[PDF] How To Use Objects - eBooks Review

How To Use Objects


How To Use Objects
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How To Use Objects


How To Use Objects
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Author : Holger Gast
language : en
Publisher: Addison-Wesley Professional
Release Date : 2015-12-22

How To Use Objects written by Holger Gast and has been published by Addison-Wesley Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-12-22 with Computers categories.


While most developers today use object-oriented languages, the full power of objects is available only to those with a deep understanding of the object paradigm. How to Use Objects will help you gain that understanding, so you can write code that works exceptionally well in the real world. Author Holger Gast focuses on the concepts that have repeatedly proven most valuable and shows how to render those concepts in concrete code. Rather than settling for minimal examples, he explores crucial intricacies, clarifies easily misunderstood ideas, and helps you avoid subtle errors that could have disastrous consequences. Gast addresses the technical aspects of working with languages, libraries, and frameworks, as well as the strategic decisions associated with patterns, contracts, design, and system architecture. He explains the roles of individual objects in a complete application, how they react to events and fulfill service requests, and how to transform excellent designs into excellent code. Using practical examples based on Eclipse, he also shows how tools can help you work more efficiently, save you time, and sometimes even write high-quality code for you. Gast writes for developers who have at least basic experience: those who’ve finished an introductory programming course, a university computer science curriculum, or a first or second job assignment. Coverage includes • Understanding what a professionally designed object really looks like • Writing code that reflects your true intentions—and testing to make sure it does • Applying language idioms and connotations to write more readable and maintainable code • Using design-by-contract to write code that consistently does what it’s supposed to do • Coding and architecting effective event-driven software • Separating model and view, and avoiding common mistakes • Mastering strategies and patterns for efficient, flexible design • Ensuring predictable object collaboration via responsibility-driven design Register your product at informit.com/register for convenient access to downloads, updates, and corrections as they become available.



Mastering Javascript Object Oriented Programming


Mastering Javascript Object Oriented Programming
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Author : Andrea Chiarelli
language : en
Publisher: Packt Publishing Ltd
Release Date : 2016-06-29

Mastering Javascript Object Oriented Programming written by Andrea Chiarelli and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-06-29 with Computers categories.


Unleash the true power of JavaScript by mastering Object-Oriented programming principles and patterns About This Book Covering all the new Object-Oriented features introduced in ES6, this book shows you how to build large-scale web apps Build apps that promote scalability, maintainability, and reusability Learn popular Object-Oriented programming (OOP) principles and design patterns to build robust apps Implement Object-Oriented concepts in a wide range of front-end architectures Who This Book Is For This book is ideal for you if you are a JavaScript developers who wants to gain expertise in OOP with JavaScript to improve your web development skills and build professional quality web applications. What You Will Learn Master JavaScript's OOP features, including the one's provided by ES6 specification Identify and apply the most common design patterns such as Singleton, Factory, Observer, Model-View-Controller, and Mediator Patterns Understand the SOLID principles and their benefits Use the acquired OOP knowledge to build robust and maintainable code Design applications using a modular architecture based on SOLID principles In Detail ECMAScript 6 introduces several new Object-Oriented features that drastically change the way developers structure their projects. Web developers now have some advanced OOP functionality at their disposal to build large-scale applications in JavaScript. With this book, we'll provide you with a comprehensive overview of OOP principles in JavaScript and how they can be implemented to build sophisticated web applications. Kicking off with a subtle refresher on objects, we'll show you how easy it is to define objects with the new ES6 classes. From there, we'll fly you through some essential OOP principles, forming a base for you to get hands-on with encapsulation. You'll get to work with the different methods of inheritance and we'll show you how to avoid using inheritance with Duck Typing. From there, we'll move on to some advanced patterns for object creation and you'll get a strong idea of how to use interesting patterns to present data to users and to bind data. We'll use the famous promises to work with asynchronous processes and will give you some tips on how to organize your code effectively. You'll find out how to create robust code using SOLID principles and finally, we'll show you how to clearly define the goals of your application architecture to get better, smarter, and more effective coding. This book is your one-way ticket to becoming a JavaScript Jedi who can be counted on to deliver flexible and maintainable code. Style and approach This comprehensive guide on advanced OOP principles and patterns in JavaScript is packed with real-world use cases, and shows you how to implement advanced OOP features to build sophisticated web applications that promote scalability and reusability.



Elegant Objects


Elegant Objects
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Author : Yegor Bugayenko
language : en
Publisher: Createspace Independent Publishing Platform
Release Date : 2017-04-18

Elegant Objects written by Yegor Bugayenko and has been published by Createspace Independent Publishing Platform this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-04-18 with categories.


TL;DR Compound variable names, validators, private static literals, configurable objects, inheritance, annotations, MVC, dependency injection containers, reflection, ORM and even algorithms are our enemies.



Learning Processing


Learning Processing
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Author : Daniel Shiffman
language : en
Publisher: Newnes
Release Date : 2015-09-09

Learning Processing written by Daniel Shiffman and has been published by Newnes this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-09-09 with Computers categories.


Learning Processing, Second Edition, is a friendly start-up guide to Processing, a free, open-source alternative to expensive software and daunting programming languages. Requiring no previous experience, this book is for the true programming beginner. It teaches the basic building blocks of programming needed to create cutting-edge graphics applications including interactive art, live video processing, and data visualization. Step-by-step examples, thorough explanations, hands-on exercises, and sample code, supports your learning curve. A unique lab-style manual, the book gives graphic and web designers, artists, and illustrators of all stripes a jumpstart on working with the Processing programming environment by providing instruction on the basic principles of the language, followed by careful explanations of select advanced techniques. The book has been developed with a supportive learning experience at its core. From algorithms and data mining to rendering and debugging, it teaches object-oriented programming from the ground up within the fascinating context of interactive visual media. This book is ideal for graphic designers and visual artists without programming background who want to learn programming. It will also appeal to students taking college and graduate courses in interactive media or visual computing, and for self-study. A friendly start-up guide to Processing, a free, open-source alternative to expensive software and daunting programming languages No previous experience required—this book is for the true programming beginner! Step-by-step examples, thorough explanations, hands-on exercises, and sample code supports your learning curve



Head First Html5 Programming


Head First Html5 Programming
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Author : Eric Freeman
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2011-10-06

Head First Html5 Programming written by Eric Freeman and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-10-06 with Computers categories.


"Head First HTML5" introduces key features including improved text elements, audio and video tags, geolocation, and the Canvas drawing surface. Concrete examples and exercises are applied to reinforce these concepts.



Think Java


Think Java
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Author : Allen B. Downey
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2016-05-06

Think Java written by Allen B. Downey and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-05-06 with Computers categories.


Currently used at many colleges, universities, and high schools, this hands-on introduction to computer science is ideal for people with little or no programming experience. The goal of this concise book is not just to teach you Java, but to help you think like a computer scientist. You’ll learn how to program—a useful skill by itself—but you’ll also discover how to use programming as a means to an end. Authors Allen Downey and Chris Mayfield start with the most basic concepts and gradually move into topics that are more complex, such as recursion and object-oriented programming. Each brief chapter covers the material for one week of a college course and includes exercises to help you practice what you’ve learned. Learn one concept at a time: tackle complex topics in a series of small steps with examples Understand how to formulate problems, think creatively about solutions, and write programs clearly and accurately Determine which development techniques work best for you, and practice the important skill of debugging Learn relationships among input and output, decisions and loops, classes and methods, strings and arrays Work on exercises involving word games, graphics, puzzles, and playing cards



Doing Objects In Visual Basic 6


Doing Objects In Visual Basic 6
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Author : Deborah Kurata
language : en
Publisher:
Release Date : 1999

Doing Objects In Visual Basic 6 written by Deborah Kurata and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1999 with Microsoft Visual BASIC. categories.


Deborah Kurata'S Doing Object In Visual Basic 6 Provides A Foundation For Object-Oriented Design (Ood) By Describing Fundamental Concepts And Features Of Visual Basic That Support These Concepts. For Each Design, This Guide Takes You Step-By-Step Through A Case Study. Doings Objects In Visual Basic 6 Shows You How To Build Activex Exes, Activex Dlls And Activex Controls, How To Create Database Objects Using The Universal Data Access Strategy, Ole Db, And Ado. It Details How To Use The New Data View Window, The New Data Environment Designer, Access A Database Using Ado, The New Callbyname Function, Build Data-Aware Classes, And Use The New Data Binding Features. Also Find How To Create Three-Tiered, Object-Oriented Database Applications Using These New Technologies And Pull All That You'Ve Learned Together Into A Functioning Application.



Object Design Style Guide


Object Design Style Guide
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Author : Matthias Noback
language : en
Publisher: Simon and Schuster
Release Date : 2019-12-23

Object Design Style Guide written by Matthias Noback and has been published by Simon and Schuster this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-12-23 with Computers categories.


”Demystifies object-oriented programming, and lays out how to use it to design truly secure and performant applications.” —Charles Soetan, Plum.io Key Features Dozens of techniques for writing object-oriented code that’s easy to read, reuse, and maintain Write code that other programmers will instantly understand Design rules for constructing objects, changing and exposing state, and more Examples written in an instantly familiar pseudocode that’s easy to apply to Java, Python, C#, and any object-oriented language Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About The Book Well-written object-oriented code is easy to read, modify, and debug. Elevate your coding style by mastering the universal best practices for object design presented in this book. These clearly presented rules, which apply to any OO language, maximize the clarity and durability of your codebase and increase productivity for you and your team. In Object Design Style Guide, veteran developer Matthias Noback lays out design rules for constructing objects, defining methods, and much more. All examples use instantly familiar pseudocode, so you can follow along in the language you prefer. You’ll go case by case through important scenarios and challenges for object design and then walk through a simple web application that demonstrates how different types of objects can work together effectively. What You Will Learn Universal design rules for a wide range of objects Best practices for testing objects A catalog of common object types Changing and exposing state Test your object design skills with exercises This Book Is Written For For readers familiar with an object-oriented language and basic application architecture. About the Author Matthias Noback is a professional web developer with nearly two decades of experience. He runs his own web development, training, and consultancy company called “Noback’s Office.” Table of Contents: 1 ¦ Programming with objects: A primer 2 ¦ Creating services 3 ¦ Creating other objects 4 ¦ Manipulating objects 5 ¦ Using objects 6 ¦ Retrieving information 7 ¦ Performing tasks 8 ¦ Dividing responsibilities 9 ¦ Changing the behavior of services 10 ¦ A field guide to objects 11 ¦ Epilogue



Thinking In Java


Thinking In Java
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Author : Bruce Eckel
language : en
Publisher: Prentice Hall Professional
Release Date : 2003

Thinking In Java written by Bruce Eckel and has been published by Prentice Hall Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with Computers categories.


Provides link to sites where book in zip file can be downloaded.



Introduction To Python For Kids


Introduction To Python For Kids
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Author : Aarthi Elumalai
language : en
Publisher: Apress
Release Date : 2021-04-15

Introduction To Python For Kids written by Aarthi Elumalai and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-04-15 with Computers categories.


Get comfortable with Python, the most popular programming language used right now in machine learning and data science. This book is the perfect blend of education and fun for kids 8 years and above looking to learn one of the easiest languages to develop programs with, most everything from websites to desktop apps to games to AI. It will include 4 big projects (or capstone projects): 3 games with Turtle, Tkinter and Pygame and a desktop app with Tkinter The book starts with an overview of basic programming concepts such as variables, numbers and strings, while creating fun, personalized mini projects like “Print your Name” and “Is your mom tipping enough”. It then dives right into Turtle, a Python library custom-made for kids, where they'll learn how to draw, animate, automate and eventually make colorful mini projects based on the Python concepts learned. Once they have built a foundation in programming and the Python language, they will learn all about building desktop apps with Tkinter and games with Pygame. There is also an entire chapter dedicated to more fun puzzles and activities that come with a step-by-step solution, and another chapter with cool ideas for more puzzles and a section that gives them advice on where they can go from there. By the end of this book, kids will learn Python from the inside-out while creating projects that they can showcase. They will develop problem-solving skills along with programming skills while doing the puzzles and activities described in the book. What You'll Learn Gain a gentle, but thorough introduction into the world of programming and Python Create programs and solve problems with core Python concepts Build mini projects and capstone projects (showcase worthy) with Turtle, Tkinter an Pygame Develop programming skills while doing the puzzles and activities described in the book Who This Book Is For Kids 8 years and above.