Hacked Into The Game
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Hacked Into The Game
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Author : Saul Tanpepper
language : en
Publisher: Brinestone Press
Release Date : 2023-11-03
Hacked Into The Game written by Saul Tanpepper and has been published by Brinestone Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-11-03 with Comics & Graphic Novels categories.
In a live-action virtual reality arcade in the middle of a Long Island wasteland, six people are about to be thrown into the game of their lives. And a hundred thousand undead are waiting for their first meal in a decade. Self-taught master hacker Jessie Daniels has always marched to the beat of a different drummer. She's had to, being the daughter of the man who created the often vilified Reanimation technology. While the government has made the invention nearly indispensable to millions of living citizens, powerful ArcTech has turned it into a lucrative entertainment empire. Jessie secretly dreams of tearing it all down. And when one member of her small, close circle of friends jokingly proposes physically breaking onto the island, she might just get her chance. But while she and the others soon discover that breaking in is easy, getting back out is a whole different matter. In fact, it's a hell of a killer. Hounded by mysterious villains who won't hesitate to kill, the game quickly turns into a fight to survive, and death becomes just a different way of leveling up. No longer is the ultimate goal escaping with their skin intact. Not it's defeating them and finding the secret to a potential cure. And the one person who holds it may also know the truth behind her father's puzzling murder year's before. Is Jessie willing to sacrifice everything to learn it? *Series relaunch* In 2012, master storyteller Saul Tanpepper released the riveting post-apocalyptic survival saga, GAMELAND. This popular bestselling series has been newly rebranded as ZPOCALYPTO and re-released with significantly expanded and updated content and new covers. This character-driven survival thriller is perfect for fans of Mark Tufo, Shawn Chesser, Frank Horton, and Kyla Stone. What readers have said about Saul Tanpepper's GAMELAND: "I picked this book up and COULD NOT put it down, I was sucked in from page one and I wanted to know what was going to happen to lead up to how this book started." ★★★★★ "This book was absolutely captivating, I loved every second of it. I was so attached to the characters and really felt as if I knew them." ★★★★★ "I have never read a book about zombies before, and so I jumped into this one with only movie zombies in my mind. Let me tell you, my opinion about zombies is forever changed!" ★★★★★ "Just when I thought I had it all figured out it seems that I had nothing figured out. Block out some time for this as you will not want to put the book down until you finish it, then you will want to IMMEDIATELY buy the next book." ★★★★★ "I am not one to take the time to write a review but I have to now. These books are about the best I've read and I've probably read a hundred zombie/dystopian/apocalyptic books." ★★★★★ "Edge of the seat entertainment. Well written." ★★★★★ "This book is great for the zombie enthusiast, for horror fans, or for those who just want to try something different." ★★★★★ "Surprisingly enjoyable. This is definitely an author to check out and a series to get your hands on." ★★★★★ "Saul delivers, and in spades!" ★★★★★
Game Hacking
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Author : Nick Cano
language : en
Publisher: No Starch Press
Release Date : 2016-07-01
Game Hacking written by Nick Cano and has been published by No Starch Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-07-01 with Computers categories.
You don’t need to be a wizard to transform a game you like into a game you love. Imagine if you could give your favorite PC game a more informative heads-up display or instantly collect all that loot from your latest epic battle. Bring your knowledge of Windows-based development and memory management, and Game Hacking will teach you what you need to become a true game hacker. Learn the basics, like reverse engineering, assembly code analysis, programmatic memory manipulation, and code injection, and hone your new skills with hands-on example code and practice binaries. Level up as you learn how to: –Scan and modify memory with Cheat Engine –Explore program structure and execution flow with OllyDbg –Log processes and pinpoint useful data files with Process Monitor –Manipulate control flow through NOPing, hooking, and more –Locate and dissect common game memory structures You’ll even discover the secrets behind common game bots, including: –Extrasensory perception hacks, such as wallhacks and heads-up displays –Responsive hacks, such as autohealers and combo bots –Bots with artificial intelligence, such as cave walkers and automatic looters Game hacking might seem like black magic, but it doesn’t have to be. Once you understand how bots are made, you’ll be better positioned to defend against them in your own games. Journey through the inner workings of PC games with Game Hacking, and leave with a deeper understanding of both game design and computer security.
Hacked Into The Game
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Author : Saul Tanpepper
language : en
Publisher:
Release Date : 2021-03-25
Hacked Into The Game written by Saul Tanpepper and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-03-25 with categories.
5 Hackers, 1 Game... and 10,000 Ravenous UndeadWelcome to the World of Gameland, a live-action virtual reality arcade situated in the middle of a post-outbreak Long Island and home to the Reanimated. Think you've got what it takes to compete in the arena? For the uber-rich and super-talented masters of VR-MMORPG, it's an escapist fantasy world of lawlessness, violence, and mayhem. For 5 young gamer-hackers, it's a world they cannot escape from. Why ZPOCALYPTO? Gameland is the post-apocalyptic dystopian world I first created in 2011 with the publication of the short story "Golgotha," which later became the prequel to this bestselling cyberpunk series. Originally just called GAMELAND, the series was released in eight "episodic" installments. Readers quickly demanded more, and a "Season Two", plus a number of standalone companion titles, were subsequently published. And still my readers wanted more. I'm happy to announce that at least two new spinoff series are now in the works. Both are set within the same terrifyingly all-too-plausible near-future world. To prepare for their upcoming release, I felt it was time to update the original series. Gaps have been filled in, loose ends tied up, and unresolved questions answered. With both seasons newly repackaged into one 14-episode collection, which now includes significantly refreshed and expanded content and gorgeous new covers, I am re-releasing the stories under new branding. The legacy series is now called ZPOCALYPTO. It and the spin-offs will hereafter be incorporated under the World of Gameland banner. "Golgotha" and all pre-existing companion titles and supplemental materials for the original series will be included within future ZPOCALYPTO episodes and boxsets, so you won't miss a single word. But if you can't wait to read the story that set this all in motion, you can find "Golgotha" in my short story collection, Shorting the Undead and Other Horrors. Now, if you're a returning Gameland fan, I thank you for your continuing support. It is my hope that with this relaunch, you don't just rediscover the thrills you experienced upon reading the original series, but that this resurrection further enriches your love and devotion to the world and its characters. At the very least, rereading it as we approach GAMELAND's tenth anniversary will hopefully prepare you for what is to come next! So grab some snacks, settle into your comfy spot, and set your phone to "do not disturb." Take my hand and hold on tight. It's time to enter The Game. Happy reading, Saul
Game Console Hacking
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Author : Joe Grand
language : en
Publisher: Elsevier
Release Date : 2004-11-12
Game Console Hacking written by Joe Grand and has been published by Elsevier this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004-11-12 with Computers categories.
The worldwide video game console market surpassed $10 billion in 2003. Current sales of new consoles is consolidated around 3 major companies and their proprietary platforms: Nintendo, Sony and Microsoft. In addition, there is an enormous installed "retro gaming" base of Ataria and Sega console enthusiasts. This book, written by a team led by Joe Grand, author of "Hardware Hacking: Have Fun While Voiding Your Warranty", provides hard-core gamers with they keys to the kingdom: specific instructions on how to crack into their console and make it do things it was never designed to do. By definition, video console game players like to have fun. Most of them are addicted to the adrenaline rush associated with "winning", and even more so when the "winning" involves beating the system by discovering the multitude of "cheats" built into most video games. Now, they can have the ultimate adrenaline rush---actually messing around with the soul of the machine and configuring it to behave exactly as the command. This book builds on the motto of "Have Fun While Voiding Your Warranty" and will appeal to the community of hardware geeks who associate unscrewing the back of their video console with para-jumping into the perfect storm. Providing a reliable, field-tested guide to hacking all of the most popular video gaming consoles Written by some of the most knowledgeable and recognizable names in the hardware hacking community Game Console Hacking is the first book on the market to show game enthusiasts (self described hardware geeks) how to disassemble, reconfigure, customize and re-purpose their Atari, Sega, Nintendo, Playstation and Xbox systems
Game Console Hacking
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Author : Joe Grand
language : en
Publisher: Syngress Media Incorporated
Release Date : 2004
Game Console Hacking written by Joe Grand and has been published by Syngress Media Incorporated this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Computers categories.
Illustrates how to configure and modify the actual game console to make it perform above and beyond what the original designers intended.
Exploiting Online Games
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Author : Greg Hoglund
language : en
Publisher: Addison-Wesley Professional
Release Date : 2008
Exploiting Online Games written by Greg Hoglund and has been published by Addison-Wesley Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008 with Computers categories.
"Imagine trying to play defense in football without ever studying offense. You would not know when a run was coming, how to defend pass patterns, nor when to blitz. In computer systems, as in football, a defender must be able to think like an attacker. I say it in my class every semester, you don't want to be the last person to attack your own system--you should be the first. "The world is quickly going online. While I caution against online voting, it is clear that online gaming is taking the Internet by storm. In our new age where virtual items carry real dollar value, and fortunes are won and lost over items that do not really exist, the new threats to the intrepid gamer are all too real. To protect against these hazards, you must understand them, and this groundbreaking book is the only comprehensive source of information on how to exploit computer games. Every White Hat should read it. It's their only hope of staying only one step behind the bad guys." --Aviel D. Rubin, Ph.D. Professor, Computer Science Technical Director, Information Security Institute Johns Hopkins University "Everyone's talking about virtual worlds. But no one's talking about virtual-world security. Greg Hoglund and Gary McGraw are the perfect pair to show just how vulnerable these online games can be." --Cade Metz Senior Editor PC Magazine "If we're going to improve our security practices, frank discussions like the ones in this book are the only way forward. Or as the authors of this book might say, when you're facing off against Heinous Demons of Insecurity, you need experienced companions, not to mention a Vorpal Sword of Security Knowledge." --Edward W. Felten, Ph.D. Professor of Computer Science and Public Affairs Director, Center for Information Technology Policy Princeton University "Historically, games have been used by warfighters to develop new capabilities and to hone existing skills--especially in the Air Force. The authors turn this simple concept on itself, making games themselves the subject and target of the 'hacking game,'and along the way creating a masterly publication that is as meaningful to the gamer as it is to the serious security system professional. "Massively distributed systems will define the software field of play for at least the next quarter century. Understanding how they work is important, but understanding how they can be manipulated is essential for the security professional. This book provides the cornerstone for that knowledge." --Daniel McGarvey Chief, Information Protection Directorate United States Air Force "Like a lot of kids, Gary and I came to computing (and later to computer security) through games. At first, we were fascinated with playing games on our Apple ][s, but then became bored with the few games we could afford. We tried copying each other's games, but ran up against copy-protection schemes. So we set out to understand those schemes and how they could be defeated. Pretty quickly, we realized that it was a lot more fun to disassemble and work around the protections in a game than it was to play it. "With the thriving economies of today's online games, people not only have the classic hacker's motivation to understand and bypass the security of games, but also the criminal motivation of cold, hard cash. That's a combination that's hard to stop. The first step, taken by this book, is revealing the techniques that are being used today." --Greg Morrisett, Ph.D. Allen B. Cutting Professor of Computer Science School of Engineering and Applied Sciences Harvard University "If you're playing online games today and you don't understand security, you're at a real disadvantage. If you're designing the massive distributed systems of tomorrow and you don't learn from games, you're just plain sunk." --Brian Chess, Ph.D. Founder/Chief Scientist, Fortify Software Coauthor ofSecure Programming with Static Analysis "This book offers up a fascinating tour of the battle for software security on a whole new front: attacking an online game. Newcomers will find it incredibly eye opening and even veterans of the field will enjoy some of the same old programming mistakes given brilliant new light in a way that only massively-multiplayer-supermega-blow-em-up games can deliver. w00t!" --Pravir Chandra Principal Consultant, Cigital Coauthor ofNetwork Security with OpenSSL If you are a gamer, a game developer, a software security professional, or an interested bystander, this book exposes the inner workings of online-game security for all to see. From the authors of the best-selling Exploiting Software, Exploiting Online Gamestakes a frank look at controversial security issues surrounding MMORPGs, such as World of Warcraftand Second Life. This no-holds-barred book comes fully loaded with code examples, debuggers, bots, and hacks. This book covers Why online games are a harbinger of software security issues to come How millions of gamers have created billion-dollar virtual economies How game companies invade personal privacy Why some gamers cheat Techniques for breaking online game security How to build a bot to play a game for you Methods for total conversion and advanced mods Written by the world's foremost software security experts, this book takes a close look at security problems associated with advanced, massively distributed software. With hundreds of thousands of interacting users, today's online games are a bellwether of modern software. The kinds of attack and defense techniques described in Exploiting Online Gamesare tomorrow's security techniques on display today.
Game Hacking
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Author : Nick Cano
language : en
Publisher:
Release Date : 2016
Game Hacking written by Nick Cano and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016 with categories.
Hacking Video Game Consoles
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Author : Benjamin Heckendorn
language : en
Publisher: Wiley
Release Date : 2005-02-18
Hacking Video Game Consoles written by Benjamin Heckendorn and has been published by Wiley this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005-02-18 with Games & Activities categories.
Space Invaders and Asteroids are back! Loved that Atari(r) when you were a kid? So did Ben Heckendorn - so much, in fact, that he successfully resurrected it as a slim, go-anywhere portable. When Playstation(r) and Nintendo(r) aficionados got jealous, he created miniaturized, fully functioning, battery-powered versions of those too. Now it's your turn. Every secret is here - complete instructions, materials lists, tool tips, even advice on finding parts. Just wait 'til they see this at the high school reunion. Ready? Let's get started Plans and instructions for building eight handheld, classic video games * Choosing a game system - Atari(r), Nintendo(r), Super Nintendo(r), or Playstation(r)1 * What you'll spend * Electronics and soldering 101 * Hacking portable TVs for their screens * Building the case - CNC or freehand? * Yank the cord, install the batteries
Oh No Hacked Again
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Author : Zinet Kemal
language : en
Publisher:
Release Date : 2022-02-05
Oh No Hacked Again written by Zinet Kemal and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-02-05 with categories.
Meet Elham, a fun eight-year-old girl who loves online games. While she and her siblings enjoy the adventures of online games, Elham struggles with making the safest decisions.What happens when she suddenly cannot log in to her favorite game? She's been hacked before. How will she recover if it happens again? Elham must lean on her mom and siblings to stay safe while navigating the digital world.Through this fun family story, the author hopes to convey the importance of online safety. She also seeks to spark interest in young readers, especially girls, to explore the exciting and ever-evolving field of cybersecurity as a future career option.
Online Gaming Safety And Privacy
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Author : Jennifer Culp
language : en
Publisher: The Rosen Publishing Group, Inc
Release Date : 2013-07-15
Online Gaming Safety And Privacy written by Jennifer Culp and has been published by The Rosen Publishing Group, Inc this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-07-15 with Juvenile Nonfiction categories.
It is estimated that 97 percent of teens ages 12 to 17 play video games. And often these games are played online, allowing for interaction with gamers from across the globe. But this comes with a downside when cyberbullying and hacking come into play. This guide to safe online gaming is a valuable resource for any teen gamer, as well as his or her parents. Written by a gaming blogger and longtime game enthusiast, it covers all of the bases of gaming safety.