Gimp 2 6 Cookbook


Gimp 2 6 Cookbook
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Gimp 2 6 Cookbook


Gimp 2 6 Cookbook
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Author : Juan Manuel Ferreyra
language : en
Publisher: Packt Publishing
Release Date : 2011

Gimp 2 6 Cookbook written by Juan Manuel Ferreyra and has been published by Packt Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011 with Computer graphics categories.


The GIMP (GNU Image Manipulation Program) is a freely distributed piece of software for such tasks as photo retouching, image composition, and image authoring, and is a viewed by many as a rival to commercial applications like Photoshop. The GIMP is one of Open Source's legendary applications _ renowned for its power and flexibility, but daunting to new users and with a steep learning curve to mastery. This book is packed with answers to get you preparing great images with the GMP immediately. Even if you are a relative novice to this powerhouse application, the straightforward instructions will guide you through the tasks to unleash your true creativity without being hindered by the system. GIMP 2.6 Cookbook begins with simple tasks like drawing and painting and then moves into the deeper and more rewarding areas of filters, effects, text, and fonts. You will learn how to create fantastic logos, scintillating effects, and beautiful backgrounds. Experiment with color and sharpness and also create a web design layout for your website. Imagine how great you will feel when you are equipped to create wonderful images that can give your website a much-deserved makeover. Straightforward instructions guide you through tasks with the GIMP to unleash your true creativity without being hindered by the complexity of the system



Leaflet Js Essentials


Leaflet Js Essentials
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Author : Paul Crickard III
language : en
Publisher: Packt Publishing Ltd
Release Date : 2014-08-18

Leaflet Js Essentials written by Paul Crickard III and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-08-18 with Computers categories.


If you are a web developer working with geospatial concepts and mapping APIs, and you want to learn Leaflet to create mapping solutions, this book is for you. You need to have a basic knowledge of working with JavaScript and performing web application development.



Mahara 1 4 Cookbook


Mahara 1 4 Cookbook
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Author : Ellen Marie Murphy
language : en
Publisher: Packt Publishing Ltd
Release Date : 2011-09-15

Mahara 1 4 Cookbook written by Ellen Marie Murphy and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-09-15 with Computers categories.


Part of Packt's cookbook series, this book offers learning and techniques through recipes. It contains step-by-step instructions for Mahara users of all kinds. It is designed in such a way that you can refer to recipes chapter by chapter, or read them in no particular order. Whether you are a student, an instructor, an administrator, or simply someone who would like to build your own portfolio, this book is for you. The range of recipes is wide, because Mahara's features can support portfolio development and use, regardless of level or purpose. This book requires only a very basic knowledge of Mahara.



Photoshop 6 Cookbook


Photoshop 6 Cookbook
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Author : Dieter K. Froebisch
language : en
Publisher:
Release Date : 2001

Photoshop 6 Cookbook written by Dieter K. Froebisch and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2001 with Computers categories.


Manipulate images with the latest version of Adobe Photoshop. A "learn-by-seeing-and-doing," technique dramatically shortens the time it takes to become an expert in Photoshop 6. Using the same image throughout, this reference illustrates what each tool does and how it works. Concise, step-by-step "recipes" and screenshots quickly enable you to create the desired image. A must-have for all Photoshop users. "The best in this crowded field."--"Shutterbug." "New text and graphics will help you discover the many possibilites of Photoshop."--"PC Photo."



Unity 5 X Shaders And Effects Cookbook


Unity 5 X Shaders And Effects Cookbook
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Author : Alan Zucconi
language : en
Publisher: Packt Publishing Ltd
Release Date : 2016-02-26

Unity 5 X Shaders And Effects Cookbook written by Alan Zucconi and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-02-26 with Computers categories.


Master the art of Shader programming to bring life to your Unity projects About This Book This book will help you master the technique of physically based shading in Unity 5 to add realism to your game quickly through precise recipes From an eminent author, this book offers you the fine technicalities of professional post-processing effects for stunning results This book will help you master Shader programming through easy-to-follow examples to create stunning visual effects that can be used in 3D games and high quality graphics. Who This Book Is For Unity Effects and Shader Cookbook is written for developers who want to create their first Shaders in Unity 5 or wish to take their game to a whole new level by adding professional post-processing effects. A solid understanding of Unity is required. What You Will Learn Understand physically based rendering to fit the aesthetic of your game Enter the world of post-processing effects to make your game look visually stunning Add life to your materials, complementing Shader programming with interactive scripts Design efficient Shaders for mobile platforms without sacrificing their realism Use state-of-the-art techniques such as volumetric explosions and fur shading Build your knowledge by understanding how Shader models have evolved and how you can create your own Discover what goes into the structure of Shaders and why lighting works the way it does Master the math and algorithms behind the most used lighting models In Detail Since their introduction to Unity, Shaders have been notoriously difficult to understand and implement in games: complex mathematics have always stood in the way of creating your own Shaders and attaining that level of realism you crave. With Shaders, you can transform your game into a highly polished, refined product with Unity's post-processing effects. Unity Shaders and Effects Cookbook is the first of its kind to bring you the secrets of creating Shaders for Unity3D—guiding you through the process of understanding vectors, how lighting is constructed with them, and also how textures are used to create complex effects without the heavy math. We'll start with essential lighting and finishing up by creating stunning screen Effects just like those in high quality 3D and mobile games. You'll discover techniques including normal mapping, image-based lighting, and how to animate your models inside a Shader. We'll explore the secrets behind some of the most powerful techniques, such as physically based rendering! With Unity Shaders and Effects Cookbook, what seems like a dark art today will be second nature by tomorrow. Style and approach The recipes in this book contain step-by-step instructions, complemented by screenshots and code, and real-world examples.



Arm Cortex M4 Cookbook


Arm Cortex M4 Cookbook
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Author : Dr. Mark Fisher
language : en
Publisher: Packt Publishing Ltd
Release Date : 2016-03-16

Arm Cortex M4 Cookbook written by Dr. Mark Fisher and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-03-16 with Computers categories.


Over 50 hands-on recipes that will help you develop amazing real-time applications using GPIO, RS232, ADC, DAC, timers, audio codecs, graphics LCD, and a touch screen About This Book This book focuses on programming embedded systems using a practical approach Examples show how to use bitmapped graphics and manipulate digital audio to produce amazing games and other multimedia applications The recipes in this book are written using ARM's MDK Microcontroller Development Kit which is the most comprehensive and accessible development solution Who This Book Is For This book is aimed at those with an interest in designing and programming embedded systems. These could include electrical engineers or computer programmers who want to get started with microcontroller applications using the ARM Cortex-M4 architecture in a short time frame. The book's recipes can also be used to support students learning embedded programming for the first time. Basic knowledge of programming using a high level language is essential but those familiar with other high level languages such as Python or Java should not have too much difficulty picking up the basics of embedded C programming. What You Will Learn Use ARM's uVision MDK to configure the microcontroller run time environment (RTE), create projects and compile download and run simple programs on an evaluation board. Use and extend device family packs to configure I/O peripherals. Develop multimedia applications using the touchscreen and audio codec beep generator. Configure the codec to stream digital audio and design digital filters to create amazing audio effects. Write multi-threaded programs using ARM's real time operating system (RTOS). Write critical sections of code in assembly language and integrate these with functions written in C. Fix problems using ARM's debugging tool to set breakpoints and examine variables. Port uVision projects to other open source development environments. In Detail Embedded microcontrollers are at the core of many everyday electronic devices. Electronic automotive systems rely on these devices for engine management, anti-lock brakes, in car entertainment, automatic transmission, active suspension, satellite navigation, etc. The so-called internet of things drives the market for such technology, so much so that embedded cores now represent 90% of all processor's sold. The ARM Cortex-M4 is one of the most powerful microcontrollers on the market and includes a floating point unit (FPU) which enables it to address applications. The ARM Cortex-M4 Microcontroller Cookbook provides a practical introduction to programming an embedded microcontroller architecture. This book attempts to address this through a series of recipes that develop embedded applications targeting the ARM-Cortex M4 device family. The recipes in this book have all been tested using the Keil MCBSTM32F400 board. This board includes a small graphic LCD touchscreen (320x240 pixels) that can be used to create a variety of 2D gaming applications. These motivate a younger audience and are used throughout the book to illustrate particular hardware peripherals and software concepts. C language is used predominantly throughout but one chapter is devoted to recipes involving assembly language. Programs are mostly written using ARM's free microcontroller development kit (MDK) but for those looking for open source development environments the book also shows how to configure the ARM-GNU toolchain. Some of the recipes described in the book are the basis for laboratories and assignments undertaken by undergraduates. Style and approach The ARM Cortex-M4 Cookbook is a practical guide full of hands-on recipes. It follows a step-by-step approach that allows you to find, utilize and learn ARM concepts quickly.



Lumion 3d Cookbook


Lumion 3d Cookbook
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Author : Ciro Cardoso
language : en
Publisher: Packt Publishing Ltd
Release Date : 2014-06-20

Lumion 3d Cookbook written by Ciro Cardoso and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-06-20 with Computers categories.


This book offers uses practical applications using recipes with step-by-step instructions and useful information to help you master how to produce professional architectural visualizations in Lumion. The cookbook approach means you need to think and explore how a particular feature can be applied in your project and perform the intended task. This book is written to be accessible to all Lumion users and is a useful guide to follow when becoming familiar with this cutting-edge real-time technology.This practical guide is designed for all levels of Lumion users who know how to model buildings in 3D and a basic understanding of Lumion, who want to enhance their skills to the next level.



Blender 3d Cookbook


Blender 3d Cookbook
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Author : Enrico Valenza
language : en
Publisher: Packt Publishing Ltd
Release Date : 2015-07-30

Blender 3d Cookbook written by Enrico Valenza and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-07-30 with Computers categories.


This book will take you on a journey to understand the workflow normally used to create characters, from the modeling to the rendering stages using the tools of the last official release of Blender exclusively. This book helps you create a character mesh and sculpt features, using tools and techniques such as the Skin modifier and polygon merging. You will also get a detailed, step-by-step overview of how to rig and skin your character for animation, how to paint textures and create shaders, and how to perform rendering and compositing. With the help of this book, you will be making production-quality 3D models and characters quickly and efficiently, which will be ready to be added to your very own animated feature or game.



Blender Cycles Materials And Textures Cookbook Third Edition


Blender Cycles Materials And Textures Cookbook Third Edition
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Author : Enrico Valenza
language : en
Publisher: Packt Publishing Ltd
Release Date : 2015-02-26

Blender Cycles Materials And Textures Cookbook Third Edition written by Enrico Valenza and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-02-26 with Computers categories.


This book is aimed at those familiar with the basics of Blender, looking to delve into the depths of the Cycles rendering engine to create an array of breath-taking materials and textures.



Unity 2021 Shaders And Effects Cookbook


Unity 2021 Shaders And Effects Cookbook
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Author : John P. Doran
language : en
Publisher: Packt Publishing Ltd
Release Date : 2021-10-15

Unity 2021 Shaders And Effects Cookbook written by John P. Doran and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-10-15 with Computers categories.


Overcome the challenges and complexities involved in creating your own shaders with high-level realism using practical solutions, best practices, and the latest features of Unity 2021 Key Features Discover practical recipes for mastering post-processing effects and advanced shading techniques Learn the secrets of creating AAA quality shaders without writing long algorithms Create visually stunning effects for your games using Unity's VFX Graph Book Description Shaders enable you to create powerful visuals for your game projects. However, creating shaders for your games can be notoriously challenging with various factors such as complex mathematics standing in the way of attaining the level of realism you crave for your shaders. The Unity 2021 Shaders and Effects Cookbook helps you overcome that with a recipe-based approach to creating shaders using Unity. This fourth edition is updated and enhanced using Unity 2021 features and tools covering Unity's new way of creating particle effects with the VFX Graph. You'll learn how to use VFX Graph for advanced shader development. The book also features updated recipes for using Shader Graph to create 2D and 3D elements. You'll cover everything you need to know about vectors, how they can be used to construct lighting, and how to use textures to create complex effects without the heavy math. You'll also understand how to use the visual-based Shader Graph for creating shaders without any code. By the end of this Unity book, you'll have developed a set of shaders that you can use in your Unity 3D games and be able to accomplish new effects and address the performance needs of your Unity game development projects. So, let's get started! What you will learn Use physically based rendering to fit the aesthetic of your game Create spectacular effects for your games by testing the limits of what shaders can do Explore advanced shader techniques for your games with AAA quality Use Shader Graph to create 2D and 3D elements for your games without writing code Master the math and algorithms behind the commonly used lighting models Get to grips with the Post-Processing Stack to tweak the appearance of your game Who this book is for This book is for game developers who want to start creating their first shaders in Unity 2021 and take their game to a whole new level by adding professional post-processing effects. The book assumes intermediate-level knowledge of Unity.