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Gpu Friendly Marching Cubes


Gpu Friendly Marching Cubes
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Gpu Friendly Marching Cubes


Gpu Friendly Marching Cubes
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Author : Yongming Xie
language : en
Publisher:
Release Date : 2008

Gpu Friendly Marching Cubes written by Yongming Xie and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008 with Rendering (Computer graphics) categories.






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Author :
language : en
Publisher: IOS Press
Release Date :

written by and has been published by IOS Press this book supported file pdf, txt, epub, kindle and other format this book has been release on with categories.




Medicine Meets Virtual Reality 15


Medicine Meets Virtual Reality 15
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Author : J.D. Westwood
language : en
Publisher: IOS Press
Release Date : 2007-01-18

Medicine Meets Virtual Reality 15 written by J.D. Westwood and has been published by IOS Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-01-18 with Computers categories.


Our culture is obsessed with design. Sometimes designers can fuse utility and fantasy to make the mundane appear fresh—a cosmetic repackaging of the same old thing. Because of this, medicine—grounded in the unforgiving realities of the scientific method and peer review, and of flesh, blood, and pain—can sometimes confuse “design” with mere “prettifying.” Design solves real problems, however. This collection of papers underwrites the importance of design for the MMVR community, within three different environments: in vivo, in vitro and in silico. in vivo: we design machines to explore our living bodies. Imaging devices, robots, and sensors move constantly inward, operating within smaller dimensions: system, organ, cell, DNA. in vitro: Using test tubes and Petri dishes, we isolate in vivo to better manipulate and measure biological conditions and reactions. in silico: We step out of the controlled in vitro environment and into a virtual reality. The silica mini-worlds of test tubes and Petri dishes are translated into mini-worlds contained within silicon chips. The future of medicine remains within all three environments: in vivo, in vitro, and in silico. Design is what makes these pieces fit together—the biological, the informational, the physical/material—into something new and more useful.



Discrete Geometry For Computer Imagery


Discrete Geometry For Computer Imagery
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Author : Nicolas Normand
language : en
Publisher: Springer
Release Date : 2016-04-08

Discrete Geometry For Computer Imagery written by Nicolas Normand and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-04-08 with Computers categories.


This book constitutes the refereed proceedings of the 19th IAPR International Conference on Discrete Geometry for Computer Imagery, DGCI 2016, held in Nantes, France, in April 2016. The 32 revised full papers presented together with 2 invited talks were carefully selected from 51 submissions. The papers are organized in topical sections on combinatorial tools; discretization; discrete tomography; discrete and combinatorial topology; shape descriptors; models for discrete geometry; circle drawing; morphological analysis; geometric transforms; and discrete shape representation, recognition and analysis.



Computer Vision And Graphics


Computer Vision And Graphics
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Author : Leonard Bolc
language : en
Publisher: Springer Science & Business Media
Release Date : 2010-09-13

Computer Vision And Graphics written by Leonard Bolc and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-09-13 with Computers categories.


supporting the Conference.



Creativity In Intelligent Technologies And Data Science


Creativity In Intelligent Technologies And Data Science
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Author : Alla Kravets
language : en
Publisher: Springer
Release Date : 2017-08-28

Creativity In Intelligent Technologies And Data Science written by Alla Kravets and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-08-28 with Computers categories.


This book constitutes the refereed proceedings of the Second Conference on Creativity in Intelligent Technologies and Data Science, CIT&DS 2017, held in Volgograd, Russia, in September 2017. The 58 revised full papers and two keynote papers presented were carefully reviewed and selected from 194 submissions. The papers are organized in topical sections on Knowledge Discovery in Patent and Open Sources for Creative Tasks; Open Science Semantic Technologies; Computer Vision and Knowledge-Based Control; Pro-Active Modeling in Intelligent Decision Making Support; Data Science in Energy Management and Urban Computing; Design Creativity in CASE/CAI/CAD/PDM; Intelligent Internet of Services and Internet of Things; Data Science in Social Networks Analysis; Creativity and Game-Based Learning; Intelligent Assistive Technologies: Software Design and Application.



Game Engine Gems Volume One


Game Engine Gems Volume One
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Author : Eric Lengyel
language : en
Publisher: Jones & Bartlett Publishers
Release Date : 2010-03-05

Game Engine Gems Volume One written by Eric Lengyel and has been published by Jones & Bartlett Publishers this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-03-05 with Computers categories.


Game Engine Gems brings together in a single volume dozens of new articles from leading professionals in the game development industry. Each "gem" presents a previously unpublished technique related to game engines and real-time virtual simulations. Specific topics include rendering techniques, shaders, scene organization, visibility determination, collision detection, audio, user interface, input devices, memory management, artificial intelligence, resource organization, and cross-platform considerations. A CD-ROM containing all the source codes and demos accompanies the book.



Dissertation Abstracts International


Dissertation Abstracts International
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Author :
language : en
Publisher:
Release Date : 2009

Dissertation Abstracts International written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009 with Dissertations, Academic categories.




Gpu Pro 360 Guide To Rendering


Gpu Pro 360 Guide To Rendering
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Author : Wolfgang Engel
language : en
Publisher: CRC Press
Release Date : 2018-04-27

Gpu Pro 360 Guide To Rendering written by Wolfgang Engel and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-04-27 with Computers categories.


Wolfgang Engel’s GPU Pro 360 Guide to Rendering gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers real-time rendering. This volume is complete with 32 articles by leading programmers that focus on the ability of graphics processing units to process and generate rendering in exciting ways. GPU Pro 360 Guide to Rendering is comprised of ready-to-use ideas and efficient procedures that can help solve many rendering programming challenges that may arise. Key Features: Presents tips and tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video consoles, and mobile devices Covers specific challenges involved in creating games on various platforms Explores the latest developments in the rapidly evolving field of real-time rendering Takes a practical approach that helps graphics programmers solve their daily challenges



Accelerating Matlab With Gpu Computing


Accelerating Matlab With Gpu Computing
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Author : Jung W. Suh
language : en
Publisher: Morgan Kaufmann
Release Date : 2013-11-26

Accelerating Matlab With Gpu Computing written by Jung W. Suh and has been published by Morgan Kaufmann this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-11-26 with Computers categories.


Beyond simulation and algorithm development, many developers increasingly use MATLAB even for product deployment in computationally heavy fields. This often demands that MATLAB codes run faster by leveraging the distributed parallelism of Graphics Processing Units (GPUs). While MATLAB successfully provides high-level functions as a simulation tool for rapid prototyping, the underlying details and knowledge needed for utilizing GPUs make MATLAB users hesitate to step into it. Accelerating MATLAB with GPUs offers a primer on bridging this gap. Starting with the basics, setting up MATLAB for CUDA (in Windows, Linux and Mac OS X) and profiling, it then guides users through advanced topics such as CUDA libraries. The authors share their experience developing algorithms using MATLAB, C++ and GPUs for huge datasets, modifying MATLAB codes to better utilize the computational power of GPUs, and integrating them into commercial software products. Throughout the book, they demonstrate many example codes that can be used as templates of C-MEX and CUDA codes for readers' projects. Download example codes from the publisher's website: http://booksite.elsevier.com/9780124080805/ Shows how to accelerate MATLAB codes through the GPU for parallel processing, with minimal hardware knowledge Explains the related background on hardware, architecture and programming for ease of use Provides simple worked examples of MATLAB and CUDA C codes as well as templates that can be reused in real-world projects