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Gpgpu Programming For Games And Science


Gpgpu Programming For Games And Science
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Gpgpu Programming For Games And Science


Gpgpu Programming For Games And Science
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Author : David H. Eberly
language : en
Publisher: CRC Press
Release Date : 2014-08-15

Gpgpu Programming For Games And Science written by David H. Eberly and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-08-15 with Computers categories.


An In-Depth, Practical Guide to GPGPU Programming Using Direct3D 11 GPGPU Programming for Games and Science demonstrates how to achieve the following requirements to tackle practical problems in computer science and software engineering: Robustness Accuracy Speed Quality source code that is easily maintained, reusable, and readable The book primarily addresses programming on a graphics processing unit (GPU) while covering some material also relevant to programming on a central processing unit (CPU). It discusses many concepts of general purpose GPU (GPGPU) programming and presents practical examples in game programming and scientific programming. The author first describes numerical issues that arise when computing with floating-point arithmetic, including making trade-offs among robustness, accuracy, and speed. He then shows how single instruction multiple data (SIMD) extensions work on CPUs since GPUs also use SIMD. The core of the book focuses on the GPU from the perspective of Direct3D 11 (D3D11) and the High Level Shading Language (HLSL). This chapter covers drawing 3D objects; vertex, geometry, pixel, and compute shaders; input and output resources for shaders; copying data between CPU and GPU; configuring two or more GPUs to act as one; and IEEE floating-point support on a GPU. The book goes on to explore practical matters of programming a GPU, including code sharing among applications and performing basic tasks on the GPU. Focusing on mathematics, it next discusses vector and matrix algebra, rotations and quaternions, and coordinate systems. The final chapter gives several sample GPGPU applications on relatively advanced topics. Web Resource Available on a supporting website, the author’s fully featured Geometric Tools Engine for computing and graphics saves you from having to write a large amount of infrastructure code necessary for even the simplest of applications involving shader programming. The engine provides robust and accurate source code with SIMD when appropriate and GPU versions of algorithms when possible.



Gpgpu Programming For Games And Science


Gpgpu Programming For Games And Science
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Author : David H. Eberly
language : en
Publisher: CRC Press
Release Date : 2014-08-15

Gpgpu Programming For Games And Science written by David H. Eberly and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-08-15 with Computers categories.


An In-Depth, Practical Guide to GPGPU Programming Using Direct3D 11GPGPU Programming for Games and Science demonstrates how to achieve the following requirements to tackle practical problems in computer science and software engineering:RobustnessAccuracySpeedQuality source code that is easily maintained, reusable, and readableThe book primarily add



Gpu Computing Gems Jade Edition


Gpu Computing Gems Jade Edition
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Author : Wen-mei Hwu
language : en
Publisher: Elsevier
Release Date : 2011-09-28

Gpu Computing Gems Jade Edition written by Wen-mei Hwu and has been published by Elsevier this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-09-28 with Computers categories.


"Since the introduction of CUDA in 2007, more than 100 million computers with CUDA capable GPUs have been shipped to end users. GPU computing application developers can now expect their application to have a mass market. With the introduction of OpenCL in 2010, researchers can now expect to develop GPU applications that can run on hardware from multiple vendors"--



Gpu Gems 2


Gpu Gems 2
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Author : Matt Pharr
language : en
Publisher: Addison-Wesley Professional
Release Date : 2005

Gpu Gems 2 written by Matt Pharr and has been published by Addison-Wesley Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005 with Computers categories.


More useful techniques, tips, and tricks for harnessing the power of the new generation of powerful GPUs.



Gpu Parallel Program Development Using Cuda


Gpu Parallel Program Development Using Cuda
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Author : Tolga Soyata
language : en
Publisher: CRC Press
Release Date : 2020-06-30

Gpu Parallel Program Development Using Cuda written by Tolga Soyata and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-06-30 with CUDA (Computer architecture) categories.


GPU Parallel Program Development using CUDA teaches GPU programming by showing the differences among different families of GPUs. This approach prepares the reader for the next generation and future generations of GPUs. The book emphasizes concepts that will remain relevant for a long time, rather than concepts that are platform-specific. At the same time, the book also provides platform-dependent explanations that are as valuable as generalized GPU concepts. The book consists of three separate parts; it starts by explaining parallelism using CPU multi-threading in Part I. A few simple programs are used to demonstrate the concept of dividing a large task into multiple parallel sub-tasks and mapping them to CPU threads. Multiple ways of parallelizing the same task are analyzed and their pros/cons are studied in terms of both core and memory operation. Part II of the book introduces GPU massive parallelism. The same programs are parallelized on multiple Nvidia GPU platforms and the same performance analysis is repeated. Because the core and memory structures of CPUs and GPUs are different, the results differ in interesting ways. The end goal is to make programmers aware of all the good ideas, as well as the bad ideas, so readers can apply the good ideas and avoid the bad ideas in their own programs. Part III of the book provides pointer for readers who want to expand their horizons. It provides a brief introduction to popular CUDA libraries (such as cuBLAS, cuFFT, NPP, and Thrust), the OpenCL programming language, an overview of GPU programming using other programming languages and API libraries (such as Python, OpenCV, OpenGL, and Apple's Swift and Metal, ) and the deep learning library cuDNN.



Cuda By Example


Cuda By Example
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Author : Jason Sanders
language : en
Publisher: Addison-Wesley Professional
Release Date : 2010-07-19

Cuda By Example written by Jason Sanders and has been published by Addison-Wesley Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-07-19 with Computers categories.


CUDA is a computing architecture designed to facilitate the development of parallel programs. In conjunction with a comprehensive software platform, the CUDA Architecture enables programmers to draw on the immense power of graphics processing units (GPUs) when building high-performance applications. GPUs, of course, have long been available for demanding graphics and game applications. CUDA now brings this valuable resource to programmers working on applications in other domains, including science, engineering, and finance. No knowledge of graphics programming is required—just the ability to program in a modestly extended version of C. CUDA by Example, written by two senior members of the CUDA software platform team, shows programmers how to employ this new technology. The authors introduce each area of CUDA development through working examples. After a concise introduction to the CUDA platform and architecture, as well as a quick-start guide to CUDA C, the book details the techniques and trade-offs associated with each key CUDA feature. You’ll discover when to use each CUDA C extension and how to write CUDA software that delivers truly outstanding performance. Major topics covered include Parallel programming Thread cooperation Constant memory and events Texture memory Graphics interoperability Atomics Streams CUDA C on multiple GPUs Advanced atomics Additional CUDA resources All the CUDA software tools you’ll need are freely available for download from NVIDIA. http://developer.nvidia.com/object/cuda-by-example.html



Gpgpu Programming For Games And Science


Gpgpu Programming For Games And Science
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Author : Nathan A. Clayton
language : en
Publisher: CreateSpace
Release Date : 2015-08-12

Gpgpu Programming For Games And Science written by Nathan A. Clayton and has been published by CreateSpace this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-08-12 with categories.


Thought-provoking and accessible in approach, this updated and expanded second edition of the GPGPU Programming for Games and Science provides a user-friendly introduction to the subject, Taking a clear structural framework, it guides the reader through the subject's core elements. A flowing writing style combines with the use of illustrations and diagrams throughout the text to ensure the reader understands even the most complex of concepts. This succinct and enlightening overview is a required reading for advanced graduate-level students. We hope you find this book useful in shaping your future career. Feel free to send us your enquiries related to our publications to [email protected] Rise Press



Hands On Gpu Programming With Python And Cuda


Hands On Gpu Programming With Python And Cuda
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Author : Dr. Brian Tuomanen
language : en
Publisher: Packt Publishing Ltd
Release Date : 2018-11-27

Hands On Gpu Programming With Python And Cuda written by Dr. Brian Tuomanen and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-11-27 with Computers categories.


Build real-world applications with Python 2.7, CUDA 9, and CUDA 10. We suggest the use of Python 2.7 over Python 3.x, since Python 2.7 has stable support across all the libraries we use in this book. Key FeaturesExpand your background in GPU programming—PyCUDA, scikit-cuda, and NsightEffectively use CUDA libraries such as cuBLAS, cuFFT, and cuSolverApply GPU programming to modern data science applicationsBook Description Hands-On GPU Programming with Python and CUDA hits the ground running: you’ll start by learning how to apply Amdahl’s Law, use a code profiler to identify bottlenecks in your Python code, and set up an appropriate GPU programming environment. You’ll then see how to “query” the GPU’s features and copy arrays of data to and from the GPU’s own memory. As you make your way through the book, you’ll launch code directly onto the GPU and write full blown GPU kernels and device functions in CUDA C. You’ll get to grips with profiling GPU code effectively and fully test and debug your code using Nsight IDE. Next, you’ll explore some of the more well-known NVIDIA libraries, such as cuFFT and cuBLAS. With a solid background in place, you will now apply your new-found knowledge to develop your very own GPU-based deep neural network from scratch. You’ll then explore advanced topics, such as warp shuffling, dynamic parallelism, and PTX assembly. In the final chapter, you’ll see some topics and applications related to GPU programming that you may wish to pursue, including AI, graphics, and blockchain. By the end of this book, you will be able to apply GPU programming to problems related to data science and high-performance computing. What you will learnLaunch GPU code directly from PythonWrite effective and efficient GPU kernels and device functionsUse libraries such as cuFFT, cuBLAS, and cuSolverDebug and profile your code with Nsight and Visual ProfilerApply GPU programming to datascience problemsBuild a GPU-based deep neuralnetwork from scratchExplore advanced GPU hardware features, such as warp shufflingWho this book is for Hands-On GPU Programming with Python and CUDA is for developers and data scientists who want to learn the basics of effective GPU programming to improve performance using Python code. You should have an understanding of first-year college or university-level engineering mathematics and physics, and have some experience with Python as well as in any C-based programming language such as C, C++, Go, or Java.



Multicore And Gpu Programming


Multicore And Gpu Programming
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Author : Gerassimos Barlas
language : en
Publisher: Elsevier
Release Date : 2014-12-16

Multicore And Gpu Programming written by Gerassimos Barlas and has been published by Elsevier this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-12-16 with Computers categories.


Multicore and GPU Programming offers broad coverage of the key parallel computing skillsets: multicore CPU programming and manycore "massively parallel" computing. Using threads, OpenMP, MPI, and CUDA, it teaches the design and development of software capable of taking advantage of today's computing platforms incorporating CPU and GPU hardware and explains how to transition from sequential programming to a parallel computing paradigm. Presenting material refined over more than a decade of teaching parallel computing, author Gerassimos Barlas minimizes the challenge with multiple examples, extensive case studies, and full source code. Using this book, you can develop programs that run over distributed memory machines using MPI, create multi-threaded applications with either libraries or directives, write optimized applications that balance the workload between available computing resources, and profile and debug programs targeting multicore machines. - Comprehensive coverage of all major multicore programming tools, including threads, OpenMP, MPI, and CUDA - Demonstrates parallel programming design patterns and examples of how different tools and paradigms can be integrated for superior performance - Particular focus on the emerging area of divisible load theory and its impact on load balancing and distributed systems - Download source code, examples, and instructor support materials on the book's companion website



Interaction Design For 3d User Interfaces


Interaction Design For 3d User Interfaces
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Author : Francisco R. Ortega
language : en
Publisher: CRC Press
Release Date : 2016-01-06

Interaction Design For 3d User Interfaces written by Francisco R. Ortega and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-01-06 with Computers categories.


This book addresses the new interaction modalities that are becoming possible with new devices by looking at user interfaces from an input perspective. It deals with modern input devices and user interaction and design covering in-depth theory, advanced topics for noise reduction using Kalman Filters, a case study, and multiple chapters showing hands-on approaches to relevant technology, including modern devices such as the Leap-Motion, Xbox One Kinect, inertial measurement units, and multi-touch technology. It also discusses theories behind interaction and navigation, past and current techniques, and practical topics about input devices.