Image Processing For Cinema


Image Processing For Cinema
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Image Processing For Cinema


Image Processing For Cinema
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Author : Marcelo Bertalmio
language : en
Publisher: CRC Press
Release Date : 2014-02-04

Image Processing For Cinema written by Marcelo Bertalmio and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-02-04 with Computers categories.


Image Processing for Cinema presents a detailed overview of image processing techniques that are used in practice in digital cinema. The book shows how image processing has become ubiquitous in movie-making, from shooting to exhibition. It covers all the ways in which image processing algorithms are used to enhance, restore, adapt, and convert movi



Digital Image Processing With Application To Digital Cinema


Digital Image Processing With Application To Digital Cinema
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Author : K. Thyagarajan
language : en
Publisher: Taylor & Francis
Release Date : 2006

Digital Image Processing With Application To Digital Cinema written by K. Thyagarajan and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with Computers categories.


First Published in 2006. Routledge is an imprint of Taylor & Francis, an informa company.



Image Processing For Cinema


Image Processing For Cinema
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Author : Marcelo Bertalmío
language : en
Publisher: CRC Press
Release Date : 2014-02-04

Image Processing For Cinema written by Marcelo Bertalmío and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-02-04 with Technology & Engineering categories.


Image Processing for Cinema presents a detailed overview of image processing techniques that are used in practice in digital cinema. The book shows how image processing has become ubiquitous in movie-making, from shooting to exhibition. It covers all the ways in which image processing algorithms are used to enhance, restore, adapt, and convert moving images. These techniques and algorithms make the images look as good as possible while exploiting the capabilities of cameras, projectors, and displays. The author focuses on the ideas behind the methods, rather than proofs and derivations. The first part of the text presents fundamentals on optics and color. The second part explains how cameras work and details all the image processing algorithms that are applied in-camera. With an emphasis on state-of-the-art methods that are actually used in practice, the last part describes image processing algorithms that are applied offline to solve a variety of problems. The book is designed for advanced undergraduate and graduate students in applied mathematics, image processing, computer science, and related fields. It is also suitable for academic researchers and professionals in the movie industry.



Image And Geometry Processing For 3 D Cinematography


Image And Geometry Processing For 3 D Cinematography
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Author : Rémi Ronfard
language : en
Publisher: Springer Science & Business Media
Release Date : 2010-06-29

Image And Geometry Processing For 3 D Cinematography written by Rémi Ronfard and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-06-29 with Mathematics categories.


papers, illustrated with examples. They include wavelet bases, implicit functions de ned on a space grid, etc. It appears that a common pattern is the recovery of a controllable model of the scene, such that the resulting images can be edited (interaction). Changing the viewpoint is only one (important) aspect, but changing the lighting and action is equally important [2]. Recording and representing three-dimensional scenes is an emerging technology made possible by the convergence of optics, geometry and computer science, with many applications in the movie industry, and more generally in entertainment. Note that the invention of cinema (camera and projector) was also primarily a scienti c invention that evolved into an art form. We suspect the same thing will probably happen with 3-D movies. 3 Book Contents The book is composed of 12 chapters, which elaborate on the content of talks given at the BANFF workshop. The chapters are organized into three sections. The rst section presents an overview of the inter-relations between the art of cinemat- raphy and the science of image and geometry processing; the second section is devoted to recent developments in geometry; and the third section is devoted to recent developmentsin image processing. 3.1 3-D Cinematography and Applications The rst section of the book presents an overview of the inter-relations between the art of cinematography and the science of image and geometry processing.



Digital Imaging In Popular Cinema


Digital Imaging In Popular Cinema
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Author : Lisa Purse
language : en
Publisher: Edinburgh University Press
Release Date : 2013-01-07

Digital Imaging In Popular Cinema written by Lisa Purse and has been published by Edinburgh University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-01-07 with Performing Arts categories.


Explores how film analysis can take account of the presence of digital images in cinema. Not just for digital effects enthusiasts, this book is essential for anyone interested in how to approach film critically: it is a toolbox for contemporary film analy



Vision Models For High Dynamic Range And Wide Colour Gamut Imaging


Vision Models For High Dynamic Range And Wide Colour Gamut Imaging
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Author : Marcelo Bertalmío
language : en
Publisher: Academic Press
Release Date : 2019-11-06

Vision Models For High Dynamic Range And Wide Colour Gamut Imaging written by Marcelo Bertalmío and has been published by Academic Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-11-06 with Computers categories.


To enhance the overall viewing experience (for cinema, TV, games, AR/VR) the media industry is continuously striving to improve image quality. Currently the emphasis is on High Dynamic Range (HDR) and Wide Colour Gamut (WCG) technologies, which yield images with greater contrast and more vivid colours. The uptake of these technologies, however, has been hampered by the significant challenge of understanding the science behind visual perception. Vision Models for High Dynamic Range and Wide Colour Gamut Imaging provides university researchers and graduate students in computer science, computer engineering, vision science, as well as industry R&D engineers, an insight into the science and methods for HDR and WCG. It presents the underlying principles and latest practical methods in a detailed and accessible way, highlighting how the use of vision models is a key element of all state-of-the-art methods for these emerging technologies. Presents the underlying vision science principles and models that are essential to the emerging technologies of HDR and WCG Explores state-of-the-art techniques for tone and gamut mapping Discusses open challenges and future directions of HDR and WCG research



Digital Color Management


Digital Color Management
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Author : Edward J Giorgianni
language : en
Publisher: John Wiley & Sons
Release Date : 2008-11-20

Digital Color Management written by Edward J Giorgianni and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-11-20 with Technology & Engineering categories.


All successful imaging systems employ some form of color management for previewing, controlling and adjusting color throughout the image-production process. Today’s increasingly complex systems pose challenging problems: they must support numerous devices and media having disparate color properties, and they also must provide for the interchange of images among dissimilar systems. In this book, the authors address and solve these problems using innovative methods of representing color in the digital domain. The second edition of this popular book explains the capabilities and limitations of existing color management systems and provides comprehensive practical solutions for communicating color within and among imaging systems, from the simplest to the most complex. Beginning with the fundamentals of color and human color perception, the book progresses to in-depth analyses of the nature of color images, digital color encoding, color management systems and digital color interchange. Fully revised and updated, this second edition of Digital Color Management features new and expanded coverage including: electronic displays and electronic imaging systems; scene-based and appearance-based color encoding methods; color management for digital cinema; a Unified Paradigm—a comprehensive, integrated color-managed environment for the color-imaging industry; four new chapters, two new appendices, and more than 80 new figures. This book is an essential resource for engineers, programmers and imaging professionals designing and engineering color-imaging systems and for others simply looking to increase their understanding of the field. Scientists, researchers, advanced undergraduates and graduate students involved in imaging technology also will find this book of significant interest and usefulness. Reviews for the first edition: ‘The absence of unnecessary jargon, the impeccable writing style, the material depth leads only to one conclusion: If you buy one digital color book this year, buy this one.’ W. David Schwaderer, Digital Camera Magazine ‘It [Digital Color Management] fulfils the need among engineers and scientists for a comprehensive understanding of color management, imaging, media, viewing conditions, appearance and communication.’ Arthur S. Diamond, Imaging News



How To Read A Film Technology Image Sound


How To Read A Film Technology Image Sound
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Author : James Monaco
language : en
Publisher: UNET 2 Corporation
Release Date : 2013

How To Read A Film Technology Image Sound written by James Monaco and has been published by UNET 2 Corporation this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013 with Performing Arts categories.


This is section 2 of How To Read a Film, enhanced and expanded. Richard Gilman referred to How to Read a Film as simply "the best single work of its kind." And Janet Maslin in The New York Times Book Review marveled at James Monaco's ability to collect "an enormous amount of useful information and assemble it in an exhilaratingly simple and systematic way." Indeed, since its original publication in 1977, this hugely popular book has become the definitive source on film and media. Monaco looks at film from many vantage points, as both art and craft, sensibility and science, tradition, and technology. Monaco stresses the still-evolving digital context of film throughout and his chapter on multimedia brings media criticism into the twenty-first century with a thorough discussion of topics like virtual reality, cyberspace, and the proximity of both to film. With hundreds of illustrative film stills and diagrams, How to Read a Film is an indispensable addition to the library of everyone who loves the cinema and wants to understand it better.



High Quality Visual Experience


High Quality Visual Experience
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Author : Marta Mrak
language : en
Publisher: Springer Science & Business Media
Release Date : 2010-09-08

High Quality Visual Experience written by Marta Mrak and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-09-08 with Technology & Engineering categories.


Last few years have seen rapid acceptance of high-definition television (HDTV) technology around the world. This technology has been hugely successful in delivering more realistic television experience at home and accurate imaging for professional applications. Adoption of high definition continues to grow as consumers demand enhanced features and greater quality of content. Following this trend, natural evolution of visualisation technologies will be in the direction of fully realistic visual experience and highly precise imaging. However, using the content of even higher resolution and quality is not straightforward as such videos require significantly higher access bandwidth and more processing power. Therefore, methods for radical reduction of video bandwidth are crucial for realisation of high visual quality. Moreover, it is desirable to look into other ways of accessing visual content, solution to which lies in innovative schemes for content delivery and consumption. This book presents selected chapters covering technologies that will enable greater flexibility in video content representation and allow users to access content from any device and to interact with it.



Image Beyond The Screen


Image Beyond The Screen
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Author : Daniel Schmitt
language : en
Publisher: John Wiley & Sons
Release Date : 2020-02-25

Image Beyond The Screen written by Daniel Schmitt and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-02-25 with Science categories.


Videomapping with its use of digital images is an audiovisual format that has gained traction with the creative industries. It consists of projecting images onto diverse surfaces, according to their geometric characteristics. It is also synonymous with spatial augmented reality, projection mapping and spatial correspondence. Image Beyond the Screen lays the foundations for a field of interdisciplinary study, encompassing the audiovisual, humanities, and digital creation and technologies. It brings together contributions from researchers, and testimonials from some of the creators, technicians and organizers who now make up the many-faceted community of videomapping. Live entertainment, museum, urban or event planning, cultural heritage, marketing, industry and the medical field are just a few examples of the applications of this media.