Getting Rid Of Cybersickness


Getting Rid Of Cybersickness
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Getting Rid Of Cybersickness


Getting Rid Of Cybersickness
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Author : Andras Kemeny
language : en
Publisher: Springer Nature
Release Date : 2020-10-19

Getting Rid Of Cybersickness written by Andras Kemeny and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-10-19 with Computers categories.


This book provides a concise overview of VR systems and their cybersickness effects, giving a description of possible reasons and existing solutions to reduce or avoid them. Moreover, the book explores the impact that understanding how efficiently our brains are producing a coherent and rich representation of the perceived outside world would have on helping VR technics to be more efficient and friendly to use. Getting Rid of Cybersickness will help readers to understand the underlying technics and social stakes involved, from engineering design to autonomous vehicle motion sickness to video games, with the hope of providing an insight of VR sickness induced by the emerging immersive technologies. This book will therefore be of interest to academics, researchers and designers within the field of VR, as well as industrial users of VR and driving simulators.



Entertainment Computing Icec 2021


Entertainment Computing Icec 2021
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Author : Jannicke Baalsrud Hauge
language : en
Publisher: Springer Nature
Release Date : 2021-10-31

Entertainment Computing Icec 2021 written by Jannicke Baalsrud Hauge and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-10-31 with Computers categories.


This book constitutes the refereed proceedings of the 20th IFIP TC 14 International Conference on Entertainment Computing, ICEC 2021, which was supposed to take place in Coimbra, Portugal, in November 2021. The 26 full papers, 13 short papers and 11 other papers presented were carefully reviewed and selected from 84 submissions. ICEC brings together researchers and practitioners from diverse backgrounds to discuss the multidisciplinary intersection of design, art, entertainment, interaction, computing, psychology in the fields of gaming and entertainment computing.



Smart Vr Ar Mr Systems For Professionals


Smart Vr Ar Mr Systems For Professionals
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Author : Karupppasamy Subburaj
language : en
Publisher: CRC Press
Release Date : 2024-02-02

Smart Vr Ar Mr Systems For Professionals written by Karupppasamy Subburaj and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-02-02 with Computers categories.


Smart VR/AR/MR Systems for Professionals is a comprehensive guide that explores the ground-breaking applications of virtual reality (VR), augmented reality (AR), and mixed reality (MR) in various industries. This book aims to equip practicing professionals with the knowledge and insights they need to harness the full potential of these immersive technologies in their respective fields. Through this book, the authors aim to explore the experimental breakthroughs and cutting-edge methodologies that have emerged in the realm of VR/AR/MR. The book delves deeper into the profound impact these technologies have had on the design process, computer-aided design, healthcare product development, manufacturing, human-robot collaboration, medical imaging, rehabilitation, and even phobia therapy. In each chapter of this book, we delve into specific topics, uncovering the principles, methodologies, and best practices that professionals can adopt. Examples of these topics range from empowering design processes with virtual reality to revolutionizing computer-aided design, and from exploring AR/VR/MR technologies in healthcare to transforming manufacturing with digital twins and metrology in VR. The book aims to provide practitioners with valuable insights, real-world examples, and practical guidance to navigate the ever-evolving landscape of VR/AR/MR systems.



Human Factors In Simulation And Training


Human Factors In Simulation And Training
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Author : Dennis A. Vincenzi
language : en
Publisher: CRC Press
Release Date : 2023-08-30

Human Factors In Simulation And Training written by Dennis A. Vincenzi and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-08-30 with Technology & Engineering categories.


Human Factors in Simulation and Training: Theory and Methods covers theoretical concepts on human factors principles as they apply to the fields of simulation and training in the real world. This book discusses traditional and nontraditional aspects of simulation and training. Topics covered include simulation fidelity, transfer of training, limits of simulation and training, virtual reality in the training environment, simulation-based situation awareness training, automated performance measures, performance assessment in simulation, adaptive simulation-based training, and scoring simulations with artificial intelligence This book will be a valuable resource for professionals and graduate students in the fields of ergonomics, human factors, computer engineering, aerospace engineering and occupational health and safety.



Grand Research Challenges In Games And Entertainment Computing In Brazil Grandgamesbr 2020 2030


Grand Research Challenges In Games And Entertainment Computing In Brazil Grandgamesbr 2020 2030
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Author : Rodrigo Pereira dos Santos
language : en
Publisher: Springer Nature
Release Date : 2023-03-09

Grand Research Challenges In Games And Entertainment Computing In Brazil Grandgamesbr 2020 2030 written by Rodrigo Pereira dos Santos and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-03-09 with Computers categories.


This book constitutes selected papers presented during the two events: the First Forum, GranDGamesBR 2020, held in Recife, Brazil, in November 2020, and the Second Forum, GranDGamesBR 2021, held in Gramado, Brazi, in October 2021. The 12 papers presented were thoroughly reviewed and selected from 24 submissions. The topics included in this volume cover the following fields connected to games and entertainment computing: game design, educational games, games evaluation, game-based learning, player experience, human-computer interaction, games industry, business models, game software ecosystems, ethics, serious games, cyberdemocracy, emotional design, computer graphics, cognitive simulation, immersive entertainment, virtual/augmented/extended reality, gamification, and creative process.



Autonomous Vehicles And Virtual Reality


Autonomous Vehicles And Virtual Reality
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Author : Andras Kemeny
language : en
Publisher: Springer Nature
Release Date : 2023-10-28

Autonomous Vehicles And Virtual Reality written by Andras Kemeny and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-10-28 with Technology & Engineering categories.


This book concisely describes the technologies, human perception, and cognition issues relevant to autonomous vehicles. It also gives an insight in the changes bring about our future everyday lives. Autonomous vehicles are the future of the automobile industry. Automated driving (AD), also called self-driving, raises however several multiple questions, among them those of user safety and acceptation. Comprehensive HMI system design, with windshield display technics, will be necessary to deal with driving task delegations, bringing the use of VR or augmented reality (AR) technologies. In addition, the use of VR for all the vehicle interiors will progressively be proposed for entertainment, online business activities and for modified visual motion perception to alleviate car sickness, a form of motion sickness. Indeed, car sickness is already well known for many passengers, especially when reading or operating smartphones or other display devices. It is called to increase significantly with the introduction of autonomous vehicles where all users will be for long periods in various sitting positions. These two new trends, AD and VR, are already modifying our relationship with the world and the society. All together, they will change our way of life forever. The book will be of interest to professionals in the auto industry, researchers in automotive engineering and computer science and all those interested in the future of transport.



New Digital Work


New Digital Work
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Author : Alexandra Shajek
language : en
Publisher: Springer Nature
Release Date : 2023-04-26

New Digital Work written by Alexandra Shajek and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-04-26 with Technology & Engineering categories.


This open access book will give insights into global issues of work and work systems design from a wide range of perspectives. Topics like the impact of AI in the workplace as well as design for digital sovereignty at the workplace or foresight processes for digital work are covered. Practical cases, empirical results and theoretical considerations are not only taken from Germany and Europe, but also from Southeast Asia, South Africa, Middle America, and Australia. The book intends to expand the so far national view on the aspects of digital work (e.g. like in Ernst Hartmann’s immensely successful work “Zukunft der Arbeit in Industrie 4.0”) into an international context – thus showing not only common challenges, but also offering suggestions, best practice examples or thoughts from different global regions.



Advances In Human Factors In Training Education And Learning Sciences


Advances In Human Factors In Training Education And Learning Sciences
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Author : Salman Nazir
language : en
Publisher: AHFE International
Release Date : 2022-07-24

Advances In Human Factors In Training Education And Learning Sciences written by Salman Nazir and has been published by AHFE International this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-07-24 with Technology & Engineering categories.


Advances in Human Factors in Training, Education, and Learning Sciences Proceedings of the 13th International Conference on Applied Human Factors and Ergonomics (AHFE 2022), July 24–28, 2022, New York, USA



Virtual Reality Headsets A Theoretical And Pragmatic Approach


Virtual Reality Headsets A Theoretical And Pragmatic Approach
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Author : Philippe Fuchs
language : en
Publisher: CRC Press
Release Date : 2017-02-24

Virtual Reality Headsets A Theoretical And Pragmatic Approach written by Philippe Fuchs and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-02-24 with Computers categories.


The purpose of virtual reality is to make possible a sensorimotor and cognitive activity for a user in a digitally created artificial world. Recent advances in computer technology have led to a new generation of VR devices such as VR headsets. Accordingly, virtual reality poses many new scientific challenges for researchers and professionals. The aim of this book, a manual meant for both designers and users of virtual reality, is to present the current state of knowledge on the use of VR headsets in the most complete way possible. The book is divided into 13 chapters. The objective of the first chapter is to give an introduction to VR and clarify its scope. The next chapter presents a theoretical approach to virtual reality through our Immersion and Interaction methodology also known as "3I2 model’’. Then, a chapter about human senses is necessary to understand the sensorimotor immersion, especially vision. These chapters are followed by several chapters which present the different visual interfaces and the VR headsets currently available on the market. These devices can impart comfort and health problems due to sensorimotor discrepancies. A chapter is devoted to these problems, followed by a chapter that gives a detailed discussion of methods and 32 solutions to dispel, or at least to decrease, VR sickness. The following three chapters present different VR applications that use VR headsets (behavioural sciences, industrial uses and Digital Art) and the final chapter provides conclusions and discusses future VR challenges.



Advances In Computer Graphics


Advances In Computer Graphics
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Author : Nadia Magnenat-Thalmann
language : en
Publisher: Springer Nature
Release Date : 2021-10-10

Advances In Computer Graphics written by Nadia Magnenat-Thalmann and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-10-10 with Computers categories.


This book constitutes the refereed proceedings of the 38th Computer Graphics International Conference, CGI 2021, held virtually in September 2021. The 44 full papers presented together with 9 short papers were carefully reviewed and selected from 131 submissions. The papers are organized in the following topics: computer animation; computer vision; geometric computing; human poses and gestures; image processing; medical imaging; physics-based simulation; rendering and textures; robotics and vision; visual analytics; VR/AR; and engage.