Grand Theft History


Grand Theft History
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Vintage Games


Vintage Games
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Author : Bill Loguidice
language : en
Publisher: CRC Press
Release Date : 2012-08-21

Vintage Games written by Bill Loguidice and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-08-21 with Art categories.


Vintage Games explores the most influential videogames of all time, including Super Mario Bros., Grand Theft Auto III, Doom, The Sims and many more. Drawing on interviews as well as the authors' own lifelong experience with videogames, the book discusses each game's development, predecessors, critical reception, and influence on the industry. It also features hundreds of full-color screenshots and images, including rare photos of game boxes and other materials. Vintage Games is the ideal book for game enthusiasts and professionals who desire a broader understanding of the history of videogames and their evolution from a niche to a global market.



Grand Theft History


Grand Theft History
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Author : Ilario Pantano
language : en
Publisher: Simon and Schuster
Release Date : 2015-10-06

Grand Theft History written by Ilario Pantano and has been published by Simon and Schuster this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-10-06 with History categories.


The explosive truth about America’s Revolution–a bloody civil war that was won largely in the South–that modern liberals have kept buried until now. In 1780, the darkest hour of the American Revolution, the British went down to the South and overplayed their hand. By burning the bibles of backwoodsmen and threatening their honor, the British ignited a firestorm. Ordinary folk from throughout the Southern colonies spontaneously banded together and rode for hundreds of miles to King’s Mountain in South Carolina to attack and destroy the British forces in the most spectacular, unusual and decisive battle of the war. Never heard of the massacre that saved the American Revolution? No idea that liberty was actually won in the South? Red state values of God, guns and guts are being dismantled by leftists airbrushing our past in order to “transform” our future. Grand Theft History features



Grand Theft History


Grand Theft History
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Author : Ilario Pantano
language : en
Publisher: Post Hill Press
Release Date : 2015-10-06

Grand Theft History written by Ilario Pantano and has been published by Post Hill Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-10-06 with History categories.


The explosive truth about America’s Revolution–a bloody civil war that was won largely in the South–that modern liberals have kept buried until now. At the darkest hour of the American Revolution, in 1780, when there was little reason to hope, the British went down South and overplayed their hand. By burning the bibles of backwoodsmen and threatening their honor, the British ignited a firestorm in the most spectacular, unusual, and decisive battle of the war. Ordinary folk from throughout the Southern colonies spontaneously banded together and rode for hundreds of miles to attack and destroy British forces at King’s Mountain. The killing didn’t stop at King’s Mountain, but the war did. Never heard of the massacre that saved the American Revolution? No idea that liberty was actually won in the South? Red state values of God, guns and guts are being dismantled by leftists airbrushing our past in order to “transform” our future. Grand Theft History features shocking new evidence that exposes the latest battlefield in the culture wars–American history.



Respect Is Everything A Grand Theft Auto Story


Respect Is Everything A Grand Theft Auto Story
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Author : MR. BIG WEALTH
language : en
Publisher: MR. BIG WEALTH
Release Date : 2023-09-12

Respect Is Everything A Grand Theft Auto Story written by MR. BIG WEALTH and has been published by MR. BIG WEALTH this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-09-12 with Games & Activities categories.


Grand Theft Auto: A Deep Dive into the Complete History, Origins, Popularity, and Future Possibilities is the ultimate resource for all fans of the iconic video game series. Dive into the rich history and origins of Grand Theft Auto, uncovering the fascinating stories behind its creation and evolution over the years. Explore the immense popularity and cultural impact that this groundbreaking franchise has had on the gaming industry and beyond. Furthermore, unlock the realm of future possibilities, as we delve into the exciting prospects and potential directions that Grand Theft Auto could take in the future. This comprehensive exploration is a must-have for any avid gamer, offering unrivaled insights into one of the most influential video game franchises of all time.



Jacked


Jacked
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Author : David Kushner
language : en
Publisher: Wiley
Release Date : 2012-04-03

Jacked written by David Kushner and has been published by Wiley this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-04-03 with Games & Activities categories.


Inside the making of a videogame that defined a generation: Grand Theft Auto Grand Theft Auto is one of the biggest and most controversial videogame franchises of all time. Since its first release in 1997, GTA has pioneered the use of everything from 3D graphics to the voices of top Hollywood actors and repeatedly transformed the world of gaming. Despite its incredible innovations in the $75 billion game industry, it has also been a lightning rod of debate, spawning accusations of ethnic and sexual discrimination, glamorizing violence, and inciting real-life crimes. Jacked tells the turbulent and mostly unknown story of GTA's wildly ambitious creators, Rockstar Games, the invention and evolution of the franchise, and the cultural and political backlash it has provoked. Explains how British prep school brothers Sam and Dan Houser took their dream of fame, fortune, and the glamor of American pop culture and transformed it into a worldwide videogame blockbuster Written by David Kushner, author of Masters of Doom and a top journalist on gaming, and drawn from over ten years of interviews and research, including firsthand knowledge of Grand Theft Auto's creators and detractors Offers inside details on key episodes in the development of the series, including the financial turmoil of Rockstar games, the infamous "Hot Coffee" sex mini-game incident, and more Whether you love Grand Theft Auto or hate it, or just want to understand the defining entertainment product of a generation, you'll want to read Jacked and get the real story behind this boundary-pushing game.



Grand Theft Childhood


Grand Theft Childhood
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Author : Lawrence Kutner
language : en
Publisher: Simon and Schuster
Release Date : 2008-04-15

Grand Theft Childhood written by Lawrence Kutner and has been published by Simon and Schuster this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-04-15 with Family & Relationships categories.


Listening to pundits and politicians, you'd think that the relationship between violent video games and aggressive behavior in children is clear. Children who play violent video games are more likely to be socially isolated and have poor interpersonal skills. Violent games can trigger real-world violence. The best way to protect our kids is to keep them away from games such as Grand Theft Auto that are rated M for Mature. Right? Wrong. In fact, many parents are worried about the wrong things! In 2004, Lawrence Kutner, PhD, and Cheryl K. Olson, ScD, cofounders and directors of the Harvard Medical School Center for Mental Health and Media, began a $1.5 million federally funded study on the effects of video games. In contrast to previous research, their study focused on real children and families in real situations. What they found surprised, encouraged and sometimes disturbed them: their findings conform to the views of neither the alarmists nor the video game industry boosters. In Grand Theft Childhood: The Surprising Truth about Violent Video Games and What Parents Can Do, Kutner and Olson untangle the web of politics, marketing, advocacy and flawed or misconstrued studies that until now have shaped parents' concerns. Instead of offering a one-size-fits-all prescription, Grand Theft Childhood gives the information you need to decide how you want to handle this sensitive issue in your own family. You'll learn when -- and what kinds of -- video games can be harmful, when they can serve as important social or learning tools and how to create and enforce game-playing rules in your household. You'll find out what's really in the games your children play and when to worry about your children playing with strangers on the Internet. You'll understand how games are rated, how to make best use of ratings and the potentially important information that ratings don't provide. Grand Theft Childhood takes video games out of the political and media arenas, and puts parents back in control. It should be required reading for all families who use game consoles or computers. Almost all children today play video or computer games. Half of twelve-year-olds regularly play violent, Mature-rated games. And parents are worried... "I don't know if it's an addiction, but my son is just glued to it. It's the same with my daughter with her computer...and I can't be watching both of them all the time, to see if they're talking to strangers or if someone is getting killed in the other room on the PlayStation. It's just nerve-racking!" "I'm concerned that this game playing is just the kid and the TV screen...how is this going to affect his social skills?" "I'm not concerned about the violence; I'm concerned about the way they portray the violence. It's not accidental; it's intentional. They're just out to kill people in some of these games." What should we as parents, teachers and public policy makers be concerned about? The real risks are subtle and aren't just about gore or sex. Video games don't affect all children in the same way; some children are at significantly greater risk. (You may be surprised to learn which ones!) Grand Theft Childhood gives parents practical, research-based advice on ways to limit many of those risks. It also shows how video games -- even violent games -- can benefit children and families in unexpected ways. In this groundbreaking and timely book, Drs. Lawrence Kutner and Cheryl Olson cut through the myths and hysteria, and reveal the surprising truth about kids and violent games.



Rockstar Games And American History


Rockstar Games And American History
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Author : Esther Wright
language : en
Publisher: Walter de Gruyter GmbH & Co KG
Release Date : 2022-08-22

Rockstar Games And American History written by Esther Wright and has been published by Walter de Gruyter GmbH & Co KG this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-08-22 with History categories.


For two decades, Rockstar Games have been making games that interrogate and represent the idea of America, past and present. Commercially successful, fan-beloved, and a frequent source of media attention, Rockstar’s franchises are positioned as not only game-changing, ground-breaking interventions in the games industry, but also as critical, cultural histories on America and its excesses. But what does Rockstar’s version of American history look like, and how is it communicated through critically acclaimed titles like Red Dead Redemption (2010) and L.A. Noire (2011)? By combining analysis of Rockstar’s games and a range of official communications and promotional materials, this book offers critical discussion of Rockstar as a company, their video games, and ultimately, their attempts at creating new narratives about U.S. history and culture. It explores the ways in which Rockstar’s brand identity and their titles coalesce to create a new kind of video game history, how promotional materials work to claim the "authenticity" of these products, and assert the authority of game developers to perform the role of historian. By working at the intersection of historical game studies, U.S. history, and film and media studies, this book explores what happens when contemporary demands for historical authenticity are brought to bear on the way we envisage the past – and whose past it is deemed to be. Ultimately, this book implores those who research historical video games to consider the oft-forgotten sources at the margins of these games as importance spaces where historical meaning is made and negotiated. Watch our book talk with the author Esther Wright here: https://youtu.be/AaC_9XsX-CQ



The Meaning And Culture Of Grand Theft Auto


The Meaning And Culture Of Grand Theft Auto
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Author : Nate Garrelts
language : en
Publisher: McFarland
Release Date : 2014-07-15

The Meaning And Culture Of Grand Theft Auto written by Nate Garrelts and has been published by McFarland this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-07-15 with Games & Activities categories.


The immensely popular Grand Theft Auto game series has inspired a range of reactions among players and commentators, and a hot debate in the popular media. These essays from diverse theoretical perspectives expand the discussion by focusing scholarly analysis on the games, particularly Grand Theft Auto III (GTA3), Grand Theft Auto: Vice City (GTA:VC), and Grand Theft Auto: San Andreas (GTA:SA). Part One of the book discusses the fears, lawsuits, legislative proposals, and other public reactions to Grand Theft Auto, detailing the conflict between the developers of adult oriented games and various new forms of censorship. Depictions of race and violence, the pleasure of the carnivalistic gameplay, and the significance of sociopolitical satire in the series are all important elements in this controversy. It is argued that the general perception of digital changed fundamentally following the release of Grand Theft Auto III. The second section of the book approaches the games as they might be studied absent of the controversy. These essays study why and how players meaningfully play Grand Theft Auto games, reflecting on the elements of daily life that are represented in the games. They discuss the connection between game space and real space and the many ways that players mediate the symbols in a game with their minds, computers, and controllers.



Royal Grand Theft A Nevada Novel


Royal Grand Theft A Nevada Novel
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Author : Charles L. McGranaghan
language : en
Publisher: Lulu.com
Release Date :

Royal Grand Theft A Nevada Novel written by Charles L. McGranaghan and has been published by Lulu.com this book supported file pdf, txt, epub, kindle and other format this book has been release on with categories.




A Brief History Of Video Games


A Brief History Of Video Games
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Author : Rich Stanton
language : en
Publisher: Hachette UK
Release Date : 2015-07-23

A Brief History Of Video Games written by Rich Stanton and has been published by Hachette UK this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-07-23 with Business & Economics categories.


'Stanton writes with terrific verve and precision . . . his understanding of the seductive pleasures of gaming takes us right to its heart.' Maria Bustillos, Times Literary Supplement 'The best overview book of the industry that I've read.' Andrew Liptak, io9 From the first wood-panelled Pong machines in California to the masterpieces of engineering that now sit in countless homes all over the world, A Brief History of Video Games reveals the vibrant history and culture of interactive entertainment. Above all, this is a book about the games - how the experience of playing has developed from simple, repetitive beginnings into a cornucopia of genres and styles, at once utterly immersive and socially engaging. With full-colour illustrations throughout, it shows how technological advances have transformed the first dots and dashes of bored engineers into sophisticated, responsive worlds that are endlessly captivating. As thrilling and surprising as the games it describes, this is an indispensable read for anyone serious about the business of having fun.