[PDF] Handbook Of Research On Practices And Outcomes In Virtual Worlds And Environments Volume 2 - eBooks Review

Handbook Of Research On Practices And Outcomes In Virtual Worlds And Environments Volume 2


Handbook Of Research On Practices And Outcomes In Virtual Worlds And Environments Volume 2
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Handbook Of Research On Practices And Outcomes In Virtual Worlds And Environments Volume 2


Handbook Of Research On Practices And Outcomes In Virtual Worlds And Environments Volume 2
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Author : Harrison Hao Yang
language : en
Publisher:
Release Date : 2011-07-31

Handbook Of Research On Practices And Outcomes In Virtual Worlds And Environments Volume 2 written by Harrison Hao Yang and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-07-31 with Science categories.




Handbook Of Research On Practices And Outcomes In Virtual Worlds And Environments


Handbook Of Research On Practices And Outcomes In Virtual Worlds And Environments
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Author :
language : en
Publisher:
Release Date : 2012

Handbook Of Research On Practices And Outcomes In Virtual Worlds And Environments written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012 with Internet games categories.


"This book not only presents experienced professionals with the most recent and advanced developments in the field, but it also provides clear and comprehensive information for novice readers, introducing theoretical aspects and first-hand practices in virtual world development and use"--Provided by publisher.



Handbook Of Research On Practices And Outcomes In Virtual Worlds And Environments Volume 1


Handbook Of Research On Practices And Outcomes In Virtual Worlds And Environments Volume 1
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Author : Harrison Hao Yang
language : en
Publisher:
Release Date : 2011-07-31

Handbook Of Research On Practices And Outcomes In Virtual Worlds And Environments Volume 1 written by Harrison Hao Yang and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-07-31 with Science categories.




Handbook Of Research On Practices And Outcomes In Virtual Worlds And Environments


Handbook Of Research On Practices And Outcomes In Virtual Worlds And Environments
DOWNLOAD

Author : Harrison Hao Yang
language : en
Publisher:
Release Date : 2012

Handbook Of Research On Practices And Outcomes In Virtual Worlds And Environments written by Harrison Hao Yang and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012 with Internet in education categories.




Handbook Of Research On Practices And Outcomes In Virtual Worlds And Environments


Handbook Of Research On Practices And Outcomes In Virtual Worlds And Environments
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Author : Yang, Harrison Hao
language : en
Publisher: IGI Global
Release Date : 2011-07-31

Handbook Of Research On Practices And Outcomes In Virtual Worlds And Environments written by Yang, Harrison Hao and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-07-31 with Computers categories.


Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments not only presents experienced professionals with the most recent and advanced developments in the field, but it also provides clear and comprehensive information for novice readers. The handbook introduces theoretical aspects of virtual worlds, disseminates cutting-edge research, and presents first-hand practices in virtual world development and use. The balance of research, theory, and applications includes exploration of design innovations, new virtual reality technologies, virtual communities, pedagogical design, and the future of virtual worlds and environments.



Emerging Tools And Applications Of Virtual Reality In Education


Emerging Tools And Applications Of Virtual Reality In Education
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Author : Choi, Dong Hwa
language : en
Publisher: IGI Global
Release Date : 2016-01-18

Emerging Tools And Applications Of Virtual Reality In Education written by Choi, Dong Hwa and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-01-18 with Education categories.


Virtual reality is the next frontier of communication. As technology exponentially evolves, so do the ways in which humans interact and depend upon it. It only follows that to educate and stimulate the next generation of industry leaders, one must use the most innovative tools available. By coupling education with the most immersive technology available, teachers may inspire students in exciting new ways. Emerging Tools and Applications of Virtual Reality in Education explores the potential and practical uses of virtual reality in classrooms with a focus on pedagogical and instructional outcomes and strategies. This title features current experiments in the use of augmented reality in teaching and highlights the effects it had on students. The authors also illustrate the use of technology in teaching the humanities, as students well-rounded in the fields of technology and communication are covetable in the workforce. This book will inspire educators, administrators, librarians, students of education, and virtual reality software developers to push the limits of their craft.



International Handbook Of Virtual Learning Environments


International Handbook Of Virtual Learning Environments
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Author : Joel Weiss
language : en
Publisher: Springer Science & Business Media
Release Date : 2007-11-24

International Handbook Of Virtual Learning Environments written by Joel Weiss and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-11-24 with Education categories.


The International Handbook of Virtual Learning Environments was developed to explore Virtual Learning Environments (VLE’s), and their relationships with digital, in real life and virtual worlds. The book is divided into four sections: Foundations of Virtual Learning Environments; Schooling, Professional Learning and Knowledge Management; Out-of-School Learning Environments; and Challenges for Virtual Learning Environments. The coverage ranges across a broad spectrum of philosophical perspectives, historical, sociological, political and educational analyses, case studies from practical and research settings, as well as several provocative "classics" originally published in other settings.



Researching Learning In Virtual Worlds


Researching Learning In Virtual Worlds
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Author : Anna Peachey
language : en
Publisher: Springer Science & Business Media
Release Date : 2010-02-05

Researching Learning In Virtual Worlds written by Anna Peachey and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-02-05 with Computers categories.


Most of the chapters in this book are extended papers from Research Learning in Virtual Environments (reLIVE08), an international conference held by the UK Open University in Milton Keynes in November 2008. Authors of the best papers and presentations from the conferences were invited to contribute to Research Learning in Virtual Worlds, the first book to specifically address research methods and related issues for education in virtual worlds. The book covers a range of research undertaken in virtual worlds. It opens with an accessible introduction both to the book and to the subject area, making it an ideal springboard for those who are new to research in this area. The subsequent ten chapters present work covering a range of research methodologies across a broad discipline base, providing essential reading for advanced undergraduate or postgraduate researchers working in education in virtual worlds, and engaging background material for researchers in similar and related disciplines.



Game Based Teaching And Simulation In Nursing And Health Care


Game Based Teaching And Simulation In Nursing And Health Care
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Author : Eric B. Bauman, PhD, RN
language : en
Publisher: Springer Publishing Company
Release Date : 2012-07-27

Game Based Teaching And Simulation In Nursing And Health Care written by Eric B. Bauman, PhD, RN and has been published by Springer Publishing Company this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-07-27 with Medical categories.


"This is a comprehensive resource for anyone interested in integrating gaming and simulation into a course or the entire curricula. It presents the theory and the associated practical application. The extensive reference list and resource/product list encourage and support readers with implementation." Score: 98, 5 Stars.--Doody's Medical Reviews "Game-Based Teaching and Simulation in Nursing and Healthcare is a timely, exhaustive look at how emerging technologies are transforming clinical education. Anyone looking for firsthand, direct account of how game-based learning technologies are reshaping clinical practice needs this book." Kurt Squire, PhD Associate Professor Games+Learning+Society [GLS] School of Education University Of Wisconsin - Madison This innovative text provides practical strategies for developing, integrating, and evaluating new and emerging technology, specifically game-based learning methods, useful in nursing and clinical health sciences education. The text draws upon existing models of experiential learning such as Benner's "thinking-in-action" and "novice-to-expert" frameworks, and introduces current theories supporting the phenomenon of the created learning environment. Chapters explain how simulation and game-based learning strategies can be designed, implemented, and evaluated to improve clinical educational thinking and outcomes and increase exposure to critical experiences to inform clinicians during the journey from novice to expert. The text also describes how game-based learning methods can support the development of complex decision-making and critical thinking skills. Case studies throughout demonstrate the practical application of harnessing technology as a teaching/learning device. Key Features: Provides strategies for developing, integrating, and evaluating game-based learning methods for nursing and healthcare educators Prepares teachers for the paradigm shift from static "e-learning" to dynamic distance experiential learning in virtual and game-based environments Illustrates how to integrate game-based learning into existing curricula Offers theoretical and practical examples of how game-based learning technologies can be used in nursing and clinical education



Virtual Reality In Education Breakthroughs In Research And Practice


Virtual Reality In Education Breakthroughs In Research And Practice
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Author : Management Association, Information Resources
language : en
Publisher: IGI Global
Release Date : 2019-04-01

Virtual Reality In Education Breakthroughs In Research And Practice written by Management Association, Information Resources and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-04-01 with Computers categories.


Modern technology has infiltrated many facets of society, including educational environments. Through the use of virtual learning, educational systems can become more efficient at teaching the student population and break down cost and distance barriers to reach populations that traditionally could not afford a good education. Virtual Reality in Education: Breakthroughs in Research and Practice is an essential reference source on the uses of virtual reality in K-12 and higher education classrooms with a focus on pedagogical and instructional outcomes and strategies. Highlighting a range of pertinent topics such as immersive virtual learning environments, virtual laboratories, and distance education, this publication is an ideal reference source for pre-service and in-service teachers, school administrators, principles, higher education faculty, K-12 instructors, policymakers, and researchers interested in virtual reality incorporation in the classroom.