Horror Gami


Horror Gami
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Horror Gami


Horror Gami
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Author : Joost Langeveld
language : en
Publisher: Simon and Schuster
Release Date : 2018-07-17

Horror Gami written by Joost Langeveld and has been published by Simon and Schuster this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-07-17 with Crafts & Hobbies categories.


Paper has never been so horrifying! Be bored nevermore, nevermore! A little piece of paper is hardly anything to be afraid of. But ordinary paper springs to life—and death!—with Horror-Gami, a new sophisticated origami kit for advanced origami artists. Create 20 origami projects: a vampire, Frankenstein, a black cat, a skull, a bat, a creepy hand, a mummy, a skeleton, a spider, a zombie, the Grim Reaper, an owl, a spooky tree with a raven on the branch, a werewolf, a raven, an axe, a ghost, a witch, and a headless horseman. Have no fear with these easy-to-follow instructions. Great fun for the entire family. Horror-Gami offers a new look at the ancient art of origami and paper crafting.



Game Design Deep Dive Horror


Game Design Deep Dive Horror
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Author : Joshua Bycer
language : en
Publisher: CRC Press
Release Date : 2021-10-08

Game Design Deep Dive Horror written by Joshua Bycer and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-10-08 with Computers categories.


The Game Design Deep Dive series examines a specific game system or mechanic over the course of the history of the industry. This entry will examine the history and design of the horror genre and elements in video games. The author analyzes early video game examples, including the differences between survival, action-horror, and psychological horror. Thanks to recent hits like Five Night’s at Freddy’s, Bendy and the Ink Machine, and recent Resident Evil titles, the horror genre has seen a strong resurgence. For this book in the Game Design Deep Dive series, Joshua Bycer will go over the evolution of horror in video games and game design, and what it means to create a terrifying and chilling experience. FEATURES • Written for anyone interested in the horror genre, anyone who wants to understand game design, or anyone simply curious from a historical standpoint • Includes real game examples to highlight the discussed topics and mechanics • Explores the philosophy and aspects of horror that can be applied to any medium • Serves as a perfect companion for someone building their first game or as part of a game design classroom Joshua Bycer is a game design critic with more than eight years of experience critically analyzing game design and the industry itself. In that time, through Game-Wisdom, he has interviewed hundreds of game developers and members of the industry about what it means to design video games. He also strives to raise awareness about the importance of studying game design by giving lectures and presentations. His first book was 20 Essential Games to Study. He continues to work on the Game Design Deep Dive series.



The World Of Scary Video Games


The World Of Scary Video Games
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Author : Bernard Perron
language : en
Publisher: Bloomsbury Publishing USA
Release Date : 2018-05-31

The World Of Scary Video Games written by Bernard Perron and has been published by Bloomsbury Publishing USA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-05-31 with Games & Activities categories.


As for film and literature, the horror genre has been very popular in the video game. The World of Scary Video Games provides a comprehensive overview of the videoludic horror, dealing with the games labelled as “survival horror” as well as the mainstream and independent works associated with the genre. It examines the ways in which video games have elicited horror, terror and fear since Haunted House (1981). Bernard Perron combines an historical account with a theoretical approach in order to offer a broad history of the genre, outline its formal singularities and explore its principal issues. It studies the most important games and game series, from Haunted House (1981) to Alone in the Dark (1992- ), Resident Evil (1996-present), Silent Hill (1999-present), Fatal Frame (2001-present), Dead Space (2008-2013), Amnesia: the Dark Descent (2010), and The Evil Within (2014). Accessibly written, The World of Scary Video Games helps the reader to trace the history of an important genre of the video game.



Game Design Deep Dive Horror


Game Design Deep Dive Horror
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Author : Joshua Bycer
language : en
Publisher: CRC Press
Release Date : 2021-10-08

Game Design Deep Dive Horror written by Joshua Bycer and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-10-08 with Computers categories.


The Game Design Deep Dive series examines a specific game system or mechanic over the course of the history of the industry. This entry will examine the history and design of the horror genre and elements in video games. The author analyzes early video game examples, including the differences between survival, action-horror, and psychological horror. Thanks to recent hits like Five Night’s at Freddy’s, Bendy and the Ink Machine, and recent Resident Evil titles, the horror genre has seen a strong resurgence. For this book in the Game Design Deep Dive series, Joshua Bycer will go over the evolution of horror in video games and game design, and what it means to create a terrifying and chilling experience. FEATURES • Written for anyone interested in the horror genre, anyone who wants to understand game design, or anyone simply curious from a historical standpoint • Includes real game examples to highlight the discussed topics and mechanics • Explores the philosophy and aspects of horror that can be applied to any medium • Serves as a perfect companion for someone building their first game or as part of a game design classroom Joshua Bycer is a game design critic with more than eight years of experience critically analyzing game design and the industry itself. In that time, through Game-Wisdom, he has interviewed hundreds of game developers and members of the industry about what it means to design video games. He also strives to raise awareness about the importance of studying game design by giving lectures and presentations. His first book was 20 Essential Games to Study. He continues to work on the Game Design Deep Dive series.



Horror Video Games


Horror Video Games
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Author : Bernard Perron
language : en
Publisher: McFarland
Release Date : 2014-01-10

Horror Video Games written by Bernard Perron and has been published by McFarland this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-01-10 with Games & Activities categories.


In this in-depth critical and theoretical analysis of the horror genre in video games, 14 essays explore the cultural underpinnings of horror’s allure for gamers and the evolution of “survival” themes. The techniques and story effects of specific games such as Resident Evil, Call of Cthulhu, and Silent Hill are examined individually.



The Board Game Book


The Board Game Book
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Author :
language : en
Publisher:
Release Date : 2020-10-22

The Board Game Book written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-10-22 with categories.




The Nightmare Game


The Nightmare Game
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Author : Raymond Johnson
language : en
Publisher: Spectrum Publishing
Release Date :

The Nightmare Game written by Raymond Johnson and has been published by Spectrum Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on with Fiction categories.


A game designed to shatter the minds of the people who play it. A thief on a mission to save his sister. An ambitious demon masquerading as an artificial intelligence When Ramzan steals from the Chechnyan Mafia to create a better life for his sister, he knows he’s pissing off the wrong people. They want their money, and they’ve created a diabolical method of extracting information from their enemies. Full Immersion Virtual Reality sounds great, until he learns the horrors this incredible technology can cook up. Now, he must keep his wits up and his sanity points high as he battles hordes of fearsome abominations on his quest to escape. Zombies, lycanthropes, slime monsters and more stand in his way, controlled by a devious programmer that doesn’t play fair. Can Ramzan protect his secrets and maintain his sanity against this psychological onslaught? Will he succumb to the terror, and become the monster he set out destroy? He’s gotta stay sharp, and he’s gotta stay sane, if he has a hope of escaping… The Nightmare Game System. The original MMORPG Murder, Mutilation, Offensive, Repulsive Player Game



Gaming And The Arts Of Storytelling


Gaming And The Arts Of Storytelling
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Author : Darshana Jayemanne
language : en
Publisher: MDPI
Release Date : 2019-07-12

Gaming And The Arts Of Storytelling written by Darshana Jayemanne and has been published by MDPI this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-07-12 with Philosophy categories.


This book examines the notion of storytelling in videogames. This topic allows new perspectives on the enduring problem of narrative in digital games, while also opening up different avenues of inquiry. The collection looks at storytelling in games from many perspectives. Topics include the remediation of Conrad’s Heart of Darkness in games such as Spec Ops: The Line; the storytelling similarities in Twin Peaks and Deadly Premonition, a new concept of ‘choice poetics’; the esthetics of Alien films and games, and a new theoretical overview of early game studies on narrative



Immersion Narrative And Gender Crisis In Survival Horror Video Games


Immersion Narrative And Gender Crisis In Survival Horror Video Games
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Author : Andrei Nae
language : en
Publisher: Routledge
Release Date : 2021-09-09

Immersion Narrative And Gender Crisis In Survival Horror Video Games written by Andrei Nae and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-09-09 with Games & Activities categories.


This book investigates the narrativity of some of the most popular survival horror video games and the gender politics implicit in their storyworlds. In a thorough analysis of the genre that draws upon detailed comparisons with the mainstream action genre, Andrei Nae places his analysis firmly within a political and social context. In comparing survival horror games to the dominant game design norms of the action genre, the author differentiates between classical and postclassical survival horror games to show how the former reject the norms of the action genre and deliver a critique of the conservative gender politics of action games, while the latter are more heterogeneous in terms of their game design and, implicitly, gender politics. This book will appeal not only to scholars working in game studies, but also to scholars of horror, gender studies, popular culture, visual arts, genre studies and narratology.



Videogames And Horror


Videogames And Horror
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Author : Dawn Stobbart
language : en
Publisher: University of Wales Press
Release Date : 2019-10-01

Videogames And Horror written by Dawn Stobbart and has been published by University of Wales Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-10-01 with Games & Activities categories.


Videogames are full of horrors – and of horror, a facet of the media that has been largely overlooked by the academic community in terms of lengthy studies in the fast-growing field of videogame scholarship. This book engages with the research of prominent scholars across the humanities to explore the presence, role and function of horror in videogames, and in doing so it demonstrates how videogames enter discussion on horror and offer a unique, radical space that horror is particularly suited to fill. The topics covered include the construction of stories in videogames, the role of the monster and, of course, how death is treated as a learning tool and as a facet of horror.