Shadow Techniques For Interactive And Real Time Applications

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Shadow Techniques For Interactive And Real Time Applications
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Author : Stefan Brabec
language : en
Publisher: Cuvillier Verlag
Release Date : 2004
Shadow Techniques For Interactive And Real Time Applications written by Stefan Brabec and has been published by Cuvillier Verlag this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with categories.
Visualization In Medicine
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Author : Bernhard Preim
language : en
Publisher: Elsevier
Release Date : 2007-06-21
Visualization In Medicine written by Bernhard Preim and has been published by Elsevier this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-06-21 with Computers categories.
Visualization in Medicine is the first book on visualization and its application to problems in medical diagnosis, education, and treatment. The book describes the algorithms, the applications and their validation (how reliable are the results?), and the clinical evaluation of the applications (are the techniques useful?). It discusses visualization techniques from research literature as well as the compromises required to solve practical clinical problems. The book covers image acquisition, image analysis, and interaction techniques designed to explore and analyze the data. The final chapter shows how visualization is used for planning liver surgery, one of the most demanding surgical disciplines. The book is based on several years of the authors' teaching and research experience. Both authors have initiated and lead a variety of interdisciplinary projects involving computer scientists and medical doctors, primarily radiologists and surgeons.* A core field of visualization and graphics missing a dedicated book until now* Written by pioneers in the field and illustrated in full color* Covers theory as well as practice
Real Time Shadows
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Author : Elmar Eisemann
language : en
Publisher: CRC Press
Release Date : 2016-04-19
Real Time Shadows written by Elmar Eisemann and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-04-19 with Computers categories.
Important elements of games, movies, and other computer-generated content, shadows are crucial for enhancing realism and providing important visual cues. In recent years, there have been notable improvements in visual quality and speed, making high-quality realistic real-time shadows a reachable goal. Real-Time Shadows is a comprehensive guide to t
Visual Informatics Sustaining Research And Innovations
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Author : Halimah Badioze Zaman
language : en
Publisher: Springer
Release Date : 2011-11-04
Visual Informatics Sustaining Research And Innovations written by Halimah Badioze Zaman and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-11-04 with Computers categories.
The two-volume set LNCS 7066 and LNCS 7067 constitutes the proceedings of the Second International Visual Informatics Conference, IVIC 2011, held in Selangor, Malaysia, during November 9-11, 2011. The 71 revised papers presented were carefully reviewed and selected for inclusion in these proceedings. They are organized in topical sections named computer vision and simulation; virtual image processing and engineering; visual computing; and visualisation and social computing. In addition the first volume contains two keynote speeches in full paper length, and one keynote abstract.
Essential Mathematics For Games And Interactive Applications
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Author : James M. Van Verth
language : en
Publisher: CRC Press
Release Date : 2015-09-15
Essential Mathematics For Games And Interactive Applications written by James M. Van Verth and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-09-15 with Computers categories.
Expert Guidance on the Math Needed for 3D Game ProgrammingDeveloped from the authors' popular Game Developers Conference (GDC) tutorial, Essential Mathematics for Games and Interactive Applications, Third Edition illustrates the importance of mathematics in 3D programming. It shows you how to properly animate, simulate, and render scenes and discus
Intelligent Technologies For Interactive Entertainment
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Author : Antonio Camurri
language : en
Publisher: Springer
Release Date : 2012-09-28
Intelligent Technologies For Interactive Entertainment written by Antonio Camurri and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-09-28 with Computers categories.
This book constitutes the proceedings of the 4th International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 11). The 20 full papers, 3 posters, 10 demos and 4 workshops presented were carefully selected from numerous submissions. The conference aims enhancing the understanding of recent and anticipated advances in interactive technologies, and their applications to entertainment, education, culture, and the arts. Interaction technologies are having relevant changes in the last years, and will influence the way users consume and interact with the media and applications, both locally and over the Internet. The explosion of natural, multimodal, and touch based interfaces, and their access to the general public, has made new interaction paradigms a reality.
Architecture And Technological Advancements Of Education 4 0
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Author : Pandey, Rajiv
language : en
Publisher: IGI Global
Release Date : 2023-11-27
Architecture And Technological Advancements Of Education 4 0 written by Pandey, Rajiv and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-11-27 with Education categories.
Academics 4.0 has become increasingly crucial in recent times due to the impact of Industry 4.0 on various fields. The emergence of disruptive technologies and the cyber-physical world has underscored the need for experts in these areas, which requires proper training of students from an early stage. Education 4.0 is essential in preparing faculties and students adequately for this purpose. This approach shifts the focus from teaching to learning and employs blended learning, MOOC courses, and flipped classrooms to achieve better understanding and application of knowledge. The practical aspect of the subject is discussed in the classroom, while the theoretical aspect is taught outside the class. The book, Architecture and Technological Advancements of Education 4.0, aims to explain the rationale, advantages, and features of Academics 4.0, explore assessment tools and techniques, and describe the national policy for bringing change in education. It also covers blended learning, MOOC courses, virtual labs, and mobile learning, with a focus on their benefits. The book will be useful for universities and educational entities that aim to follow Academics 4.0 in the education system, serve as a reference manual for research articles, and be helpful to faculties and academicians who wish to implement and assess online techniques. Additionally, it will be an excellent learning platform for providers and users of relevant domains, with a broad range of topics covering its impact on the education system, students, and workforce.
Proceedings Of The Third International Conference On Cognitive And Intelligent Computing Volume 2
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Author : Amit Kumar
language : en
Publisher: Springer Nature
Release Date : 2025-02-25
Proceedings Of The Third International Conference On Cognitive And Intelligent Computing Volume 2 written by Amit Kumar and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-02-25 with Computers categories.
This book presents original, peer-reviewed select articles from the International Conference on Cognitive and Intelligent Computing (ICCIC-2023), held on December 8–9, 2023, at Hyderabad, in India. The book focuses on the comprehensive nature of computational intelligence, cognitive computing, AI, ML, and DL in order to highlight its role in the modelling, identification, optimisation, prediction, forecasting, and control of future intelligent systems. It includes contributions from a methodological/application standpoint in understanding artificial intelligence and machine learning approaches and their capabilities in solving a wide range of problems in the real world.
Gpu Pro 360 Guide To Shadows
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Author : Wolfgang Engel
language : en
Publisher: CRC Press
Release Date : 2018-11-20
Gpu Pro 360 Guide To Shadows written by Wolfgang Engel and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-11-20 with Computers categories.
Wolfgang Engel’s GPU Pro 360 Guide to Shadows gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers various algorithms that are used to generate shadow data. This volume is complete with 15 articles by leading programmers that focus on achieving good visual results in rendering shadows. GPU Pro 360 Guide to Shadows is comprised of ready-to-use ideas and efficient procedures that can help solve many computer graphics programming challenges that may arise. Key Features: Presents tips & tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video consoles, mobile devices Covers specific challenges involved in creating games on various platforms Explores the latest developments in rapidly evolving field of real-time rendering Takes practical approach that helps graphics programmers solve their daily challenges
Computer Graphics Exam Review
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Author : Cybellium
language : en
Publisher: Cybellium Ltd
Release Date : 2024-10-26
Computer Graphics Exam Review written by Cybellium and has been published by Cybellium Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-10-26 with Study Aids categories.
Designed for professionals, students, and enthusiasts alike, our comprehensive books empower you to stay ahead in a rapidly evolving digital world. * Expert Insights: Our books provide deep, actionable insights that bridge the gap between theory and practical application. * Up-to-Date Content: Stay current with the latest advancements, trends, and best practices in IT, Al, Cybersecurity, Business, Economics and Science. Each guide is regularly updated to reflect the newest developments and challenges. * Comprehensive Coverage: Whether you're a beginner or an advanced learner, Cybellium books cover a wide range of topics, from foundational principles to specialized knowledge, tailored to your level of expertise. Become part of a global network of learners and professionals who trust Cybellium to guide their educational journey. www.cybellium.com