Graphics Gems V Macintosh Version

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Graphics Gems V Macintosh Version
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Author : Alan W. Paeth
language : en
Publisher: Academic Press
Release Date : 2014-05-19
Graphics Gems V Macintosh Version written by Alan W. Paeth and has been published by Academic Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-05-19 with Computers categories.
Graphics Gems V is the newest volume in The Graphics Gems Series. It is intended to provide the graphics community with a set of practical tools for implementing new ideas and techniques, and to offer working solutions to real programming problems. These tools are written by a wide variety of graphics programmers from industry, academia, and research. The books in the series have become essential, time-saving tools for many programmers.Latest collection of graphics tips in The Graphics Gems Series written by the leading programmers in the field.Contains over 50 new gems displaying some of the most recent and innovative techniques in graphics programming.Includes gems covering ellipses, splines, Bezier curves, and ray tracing.Disk included containing source code from the gems available in both IBM and Macintosh versions.
Graphics Gems V Ibm Version
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Author : Alan W. Paeth
language : en
Publisher: Elsevier
Release Date : 1995-06-15
Graphics Gems V Ibm Version written by Alan W. Paeth and has been published by Elsevier this book supported file pdf, txt, epub, kindle and other format this book has been release on 1995-06-15 with Computers categories.
Graphics Gems V is the newest volume in The Graphics Gems Series. It is intended to provide the graphics community with a set of practical tools for implementing new ideas and techniques, and to offer working solutions to real programming problems. These tools are written by a wide variety of graphics programmers from industry, academia, and research. The books in the series have become essential, time-saving tools for many programmers. - Latest collection of graphics tips in The Graphics Gems Series written by the leading programmers in the field - Contains over 50 new gems displaying some of the most recent and innovative techniques in graphics programming - Includes gems covering ellipses, splines, Bezier curves, and ray tracing
Digital Cinematography
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Author : Ben de Leeuw
language : en
Publisher: Morgan Kaufmann
Release Date : 1997-04-09
Digital Cinematography written by Ben de Leeuw and has been published by Morgan Kaufmann this book supported file pdf, txt, epub, kindle and other format this book has been release on 1997-04-09 with Computers categories.
Digital Cinematography presents computer animators with the tools and techniques at their disposal to give their animation the look and feel of a real Hollywood movie. Starting with the basics of lighting, camera movement, and genre, the book teaches how to effectively create interior and exterior lighting, how to light characters to invoke a mood or theme, and even how to create special effects. For animators who would like to create 3D computer games, this book illustrates how to light scenes effectively as well as how to cover up modeling and texturing mistakes. This book is an invaluable guide to the cinematic art of computer animation. Key Features * Exercises and examples focus on the implementation of 3D, and the functionality of specific graphic tools such as omnidirectional lights, depth of fields, and image processing * Historical reference of films photographed in the style of the tutorial, as well as images of both the process and the final result * Cinematic styles covered include film noir, naturalism, expressionism, comedy, and cartoon * Cinematic principles covered include key light, fill light, back light, set light, single source lighting, contrast, projection and gobos, camera lenses, color usage, composition and leading lines * Multi-platform CD-ROM provides hands-on project files for each of the tutorials, enabling the reader to explore virtually all of the book's contents in 3D
Graphics Gems Iv Ibm Version
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Author : Paul Heckbert
language : en
Publisher: Elsevier
Release Date : 1994-06-17
Graphics Gems Iv Ibm Version written by Paul Heckbert and has been published by Elsevier this book supported file pdf, txt, epub, kindle and other format this book has been release on 1994-06-17 with Computers categories.
Graphics Gems IV is the newest volume in the Graphics Gems series. All of the books in the series contain practical solutions for graphics problems using the latest techniques in the field. The books in this series have become essential, time saving toolsfor many programmers. Volume IV is a collection of carefully crafted gems which are all new and innovative. All of the gems are immediately accessible and useful in formulating clean, fast, and elegant programs. The C programming language has been used for most of the program listings, although several of the gems have C++ implementations. *IBM version Includes one 3 1/2" high-density disk. System Requirements: 286 or higher IBM PC compatible, DOS 4.0 or higher
Graphics Gems Iii Ibm Version
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Author : David Kirk
language : en
Publisher: Elsevier
Release Date : 2012-12-02
Graphics Gems Iii Ibm Version written by David Kirk and has been published by Elsevier this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-12-02 with Computers categories.
This sequel to Graphics Gems (Academic Press, 1990), and Graphics Gems II (Academic Press, 1991) is a practical collection of computer graphics programming tools and techniques. Graphics Gems III contains a larger percentage of gems related to modeling and rendering, particularly lighting and shading. This new edition also covers image processing, numerical and programming techniques, modeling and transformations, 2D and 3D geometry and algorithms,ray tracing and radiosity, rendering, and more clever new tools and tricks for graphics programming. Volume III also includes a disk containing source codes for either the IBM or Mac versions featuring all code from Volumes I, II, and III. Author David Kirk lends his expertise to the Graphics Gems series in Volume III with his far-reaching knowledge of modeling and rendering, specifically focusing on the areas of lighting and shading. Volume III includes a disk containing source codes for both the IBM and Mac versions featuring all code from volumes I, II, and III. Graphics Gems I, II, and III are sourcebooks of ideas for graphics programmers. They also serve as toolboxes full of useful tricks and techniques for novice programmers and graphics experts alike. Each volume reflects the personality and particular interests of its respective editor. - Includes a disk containing source codes for both the IBM and Mac versions featuring code from volumes I, II, and III - Features all new graphics gems - Explains techniques for making computer graphics implementations more efficient - Emphasizes physically based modeling, rendering, radiosity, and ray tracing - Presents techniques for making computer graphics implementations more efficient
Graphics Gems Ii
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Author : James Arvo
language : en
Publisher: Elsevier
Release Date : 2013-10-22
Graphics Gems Ii written by James Arvo and has been published by Elsevier this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-10-22 with Computers categories.
Graphics Gems II is a collection of articles shared by a diverse group of people that reflect ideas and approaches in graphics programming which can benefit other computer graphics programmers. This volume presents techniques for doing well-known graphics operations faster or easier. The book contains chapters devoted to topics on two-dimensional and three-dimensional geometry and algorithms, image processing, frame buffer techniques, and ray tracing techniques. The radiosity approach, matrix techniques, and numerical and programming techniques are likewise discussed. Graphics artists and computer programmers will find the book invaluable.
Graphics Gems
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Author : Paul S. Heckbert
language : en
Publisher: Elsevier
Release Date : 2013-11-06
Graphics Gems written by Paul S. Heckbert and has been published by Elsevier this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-11-06 with Computers categories.
Graphics Gems IV contains practical techniques for 2D and 3D modeling, animation, rendering, and image processing. The book presents articles on polygons and polyhedral; a mix of formulas, optimized algorithms, and tutorial information on the geometry of 2D, 3D, and n-D space; transformations; and parametric curves and surfaces. The text also includes articles on ray tracing; shading 3D models; and frame buffer techniques. Articles on image processing; algorithms for graphical layout; basic interpolation methods; and subroutine libraries for vector and matrix algebra are also demonstrated. Computer engineers and designers will find the book invaluable.
Graphics Gems
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Author : Andrew S. Glassner
language : en
Publisher: Morgan Kaufmann
Release Date : 1993-06-29
Graphics Gems written by Andrew S. Glassner and has been published by Morgan Kaufmann this book supported file pdf, txt, epub, kindle and other format this book has been release on 1993-06-29 with Computers categories.
"The GRAPHICS GEMS Series" was started in 1990 by Andrew Glassner. The vision and purpose of the Series was - and still is - to provide tips, techniques, and algorithms for graphics programmers. All of the gems are written by programmers who work in the field and are motivated by a common desire to share interesting ideas and tools with their colleagues. Each volume provides a new set of innovative solutions to a variety of programming problems.
Gpu Gems 2
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Author : Matt Pharr
language : en
Publisher: Addison-Wesley Professional
Release Date : 2005
Gpu Gems 2 written by Matt Pharr and has been published by Addison-Wesley Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005 with Computers categories.
More useful techniques, tips, and tricks for harnessing the power of the new generation of powerful GPUs.
Graphics Gems V Ibm Version
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Author : Alan W. Paeth
language : en
Publisher: Morgan Kaufmann
Release Date : 1995-05-23
Graphics Gems V Ibm Version written by Alan W. Paeth and has been published by Morgan Kaufmann this book supported file pdf, txt, epub, kindle and other format this book has been release on 1995-05-23 with Computers categories.
Graphics Gems V is the newest volume in The Graphics Gems Series. It is intended to provide the graphics community with a set of practical tools for implementing new ideas and techniques, and to offer working solutions to real programming problems. These tools are written by a wide variety of graphics programmers from industry, academia, and research. The books in the series have become essential, time-saving tools for many programmers. Latest collection of graphics tips in The Graphics Gems Series written by the leading programmers in the field Contains over 50 new gems displaying some of the most recent and innovative techniques in graphics programming Includes gems covering ellipses, splines, Bezier curves, and ray tracing