Graphics Programming With Gdi And Directx

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Windows Graphics Programming
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Author : Feng Yuan
language : en
Publisher: Prentice Hall Professional
Release Date : 2001
Windows Graphics Programming written by Feng Yuan and has been published by Prentice Hall Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2001 with Computers categories.
Currently, there aren't any good books on Windows graphics programming. Programmers looking for help are left to muddle their way through online documentation and API books that don't focus on this topic. This book paves new ground, covering actual graphics implementation, hidden restrictions, and performance issues programmers need to know about.
Graphics Programming With Gdi And Directx
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Author : Alex Polyakov
language : en
Publisher: БХВ-Петербург
Release Date : 2005
Graphics Programming With Gdi And Directx written by Alex Polyakov and has been published by БХВ-Петербург this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005 with Computers categories.
Providing a look ahead at some of the most promising innovations in graphics technologies, this guide covers the GDI+ graphical library, the .NET Framework platform, C#, and the DirectX library. Theoretical aspects of graphics, algorithms for solving common problems, and examples of their practical implementation are covered. The support of popular graphic file formats, such as BMP, GIF, TIFF, JPEG, EXI, PNG, ICO, WMF, and EMF, as well as bitmap redrawing with the application of the external alpha channel are discussed. Resizing, stretching, distorting, and rotating bitmaps are addressed in detail, as is gradient filling.
Pro Net 2 0 Graphics Programming
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Author : Eric White
language : en
Publisher: Apress
Release Date : 2006-11-02
Pro Net 2 0 Graphics Programming written by Eric White and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-11-02 with Computers categories.
Whether you are using Windows Forms to build rich-client business applications, or the ASP.NET 2.0 framework to build powerful web applications or web services, the use of well-designed graphics will greatly enhance their usability, impact, and visual appeal. This book provides a comprehensive guide to the use of graphics in .NET applications and aims to provide you with all the information you need to build effective custom controls. The opening section of the book investigates the .NET Framework classes that implement graphics. It covers all of the classes, methods, and techniques needed to create, manipulate, and display precise graphics in a form, a page being sent to a printer, or an image. On this foundation, the second section describes how to design and build effective custom controls for use in a business environment. Topics covered include building composite controls, implementing keyboard navigation, and enhancing design-time support. The final section of the book explores the use of GDI+ and ASP.NET to build custom controls that can provide reusable, GUI components for web projects, and to deliver customized graphics over the Internet.
Real Time 3d Rendering With Directx And Hlsl
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Author : Paul Varcholik
language : en
Publisher: Addison-Wesley Professional
Release Date : 2014-05-03
Real Time 3d Rendering With Directx And Hlsl written by Paul Varcholik and has been published by Addison-Wesley Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-05-03 with Computers categories.
Get Started Quickly with DirectX 3D Programming: No 3D Experience Needed This step-by-step text demystifies modern graphics programming so you can quickly start writing professional code with DirectX and HLSL. Expert graphics instructor Paul Varcholik starts with the basics: a tour of the Direct3D graphics pipeline, a 3D math primer, and an introduction to the best tools and support libraries. Next, you’ll discover shader authoring with HLSL. You’ll implement basic lighting models, including ambient lighting, diffuse lighting, and specular highlighting. You’ll write shaders to support point lights, spotlights, environment mapping, fog, color blending, normal mapping, and more. Then you’ll employ C++ and the Direct3D API to develop a robust, extensible rendering engine. You’ll learn about virtual cameras, loading and rendering 3D models, mouse and keyboard input, and you’ll create a flexible effect and material system to integrate your shaders. Finally, you’ll extend your graphics knowledge with more advanced material, including post-processing techniques for color filtering, Gaussian blurring, bloom, and distortion mapping. You’ll develop shaders for casting shadows, work with geometry and tessellation shaders, and implement a complete skeletal animation system for importing and rendering animated models. You don’t need any experience with 3D graphics or the associated math: Everything’s taught hands-on, and all graphics-specific code is fully explained. Coverage includes • The Direct3D API and graphics pipeline • A 3D math primer: vectors, matrices, coordinate systems, transformations, and the DirectX Math library • Free and low-cost tools for authoring, debugging, and profiling shaders • Extensive treatment of HLSL shader authoring • Development of a C++ rendering engine • Cameras, 3D models, materials, and lighting • Post-processing effects • Device input, component-based architecture, and software services • Shadow mapping, depth maps, and projective texture mapping • Skeletal animation • Geometry and tessellation shaders • Survey of rendering optimization, global illumination, compute shaders, deferred shading, and data-driven engine architecture
Graphics Programming In C
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Author : Mark Walmsley
language : en
Publisher: Springer Science & Business Media
Release Date : 2012-12-06
Graphics Programming In C written by Mark Walmsley and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-12-06 with Computers categories.
This is a book about computer graphics. It is aimed primarily at anyone wishing to develop graphics applications for Windows 98 and attempts to provide a quick and clear introduction to the subject without encumbering the reader in a mass of extraneous details. The application of object oriented techniques to graphics programming is a principal theme throughout the text and most of the software is written in C++ so a familiarity with C/C++ will be helpful - for a fuller introduction to the C++ language than is possible here consult the book 'Programming in C++' (ISBN 0 85934 435 5). Beyond this only a general background in computing and/or mathematics is assumed and whenever new ideas are encountered they are fully explained with the aid of line-drawings and 10 also introduces the illustrative coding examples. For those brave enough chapter topic of 80 x86 assembly language programming - without dedicated graphics hardware this is still the best way to produce really snappy animation code.
Tricks Of The Windows Game Programming Gurus
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Author : André LaMothe
language : en
Publisher: Sams Publishing
Release Date : 2002
Tricks Of The Windows Game Programming Gurus written by André LaMothe and has been published by Sams Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002 with Computers categories.
"Tricks of the Windows Game Programmin Gurus, 2E" takes the reader through Win32 programming, covering all the major components of DirectX including DirectDraw, DirectSound, DirectInput (including Force Feedback), and DirectMusic. Andre teaches the reader 2D graphics and rasterization techniques. Finally, Andre provides the most intense coverage of game algorithms, multithreaded programming, artificial intelligence (including fuzzy logic, neural nets, and genetic algorithms), and physics modeling you have ever seen in a game book.
The Zen Of Direct3d Game Programming
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Author : Peter Walsh
language : en
Publisher: Course Technology
Release Date : 2001
The Zen Of Direct3d Game Programming written by Peter Walsh and has been published by Course Technology this book supported file pdf, txt, epub, kindle and other format this book has been release on 2001 with Computer games categories.
It is 1933 and the President and First Lady have just settled into the White House to face a nation in the depths of the Depression and a world on the brink of war. When the body of a White House police officer is discovered at the foot of the President's bedroom door ...
Introduction To 3d Game Programming With Directx 9 0c A Shader Approach
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Author : Frank Luna
language : en
Publisher: Wordware Publishing, Inc.
Release Date : 2006-06-07
Introduction To 3d Game Programming With Directx 9 0c A Shader Approach written by Frank Luna and has been published by Wordware Publishing, Inc. this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-06-07 with Computers categories.
Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0. The book is divided into three parts that explain basic mathematical and 3D concepts, show how to describe 3D worlds and implement fundamental 3D rendering techniques, and demonstrate the application of Direct3D to create a variety of special effects. With this book understand basic mathematical tools used in video game creation such as vectors, matrices, and transformations; discover how to describe and draw interactive 3D scenes using Direct3D and the D3DX library; learn how to implement lighting, texture mapping, alpha blending, and stenciling using shaders and the high-level shading language (HLSL); explore a variety of techniques for creating special effects, including vertex blending, character animation, terrain rendering, multi-texturing, particle systems, reflections, shadows, and normal mapping;f ind out how to work with meshes, load and render .X files, program terrain/camera collision detection, and implement 3D object picking; review key ideas, gain programming experience, and explore new topics with the end-of-chapter exercises.
Beginning Net Game Programming In Vb Net
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Author : David Weller
language : en
Publisher:
Release Date : 2004-09-20
Beginning Net Game Programming In Vb Net written by David Weller and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004-09-20 with Computers categories.
This highly-anticipated title provides a clear introduction to game programming for VB .NET programmers! Microsoft insiders have written an easy-to-read guide, so you can start programming games quickly. This book even includes an introduction to Managed DirectX9, and other advanced .NET features, like animation and sounds. Code examples are actually complete games, and include .Nettrix , .Netterpillars, River Pla.NET, Magic KindergarteN., D-iNfEcT, Nettrix II (for the Pocket PC), and a version of the classic game, Spacewars.
Beginning Net Game Programming In Vb Net
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Author : David Weller
language : en
Publisher: Apress
Release Date : 2004-09-20
Beginning Net Game Programming In Vb Net written by David Weller and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004-09-20 with Computers categories.
This highly-anticipated title provides a clear introduction to game programming for VB .NET programmers! Microsoft insiders have written an easy-to-read guide, so you can start programming games quickly. This book even includes an introduction to Managed DirectX9, and other advanced .NET features, like animation and sounds. Code examples are actually complete games, and include .Nettrix , .Netterpillars, River Pla.NET, Magic KindergarteN., D-iNfEcT, Nettrix II (for the Pocket PC), and a version of the classic game, Spacewars.