Graphics Gems V Macintosh Version
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Graphics Gems V Ibm Version
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Author : Alan W. Paeth
language : en
Publisher: Elsevier
Release Date : 1995-06-15
Graphics Gems V Ibm Version written by Alan W. Paeth and has been published by Elsevier this book supported file pdf, txt, epub, kindle and other format this book has been release on 1995-06-15 with Computers categories.
Graphics Gems V is the newest volume in The Graphics Gems Series. It is intended to provide the graphics community with a set of practical tools for implementing new ideas and techniques, and to offer working solutions to real programming problems. These tools are written by a wide variety of graphics programmers from industry, academia, and research. The books in the series have become essential, time-saving tools for many programmers. Latest collection of graphics tips in The Graphics Gems Series written by the leading programmers in the field Contains over 50 new gems displaying some of the most recent and innovative techniques in graphics programming Includes gems covering ellipses, splines, Bezier curves, and ray tracing
Graphics Gems V Macintosh Version
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Author : Alan W. Paeth
language : en
Publisher: Academic Press
Release Date : 2014-05-19
Graphics Gems V Macintosh Version written by Alan W. Paeth and has been published by Academic Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-05-19 with Computers categories.
Graphics Gems V is the newest volume in The Graphics Gems Series. It is intended to provide the graphics community with a set of practical tools for implementing new ideas and techniques, and to offer working solutions to real programming problems. These tools are written by a wide variety of graphics programmers from industry, academia, and research. The books in the series have become essential, time-saving tools for many programmers. Latest collection of graphics tips in The Graphics Gems Series written by the leading programmers in the field. Contains over 50 new gems displaying some of the most recent and innovative techniques in graphics programming. Includes gems covering ellipses, splines, Bezier curves, and ray tracing. Disk included containing source code from the gems available in both IBM and Macintosh versions.
Graphics Gems V
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Author : Alan W. Paeth
language : en
Publisher: Academic Press
Release Date : 1995
Graphics Gems V written by Alan W. Paeth and has been published by Academic Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 1995 with Computer graphics categories.
"Graphics Gems V is the newest volume in The Graphics Gems Series. It is intended to provide the graphics community with a set of practical tools for implementing new ideas and techniques, and to offer working solutions to real programming problems. These tools are written by a wide variety of graphics programmers from industry, academia, and research. The books in the series have become essential, time-saving tools for many programmers. Key Features: * Latest collection of graphics tips in The Graphics Gems Series written by the leading programmers in the field; * Contains over 50 new gems displaying some of the most recent and innovative techniques in graphics programming; * Includes gems covering ellipses, splines, Bezier curves, and ray tracing"--Publisher description.
Graphics Gems
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Author : Heckbert
language : en
Publisher: Academic Press
Release Date : 1995-01-01
Graphics Gems written by Heckbert and has been published by Academic Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 1995-01-01 with categories.
Graphics Gems Iii Ibm Version
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Author : David Kirk
language : en
Publisher: Morgan Kaufmann
Release Date : 1992
Graphics Gems Iii Ibm Version written by David Kirk and has been published by Morgan Kaufmann this book supported file pdf, txt, epub, kindle and other format this book has been release on 1992 with Computers categories.
Contains gems related to modeling and rendering, particularly lighting and shading. This work covers image processing, numerical and programming techniques, modeling and transformations, 2D and 3D and more. It explains techniques for making computer graphics implementations more efficient. It also includes a disk containing source codes.
Digital Cinematography
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Author : Ben de Leeuw
language : en
Publisher: Morgan Kaufmann
Release Date : 1997-04-09
Digital Cinematography written by Ben de Leeuw and has been published by Morgan Kaufmann this book supported file pdf, txt, epub, kindle and other format this book has been release on 1997-04-09 with Computers categories.
Digital Cinematography presents computer animators with the tools and techniques at their disposal to give their animation the look and feel of a real Hollywood movie. Starting with the basics of lighting, camera movement, and genre, the book teaches how to effectively create interior and exterior lighting, how to light characters to invoke a mood or theme, and even how to create special effects. For animators who would like to create 3D computer games, this book illustrates how to light scenes effectively as well as how to cover up modeling and texturing mistakes. This book is an invaluable guide to the cinematic art of computer animation. Key Features * Exercises and examples focus on the implementation of 3D, and the functionality of specific graphic tools such as omnidirectional lights, depth of fields, and image processing * Historical reference of films photographed in the style of the tutorial, as well as images of both the process and the final result * Cinematic styles covered include film noir, naturalism, expressionism, comedy, and cartoon * Cinematic principles covered include key light, fill light, back light, set light, single source lighting, contrast, projection and gobos, camera lenses, color usage, composition and leading lines * Multi-platform CD-ROM provides hands-on project files for each of the tutorials, enabling the reader to explore virtually all of the book's contents in 3D
Graphics V Mac
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Author : Alan W. Paeth
language : en
Publisher: Elsevier
Release Date : 1995-04-13
Graphics V Mac written by Alan W. Paeth and has been published by Elsevier this book supported file pdf, txt, epub, kindle and other format this book has been release on 1995-04-13 with Computers categories.
Graphics Gems Iv Ibm Version App Intl
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Author : Elsevier Science & Technology Books
language : en
Publisher:
Release Date : 1995-01-01
Graphics Gems Iv Ibm Version App Intl written by Elsevier Science & Technology Books and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1995-01-01 with categories.
Graphics Gems Iv Ibm Version
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Author : Paul Heckbert
language : en
Publisher: Elsevier
Release Date : 1994-06-17
Graphics Gems Iv Ibm Version written by Paul Heckbert and has been published by Elsevier this book supported file pdf, txt, epub, kindle and other format this book has been release on 1994-06-17 with Computers categories.
Graphics Gems IV is the newest volume in the Graphics Gems series. All of the books in the series contain practical solutions for graphics problems using the latest techniques in the field. The books in this series have become essential, time saving toolsfor many programmers. Volume IV is a collection of carefully crafted gems which are all new and innovative. All of the gems are immediately accessible and useful in formulating clean, fast, and elegant programs. The C programming language has been used for most of the program listings, although several of the gems have C++ implementations. *IBM version Includes one 3 1/2" high-density disk. System Requirements: 286 or higher IBM PC compatible, DOS 4.0 or higher
Graphics Gems Iii Ibm Version
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Author : David Kirk
language : en
Publisher: Elsevier
Release Date : 2012-12-02
Graphics Gems Iii Ibm Version written by David Kirk and has been published by Elsevier this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-12-02 with Computers categories.
This sequel to Graphics Gems (Academic Press, 1990), and Graphics Gems II (Academic Press, 1991) is a practical collection of computer graphics programming tools and techniques. Graphics Gems III contains a larger percentage of gems related to modeling and rendering, particularly lighting and shading. This new edition also covers image processing, numerical and programming techniques, modeling and transformations, 2D and 3D geometry and algorithms,ray tracing and radiosity, rendering, and more clever new tools and tricks for graphics programming. Volume III also includes a disk containing source codes for either the IBM or Mac versions featuring all code from Volumes I, II, and III. Author David Kirk lends his expertise to the Graphics Gems series in Volume III with his far-reaching knowledge of modeling and rendering, specifically focusing on the areas of lighting and shading. Volume III includes a disk containing source codes for both the IBM and Mac versions featuring all code from volumes I, II, and III. Graphics Gems I, II, and III are sourcebooks of ideas for graphics programmers. They also serve as toolboxes full of useful tricks and techniques for novice programmers and graphics experts alike. Each volume reflects the personality and particular interests of its respective editor. Includes a disk containing source codes for both the IBM and Mac versions featuring code from volumes I, II, and III Features all new graphics gems Explains techniques for making computer graphics implementations more efficient Emphasizes physically based modeling, rendering, radiosity, and ray tracing Presents techniques for making computer graphics implementations more efficient