[PDF] I M Wright S Hard Code A Decade Of Hard Won Lessons From Microsoft 2nd Edition With Cd - eBooks Review

I M Wright S Hard Code A Decade Of Hard Won Lessons From Microsoft 2nd Edition With Cd


I M Wright S Hard Code A Decade Of Hard Won Lessons From Microsoft 2nd Edition With Cd
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Download I M Wright S Hard Code A Decade Of Hard Won Lessons From Microsoft 2nd Edition With Cd PDF/ePub or read online books in Mobi eBooks. Click Download or Read Online button to get I M Wright S Hard Code A Decade Of Hard Won Lessons From Microsoft 2nd Edition With Cd book now. This website allows unlimited access to, at the time of writing, more than 1.5 million titles, including hundreds of thousands of titles in various foreign languages. If the content not found or just blank you must refresh this page



I M Wright S Hard Code A Decade Of Hard Won Lessons From Microsoft 2nd Edition With Cd


I M Wright S Hard Code A Decade Of Hard Won Lessons From Microsoft 2nd Edition With Cd
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Author : Eric Brechner
language : en
Publisher:
Release Date : 2011-09-01

I M Wright S Hard Code A Decade Of Hard Won Lessons From Microsoft 2nd Edition With Cd written by Eric Brechner and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-09-01 with categories.




I M Wright S Hard Code


I M Wright S Hard Code
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Author : Eric Brechner
language : en
Publisher: Pearson Education
Release Date : 2011-07-15

I M Wright S Hard Code written by Eric Brechner and has been published by Pearson Education this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-07-15 with Computers categories.


Get the brutal truth about coding, testing, and project management—from a Microsoft insider who tells it like it is. I. M. Wright's deliberately provocative column "Hard Code" has been sparking debate amongst thousands of engineers at Microsoft for years. And now (despite our better instincts), we're making his opinions available to everyone. In this collection of over 80 columns, Eric Brechner's alter ego pulls no punches with his candid commentary and best practice solutions to the issues that irk him the most. He dissects the development process, examines tough team issues, and critiques how the software business is run, with the added touch of clever humor and sardonic wit. His ideas aren't always popular (not that he cares), but they do stimulate discussion and imagination needed to drive software excellence. Get the unvarnished truth on how to: Improve software quality and value—from design to security Realistically manage project schedules, risks, and specs Trim the fat from common development inefficiencies Apply process improvement methods—without being an inflexible fanatic Drive your own successful, satisfying career Don't be a dictator—develop and manage a thriving team! Companion Web site includes: Agile process documents Checklists, templates, and other resources



I M Wright S Hard Code


I M Wright S Hard Code
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Author : Eric Brechner
language : en
Publisher: Microsoft Press
Release Date : 2008

I M Wright S Hard Code written by Eric Brechner and has been published by Microsoft Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008 with Computer programs categories.


From the popular I.M. Wrights Hard Code column at Microsoft, this book presents a series of thematically-arranged essays. It features provocative insights about development processes that can spark the imaginationand help simulate productivity.



Software Engineering At Google


Software Engineering At Google
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Author : Titus Winters
language : en
Publisher: O'Reilly Media
Release Date : 2020-02-28

Software Engineering At Google written by Titus Winters and has been published by O'Reilly Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-02-28 with Computers categories.


Today, software engineers need to know not only how to program effectively but also how to develop proper engineering practices to make their codebase sustainable and healthy. This book emphasizes this difference between programming and software engineering. How can software engineers manage a living codebase that evolves and responds to changing requirements and demands over the length of its life? Based on their experience at Google, software engineers Titus Winters and Hyrum Wright, along with technical writer Tom Manshreck, present a candid and insightful look at how some of the worldâ??s leading practitioners construct and maintain software. This book covers Googleâ??s unique engineering culture, processes, and tools and how these aspects contribute to the effectiveness of an engineering organization. Youâ??ll explore three fundamental principles that software organizations should keep in mind when designing, architecting, writing, and maintaining code: How time affects the sustainability of software and how to make your code resilient over time How scale affects the viability of software practices within an engineering organization What trade-offs a typical engineer needs to make when evaluating design and development decisions



Popular Mechanics


Popular Mechanics
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Author :
language : en
Publisher:
Release Date : 2000-01

Popular Mechanics written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2000-01 with categories.


Popular Mechanics inspires, instructs and influences readers to help them master the modern world. Whether it’s practical DIY home-improvement tips, gadgets and digital technology, information on the newest cars or the latest breakthroughs in science -- PM is the ultimate guide to our high-tech lifestyle.



Scenario Focused Engineering


Scenario Focused Engineering
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Author : Austina De Bonte
language : en
Publisher: Microsoft Press
Release Date : 2014-12-01

Scenario Focused Engineering written by Austina De Bonte and has been published by Microsoft Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-12-01 with Computers categories.


Blend the art of innovation with the rigor of engineering Great technology alone is rarely sufficient to ensure a product’s success. Scenario-Focused Engineering is a customer-centric, iterative approach used to design and deliver the seamless experiences and emotional engagement customers demand in new products. In this book, you’ll discover the proven practices and lessons learned from real-world implementations of this approach, including why delight matters, what it means to be customer-focused, and how to iterate effectively using the Fast Feedback Cycle. In an engineering environment traditionally rooted in strong analytics, the ideas and practices for Scenario-Focused Engineering may seem counter-intuitive. Learn how to change your team’s mindset from deciding what a product, service, or device will do and solving technical problems to discovering and building what customers actually want. Improve the methods and mindsets you use to: Select a target customer to maximize carryover Discover your customer’s unarticulated needs Use storytelling to align your team and partners Mitigate tunnel vision to generate more innovative ideas Use experimentation to fail fast and learn Solicit early and ongoing feedback Iterate using a funnel-shaped approach Manage your projects around end-to-end experiences Build a team culture that puts the customer first



Hit Refresh


Hit Refresh
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Author : Satya Nadella
language : en
Publisher: HarperCollins
Release Date : 2017-09-26

Hit Refresh written by Satya Nadella and has been published by HarperCollins this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-09-26 with Biography & Autobiography categories.


“At the core, Hit Refresh, is about us humans and the unique quality we call empathy, which will become ever more valuable in a world where the torrent of technology will disrupt the status quo like never before.” – Satya Nadella from Hit Refresh “Satya has charted a course for making the most of the opportunities created by technology while also facing up to the hard questions.” – Bill Gates from the Foreword of Hit Refresh The New York Times bestseller Hit Refresh is about individual change, about the transformation happening inside of Microsoft and the technology that will soon impact all of our lives—the arrival of the most exciting and disruptive wave of technology humankind has experienced: artificial intelligence, mixed reality, and quantum computing. It’s about how people, organizations, and societies can and must transform and “hit refresh” in their persistent quest for new energy, new ideas, and continued relevance and renewal. Microsoft’s CEO tells the inside story of the company’s continuing transformation, tracing his own personal journey from a childhood in India to leading some of the most significant technological changes in the digital era. Satya Nadella explores a fascinating childhood before immigrating to the U.S. and how he learned to lead along the way. He then shares his meditations as a sitting CEO—one who is mostly unknown following the brainy Bill Gates and energetic Steve Ballmer. He tells the inside story of how a company rediscovered its soul—transforming everything from culture to their fiercely competitive landscape and industry partnerships. As much a humanist as engineer and executive, Nadella concludes with his vision for the coming wave of technology and by exploring the potential impact to society and delivering call to action for world leaders. “Ideas excite me,” Nadella explains. “Empathy grounds and centers me.” Hit Refresh is a set of reflections, meditations, and recommendations presented as algorithms from a principled, deliberative leader searching for improvement—for himself, for a storied company, and for society.



The Art Of Readable Code


The Art Of Readable Code
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Author : Dustin Boswell
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2011-11-03

The Art Of Readable Code written by Dustin Boswell and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-11-03 with Computers categories.


As programmers, we’ve all seen source code that’s so ugly and buggy it makes our brain ache. Over the past five years, authors Dustin Boswell and Trevor Foucher have analyzed hundreds of examples of "bad code" (much of it their own) to determine why they’re bad and how they could be improved. Their conclusion? You need to write code that minimizes the time it would take someone else to understand it—even if that someone else is you. This book focuses on basic principles and practical techniques you can apply every time you write code. Using easy-to-digest code examples from different languages, each chapter dives into a different aspect of coding, and demonstrates how you can make your code easy to understand. Simplify naming, commenting, and formatting with tips that apply to every line of code Refine your program’s loops, logic, and variables to reduce complexity and confusion Attack problems at the function level, such as reorganizing blocks of code to do one task at a time Write effective test code that is thorough and concise—as well as readable "Being aware of how the code you create affects those who look at it later is an important part of developing software. The authors did a great job in taking you through the different aspects of this challenge, explaining the details with instructive examples." —Michael Hunger, passionate Software Developer



Code Complete


Code Complete
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Author : Steve McConnell
language : en
Publisher: Pearson Education
Release Date : 2004-06-09

Code Complete written by Steve McConnell and has been published by Pearson Education this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004-06-09 with Computers categories.


Widely considered one of the best practical guides to programming, Steve McConnell’s original CODE COMPLETE has been helping developers write better software for more than a decade. Now this classic book has been fully updated and revised with leading-edge practices—and hundreds of new code samples—illustrating the art and science of software construction. Capturing the body of knowledge available from research, academia, and everyday commercial practice, McConnell synthesizes the most effective techniques and must-know principles into clear, pragmatic guidance. No matter what your experience level, development environment, or project size, this book will inform and stimulate your thinking—and help you build the highest quality code. Discover the timeless techniques and strategies that help you: Design for minimum complexity and maximum creativity Reap the benefits of collaborative development Apply defensive programming techniques to reduce and flush out errors Exploit opportunities to refactor—or evolve—code, and do it safely Use construction practices that are right-weight for your project Debug problems quickly and effectively Resolve critical construction issues early and correctly Build quality into the beginning, middle, and end of your project



Artificial Intelligence And Games


Artificial Intelligence And Games
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Author : Georgios N. Yannakakis
language : en
Publisher: Springer
Release Date : 2018-02-17

Artificial Intelligence And Games written by Georgios N. Yannakakis and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-02-17 with Computers categories.


This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.