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Graphics Hardware


Graphics Hardware
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Download Graphics Hardware PDF/ePub or read online books in Mobi eBooks. Click Download or Read Online button to get Graphics Hardware book now. This website allows unlimited access to, at the time of writing, more than 1.5 million titles, including hundreds of thousands of titles in various foreign languages. If the content not found or just blank you must refresh this page



Computer Graphics


Computer Graphics
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Author : Alexey Boreskov
language : en
Publisher: CRC Press
Release Date : 2013-10-25

Computer Graphics written by Alexey Boreskov and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-10-25 with Computers categories.


Complete Coverage of the Current Practice of Computer Graphics Computer Graphics: From Pixels to Programmable Graphics Hardware explores all major areas of modern computer graphics, starting from basic mathematics and algorithms and concluding with OpenGL and real-time graphics. It gives students a firm foundation in today’s high-performance graphics. Up-to-Date Techniques, Algorithms, and API The book includes mathematical background on vectors and matrices as well as quaternions, splines, curves, and surfaces. It presents geometrical algorithms in 2D and 3D for spatial data structures using large data sets. Although the book is mainly based on OpenGL 3.3, it also covers tessellation in OpenGL 4.0, contains an overview of OpenGL ES 2.0, and discusses the new WebGL, which allows students to use OpenGL with shaders directly in their browser. In addition, the authors describe a variety of special effects, including procedural modeling and texturing, fractals, and non-photorealistic rendering. They also explain the fundamentals of the dominant language (OpenCL) and platform (CUDA) of GPGPUs. Web Resource On the book’s CRC Press web page, students can download many ready-to-use examples of C++ code demonstrating various effects. C++ wrappers for basic OpenGL entities, such as textures and programs, are also provided. In-Depth Guidance on a Programmable Graphics Pipeline Requiring only basic knowledge of analytic geometry, linear algebra, and C++, this text guides students through the OpenGL pipeline. Using one consistent example, it leads them step by step from simple rendering to animation to lighting and bumpmapping.



Fundamentals Of Computer Graphics


Fundamentals Of Computer Graphics
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Author : Steve Marschner
language : en
Publisher: CRC Press
Release Date : 2018-10-24

Fundamentals Of Computer Graphics written by Steve Marschner and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-10-24 with Computers categories.


Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fourth Edition offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference. Focusing on geometric intuition, the book gives the necessary information for understanding how images get onto the screen by using the complementary approaches of ray tracing and rasterization. It covers topics common to an introductory course, such as sampling theory, texture mapping, spatial data structure, and splines. It also includes a number of contributed chapters from authors known for their expertise and clear way of explaining concepts. Highlights of the Fourth Edition Include: Updated coverage of existing topics Major updates and improvements to several chapters, including texture mapping, graphics hardware, signal processing, and data structures A text now printed entirely in four-color to enhance illustrative figures of concepts The fourth edition of Fundamentals of Computer Graphics continues to provide an outstanding and comprehensive introduction to basic computer graphic technology and theory. It retains an informal and intuitive style while improving precision, consistency, and completeness of material, allowing aspiring and experienced graphics programmers to better understand and apply foundational principles to the development of efficient code in creating film, game, or web designs. Key Features Provides a thorough treatment of basic and advanced topics in current graphics algorithms Explains core principles intuitively, with numerous examples and pseudo-code Gives updated coverage of the graphics pipeline, signal processing, texture mapping, graphics hardware, reflection models, and curves and surfaces Uses color images to give more illustrative power to concepts



Fundamentals Of Computer Graphics


Fundamentals Of Computer Graphics
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Author : Mr. Rohit Manglik
language : en
Publisher: EduGorilla Publication
Release Date : 2024-07-17

Fundamentals Of Computer Graphics written by Mr. Rohit Manglik and has been published by EduGorilla Publication this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-07-17 with Computers categories.


EduGorilla Publication is a trusted name in the education sector, committed to empowering learners with high-quality study materials and resources. Specializing in competitive exams and academic support, EduGorilla provides comprehensive and well-structured content tailored to meet the needs of students across various streams and levels.



Fundamentals Of Computer Graphics


Fundamentals Of Computer Graphics
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Author : Peter Shirley
language : en
Publisher: CRC Press
Release Date : 2005-07-19

Fundamentals Of Computer Graphics written by Peter Shirley and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005-07-19 with Computers categories.


The second edition of this widely adopted text includes a wealth of new material, with new chapters on Signal Processing (Marschner), Using Graphics Hardware (Willemsen), Building Interactive Graphics Applications (Sung), Perception (Thompson), Curves (Gleicher), Computer Animation (Ashikhmin), and Tone Reproduction (Reinhard). Maintaining the stre



Advances In Computer Graphics Hardware Ii


Advances In Computer Graphics Hardware Ii
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Author : Alphonsus A.M. Kuijk
language : en
Publisher: Springer Science & Business Media
Release Date : 1988-09-30

Advances In Computer Graphics Hardware Ii written by Alphonsus A.M. Kuijk and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 1988-09-30 with Computers categories.


The Set Theory and Applications meeting at York University, Ontario, featured both contributed talks and a series of invited lectures on topics central to set theory and to general topology. These proceedings contain a selection of the resulting papers, mostly announcing new unpublished results.



Opengl Shading Language


Opengl Shading Language
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Author : Randi J. Rost
language : en
Publisher: Pearson Education
Release Date : 2009-07-13

Opengl Shading Language written by Randi J. Rost and has been published by Pearson Education this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-07-13 with Computers categories.


OpenGL® Shading Language, Third Edition, extensively updated for OpenGL 3.1, is the experienced application programmer’s guide to writing shaders. Part reference, part tutorial, this book thoroughly explains the shift from fixed-functionality graphics hardware to the new era of programmable graphics hardware and the additions to the OpenGL API that support this programmability. With OpenGL and shaders written in the OpenGL Shading Language, applications can perform better, achieving stunning graphics effects by using the capabilities of both the visual processing unit and the central processing unit. In this book, you will find a detailed introduction to the OpenGL Shading Language (GLSL) and the new OpenGL function calls that support it. The text begins by describing the syntax and semantics of this high-level programming language. Once this foundation has been established, the book explores the creation and manipulation of shaders using new OpenGL function calls. OpenGL® Shading Language, Third Edition, includes updated descriptions for the language and all the GLSL entry points added though OpenGL 3.1, as well as updated chapters that discuss transformations, lighting, shadows, and surface characteristics. The third edition also features shaders that have been updated to OpenGL Shading Language Version 1.40 and their underlying algorithms, including Traditional OpenGL fixed functionality Stored textures and procedural textures Image-based lighting Lighting with spherical harmonics Ambient occlusion and shadow mapping Volume shadows using deferred lighting Ward’s BRDF model The color plate section illustrates the power and sophistication of the OpenGL Shading Language. The API Function Reference at the end of the book is an excellent guide to the API entry points that support the OpenGL Shading Language.



Guidebook On Molecular Modeling In Drug Design


Guidebook On Molecular Modeling In Drug Design
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Author : N. Claude Cohen
language : en
Publisher: Gulf Professional Publishing
Release Date : 1996-04-26

Guidebook On Molecular Modeling In Drug Design written by N. Claude Cohen and has been published by Gulf Professional Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 1996-04-26 with Computers categories.


The molecular modeling perspective in drug design. (N. Calude Cohen). Molecular graphics and modeling: tools of the trade. (Roderick E. Hubbard). Molecular modeling of small molecules. (Tamara Gund). Computer assisted new lead design. (Akiko Itai, Miho Yamada Mizutani, Yoshihiko Nishibata, and Nubuo Tomioka). Experimental techniques and data banks. (John P. Priestle and C. Gregory Paris). Computer-assisted drug discovery. (Peter Gund, Gerald Maggiora, and James P. Snyder). Modeling drug-receptor interactions. (Konrad F. Koehler, Shashidhar N. Rao, and James P. Snyder). Glossary of terminology. (J. P. Tollenaere).



Infoworld


Infoworld
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Author :
language : en
Publisher:
Release Date : 1986-09-01

Infoworld written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1986-09-01 with categories.


InfoWorld is targeted to Senior IT professionals. Content is segmented into Channels and Topic Centers. InfoWorld also celebrates people, companies, and projects.



Shadow Techniques For Interactive And Real Time Applications


Shadow Techniques For Interactive And Real Time Applications
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Author : Stefan Brabec
language : en
Publisher: Cuvillier Verlag
Release Date : 2004

Shadow Techniques For Interactive And Real Time Applications written by Stefan Brabec and has been published by Cuvillier Verlag this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with categories.




Rendering Techniques 2000


Rendering Techniques 2000
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Author : B. Peroche
language : en
Publisher: Springer Science & Business Media
Release Date : 2013-11-11

Rendering Techniques 2000 written by B. Peroche and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-11-11 with Computers categories.


This book contains the proceedings of the 11th Eurographics Workshop on Rendering, which took place from the 26th to the 28th of June, 2000, in Brno, Czech Republic. Over the past 10 years, the Workshop has become the premier forum dedicated to research in rendering. Much of the work in rendering now appearing in other conferences and journals builds on ideas originally presented at the Workshop. This year we received a total of 84 submissions. Bachpaper was carefully reviewed by two of the 25 international programme committee members, as weil as external reviewers, selected by the co-chairs from a pool of 121 individuals (The programme committee and external reviewers are listed following the contents pages). In this review process, all submissions and reviews were handled electronically, with the exception of videos submitted with a few of the papers (however, some mpeg movies were also sent electronically). The overall quality of the submissions was exceptionally high. Space and time constraints forced the committee to make some difficult decisions. In the end, 33 papers were accepted, and they appear here. Almost all papers are accompanied by color images, which appear at the end of the book. The papers treat the following varied topics: radiosity, ray tracing, methods for global illumination, visibility, reftectance, filtering, perception, hardware assisted methods, real time rendering, modeling for effi cient rendering and new image representations.