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Hunting Gathering Videogames


Hunting Gathering Videogames
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Hunting Gathering Videogames


Hunting Gathering Videogames
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Author : Todd Allen Gates
language : en
Publisher: Variocity
Release Date : 2005-03

Hunting Gathering Videogames written by Todd Allen Gates and has been published by Variocity this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005-03 with Business & Economics categories.


The common conservative answer to the question Why do we work? is that it's to pursue maximum wealth and status, regardless of personal fulfillment. The common rebellious answer, on the other hand, is that work is for pursuing one's inner calling, regardless of financial consequences. This book was written for the philosophically-minded teenager and young adult struggling to make sense out of these contradictory approaches. PART I: Why Do We Have to Work? looks at the history of why we've always had to work, tracing the common link between the workday of the prehistoric hunter and gatherer, the first millennium b.c. farmer, the a.d. first century pottery-maker, the nineteenth century assembly-line worker, and today's videogame programmer. Included in this overview is an explanation of why we use this odd thing called money: why the complications of bartering inevitably lead communities with multiple goods and services to use some type of medium-of-exchange (be it beads or dollar bills) to solve their trading problems. PART II: Work, Wealth, & Status focuses on today's world, and contrasts our culture's guideline for happiness-the wealth, status, and identity we derive from our careers-with a guideline that instead aims for a balance of our physical, emotional, mental, and spiritual dimensions. The insights I've gained from writing this book have helped me find (relative) peace within employment, and it's my hope they'll help the reader as well.



Video Game Chronotopes And Social Justice


Video Game Chronotopes And Social Justice
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Author : Mike Piero
language : en
Publisher: Springer Nature
Release Date : 2022-01-25

Video Game Chronotopes And Social Justice written by Mike Piero and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-01-25 with Social Science categories.


Video Game Chronotopes and Social Justice examines how the chronotope, which literally means “timespace,” is an effective interpretive lens through which to understand the cultural and ideological significance of video games. Using ‘slow readings’ attuned to deconstruction along the lines of post-structuralist theory, gender studies, queer studies, continental philosophy, and critical theory, Mike Piero exposes the often-overlooked misogyny, heteronormativity, racism, and patriarchal structures present in many Triple-A video games through their arrangement of timespace itself. Beyond understanding time and space as separate mechanics and dimensions, Piero reunites time and space through the analysis of six chronotopes—of the bonfire, the abject, the archipelago, the fart as pharmakon, madness, and coupled love—toward a poetic meaning making that is at the heart of play itself, all in affirmation of life, equity, and justice.



All New Video Game Ideas


All New Video Game Ideas
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Author : Adam J. Capps
language : en
Publisher: Adam J. Capps
Release Date : 2022-08-26

All New Video Game Ideas written by Adam J. Capps and has been published by Adam J. Capps this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-08-26 with Computers categories.


All new video game ideas for your video game! A public domain book of free use, too. This book does not require any credits to be given either, “it’s a secret to everyone.” There are more than 500 ideas here to include in any new game. This book goes over specific genres that makes it easier to find ideas for whatever type of game you are making, from adventure games to open world games and everything in between. Anyone needing ideas for their new video game can find them here!



Making It Huge In Video Games


Making It Huge In Video Games
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Author : Chance Thomas
language : en
Publisher: CRC Press
Release Date : 2023-10-24

Making It Huge In Video Games written by Chance Thomas and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-10-24 with Computers categories.


Making it HUGE in Video Games recounts the astonishing journey of an unassuming, middle-of-the-bell-curve young man, rising from mundane beginnings to scale the dizzying heights of artistic distinction and financial success in the worldwide video game industry. This is the story of Chance Thomas, a moderately talented musician who struggled and grew to compose original scores for some of the most well-known entertainment properties in the world. Detailed personal accounts and instructive side bars carry readers across the jagged peaks and valleys of an absolutely achievable career in video games. World-famous IP’s get personal treatment here – The Lord of the Rings, Marvel, Avatar, Dungeons & Dragons, Warhammer, DOTA 2, King Kong, The Settlers, and many more. Readers will discover unvarnished true stories about starting out, pitching and pursuing gigs, negotiating contracts, composing and producing scores, multinational corporations and personalities, funny anecdotes, daunting challenges, glorious successes, and instructive failures. Autobiographical details throughout provide intimate perspective, vibrant color, and inspiration. The book is written in a comfortable, conversational style. Think of this as a career guidebook wrapped around a personal retrospective; a professional how-to manual woven into a memoir.



Practice Your Hunting Skills With Hunting Video Games


Practice Your Hunting Skills With Hunting Video Games
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Author : Duane Foxworth
language : en
Publisher:
Release Date : 2011-01-11

Practice Your Hunting Skills With Hunting Video Games written by Duane Foxworth and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-01-11 with categories.


Hunting is a sport of pursuing living animals. Now, that may sound a bit cruel to those who are fond of wildlife but it "s a perfectly legal activity.The law allows for the killing of certain game but only during certain seasons. So, when you get that somewhat unnatural instinct to stalk and chase and kill, you are free to do so when your choice of game is in season.In the off-season meantime, you can put on a hunting video game on your PC or TV and stalk and chase and kill all you want. Hunting video games can be a great medium to practice your hunting skills. They are, after all, computer simulations of the real hunting experience.There is a wide-range of hunting video games out in the market. You can choose what kind of game to hunt for and the kind of weapon you wish to master. There are levels for the beginner, the average-skilled player and the expert hunter. As a computer model of the real hunting experience you can expect that all the essential features of the entire hunting game are replicated. You can look forward to feeling the suspense of stalking the animal, the thrill of chasing after the poor thing, and then of course the satisfaction and triumph of the kill.Use hunting video games as an aid to learn and train for the actual hunting game so you can become a better hunter. The information in this book will help you go through several hunting video game selections.



100 Greatest Console Video Games


100 Greatest Console Video Games
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Author : Brett Weiss
language : en
Publisher: Schiffer + ORM
Release Date : 2014-10-28

100 Greatest Console Video Games written by Brett Weiss and has been published by Schiffer + ORM this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-10-28 with History categories.


Production histories, reviews, gameplay details, and more Video games from many companies and platforms, placed in context with games today Numerous quotes about the games from industry professionals



How To Play And Enjoy Hunting Video Games


How To Play And Enjoy Hunting Video Games
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Author : Lloyd Gray
language : en
Publisher:
Release Date : 2010-04-13

How To Play And Enjoy Hunting Video Games written by Lloyd Gray and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-04-13 with categories.


Warning: Don't Blame Us If Your Addiction To Hunting Has Made You A Slave To Hunting Video Games Too!Does The Very Word 'Hunting' Excite The Tiniest Of Cells In Your Body? If Yes, You Now Have A Whole New Challenge To Master... Transfer Your Hunting Skills From The Terrain To Your Computer...And Show Your Buddies That You Are Still The Best..!Finally! We Have A Brilliant Answer To Your Addiction To The Hunting Hobby! Check Out The Most Realistic Hunting Video Games That Have Blown Every Other Gaming Freak's Mind Off With Its Extra-Ordinary Game Play! Its Time You Started Hunting, On Computer!You can easily enjoy virtual hunting via hunting video games, even if you are unable to attend a real hunting trip or expedition. Playing hunting video games can even enhance your hunting skills. To get started, read the 83-page book "How To Play And Enjoy Hunting Video Games." It offers a load of great tips on how to find, obtain, play, and enjoy a wide variety of exciting hunting video games.



Video Game Art Reader


Video Game Art Reader
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Author : Tiffany Funk
language : en
Publisher: Amherst College Press
Release Date : 2022-02-11

Video Game Art Reader written by Tiffany Funk and has been published by Amherst College Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-02-11 with Art categories.


In computing, overclocking refers to the common practice of increasing the clock rate of a computer to exceed that certified by the manufacturer. The concept is seductive but overclocking may destroy your motherboard or system memory, even irreparably corrupt the hard drive. Volume 4 of the Video Game Art Reader (VGAR) proposes overclocking as a metaphor for how games are produced and experienced today, and the temporal compressions and expansions of the many historical lineages that have shaped game art and culture. Contributors reflect on the many ways in which overclocking can be read as a means of oppression but also a strategy to raise awareness of how inequities have shaped video games. Contributions by Uche Anomnachi, Andrew Bailey, Chaz Evans, Tiffany Funk, D’An Knowles Ball, Alexandre Paquet, Chris Reeves, and Regina Siewald.



Cybermarketing


Cybermarketing
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Author : Pauline Bickerton
language : en
Publisher: Routledge
Release Date : 2007-06-01

Cybermarketing written by Pauline Bickerton and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-06-01 with Business & Economics categories.


'Cybermarketing' is a no-nonsense structured guide to using the Internet for marketing and is essential reading for all marketers and managers who need to know how to use the Internet to promote and sell their product. This new edition both follows on the success of and adds significantly to the first edition by: * Increasing the up to date case material * Having a live Internet site to support the book * Adding a collection of key URLs for market research purposes * Adding a new section on marketing information systems * More coverage on electronic direct and 1 to 1 marketing * Covering intranets for Marcomms in more depth * Building on 'Justifying the Business Case' * Updated and expanded information on pricing and branding. This new edition, confirms 'Cybermarketing' as both the most comprehensive and accessible guide to the net for marketing professionals at all levels.



The Composition Of Video Games


The Composition Of Video Games
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Author : Johansen Quijano
language : en
Publisher: McFarland
Release Date : 2019-10-07

The Composition Of Video Games written by Johansen Quijano and has been published by McFarland this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-10-07 with Games & Activities categories.


Video games are a complex, compelling medium in which established art forms intersect with technology to create an interactive text. Visual arts, architectural design, music, narrative and rules of play all find a place within, and are constrained by, computer systems whose purpose is to create an immersive player experience. In the relatively short life of video game studies, many authors have approached the question of how games function, some focusing on technical aspects of game design, others on rules of play. Taking a holistic view, this study explores how ludology, narratology, visual rhetoric, musical theory and player psychology work (or don't work) together to create a cohesive experience and to provide a unified framework for understanding video games.