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Gtksharp Programming Guide


Gtksharp Programming Guide
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Gtksharp Programming Guide


Gtksharp Programming Guide
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Author : Richard Johnson
language : en
Publisher: HiTeX Press
Release Date : 2025-06-07

Gtksharp Programming Guide written by Richard Johnson and has been published by HiTeX Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-06-07 with Computers categories.


"GTKSharp Programming Guide" The "GTKSharp Programming Guide" offers a comprehensive exploration of GTKSharp within the modern .NET ecosystem, guiding developers through the nuances of cross-platform desktop application development. Beginning with a thorough historical and technical context, the guide outlines the evolution and architecture of GTKSharp, delving into its foundational integration with .NET and providing clear guidance on setup, build pipelines, and best practices for targeting Windows, Linux, and macOS. Readers are introduced to effective project organization and receive practical, in-depth analyses of application lifecycles, setting the stage for robust software development. Moving beyond the basics, the book systematically unpacks the intricacies of the GTKSharp object system, widget toolkit, and advanced graphics capabilities. With detailed chapters on GObject infrastructure, signal handling, type safety, and resource management, developers gain a deep understanding of both core and high-level GTK widgets, layout strategies, and customization techniques. The integration of multimedia, internationalization, accessibility, and performance optimization is addressed with clarity, empowering readers to create responsive, accessible, and visually compelling user interfaces. Rounding out the guide, advanced architectural patterns, concurrency, system integration, and future-oriented development strategies are presented with a keen eye toward longevity and maintainability in the evolving desktop landscape. From multi-threaded application design and reactive programming to extensibility, CI/CD, and platform-native features such as notifications, IPC, and security, the "GTKSharp Programming Guide" stands as an essential resource for developers committed to delivering high-quality, modern desktop software. Comprehensive coverage of migration strategies, new input paradigms, and hybrid development ensures that both newcomers and seasoned professionals are equipped to navigate the future of GTKSharp development.



Mono


Mono
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Author : Edd Dumbill
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2004

Mono written by Edd Dumbill and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Computers categories.


Includes Gtk#, MonoDevelop, Web services, and IKVM.



Mono A Developer S Notebook


Mono A Developer S Notebook
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Author : Edd Wilder-James
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2004-07-20

Mono A Developer S Notebook written by Edd Wilder-James and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004-07-20 with Computers categories.


The Mono Project is the much talked-about open source initiative to create a Unix implementation of Microsoft's .NET Development Framework. Its purpose is to allow Unix developers to build and deploy cross-platform .NET applications. The project has also sparked interest in developing components, libraries and frameworks with C#, the programming language of .NET.The controversy? Some say Mono will become the preferred platform for Linux development, empowering Linux/Unix developers. Others say it will allow Microsoft to embrace, extend, and extinguish Linux. The controversy rages on, but--like many developers--maybe you've had enough talk and want to see what Mono is really all about.There's one way to find out: roll up your sleeves, get to work, and see what you Mono can do. How do you start? You can research Mono at length. You can play around with it, hoping to figure things out for yourself. Or, you can get straight to work with Mono: A Developer's Notebook--a hands-on guide and your trusty lab partner as you explore Mono 1.0.Light on theory and long on practical application, Mono: A Developer's Notebook bypasses the talk and theory, and jumps right into Mono 1.0. Diving quickly into a rapid tour of Mono, you'll work through nearly fifty mini-projects that will introduce you to the most important and compelling aspects of the 1.0 release. Using the task-oriented format of this new series, you'll learn how to acquire, install, and run Mono on Linux, Windows, or Mac OS X. You'll work with the various Mono components: Gtk#, the Common Language Runtime, the class libraries (both .NET and Mono-provided class libraries), IKVM and the Mono C# compiler. No other resource will take you so deeply into Mono so quickly or show you as effectively what Mono is capable of.The new Developer's Notebooks series from O'Reilly covers important new tools for software developers. Emphasizing example over explanation and practice over theory, they focus on learning by doing--you'll get the goods straight from the masters, in an informal and code-intensive style that suits developers. If you've been curious about Mono, but haven't known where to start, this no-fluff, lab-style guide is the solution.



Challenges For Assistive Technology


Challenges For Assistive Technology
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Author : Gorka Eizmendi
language : en
Publisher: IOS Press
Release Date : 2007

Challenges For Assistive Technology written by Gorka Eizmendi and has been published by IOS Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with Medical categories.


In the 21st century Assistive Technology (AT) should be defined as a scientific and technologic approach to the development of products and services oriented to support the elderly and people with disabilities in their daily activities, maximizing their personal autonomy, independence, health and quality of life.



Game Engine Architecture


Game Engine Architecture
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Author : Jason Gregory
language : en
Publisher: CRC Press
Release Date : 2017-03-27

Game Engine Architecture written by Jason Gregory and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-03-27 with Computers categories.


Hailed as a "must-have textbook" (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today’s landscape of game engine architecture, this second edition continues to thoroughly cover the major components that make up a typical commercial game engine. New to the Second Edition Information on new topics, including the latest variant of the C++ programming language, C++11, and the architecture of the eighth generation of gaming consoles, the Xbox One and PlayStation 4 New chapter on audio technology covering the fundamentals of the physics, mathematics, and technology that go into creating an AAA game audio engine Updated sections on multicore programming, pipelined CPU architecture and optimization, localization, pseudovectors and Grassman algebra, dual quaternions, SIMD vector math, memory alignment, and anti-aliasing Insight into the making of Naughty Dog’s latest hit, The Last of Us The book presents the theory underlying various subsystems that comprise a commercial game engine as well as the data structures, algorithms, and software interfaces that are typically used to implement them. It primarily focuses on the engine itself, including a host of low-level foundation systems, the rendering engine, the collision system, the physics simulation, character animation, and audio. An in-depth discussion on the "gameplay foundation layer" delves into the game’s object model, world editor, event system, and scripting system. The text also touches on some aspects of gameplay programming, including player mechanics, cameras, and AI. An awareness-building tool and a jumping-off point for further learning, Game Engine Architecture, Second Edition gives readers a solid understanding of both the theory and common practices employed within each of the engineering disciplines covered. The book will help readers on their journey through this fascinating and multifaceted field.



Programming Microsoft Windows With C


Programming Microsoft Windows With C
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Author : Charles Petzold
language : en
Publisher:
Release Date : 2002

Programming Microsoft Windows With C written by Charles Petzold and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002 with Computers categories.


“Look it up in Petzold” remains the last word on Windows development. In this .NET-ready Windows programming guide, the best-selling author shows you how to get the most out of Windows Forms—the next-generation Windows programming class library. You’ll discover how to use C# to create dynamic user interfaces and graphical outputs for Windows applications. With dozens of examples of client applications to illustrate common techniques and plenty of no-nonsense advice on best programming practices, you’ll be C# sharp in no time. Topics covered in this guide include: A tour of C# Windows Forms Essential structures An exercise in text output Lines, curves, and area fills Tapping into the keyboard Pages and transforms Taming the mouse Text and fonts The timer and time Images and bitmaps Buttons, labels, and scrolls Béziers and other splines Menus Paths, regions, and clipping Dialog boxes Brushes and pens Edit, list, and spin controls Font fun Toolbars and status bars Printing Tree view and List view Metafiles Clip, drag, and drop INCLUDED ON CD-ROM: * Sample source code for all the examples presented in the book A Note Regarding the CD or DVD The print version of this book ships with a CD or DVD. For those customers purchasing one of the digital formats in which this book is available, we are pleased to offer the CD/DVD content as a free download via O'Reilly Media's Digital Distribution services. To download this content, please visit O'Reilly's web site, search for the title of this book to find its catalog page, and click on the link below the cover image (Examples, Companion Content, or Practice Files). Note that while we provide as much of the media content as we are able via free download, we are sometimes limited by licensing restrictions. Please direct any questions or concerns to [email protected].



Web Mapping Illustrated


Web Mapping Illustrated
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Author : Tyler Mitchell
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2005-06-17

Web Mapping Illustrated written by Tyler Mitchell and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005-06-17 with Computers categories.


'Web Mapping Illustrated' shows readers how to create maps, even interactive maps, with free tools, including MapServer, OpenEV, GDAL/OGR, and PostGIS. It also explains how to find, collect, understand, use, and share mapping data



C Essentials


C Essentials
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Author : Ben Albahari
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2002-01-25

C Essentials written by Ben Albahari and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002-01-25 with Computers categories.


Concise but thorough, this second edition of C# Essentials introduces the Microsoft C# programming language, including the Microsoft .NET Common Language Runtime (CLR) and .NET Framework Class Libraries (FCL) that support it. This book?s compact format and terse presentation of key concepts serve as a roadmap to the online documentation included with the Microsoft .NET Framework SDK; the many examples provide much-needed context.This new edition has been updated to cover the final release of the C# language. In addition to overviews of C#, the CLR, and the FCL, this new edition of C# Essentials covers: Every C# language element and its syntax, in reference format, including new keywords The major C# datatypes, with code examples Common C# programming tasks Interoperation with legacy Win32 APIs and COM components, and the use of C/C++ style pointers within the managed context of the CLR Common development issues C# Essentials is an easy way for experienced programmers to evaluate and get up to speed quickly on the language best suited to developing web applications and services on the new Microsoft .NET platform.



Mono


 Mono
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Author :
language : ja
Publisher: O'Reilly Japan
Release Date : 2005-07

Mono written by and has been published by O'Reilly Japan this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005-07 with Reference categories.


いよいよ日本語で読めるMono解説書



Functional Programming In Kotlin


Functional Programming In Kotlin
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Author : Marco Vermeulen
language : en
Publisher: Simon and Schuster
Release Date : 2021-10-05

Functional Programming In Kotlin written by Marco Vermeulen and has been published by Simon and Schuster this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-10-05 with Computers categories.


Functional Programming in Kotlin teaches you how to design and write Kotlin applications using typed functional programming. Offering clear examples, carefully-presented explanations, and extensive exercises, it moves from basic subjects like types and data structures to advanced topics such as stream processing. This book is based on the bestseller Functional Programming in Scala by Rúnar Bjarnason and Paul Chiusano.