Getting Started With Atlas
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Getting Started With Atlas
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Author : Wei-Meng Lee
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2006-09-05
Getting Started With Atlas written by Wei-Meng Lee and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-09-05 with Computers categories.
ASP.NET "Atlas" is a new developer framework from Microsoft that simplifies the task of building more interactive web pages by drawing on the power of the Ajax technologiesfound in most modern browsers. Because of its tight integration with ASP.NET 2.0, Atlas will be of particular interest to Microsoft web developers. In this Short Cut, Microsoft MVP Wei-Meng Lee introduces you to Atlas by showing ten ways you can use the technology to improve the user experience of your existing ASP.NET2.0 apps. There's no better way to get acquainted with Atlas than by diving into a project, so read on and let's get started.
Mongodb Fundamentals
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Author : Amit Phaltankar
language : en
Publisher: Packt Publishing Ltd
Release Date : 2020-12-22
Mongodb Fundamentals written by Amit Phaltankar and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-12-22 with Computers categories.
Learn how to deploy and monitor databases in the cloud, manipulate documents, visualize data, and build applications running on MongoDB using Node.js Key FeaturesLearn the fundamentals of NoSQL databases with MongoDBCreate, manage, and optimize a MongoDB database in the cloud using AtlasUse a real-world dataset to gain practical experience of handling big dataBook Description MongoDB is one of the most popular database technologies for handling large collections of data. This book will help MongoDB beginners develop the knowledge and skills to create databases and process data efficiently. Unlike other MongoDB books, MongoDB Fundamentals dives into cloud computing from the very start – showing you how to get started with Atlas in the first chapter. You will discover how to modify existing data, add new data into a database, and handle complex queries by creating aggregation pipelines. As you progress, you'll learn about the MongoDB replication architecture and configure a simple cluster. You will also get to grips with user authentication, as well as techniques for backing up and restoring data. Finally, you'll perform data visualization using MongoDB Charts. You will work on realistic projects that are presented as bitesize exercises and activities, allowing you to challenge yourself in an enjoyable and attainable way. Many of these mini-projects are based around a movie database case study, while the last chapter acts as a final project where you will use MongoDB to solve a real-world problem based on a bike-sharing app. By the end of this book, you'll have the skills and confidence to process large volumes of data and tackle your own projects using MongoDB. What you will learnSet up and use MongoDB Atlas on the cloudInsert, update, delete, and retrieve data from MongoDBBuild aggregation pipelines to perform complex queriesOptimize queries using indexesMonitor databases and manage user authorizationImprove scalability and performance with sharding clustersReplicate clusters, back up your database, and restore dataCreate data-driven charts and reports from real-time dataWho this book is for This book is designed for people who are new to MongoDB. It is suitable for developers, database administrators, system administrators, and cloud architects who are looking to use MongoDB for smooth data processing in the cloud. Although not necessary, basic knowledge of a general programming language and experience with other databases will help you grasp the topics covered more easily.
Get Started In N Scale
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Author : Kalmbach Publishing Company
language : en
Publisher: Kalmbach Publishing, Co.
Release Date : 2006
Get Started In N Scale written by Kalmbach Publishing Company and has been published by Kalmbach Publishing, Co. this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with Crafts & Hobbies categories.
This booklet explains the advantages of N scale model railroading and provides a variety of ideas on getting started with an N scale railroad. Perfect for beginners with limited space.
Getting Started With Multimedia
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Author : Calleen Coorough
language : en
Publisher: Harcourt Brace College Publishers
Release Date : 1998
Getting Started With Multimedia written by Calleen Coorough and has been published by Harcourt Brace College Publishers this book supported file pdf, txt, epub, kindle and other format this book has been release on 1998 with Computers categories.
Getting Starting with Multimedia will guide beginners step-by-step through every stage of the learning process.
Getting Started With Terraform
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Author : Kirill Shirinkin
language : en
Publisher: Packt Publishing Ltd
Release Date : 2017-07-31
Getting Started With Terraform written by Kirill Shirinkin and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-07-31 with Computers categories.
Build, Manage and Improve your infrastructure effortlessly. About This Book An up-to-date and comprehensive resource on Terraform that lets you quickly and efficiently launch your infrastructure Learn how to implement your infrastructure as code and make secure, effective changes to your infrastructure Learn to build multi-cloud fault-tolerant systems and simplify the management and orchestration of even the largest scale and most complex cloud infrastructures Who This Book Is For This book is for developers and operators who already have some exposure to working with infrastructure but want to improve their workflow and introduce infrastructure as a code practice. Knowledge of essential Amazon Web Services components (EC2, VPC, IAM) would help contextualize the examples provided. Basic understanding of Jenkins and Shell scripts will be helpful for the chapters on the production usage of Terraform. What You Will Learn Understand what Infrastructure as Code (IaC) means and why it matters Install, configure, and deploy Terraform Take full control of your infrastructure in the form of code Manage complete infrastructure, starting with a single server and scaling beyond any limits Discover a great set of production-ready practices to manage infrastructure Set up CI/CD pipelines to test and deliver Terraform stacks Construct templates to simplify more complex provisioning tasks In Detail Terraform is a tool used to efficiently build, configure, and improve the production infrastructure. It can manage the existing infrastructure as well as create custom in-house solutions. This book shows you when and how to implement infrastructure as a code practices with Terraform. It covers everything necessary to set up the complete management of infrastructure with Terraform, starting with the basics of using providers and resources. It is a comprehensive guide that begins with very small infrastructure templates and takes you all the way to managing complex systems, all using concrete examples that evolve over the course of the book. The book ends with the complete workflow of managing a production infrastructure as code—this is achieved with the help of version control and continuous integration. The readers will also learn how to combine multiple providers in a single template and manage different code bases with many complex modules. It focuses on how to set up continuous integration for the infrastructure code. The readers will be able to use Terraform to build, change, and combine infrastructure safely and efficiently. Style and approach This book will help and guide you to implement Terraform in your infrastructure. The readers will start by working on very small infrastructure templates and then slowly move on to manage complex systems, all by using concrete examples that will evolve during the course of the book.
Getting Started With Spritekit
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Author : Jorge Jordan
language : en
Publisher: Packt Publishing Ltd
Release Date : 2016-01-25
Getting Started With Spritekit written by Jorge Jordan and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-01-25 with Computers categories.
Develop fun and exciting games and create amazing animations for your existing apps with SpriteKit, Apple's 2D game development framework About This Book Learn the key concepts of game development in iOS Take advantage of SpriteKit to create your own games and improve your apps Follow the step-by-step chapters to create a complete product ready to submit to the App Store Who This Book Is For Getting Started with SpriteKit is for beginner-level iOS developers who want to add an extra edge to their apps and create amazing games using SpriteKit. It doesn't matter whether you have experience in iOS development or not as this book will show you the swift tricks you can use to create games. What You Will Learn Create and configure a SpriteKit project from scratch Load and manage the basic elements of games such as sprites, labels, and geometrical primitives Handle touch events, detect collisions, and play sound audio files Create complex elements, animate sprites, and run the parallax effect Complete your games with key components such as a main menu, transitions between scenes, a tutorial, and the ability to load and save data Increase the efficiency of your device using the accelerometer or by adding shaders, lights, and shadows Gain complementary techniques such as creating or finding audio resources, applying SpriteKit to apps, or using third-party tools In Detail SpriteKit is Apple's game engine to develop native iOS games. Strongly boosted by the Apple Inc., Cupertino, it has increased in popularity since its first release. This book shows you the solutions provided by SpriteKit to help you create any 2D game you can imagine and apply them to create animations that will highlight your existing apps. This book will give you the knowledge you need to apply SpriteKit to your existing apps or create your own games from scratch. Throughout the book, you will develop a complete game. The beautiful designs implemented in the game in this book will easily lead you to learn the basis of 2D game development, including creating and moving sprites, and adding them to a game scene. You will also discover how to apply advanced techniques such as collision detection, action execution, playing music, or running animations to give a more professional aspect to the game. You will finish your first game by learning how to add a main menu and a tutorial, as well as saving and loading data from and to the player's device. Finally, you will find out how to apply some mobile games techniques such as accelerometer use or touch detection. Style and approach Written in an informal way with plenty of illustrative screenshots, this easy-to-follow and practical guide will help you get the most from SpriteKit. The main part of the book provides step-by-step instructions to develop of a complete product, while the last chapters give you some complementary techniques than can be used in mobile 2D game development.
Qualitative Data Analysis With Atlas Ti
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Author : Susanne Friese
language : en
Publisher: SAGE
Release Date : 2014-01-30
Qualitative Data Analysis With Atlas Ti written by Susanne Friese and has been published by SAGE this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-01-30 with Social Science categories.
Are you struggling to get to grips with qualitative data analysis? Do you need help getting started using ATLAS.ti? Do you find software manuals difficult to relate to? Written by a leading expert on ATLAS.ti, this book will guide you step-by-step through using the software to support your research project. In this updated second edition, you will find clear, practical advice on preparing your data, setting up a new project in ATLAS.ti, developing a coding system, asking questions, finding answers and preparing your results. The new edition features: methodological as well as technical advice numerous practical exercises and examples screenshots showing you each stage of analysis in version 7 of ATLAS.ti increased coverage of transcription new sections on analysing video and multimedia data a companion website with online tutorials and data sets. Susanne Friese teaches qualitative methods at the University of Hanover and at various PhD schools, provides training and consultancy for ATLAS.ti at the intersection between developers and users.
Gray S Clinical Photographic Dissector Of The Human Body 2 Edition South Asia Edition E Book
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Author : Marios Loukas, MD PhD
language : en
Publisher: Elsevier India
Release Date : 2019-06-24
Gray S Clinical Photographic Dissector Of The Human Body 2 Edition South Asia Edition E Book written by Marios Loukas, MD PhD and has been published by Elsevier India this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-06-24 with Medical categories.
Perfect for hands-on reference, Gray's Clinical Photographic Dissector of the Human Body, 2nd Edition is a practical resource in the anatomy lab, on surgical rotations, during clerkship and residency, and beyond! The fully revised second edition of this unique dissection guide uses superb full-color photographs to orient you more quickly in the anatomy lab, and points out the clinical relevance of each structure and every dissection. Perform dissections with confidence by comparing the 1,098 full-color photographs to the cadavers you study. Easily relate anatomical structures to clinical conditions and procedures. Understand the pertinent anatomy for more than 30 common clinical procedures such as lumbar puncture and knee aspiration, including where to make the relevant incisions. Depend on the same level of accuracy and thoroughness that have made Gray's Anatomy the defining reference on this complex subject, thanks to the expertise of the author team - all leading authorities in the world of clinical anatomy. Use this unique guide as a hands-on reference in the anatomy lab, on surgical rotations, during clerkship and residency, and beyond! New and improved photographs guide you through each dissection step-by-step. All new page design, incorporating explanatory diagrams alongside photographs to more easily orientate you on the cadaver. Corresponding Gray's illustrations added to aid understanding and add clarity to key anatomical structures. New coverage of the pelvis and perineum added to this edition. Perform dissections with confidence by comparing the 1,098 full-color photographs to the cadavers you study. Easily relate anatomical structures to clinical conditions and procedures. Understand the pertinent anatomy for more than 30 common clinical procedures such as lumbar puncture and knee aspiration, including where to make the relevant incisions. Depend on the same level of accuracy and thoroughness that have made Gray's Anatomy the defining reference on this complex subject, thanks to the expertise of the author team - all leading authorities in the world of clinical anatomy. New and improved photographs guide you through each dissection step-by-step. All-new page design, incorporating explanatory diagrams alongside photographs to more easily orientate you on the cadaver. Corresponding Gray's illustrations added to aid understanding and add clarity to key anatomical structures. New coverage of the pelvis and perineum added to this edition.
Learn Unity For 2d Game Development
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Author : Alan Thorn
language : en
Publisher: Apress
Release Date : 2013-10-08
Learn Unity For 2d Game Development written by Alan Thorn and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-10-08 with Computers categories.
2D games are everywhere, from mobile devices and websites to game consoles and PCs. Timeless and popular, 2D games represent a substantial segment of the games market. In Learn Unity for 2D Game Development, targeted at both game development newcomers and established developers, experienced game developer Alan Thorn shows you how to use the powerful Unity engine to create fun and imaginative 2D games. Written in clear and accessible language, Learn Unity for 2D Game Development will show you how to set up a step-by-step 2D workflow in Unity, how to build and import textures, how to configure and work with cameras, how to establish pixel-perfect ratios, and all of this so you can put that infrastructure to work in a real, playable game. Then the final chapters show you how to put what you've already made to work in creating a card-matching game, plus you'll learn how to optimize your game for mobile devices. What you’ll learn How to create a 2D workflow in Unity Customizing the Unity Editor How to generate atlas textures and textured quads Animation effects and camera configuration Handling user input Creating a game from start to finish Optimizing for mobile devices Who this book is for Game development students and professionals, indie developers, game artists and designers, and Unity developers looking to improve their workflow and effectiveness. Table of Contents1. Unity Basics for 2D Games 2. Materials and Textures 3. Quick 2D Workflow 4. Customizing the Editor with Editor Classes 5. Procedural Geometry and Textured Quads 6. Generating Atlas Textures 7. UVs and Animation 8. Cameras and Pixel Perfection 9. Input for 2D Games 10. Getting Started with a 2D Game 11. Completing the 2D Card Game 12. Optimization 13. Wrapping Things Up
Windows Developer Power Tools
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Author : James Avery
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2007
Windows Developer Power Tools written by James Avery and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with Computers categories.
A wealth of open and free software is available today for Windows developers who want to extend the development environment, reduce development effort, and increase productivity. This encyclopedic guide explores more than 100 free and open source tools available to programmers who build applications for Windows desktops and servers.