Harmful Content On The Internet And In Video Games
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Harmful Content On The Internet And In Video Games
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Author : Great Britain. Parliament. House of Commons. Culture, Media and Sport Committee
language : en
Publisher: The Stationery Office
Release Date : 2008
Harmful Content On The Internet And In Video Games written by Great Britain. Parliament. House of Commons. Culture, Media and Sport Committee and has been published by The Stationery Office this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008 with Social Science categories.
The Internet has become an indispensable tool for communications, research and commerce. But this report addresses the growing public concern at the Internet's dark side: the easy availability of hardcore pornography, which people may find offensive, the uploading by ordinary people of film of real fights, bullying or alleged rape, or the setting up of websites encouraging others to follow extreme diets, or self-harm, or even commit suicide. In particular, there is increasing anxiety among parents about the use of social networking sites and chatrooms for grooming and sexual predation. The Committee welcomes the Government-commissioned report by Dr Tanya Byron on the risks posed by the Internet to children, and agrees that a UK Council for Child Internet Safety should be established. Sites which host user-generated content-typically photos and videos uploaded by members of the public-have taken some steps to set minimum standards for that content. The Committee recommends that proactive review of content should be standard practice for such sites, and calls for provision of high profile facilities for reporting abuse or unwelcome behaviour directly to law enforcement and support organisations. There is a distinct issue about labelling of video games to indicate the nature of their content. Two systems currently exist side by side: the industry awards its own ratings, and the British Board of Film Classification awards classifications to a small number of games which feature content unsuitable for children. The dual system is confusing, and BBFC should have responsibility for rating games with content appropriate for adults or teenagers.
Harmful Content On The Internet And In Video Games Tenth Report Of Session 2007 08 July 2008
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Author : Great Britain. Parliament. House of Commons. Culture, Media, and Sport Committee
language : en
Publisher:
Release Date : 2008
Harmful Content On The Internet And In Video Games Tenth Report Of Session 2007 08 July 2008 written by Great Britain. Parliament. House of Commons. Culture, Media, and Sport Committee and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008 with categories.
Hc Paper 353 Ii House Of Commons Culture Media And Sport Committee Harmful Content On The Internet And In Video Games Volume Ii
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Author : Great Britain. Parliament. House of Commons. Culture, Media, and Sport Committee
language : en
Publisher: The Stationery Office
Release Date : 2008
Hc Paper 353 Ii House Of Commons Culture Media And Sport Committee Harmful Content On The Internet And In Video Games Volume Ii written by Great Britain. Parliament. House of Commons. Culture, Media, and Sport Committee and has been published by The Stationery Office this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008 with Internet categories.
Government Response To The Culture Media And Sport Committee Report On Harmful Content On The Internet And In Video Games
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Author : Great Britain. Department for Culture, Media and Sport
language : en
Publisher:
Release Date : 2008-10-15
Government Response To The Culture Media And Sport Committee Report On Harmful Content On The Internet And In Video Games written by Great Britain. Department for Culture, Media and Sport and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-10-15 with Video games and children categories.
Response to the Committee's 10th report, HC 353-I, session 2007-08 (ISBN 9780215523389)
Harmful Content On The Internet And In Video Games
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Author : Great Britain: Parliament: House of Commons: Culture, Media and Sport Committee
language : en
Publisher:
Release Date : 2008-07-31
Harmful Content On The Internet And In Video Games written by Great Britain: Parliament: House of Commons: Culture, Media and Sport Committee and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-07-31 with Political Science categories.
A report that addresses the public concern at the Internet's dark side. It concerns with: the easy availability of hardcore pornography, which people may find offensive; the uploading by ordinary people of film of real fights, bullying, or alleged rape; and, the setting up of websites encouraging others to follow extreme diets or self-harm.
The Video Game Debate
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Author : Rachel Kowert
language : en
Publisher: Routledge
Release Date : 2015-08-27
The Video Game Debate written by Rachel Kowert and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-08-27 with Social Science categories.
Do video games cause violent, aggressive behavior? Can online games help us learn? When it comes to video games, these are often the types of questions raised by popular media, policy makers, scholars, and the general public. In this collection, international experts review the latest research findings in the field of digital game studies and weigh in on the actual physical, social, and psychological effects of video games. Taking a broad view of the industry from the moral panic of its early days up to recent controversies surrounding games like Grand Theft Auto, contributors explore the effects of games through a range of topics including health hazards/benefits, education, violence and aggression, addiction, cognitive performance, and gaming communities. Interdisciplinary and accessibly written, The Video Game Debate reveals that the arguments surrounding the game industry are far from black and white, and opens the door to richer conversation and debate amongst students, policy makers, and scholars alike.
Video Game Influences On Aggression Cognition And Attention
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Author : Christopher J. Ferguson
language : en
Publisher: Springer
Release Date : 2018-08-21
Video Game Influences On Aggression Cognition And Attention written by Christopher J. Ferguson and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-08-21 with Psychology categories.
This book addresses the ongoing scientific debates regarding video games and their effects on players. The book features opposing perspectives and offers point and counterpoint exchanges in which researchers on both sides of a specific topic make their best case for their findings and analysis. Chapters cover both positive and negative effects of video games on players’ behavior and cognition, from contributing to violence and alienation to promoting therapeutic outcomes for types of cognitive dysfunction. The contrasting viewpoints model presents respectful scientific debate, encourages open dialogue, and allows readers to come to informed conclusions. Key questions addressed include: · Do violent video games promote violence? · Does video game addiction exist? · Should parents limit children’s use of interactive media? · Do action video games promote visual attention? · Does sexist content in video games promote misogyny in real life? · Can video games slow the progress of dementia? · Are video games socially isolating? Video Game Influences on Aggression, Cognition, and Attention is a must-have resource for researchers, clinicians and professionals as well as graduate students in developmental psychology, social work, educational policy and politics, criminology/criminal justice, child and school psychology, sociology, media law, and other related disciplines.
Video Games And Violence
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Author : Sarah Elizabeth Combs
language : en
Publisher:
Release Date : 2010
Video Games And Violence written by Sarah Elizabeth Combs and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010 with Electronic dissertations categories.
This study examined the level of violent content in video game advertisements and trailers. For the purposes of this study, violence was defined as an act intended to cause physical harm (Harris, 2004). Violent content was considered to fall into three different categories: weapons, violent actions, and violent words (Scharrer, 2004). The instances of each were coded, including the type of weapons and actions, and compiled to determine violent content along with race and gender of characters, as well as the genre and the rating and the content descriptors designated by the Electronic Software Ratings Board (ESRB). The print video game advertisements were selected from editions from two popular video game magazines published between 2007 and 2010. Each novel advertisement found in a magazine was included in the sample and the corresponding trailer for each game was downloaded from a website dedicated to video games. The resulting sample included 347 print advertisements and 260 trailers (n = 607). The data collected by this content analysis indicated that violence is prevalent in video games, 78.9% of the games included violent content. The genre and rating were each shown to have significant relationships with the number of violent words in the games; however the medium and the number of violent words were not related, indicating that game developers and advertisers rely heavily of exciting images to attract players when creating advertisements. The General Aggression Model, Social Learning Theory, and Cultivation Theory were used as a foundation for this study and indicated the dangers of a media diet that is heavy in violence. These three theories indicated that consuming media riddled with violence leads to an ominous worldview and to aggressive responses to social situation and hostile learned behaviors.
Video Game Policy
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Author : Steven Conway
language : en
Publisher: Routledge
Release Date : 2015-10-14
Video Game Policy written by Steven Conway and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-10-14 with Social Science categories.
This book analyzes the effect of policy on the digital game complex: government, industry, corporations, distributors, players, and the like. Contributors argue that digital games are not created nor consumed outside of the complex power relationships that dictate the full production and distribution cycles, and that we need to consider those relationships in order to effectively "read" and analyze digital games. Through examining a selection of policies, e.g. the Australian government’s refusal (until recently) to allow an R18 rating for digital games, Blizzard’s policy in regards to intellectual property, Electronic Arts’ corporate policy for downloadable content (DLC), they show how policy, that is to say the rules governing the production, distribution and consumption of digital games, has a tangible effect upon our understanding of the digital game medium.
Are Video Games Harmful
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Author : Hal Marcovitz
language : en
Publisher:
Release Date : 2011
Are Video Games Harmful written by Hal Marcovitz and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011 with Children and violence categories.
Series provides a clear, insightful discussion of the issues, integrating facts and a variety of contrasting opinions for a solid, balanced perspective. Narratives include personal accounts and direct quotes from academic and professional experts, advocacy groups, politicians, and others. This handbook focuses on video games.