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Guide To Dynamic Simulations Of Rigid Bodies And Particle Systems


Guide To Dynamic Simulations Of Rigid Bodies And Particle Systems
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Guide To Dynamic Simulations Of Rigid Bodies And Particle Systems


Guide To Dynamic Simulations Of Rigid Bodies And Particle Systems
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Author : Murilo G. Coutinho
language : en
Publisher: Springer Science & Business Media
Release Date : 2012-10-08

Guide To Dynamic Simulations Of Rigid Bodies And Particle Systems written by Murilo G. Coutinho and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-10-08 with Computers categories.


This book introduces the techniques needed to produce realistic simulations and animations of particle and rigid-body systems. The text focuses on both the theoretical and practical aspects of developing and implementing physically based dynamic-simulation engines. Each chapter examines numerous algorithms, describing their design and analysis in an accessible manner, without sacrificing depth of coverage or mathematical rigor. Features: examines the problem of computing an hierarchical representation of the geometric description of each simulated object, as well as the simulated world; discusses the use of discrete and continuous collision detection to handle thin or fast-moving objects; describes the computational techniques needed for determining all impulsive and contact forces between bodies with multiple simultaneous collisions and contacts; presents techniques that can be used to dynamically simulate articulated rigid bodies; concludes each chapter with exercises.



Guide To Dynamic Simulations Of Rigid Bodies And Particle Systems


Guide To Dynamic Simulations Of Rigid Bodies And Particle Systems
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Author : Murilo G. Coutinho
language : en
Publisher: Springer Science & Business Media
Release Date : 2012-10-09

Guide To Dynamic Simulations Of Rigid Bodies And Particle Systems written by Murilo G. Coutinho and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-10-09 with Computers categories.


This book introduces the techniques needed to produce realistic simulations and animations of particle and rigid-body systems. The text focuses on both the theoretical and practical aspects of developing and implementing physically based dynamic-simulation engines. Each chapter examines numerous algorithms, describing their design and analysis in an accessible manner, without sacrificing depth of coverage or mathematical rigor. Features: examines the problem of computing an hierarchical representation of the geometric description of each simulated object, as well as the simulated world; discusses the use of discrete and continuous collision detection to handle thin or fast-moving objects; describes the computational techniques needed for determining all impulsive and contact forces between bodies with multiple simultaneous collisions and contacts; presents techniques that can be used to dynamically simulate articulated rigid bodies; concludes each chapter with exercises.



Dynamic Simulations Of Multibody Systems


Dynamic Simulations Of Multibody Systems
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Author : Murilo G. Coutinho
language : en
Publisher: Springer Science & Business Media
Release Date : 2013-03-09

Dynamic Simulations Of Multibody Systems written by Murilo G. Coutinho and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-03-09 with Computers categories.


Physically based modeling is increasingly gaining acceptance within the computer graphics and mechanical engineering industries as a way of achiev ing realistic animations and accurate simulations of complex systems. Such complex systems are usually hard to animate using scripts, and difficult to analyze using conventional mechanics theory, which makes them perfect candidates for physically based modeling and simulation techniques. The field of physically based modeling is broad. It includes everything from modeling a ball rolling on the floor, to a car engine working, to a hang ing shirt being moved by a gust of wind. The theory varies from precise mathematical methods to purpose-specific approximated solutions that are mathematically incorrect, but produce realistic animations for the partic ular situation being considered. Depending on the case, an approximated solution might serve the purpose, however, there are times when approx imations are not admissible, and the use of accurate simulation engines is a requirement. Developing and implementing physically based dynamic simulation engines that are robust is difficult. The main reason is that it requires a breadth of knowledge in a diverse set of subjects, each of them standing alone as a broad and complex topic. Instead of attempting to address all types of simulation engines available in the broad area of physically based modeling, this book provides in-depth coverage of the most common simulation engines. These simulation engines restrict the general case of physically based modeling to the particular case wherein the objects interacting are either particles or rigid bodies.



Iutam Symposium On Physics And Mechanics Of Sea Ice


Iutam Symposium On Physics And Mechanics Of Sea Ice
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Author : Jukka Tuhkuri
language : en
Publisher: Springer Nature
Release Date : 2022-01-01

Iutam Symposium On Physics And Mechanics Of Sea Ice written by Jukka Tuhkuri and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-01-01 with Technology & Engineering categories.


This book presents the results of the IUTAM Symposium on Physics and Mechanics of Sea Ice which brought together researchers who have made significant contributions in the study of sea ice. The topics include: Fracture of ice, Thermodynamics of sea ice ridges, Global and local ice loads on ships and marine structures, Computational ice engineering and ice mechanics; and Physical and engineering problems related to ice and waves.



The Filmmaker S Guide To Visual Effects


The Filmmaker S Guide To Visual Effects
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Author : Eran Dinur
language : en
Publisher: Taylor & Francis
Release Date : 2017-03-27

The Filmmaker S Guide To Visual Effects written by Eran Dinur and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-03-27 with Art categories.


The Filmmaker’s Guide to Visual Effects offers a practical, detailed guide to visual effects for non-VFX specialists working in film and television. In contemporary filmmaking and television production, visual effects are used extensively in a wide variety of genres and formats to contribute to visual storytelling, help deal with production limitations, and reduce budget costs. Yet for many directors, producers, editors, and cinematographers, visual effects remain an often misunderstood aspect of media production. In this book, award-winning VFX supervisor and instructor Eran Dinur introduces readers to visual effects from the filmmaker’s perspective, providing a comprehensive guide to conceiving, designing, budgeting, planning, shooting, and reviewing VFX, from pre-production through post-production. The book will help readers: Learn what it takes for editors, cinematographers, directors, producers, gaffers, and other filmmakers to work more effectively with the visual effects team during pre-production, on the set and in post, use visual effects as a narrative aid, reduce production costs, and solve problems on location; Achieve a deeper understanding of 3D, 2D, and 2.5D workflows; the various VFX crafts from matchmove to compositing; essential concepts like photorealism, parallax, roto, and extraction; become familiar with the most common types of VFX, their role in filmmaking, and learn how to plan effectively for the cost and complexity of VFX shots; See visual effects concepts brought to life in practical, highly illustrated examples drawn from the real-world experiences of industry professionals, and discover how to better integrate visual effects into your own projects.



Sea Ice Image Processing With Matlab


Sea Ice Image Processing With Matlab
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Author : Qin Zhang
language : en
Publisher: CRC Press
Release Date : 2018-02-13

Sea Ice Image Processing With Matlab written by Qin Zhang and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-02-13 with Technology & Engineering categories.


Sea Ice Image Processing with MATLAB addresses the topic of image processing for the extraction of key sea ice characteristics from digital photography, which is of great relevance for Artic remote sensing and marine operations. This valuable guide provides tools for quantifying the ice environment that needs to be identified and reproduced for such testing. This includes fit-for-purpose studies of existing vessels, new-build conceptual design and detailed engineering design studies for new developments, and studies of demanding marine operations involving multiple vessels and operational scenarios in sea ice. A major contribution of this work is the development of automated computer algorithms for efficient image analysis. These are used to process individual sea-ice images and video streams of images to extract parameters such as ice floe size distribution, and ice types. Readers are supplied with Matlab source codes of the algorithms for the image processing methods discussed in the book made available as online material. Features Presents the first systematic work using image processing techniques to identify ice floe size distribution from aerial images Helps identify individual ice floe and obtain floe size distributions for Arctic offshore operations and transportation Explains specific algorithms that can be combined to solve various problems during polar sea ice investigations Includes MATLAB® codes useful not only for academics, but for ice engineers and scientists to develop tools applicable in different areas such as sustainable arctic marine and coastal technology research Provides image processing techniques applicable to other fields like biomedicine, material science, etc



Handbook Of Pattern Recognition And Computer Vision 6th Edition


Handbook Of Pattern Recognition And Computer Vision 6th Edition
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Author : Chi Hau Chen
language : en
Publisher: World Scientific
Release Date : 2020-04-04

Handbook Of Pattern Recognition And Computer Vision 6th Edition written by Chi Hau Chen and has been published by World Scientific this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-04-04 with Computers categories.


Written by world-renowned authors, this unique compendium presents the most updated progress in pattern recognition and computer vision (PRCV), fully reflecting the strong international research interests in the artificial intelligence arena.Machine learning has been the key to current developments in PRCV. This useful comprehensive volume complements the previous five editions of the book. It places great emphasis on the use of deep learning in many aspects of PRCV applications, not readily available in other reference text.



Blender The Ultimate Guide Volume 3


Blender The Ultimate Guide Volume 3
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Author : Andrea Coppola
language : en
Publisher: Lulu.com
Release Date :

Blender The Ultimate Guide Volume 3 written by Andrea Coppola and has been published by Lulu.com this book supported file pdf, txt, epub, kindle and other format this book has been release on with categories.




3d Studio Max In 10 Days A Comprehensive Guide To Mastering The Software


3d Studio Max In 10 Days A Comprehensive Guide To Mastering The Software
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Author : Pasquale De Marco
language : en
Publisher: Pasquale De Marco
Release Date : 2025-07-07

3d Studio Max In 10 Days A Comprehensive Guide To Mastering The Software written by Pasquale De Marco and has been published by Pasquale De Marco this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-07-07 with Technology & Engineering categories.


Immerse yourself in the captivating world of 3D animation and modeling with "3D Studio Max in 10 Days: A Comprehensive Guide to Mastering the Software." This comprehensive guide is meticulously crafted for an American audience, taking you on an immersive journey from the fundamentals of 3D Studio Max to advanced techniques, empowering you to master the software's capabilities in just 10 days. With crystal-clear explanations, engaging examples, and step-by-step instructions, this book is your ultimate companion to unlock the full potential of 3D Studio Max. Whether you're an aspiring 3D artist, a seasoned professional, or simply someone who wants to explore the fascinating realm of 3D, this guide has something for everyone. From installing and setting up the software to creating intricate models, materials, and animations, this book covers all the essential aspects of 3D Studio Max. You'll learn how to navigate the user interface effortlessly, work with various tools and modifiers confidently, and master the art of lighting, rendering, and compositing seamlessly. Whether you're working on architectural visualizations, product designs, video games, or animated films, this book provides the knowledge and skills you need to transform your ideas into stunning 3D creations. With its focus on practical application and real-world examples, you'll be able to create professional-quality 3D models, animations, and scenes in no time. As you delve deeper into the chapters, you'll explore advanced topics such as character creation and rigging, particle systems and dynamics, and scene management with ease. With the help of this book, you'll be equipped to tackle complex projects with confidence, unleashing your creativity and producing awe-inspiring 3D visuals that captivate audiences. "3D Studio Max in 10 Days" is your gateway to the world of 3D Studio Max, opening doors to endless possibilities. In just 10 days, you'll be amazed at how much you can achieve with this powerful software. Transform your imagination into stunning digital realities and embark on an exciting journey into the realm of 3D animation and modeling. If you like this book, write a review on google books!



How To Be A Game Programmer A Comprehensive Guide


How To Be A Game Programmer A Comprehensive Guide
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Author : Simon Meadows
language : en
Publisher: Richards Education
Release Date :

How To Be A Game Programmer A Comprehensive Guide written by Simon Meadows and has been published by Richards Education this book supported file pdf, txt, epub, kindle and other format this book has been release on with Computers categories.


"How to Be a Game Programmer: A Comprehensive Guide" is your ultimate resource for mastering the art and science of game programming. This thorough book and course guide takes you through every step of the game development process, from foundational programming skills to advanced techniques in game design and technology. With 10 detailed chapters, practical exercises, and case studies, this guide offers in-depth coverage of everything you need to create compelling, high-quality games. Whether you're a beginner looking to start your journey or an experienced developer aiming to expand your skills, this comprehensive guide will equip you with the knowledge and tools to succeed in the dynamic world of game programming.