Greatest Moments In Video Game History


Greatest Moments In Video Game History
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Greatest Moments In Video Game History


Greatest Moments In Video Game History
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Author : D.B. Weston
language : en
Publisher: DB Weston
Release Date :

Greatest Moments In Video Game History written by D.B. Weston and has been published by DB Weston this book supported file pdf, txt, epub, kindle and other format this book has been release on with categories.


Greatest Moments in Video Game History is the most extensive book of video game facts available today. While books written in a similar vein provide readers with general facts, "Greatest Moments in Video Game History" brings to light the lesser known facts that will take you on an exciting trip through history starting in 1947 and running through 2012. Greatest Moments in Video Game History is not just a chronological list of events, it also features stories that you will not read anywhere else, noteworthy game releases, scandals, bans, publicity stunts gone wrong, Guinness gaming records, and a look at the best and worst game releases throughout the years.



1001 Video Games You Must Play Before You Die


1001 Video Games You Must Play Before You Die
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Author : Tony Mott
language : en
Publisher:
Release Date : 2010-10-25

1001 Video Games You Must Play Before You Die written by Tony Mott and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-10-25 with Computer games categories.




The Greatest Stories Ever Played


The Greatest Stories Ever Played
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Author : Dustin Hansen
language : en
Publisher: Feiwel & Friends
Release Date : 2022-04-12

The Greatest Stories Ever Played written by Dustin Hansen and has been published by Feiwel & Friends this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-04-12 with Young Adult Nonfiction categories.


In this fun and informative YA Non-fiction title, Dustin Hansen, author of Game On!, a self-confessed video game addict with over 20-years experience in the gaming industry, examines the storytelling skills shown in some of the most beloved and moving games of all time. We all know that video games are fun, but can a video game make you cry? Can it tell you a powerful love story? Can a video game make you think differently about war? About the environment? About the choices you make? Whether it's playing through blockbuster-esque adventures (Uncharted, God of War, The Last of Us), diving deep into hidden bits of story and lore (Red Dead Redemption II, Bioshock, Journey) or building relationships that change the fate of the world itself (Persona 5, Undertale), video games are bringing stories to life in ways that are immediate, interactive and immersive. Focusing on some of the best, most memorable, experiences in gaming, The Greatest Stories Ever Played, examines the relationship between gaming and storytelling in a new way.



The Ultimate History Of Video Games Volume 2


The Ultimate History Of Video Games Volume 2
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Author : Steven L. Kent
language : en
Publisher: Crown
Release Date : 2021-08-24

The Ultimate History Of Video Games Volume 2 written by Steven L. Kent and has been published by Crown this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-08-24 with Social Science categories.


The definitive behind-the-scenes history of video games’ explosion into the twenty-first century and the war for industry power “A zippy read through a truly deep research job. You won’t want to put this one down.”—Eddie Adlum, publisher, RePlay Magazine As video games evolve, only the fittest companies survive. Making a blockbuster once cost millions of dollars; now it can cost hundreds of millions, but with a $160 billion market worldwide, the biggest players are willing to bet the bank. Steven L. Kent has been playing video games since Pong and writing about the industry since the Nintendo Entertainment System. In volume 1 of The Ultimate History of Video Games, he chronicled the industry’s first thirty years. In volume 2, he narrates gaming’s entrance into the twenty-first century, as Nintendo, Sega, Sony, and Microsoft battle to capture the global market. The home console boom of the ’90s turned hobby companies like Nintendo and Sega into Hollywood-studio-sized business titans. But by the end of the decade, they would face new, more powerful competitors. In boardrooms on both sides of the Pacific, engineers and executives began, with enormous budgets and total secrecy, to plan the next evolution of home consoles. The PlayStation 2, Nintendo GameCube, and Sega Dreamcast all made radically different bets on what gamers would want. And then, to the shock of the world, Bill Gates announced the development of the one console to beat them all—even if Microsoft had to burn a few billion dollars to do it. In this book, you will learn about • the cutthroat environment at Microsoft as rival teams created console systems • the day the head of Sega of America told the creator of Sonic the Hedgehog to “f**k off” • how “lateral thinking with withered technology” put Nintendo back on top • and much more! Gripping and comprehensive, The Ultimate History of Video Games: Volume 2 explores the origins of modern consoles and of the franchises—from Grand Theft Auto and Halo to Call of Duty and Guitar Hero—that would define gaming in the new millennium.



Making Great Games


Making Great Games
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Author : Michael Thornton Wyman
language : en
Publisher: Taylor & Francis
Release Date : 2012-11-12

Making Great Games written by Michael Thornton Wyman and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-11-12 with Computers categories.


Join videogame industry veteran Michael Thornton Wyman on a series of detailed, behind-the-scenes tours with the teams that have made some of the most popular and critically acclaimed videogames of the modern era. Drawing on insider's perspectives from a wide variety of teams, learn about the creation of a tiny, independent game project (World of Goo), casual game classics (Diner Dash, Bejeweled Twist), the world's most popular social game (FarmVille) as well as the world's most popular MMORPG (World of Warcraft), PC titles (Half Life 2) to AAA console games (Madden NFL 10), and modern-day masterpieces (Little Big Planet, Rock Band, Uncharted 2: Among Thieves). Hear directly from the creators about how these games were made, and learn from their stories from the trenches of videogames production. This book is an excellent resource for those working directly on game design or production, for those aspiring to work in the field, or for anyone who has wondered how the world's greatest videogames get made.



The Ultimate History Of Video Games Volume 1


The Ultimate History Of Video Games Volume 1
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Author : Steven L. Kent
language : en
Publisher: Crown
Release Date : 2001

The Ultimate History Of Video Games Volume 1 written by Steven L. Kent and has been published by Crown this book supported file pdf, txt, epub, kindle and other format this book has been release on 2001 with Social Science categories.


The definitive behind-the-scenes history of the dawn of video games and their rise into a multibillion-dollar business “For industry insiders and game players alike, this book is a must-have.”—Mark Turmell, designer for Midway Games and creator of NBA Jam, NFL Blitz, and WrestleMania With all the whiz, bang, pop, and shimmer of a glowing arcade, volume 1 of The Ultimate History of Video Games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them. Starting in arcades then moving to televisions and handheld devices, the video game invasion has entranced kids and the young at heart for nearly fifty years. And gaming historian Steven L. Kent has been there to record the craze from the very beginning. The Ultimate History: Volume 1 tells the incredible tale of how this backroom novelty transformed into a cultural phenomenon. Through meticulous research and personal interviews with hundreds of industry luminaries, Kent chronicles firsthand accounts of how yesterday’s games like Space Invaders, Centipede, and Pac-Man helped create an arcade culture that defined a generation, and how today’s empires like Sony, Nintendo, and Electronic Arts have galvanized a multibillion-dollar industry and a new generation of games. Inside, you’ll discover • the video game that saved Nintendo from bankruptcy • the serendipitous story of Pac-Man’s design • the misstep that helped topple Atari’s $2-billion-a-year empire • the coin shortage caused by Space Invaders • the fascinating reasons behind the rise, fall, and rebirth of Sega • and much more! Entertaining, addictive, and as mesmerizing as the games it chronicles, this book is a must-have for anyone who’s ever touched a joystick.



66 Of The Most Important Video Games Ever


66 Of The Most Important Video Games Ever
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Author : S. PERRIN
language : en
Publisher:
Release Date : 2021-04-15

66 Of The Most Important Video Games Ever written by S. PERRIN and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-04-15 with categories.


What are the most important video games ever made?It's a tricky question to answer, how do you measure importance? Most popular, best-reviewed, critically acclaimed, best selling, infamously bad, true innovators?How about all of the above and more?66 Of The Most Important Games Ever! (According To Me) takes you on a journey of almost fifty years of gaming, from those very early arcade coin-op machines and the dawn of the home market, right up to the modern-day. I take a look at 66 games that I feel are massively important to the gaming industry and games that have had some kind of personal impact on me as a gamer.Each chapter features behind the scenes info and even insight from the very people who created those games in their own words. Just what was Shigeru Miyamoto doing when he created Mario? What was the first game to be given an age rating? What was the first game based on a movie (not the one the internet claims)? What massively popular games do I not like? What game taught me that journalists are full of s**t and turned me into a cynical b****d?All of those questions and many more are explored and answered in this book, with several gaming myths looked at and debunked too. Peppered with humour, references and featuring the greatest gaming related joke to be written. Taking a look at some of the behind the scenes stories of how the games were made, along with plenty of interesting titbits and tantalising trivia thrown in, along with insight from those who made the games too. All finished with my personal reasons why the games I've picked are so important.



Top 10 Moments In Baseball


Top 10 Moments In Baseball
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Author : David Aretha
language : en
Publisher: Enslow Publishing, LLC
Release Date : 2015-12-15

Top 10 Moments In Baseball written by David Aretha and has been published by Enslow Publishing, LLC this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-12-15 with Juvenile Nonfiction categories.


Fully illustrated with photos and using easy-to-understand language that is full of facts and stats, young readers will love reliving baseball’s top ten moments again and again.



All Your Base Are Belong To Us


All Your Base Are Belong To Us
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Author : Harold Goldberg
language : en
Publisher: Crown Archetype
Release Date : 2011-04-05

All Your Base Are Belong To Us written by Harold Goldberg and has been published by Crown Archetype this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-04-05 with Games & Activities categories.


Through the stories of gaming's greatest innovations and most beloved creations, journalist Harold Goldberg captures the creativity, controversy--and passion--behind the videogame's meteoric rise to the top of the pop-culture pantheon. Over the last fifty years, video games have grown from curiosities to fads to trends to one of the world's most popular forms of mass entertainment. But as the gaming industry grows in numerous directions and everyone talks about the advance of the moment, few explore and seek to understand the forces behind this profound evolution. How did we get from Space Invaders to Grand Theft Auto? How exactly did gaming become a $50 billion industry and a dominant pop culture form? What are the stories, the people, the innovations, and the fascinations behind this incredible growth? Through extensive interviews with gaming's greatest innovators, both its icons and those unfairly forgotten by history, All Your Base Are Belong To Us sets out to answer these questions, exposing the creativity, odd theories--and passion--behind the twenty-first century's fastest-growing medium. Go inside the creation of: Grand Theft Auto * World of Warcraft * Bioshock * Kings Quest * Bejeweled * Madden Football * Super Mario Brothers * Myst * Pong * Donkey Kong * Crash Bandicoot * The 7th Guest * Tetris * Shadow Complex * Everquest * The Sims * And many more!



100 Greatest Video Game Characters


100 Greatest Video Game Characters
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Author : Jaime Banks
language : en
Publisher: Rowman & Littlefield
Release Date : 2017-06-23

100 Greatest Video Game Characters written by Jaime Banks and has been published by Rowman & Littlefield this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-06-23 with Games & Activities categories.


Though in existence for only a few decades, video games are now firmly established in mainstream culture all around the planet. Every year new games are produced, and every year new favorites emerge. But certain characters have become so iconic that they withstand both time and the shifting interests of players. Such creations permeate other elements of popular culture—from graphic novels to film—and are known not only to dedicated gamers but to the general public as well. In 100 Greatest Video Game Characters, readers can learn about some of the most popular and influential figures that have leapt from computer monitors and television screens and into the public consciousness. The entries in this volume provide general facts about the characters as well as explore their cultural significance. The entries include the following information: Game developer Year character was established Video game franchise In addition, the book examines the commonalities of various video game characters to help readers better understand their popularity and how they operate within the video games and the industry itself. Whether casually looking up information on video game characters or researching what these icons says about society, readers will enjoy this entertaining and informative volume. Comprehensive and engaging, 100 Greatest Video Game Characters will appeal to fans and scholars alike.