Image And Geometry Processing For 3 D Cinematography

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Image And Geometry Processing For 3 D Cinematography
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Author : Rémi Ronfard
language : en
Publisher: Springer Science & Business Media
Release Date : 2010-06-29
Image And Geometry Processing For 3 D Cinematography written by Rémi Ronfard and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-06-29 with Mathematics categories.
papers, illustrated with examples. They include wavelet bases, implicit functions de ned on a space grid, etc. It appears that a common pattern is the recovery of a controllable model of the scene, such that the resulting images can be edited (interaction). Changing the viewpoint is only one (important) aspect, but changing the lighting and action is equally important [2]. Recording and representing three-dimensional scenes is an emerging technology made possible by the convergence of optics, geometry and computer science, with many applications in the movie industry, and more generally in entertainment. Note that the invention of cinema (camera and projector) was also primarily a scienti c invention that evolved into an art form. We suspect the same thing will probably happen with 3-D movies. 3 Book Contents The book is composed of 12 chapters, which elaborate on the content of talks given at the BANFF workshop. The chapters are organized into three sections. The rst section presents an overview of the inter-relations between the art of cinemat- raphy and the science of image and geometry processing; the second section is devoted to recent developments in geometry; and the third section is devoted to recent developmentsin image processing. 3.1 3-D Cinematography and Applications The rst section of the book presents an overview of the inter-relations between the art of cinematography and the science of image and geometry processing.
Image And Geometry Processing For 3 D Cinematography
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Author :
language : en
Publisher: Springer
Release Date : 2010
Image And Geometry Processing For 3 D Cinematography written by and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010 with 3-D films categories.
The book presents an overview of 3-D cinematography, the science and technology of generating 3-D models of dynamic scenes from multiple cameras at video frame rates. The book covers recent developments in computer vision and computer graphics that have made 3-D cinematography possible, and reviews the challenges and open issues that need to be addressed in future work. Important applications areas are presented, including production of stereoscopic movies, full 3-D animation from multiple videos, special effects for more traditional movies, and broadcasting of multiple-viewpoint television. The book brings together researchers and practitioners from computer graphics, computer vision, broadcasting and motion pictures, to offer a broad perspective on all current areas of research related to the production of high quality 3-D models of live-action scenes.
3d Face Modeling Analysis And Recognition
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Author : Mohamed Daoudi
language : en
Publisher: John Wiley & Sons
Release Date : 2013-06-11
3d Face Modeling Analysis And Recognition written by Mohamed Daoudi and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-06-11 with Technology & Engineering categories.
3D Face Modeling, Analysis and Recognition presents methodologies for analyzing shapes of facial surfaces, develops computational tools for analyzing 3D face data, and illustrates them using state-of-the-art applications. The methodologies chosen are based on efficient representations, metrics, comparisons, and classifications of features that are especially relevant in the context of 3D measurements of human faces. These frameworks have a long-term utility in face analysis, taking into account the anticipated improvements in data collection, data storage, processing speeds, and application scenarios expected as the discipline develops further. The book covers face acquisition through 3D scanners and 3D face pre-processing, before examining the three main approaches for 3D facial surface analysis and recognition: facial curves; facial surface features; and 3D morphable models. Whilst the focus of these chapters is fundamentals and methodologies, the algorithms provided are tested on facial biometric data, thereby continually showing how the methods can be applied. Key features: • Explores the underlying mathematics and will apply these mathematical techniques to 3D face analysis and recognition • Provides coverage of a wide range of applications including biometrics, forensic applications, facial expression analysis, and model fitting to 2D images • Contains numerous exercises and algorithms throughout the book
3d Cinema
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Author : Miriam Ross
language : en
Publisher: Springer
Release Date : 2015-03-24
3d Cinema written by Miriam Ross and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-03-24 with Social Science categories.
3D Cinema: Optical Illusions and Tactile Experiences questions the common frameworks used for discussing 3D cinema, realism and spectacle, in order to fully understand the embodied and sensory dimensions of 3D cinema's unique visuality.
3d Video And Its Applications
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Author : Takashi Matsuyama
language : en
Publisher: Springer Science & Business Media
Release Date : 2012-05-31
3d Video And Its Applications written by Takashi Matsuyama and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-05-31 with Computers categories.
This book presents a broad review of state-of-the-art 3D video production technologies and applications. The text opens with a concise introduction to the field, before examining the design and calibration methods for multi-view camera systems, including practical implementation technologies. A range of algorithms are then described for producing 3D video from video data. A selection of 3D video applications are also demonstrated. Features: describes real-time synchronized multi-view video capture, and object tracking with a group of active cameras; discusses geometric and photometric camera calibration, and 3D video studio design with active cameras; examines 3D shape and motion reconstruction, texture mapping and image rendering, and lighting environment estimation; demonstrates attractive 3D visualization, visual contents analysis and editing, 3D body action analysis, and data compression; highlights the remaining challenges and the exciting avenues for future research in 3D video technology.
3d Video
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Author : Laurent Lucas
language : en
Publisher: John Wiley & Sons
Release Date : 2013-12-04
3d Video written by Laurent Lucas and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-12-04 with Technology & Engineering categories.
While 3D vision has existed for many years, the use of 3D cameras and video-based modeling by the film industry has induced an explosion of interest for 3D acquisition technology, 3D content and 3D displays. As such, 3D video has become one of the new technology trends of this century. The chapters in this book cover a large spectrum of areas connected to 3D video, which are presented both theoretically and technologically, while taking into account both physiological and perceptual aspects. Stepping away from traditional 3D vision, the authors, all currently involved in these areas, provide the necessary elements for understanding the underlying computer-based science of these technologies. They consider applications and perspectives previously unexplored due to technological limitations. This book guides the reader through the production process of 3D videos; from acquisition, through data treatment and representation, to 3D diffusion. Several types of camera systems are considered (multiscopic or multiview) which lead to different acquisition, modeling and storage-rendering solutions. The application of these systems is also discussed to illustrate varying performance benefits, making this book suitable for students, academics, and also those involved in the film industry.
Emerging Technologies For 3d Video
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Author : Frederic Dufaux
language : en
Publisher: John Wiley & Sons
Release Date : 2013-04-22
Emerging Technologies For 3d Video written by Frederic Dufaux and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-04-22 with Science categories.
With the expectation of greatly enhanced user experience, 3D video is widely perceived as the next major advancement in video technology. In order to fulfil the expectation of enhanced user experience, 3D video calls for new technologies addressing efficient content creation, representation/coding, transmission and display. Emerging Technologies for 3D Video will deal with all aspects involved in 3D video systems and services, including content acquisition and creation, data representation and coding, transmission, view synthesis, rendering, display technologies, human perception of depth and quality assessment. Key features: Offers an overview of key existing technologies for 3D video Provides a discussion of advanced research topics and future technologies Reviews relevant standardization efforts Addresses applications and implementation issues Includes contributions from leading researchers The book is a comprehensive guide to 3D video systems and services suitable for all those involved in this field, including engineers, practitioners, researchers as well as professors, graduate and undergraduate students, and managers making technological decisions about 3D video.
Time Of Flight And Depth Imaging Sensors Algorithms And Applications
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Author : Marcin Grzegorzek
language : en
Publisher: Springer
Release Date : 2013-11-09
Time Of Flight And Depth Imaging Sensors Algorithms And Applications written by Marcin Grzegorzek and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-11-09 with Computers categories.
Cameras for 3D depth imaging, using either time-of-flight (ToF) or structured light sensors, have received a lot of attention recently and have been improved considerably over the last few years. The present techniques make full-range 3D data available at video frame rates, and thus pave the way for a much broader application of 3D vision systems. A series of workshops have closely followed the developments within ToF imaging over the years. Today, depth imaging workshops can be found at every major computer vision conference. The papers presented in this volume stem from a seminar on Time-of-Flight Imaging held at Schloss Dagstuhl in October 2012. They cover all aspects of ToF depth imaging, from sensors and basic foundations, to algorithms for low level processing, to important applications that exploit depth imaging. In addition, this book contains the proceedings of a workshop on Imaging New Modalities, which was held at the German Conference on Pattern Recognition in Saarbrücken, Germany, in September 2013. A state-of-the-art report on the Kinect sensor and its applications is followed by two reports on local and global ToF motion compensation and a novel depth capture system using a plenoptic multi-lens multi-focus camera sensor.
Advances In Depth Images Analysis And Applications
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Author : Xiaoyi Jiang
language : en
Publisher: Springer
Release Date : 2013-08-15
Advances In Depth Images Analysis And Applications written by Xiaoyi Jiang and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-08-15 with Computers categories.
This book constitutes the refereed proceedings of the International Workshop on Depth Image Analysis, held in conjunction with ICPR 2012 in Japan in November 2012. The 16 revised full papers presented at the workshop were carefully reviewed and selected from 27 submissions and are complemented with 3 invited papers that were also peer-reviewed. The papers are organized in topical sections on acquisition and modeling of depth data, processing and analysis of depth data, applications, and ICPR contest.
Digital Representations Of The Real World
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Author : Marcus A. Magnor
language : en
Publisher: CRC Press
Release Date : 2015-05-07
Digital Representations Of The Real World written by Marcus A. Magnor and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-05-07 with Computers categories.
Create Genuine Visual Realism in Computer Graphics Digital Representations of the Real World: How to Capture, Model, and Render Visual Reality explains how to portray visual worlds with a high degree of realism using the latest video acquisition technology, computer graphics methods, and computer vision algorithms. It explores the integration of ne