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Identity And Play In Interactive Digital Media


Identity And Play In Interactive Digital Media
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Identity And Play In Interactive Digital Media


Identity And Play In Interactive Digital Media
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Author : Sara M. Cole
language : en
Publisher:
Release Date : 2017

Identity And Play In Interactive Digital Media written by Sara M. Cole and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017 with Digital media categories.


This book examines how people are socially, culturally, and personally changing as a result of their reading of, or interaction with, interactive media forms like computer or video games. .



Identity And Play In Interactive Digital Media


Identity And Play In Interactive Digital Media
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Author : Sara M. Cole
language : en
Publisher: Taylor & Francis
Release Date : 2017-03-16

Identity And Play In Interactive Digital Media written by Sara M. Cole and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-03-16 with Computers categories.


This book examines how people are socially, culturally, and personally changing as a result of their reading of, or interaction with, interactive media forms like computer or video games. .



Digital Identities


Digital Identities
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Author : Rob Cover
language : en
Publisher: Academic Press
Release Date : 2015-10-06

Digital Identities written by Rob Cover and has been published by Academic Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-10-06 with Psychology categories.


Online Identities: Creating and Communicating the Online Self presents a critical investigation of the ways in which representations of identities have shifted since the advent of digital communications technologies. Critical studies over the past century have pointed to the multifaceted nature of identity, with a number of different theories and approaches used to explain how everyday people have a sense of themselves, their behaviors, desires, and representations. In the era of interactive, digital, and networked media and communication, identity can be understood as even more complex, with digital users arguably playing a more extensive role in fashioning their own self-representations online, as well as making use of the capacity to co-create common and group narratives of identity through interactivity and the proliferation of audio-visual user-generated content online. - Makes accessible complex theories of identity from the perspective of today's contemporary, digital media environment - Examines how digital media has added to the complexity of identity - Takes readers through examples of online identity such as in interactive sites and social networking - Explores implications of inter-cultural access that emerges from globalization and world-wide networking



Digital Identity And Social Media


Digital Identity And Social Media
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Author : Steven Warburton
language : en
Publisher:
Release Date : 2013

Digital Identity And Social Media written by Steven Warburton and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013 with Internet categories.


"This book examines the impact of digital identities on our day-to-day activities from a range of contemporary technical and socio-cultural perspectives while allowing the reader to deepen understanding about the diverse range of tools and practices that compose the spectrum of online identity services and uses"--Provided by publisher.



Hybrid Play


Hybrid Play
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Author : Adriana de Souza e Silva
language : en
Publisher: Routledge
Release Date : 2020-02-26

Hybrid Play written by Adriana de Souza e Silva and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-02-26 with Computers categories.


This book explores hybrid play as a site of interdisciplinary activity—one that is capable of generating new forms of mobility, communication, subjects, and artistic expression as well as new ways of interacting with and understanding the world. The chapters in this collection explore hybrid making, hybrid subjects, and hybrid spaces, generating interesting conversations about the past, current and future nature of hybrid play. Together, the authors offer important insights into how place and space are co-constructed through play; how, when, and for what reasons people occupy hybrid spaces; and how cultural practices shape elements of play and vice versa. A diverse group of scholars and practitioners provides a rich interdisciplinary perspective, which will be of great interest to those working in the areas of games studies, media studies, communication, gender studies, and media arts.



Literacy And Identity Through Streaming Media


Literacy And Identity Through Streaming Media
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Author : Damiana Gibbons Pyles
language : en
Publisher: Taylor & Francis
Release Date : 2023-05-09

Literacy And Identity Through Streaming Media written by Damiana Gibbons Pyles and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-05-09 with Education categories.


In this book, Damiana Gibbons Pyles guides readers through the fast-changing landscape of digital streaming services such as Netflix and explores their impact on children’s and teens’ identities. Children interact with streaming media in novel, hidden, and unforeseen ways that shape their digital, material, affective, and embodied worlds. By analyzing how Netflix represents gender, race, and ethnicities, Gibbons Pyles explores how this new media phenomenon portrays and influences young people’s development and sense of self, and how streaming media pushes children and teens to particular ways of being in its interfaces, algorithms, and content. Drawing primarily on Bakhtinian, feminist, and female Black scholarship, her incisive analysis reveals how the new media streaming phenomenon molds children’s understandings of their ways of being in the world. Ideal for scholars and graduate students in literacy education, media studies, and communication, the text is an illuminating view into the hidden role of streaming services as an essential, complex component of literacy scholarship.



Forms And Functions Of Endings In Narrative Digital Games


Forms And Functions Of Endings In Narrative Digital Games
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Author : Michelle Herte
language : en
Publisher: Routledge
Release Date : 2020-09-16

Forms And Functions Of Endings In Narrative Digital Games written by Michelle Herte and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-09-16 with Art categories.


This book looks closely at the endings of narrative digital games, examining their ways of concluding the processes of both storytelling and play in order to gain insight into what endings are and how we identify them in different media. While narrative digital games share many representational strategies for signalling their upcoming end with more traditional narrative media – such as novels or movies – they also show many forms of endings that often radically differ from our conventional understanding of conclusion and closure. From vast game worlds that remain open for play after a story’s finale, to multiple endings that are often hailed as a means for players to create their own stories, to the potentially tragic endings of failure and "game over", digital games question the traditional singularity and finality of endings. Using a broad range of examples, this book delves deeply into these and other forms and their functions, both to reveal the closural specificities of the ludonarrative hybrid that digital games are, as well as to find the core elements that characterise endings in any medium. It examines how endings make themselves known to players and raises the question of how well-established closural conventions blend with play and a player’s effort to achieve a goal. As an interdisciplinary study that draws on game studies as much as on transmedial narratology, Forms and Functions of Endings in Narrative Digital Games is suited for scholars and students of digital games as well as for narratologists yet to become familiar with this medium.



Interactive Storytelling


Interactive Storytelling
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Author : Lissa Holloway-Attaway
language : en
Publisher: Springer Nature
Release Date : 2023-10-30

Interactive Storytelling written by Lissa Holloway-Attaway and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-10-30 with Computers categories.


This two-volume set LNCS 14383 and LNCS 14384 constitutes the refereed proceedings of the 16th International Conference on Interactive Digital Storytelling, ICIDS 2023, held in Kobe, Japan, during November 11–15, 2023. The 30 full papers presented in this book together with 11 short papers were carefully reviewed and selected from 101 submissions. Additionally, the proceedings includes 22 Late Breaking Works. The papers focus on topics such as: theory, history and foundations; social and cultural contexts; tools and systems; interactive narrative design; virtual worlds, performance, games and play; applications and case studies; and late breaking works.



Interactive Storytelling


Interactive Storytelling
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Author : John T. Murray
language : en
Publisher: Springer Nature
Release Date : 2024-12-18

Interactive Storytelling written by John T. Murray and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-12-18 with Computers categories.


This two-volume set, LNCS 15467 and LNCS 15468, constitutes the refereed proceedings of the 17th International Conference on Interactive Digital Storytelling, ICIDS 2024, held in Barranquilla, Colombia, during December 2–6, 2024. The 21 full papers, 9 short papers, and 11 Late-Breaking Works presented here, were carefully reviewed and selected from 75 submissions. The papers presented in these two volumes are organized under the following topical sections: - Part I : Theory, History and Foundations; Social and Cultural Contexts; Interactive Narrative Design; Applications and Case Studies. Part II : Virtual Worlds, Performance, Games and Play; Tools and Systems; Late Breaking Works.



Technologies For Interactive Digital Storytelling And Entertainment


Technologies For Interactive Digital Storytelling And Entertainment
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Author : Stefan Göbel
language : en
Publisher: Springer Science & Business Media
Release Date : 2004-06-16

Technologies For Interactive Digital Storytelling And Entertainment written by Stefan Göbel and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004-06-16 with Computers categories.


Interactive Digital Storytelling has evolved as a prospering research topic banding together formerly disjointed disciplines stemming from the arts and humanities as well as computer science. It’s tied up with the notion of storytelling as an effective means for the communication of knowledge and social values since the existence of humankind. It also builds a bridge between current academic trends investigating and formalizing computer games, and developments towards the experience-based design of human-media interaction in general. In Darmstadt, a first national workshop on Digital Storytelling was organized by ZGDV e.V. in 2000, which at that time gave an impression about the breadth of this new research field for computer graphics (DISTEL 2000). An international follow-up was planned: the 1st International Conference on Technologies for Interactive Digital Storytelling and Entertainment (TIDSE 2003). Taking place in March 2003, it showed a more focussed range of research specifically on concepts and first pro- types for automated storytelling and autonomous characters, including modelling of emotions and the user experience. At TIDSE 2004, an established and still-growing community of researchers ga- ered together to exchange results and visions. This confirms the construction of a series of European conferences on the topic – together with the International Conf- ence on Virtual Storytelling, ICVS (conducted in 2001 and 2003 in France) – which will be further cultivated.