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Hlsl And Pixel Shaders For Xaml Developers


Hlsl And Pixel Shaders For Xaml Developers
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Hlsl And Pixel Shaders For Xaml Developers


Hlsl And Pixel Shaders For Xaml Developers
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Author : Walt Ritscher
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2012

Hlsl And Pixel Shaders For Xaml Developers written by Walt Ritscher and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012 with Computers categories.


Pixel shaders are some of the more powerful graphic tools available for XAML programmers, but shader development bears little resemblance to traditional .NET programming. With this hands-on book, you'll not only discover how to use existing shaders in your Windows Presentation Foundation (WPF) and Silverlight applications, you'll also learn how create your own effects with XAML and Microsoft's HLSL shading language. In the process, you'll write, compile, and test custom XAML shaders with the Shazzam Shader Editor, a free utility developed by author Walt Ritscher. The book includes XAML and C# sample code, and Shazzam contains all of the sample shaders discussed. Learn how shaders help you extend the GPU's rendering capabilities Explore prevailing shader types, such as color modification, blurring, and spatial transformation Get a quick tour of the shader features, and use pre-built effects on image elements in your application Examine the XAML ShaderEffect class to understand how WPF and Silverlight use shaders Learn about the shader-specific tools available in Visual Studio and Expression Blend Get up to speed on HLSL basics and learn how to create a variety of graphics effects



Hlsl And Pixel Shaders For Xaml Developers


Hlsl And Pixel Shaders For Xaml Developers
DOWNLOAD
Author : Walt Ritscher
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2012-07-03

Hlsl And Pixel Shaders For Xaml Developers written by Walt Ritscher and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-07-03 with Computers categories.


Pixel shaders are some of the more powerful graphic tools available for XAML programmers, but shader development bears little resemblance to traditional .NET programming. With this hands-on book, you’ll not only discover how to use existing shaders in your Windows Presentation Foundation (WPF) and Silverlight applications, you’ll also learn how create your own effects with XAML and Microsoft’s HLSL shading language. In the process, you’ll write, compile, and test custom XAML shaders with the Shazzam Shader Editor, a free utility developed by author Walt Ritscher. The book includes XAML and C# sample code, and Shazzam contains all of the sample shaders discussed. Learn how shaders help you extend the GPU’s rendering capabilities Explore prevailing shader types, such as color modification, blurring, and spatial transformation Get a quick tour of the shader features, and use pre-built effects on image elements in your application Examine the XAML ShaderEffect class to understand how WPF and Silverlight use shaders Learn about the shader-specific tools available in Visual Studio and Expression Blend Get up to speed on HLSL basics and learn how to create a variety of graphics effects



Learning Xna 4 0


Learning Xna 4 0
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Author : Aaron Reed
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2010-12-09

Learning Xna 4 0 written by Aaron Reed and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-12-09 with Computers categories.


Want to develop games for Xbox 360 and Windows Phone 7? This hands-on book will get you started with Microsoft's XNA 4.0 development framework right away -- even if you have no experience developing games. Although XNA includes several key concepts that can be difficult for beginning web developers to grasp, Learning XNA 4.0 shortens the learning curve by walking you through the framework in a clear and understandable step-by-step format. Each chapter offers a self-contained lesson with illustrations and annotated examples, along with exercises and review questions to help you test your understanding and practice new skills as you go. Once you've finished this book, you'll know how to develop your own sophisticated games from start to finish. Learn game development from 2D animation to 3D cameras and effects Delve into high-level shader language (HLSL) and introductory artificial intelligence concepts Build three complete, exciting games using 2D, 3D, and multiplayer techniques Develop for and deploy your games to the Xbox 360 and Windows Phone 7



Direct3d Rendering Cookbook


Direct3d Rendering Cookbook
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Author : Justin Stenning
language : en
Publisher: Packt Publishing Ltd
Release Date : 2014-01-20

Direct3d Rendering Cookbook written by Justin Stenning and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-01-20 with Computers categories.


This is a practical cookbook that dives into the various methods of programming graphics with a focus on games. It is a perfect package of all the innovative and up-to-date 3D rendering techniques supported by numerous illustrations, strong sample code, and concise explanations. Direct3D Rendering Cookbook is for C# .NET developers who want to learn the advanced rendering techniques made possible with DirectX 11.2. It is expected that the reader has at least a cursory knowledge of graphics programming, and although some knowledge of Direct3D 10+ is helpful, it is not necessary. An understanding of vector and matrix algebra is required.



The Complete Effect And Hlsl Guide


The Complete Effect And Hlsl Guide
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Author : Sebastien St-Laurent
language : en
Publisher:
Release Date : 2005

The Complete Effect And Hlsl Guide written by Sebastien St-Laurent and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005 with Computers categories.


The topic of The Complete Effect and HLSL Guide is shader development and management, and therefore it is written for any developers who have some interest in being efficient at using and integrating shaders within their applications. This book is written to serve as both a teaching and reference manual, making it a must-have to everybody from hobbyist programmers to professional developers. The approach taken throughout The Complete Effect and HLSL Guide makes it the perfect book for anyone who wants to integrate shaders into their application and take advantage of the power of the DirectX effect framework and the HLSL shading language. The followig topics are covered:* Introduction to both the HLSL shading language and effect file development including their detailed syntax and use.* Complete reference along with performance considerations to every HLSL and assembly shader instructions.Introdution the DirectX Effect Framework and complete overview to its API.* Optimization tips and tricks to make the best out of your shaders.* Coverage of all the main components of the Effect Framework in addition to putting the pieces of the puzzle together allowing you to develop a shader management framework.



Designing For Scalability With Erlang Otp


Designing For Scalability With Erlang Otp
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Author : Francesco Cesarini
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2016-05-16

Designing For Scalability With Erlang Otp written by Francesco Cesarini and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-05-16 with Computers categories.


If you need to build a scalable, fault tolerant system with requirements for high availability, discover why the Erlang/OTP platform stands out for the breadth, depth, and consistency of its features. This hands-on guide demonstrates how to use the Erlang programming language and its OTP framework of reusable libraries, tools, and design principles to develop complex commercial-grade systems that simply cannot fail. In the first part of the book, you’ll learn how to design and implement process behaviors and supervision trees with Erlang/OTP, and bundle them into standalone nodes. The second part addresses reliability, scalability, and high availability in your overall system design. If you’re familiar with Erlang, this book will help you understand the design choices and trade-offs necessary to keep your system running. Explore OTP’s building blocks: the Erlang language, tools and libraries collection, and its abstract principles and design rules Dive into the fundamentals of OTP reusable frameworks: the Erlang process structures OTP uses for behaviors Understand how OTP behaviors support client-server structures, finite state machine patterns, event handling, and runtime/code integration Write your own behaviors and special processes Use OTP’s tools, techniques, and architectures to handle deployment, monitoring, and operations



Web Services Essentials


Web Services Essentials
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Author : Ethan Cerami
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2002-02-14

Web Services Essentials written by Ethan Cerami and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002-02-14 with Computers categories.


As a developer new to Web Services, how do you make sense of this emerging framework so you can start writing your own services today? This concise book gives programmers both a concrete introduction and a handy reference to XML web services, first by explaining the foundations of this new breed of distributed services, and then by demonstrating quick ways to create services with open-source Java tools.Web Services make it possible for diverse applications to discover each other and exchange data seamlessly via the Internet. For instance, programs written in Java and running on Solaris can find and call code written in C# that run on Windows XP, or programs written in Perl that run on Linux, without any concern about the details of how that service is implemented. A common set of Web Services is at the core of Microsoft's new .NET strategy, Sun Microsystems's Sun One Platform, and the W3C's XML Protocol Activity Group.In this book, author Ethan Cerami explores four key emerging technologies: XML Remote Procedure Calls (XML-RPC) SOAP - The foundation for most commercial Web Services development Universal Discovery, Description and Integration (UDDI) Web Services Description Language (WSDL) For each of these topics, Web Services Essentials provides a quick overview, Java tutorials with sample code, samples of the XML documents underlying the service, and explanations of freely-available Java APIs. Cerami also includes a guide to the current state of Web Services, pointers to open-source tools and a comprehensive glossary of terms.If you want to break through the Web Services hype and find useful information on these evolving technologies, look no further than Web Services Essentials.



Wpf Control Development Unleashed


Wpf Control Development Unleashed
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Author : Pavan Podila
language : en
Publisher: Sams Publishing
Release Date : 2009-09-11

Wpf Control Development Unleashed written by Pavan Podila and has been published by Sams Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-09-11 with categories.


WPF Control Development Unleashed Building Advanced User Experiences In this book, two leading Windows Presentation Foundation experts give developers everything they need to build next-generation WPF applications–software that is more robust, usable, and compelling. Drawing on their close ties with Microsoft’s WPF development team, Pavan Podila and Kevin Hoffman give you a clear, robust, and practical understanding of WPF, its underpinnings, its overall architecture, and its design philosophy. Podila and Hoffman introduce never-before-published WPF design patterns and support them with robust, real-world code examples–all presented in full color, just as they appear in Visual Studio. The authors begin by explaining how to “think in WPF,” and then introduce powerful new techniques for everything from handling 3D layouts to creating game-like physics effects. Along the way, they offer in-depth coverage of data binding, building interactivity, and control development: three of WPF’s most challenging concepts. You’ll learn how to choose the right WPF features for every programming challenge, and use those features far more creatively and effectively. If you want to build truly outstanding WPF applications, this is the book that will get you there. Master the patterns and techniques you need to build state-of-the-art WPF applications Write more powerful and effective applications that reflect a deep understanding of WPF’s design philosophy Learn how WPF has evolved, and take full advantage of its growing sophistication Make the most of advanced declarative programming techniques Leverage IScrollInfo, virtualization, control theming, and other complex features Build more powerful interactivity into your WPF applications Create more visual software with 3D elements, custom animations, and shader effects Optimize WPF application performance in real-world environments Master design patterns for organizing your controls more effectively Category: .NET Programming / WPF Covers: Windows Presentation Foundation User Level: Intermediate—Advanced



Physics For Game Developers


Physics For Game Developers
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Author : David M. Bourg
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2002

Physics For Game Developers written by David M. Bourg and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002 with Computers categories.


By applying physics to game design, you can realistically model everything that bounces, flies, rolls, or slides, to create believable content for computer games, simulations, and animation. This book serves as the starting point for those who want to enrich games with physics-based realism.



Programming C 5 0


Programming C 5 0
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Author : Ian Griffiths
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2012-10-11

Programming C 5 0 written by Ian Griffiths and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-10-11 with Computers categories.


After a dozen years of incremental changes, C# has become one of the most versatile programming languages available. With this comprehensive guide, you’ll learn just how powerful the combination of C# 5.0 and .NET 4.5 can be. Author Ian Griffiths guides you through C# 5.0 fundamentals and teaches you techniques for building web and desktop applications, including Windows 8-style apps. Completely rewritten for experienced programmers, this book provides many code examples to help you work with the nuts and bolts of C# code, such as generics, dynamic typing, and the new asynchronous programming features. You’ll also get up to speed on XAML, ASP.NET, LINQ, and other .NET tools. Discover how C# supports fundamental coding features such as classes, other custom types, collections, and error handling Understand the differences between dynamic and static typing in C# Query and process diverse data sources such as in-memory object models, databases, and XML documents with LINQ Use .NET’s multithreading features to exploit your computer’s parallel processing capabilities Learn how the new asynchronous language features can help improve application responsiveness and scalability Use XAML to create Windows 8-style, phone, and classic desktop applications