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Implicit Objects In Computer Graphics


Implicit Objects In Computer Graphics
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Implicit Objects In Computer Graphics


Implicit Objects In Computer Graphics
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Author : Luiz Velho
language : en
Publisher: Springer Science & Business Media
Release Date : 2002-09-10

Implicit Objects In Computer Graphics written by Luiz Velho and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002-09-10 with Computers categories.


In computer graphics, the description of geometric objects is of paramount importance in determining their look, feel, and movement. This book provides the first general account of the subject for researchers and graduate students, explaining the important role played by implicit object description and implicit surfaces.



Implicit Objects In Computer Graphics


Implicit Objects In Computer Graphics
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Author : Luiz Velho
language : en
Publisher:
Release Date : 2014-01-15

Implicit Objects In Computer Graphics written by Luiz Velho and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-01-15 with categories.




Mathematical Optimization In Computer Graphics And Vision


Mathematical Optimization In Computer Graphics And Vision
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Author : Luiz Velho
language : en
Publisher: Morgan Kaufmann
Release Date : 2011-08-09

Mathematical Optimization In Computer Graphics And Vision written by Luiz Velho and has been published by Morgan Kaufmann this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-08-09 with Computers categories.


Mathematical optimization is used in nearly all computer graphics applications, from computer vision to animation. This book teaches readers the core set of techniques that every computer graphics professional should understand in order to envision and expand the boundaries of what is possible in their work. Study of this authoritative reference will help readers develop a very powerful tool- the ability to create and decipher mathematical models that can better realize solutions to even the toughest problems confronting computer graphics community today. - Distills down a vast and complex world of information on optimization into one short, self-contained volume especially for computer graphics - Helps CG professionals identify the best technique for solving particular problems quickly, by categorizing the most effective algorithms by application - Keeps readers current by supplementing the focus on key, classic methods with special end-of-chapter sections on cutting-edge developments



Computer Graphics


Computer Graphics
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Author : Jonas Gomes
language : en
Publisher: CRC Press
Release Date : 2012-04-24

Computer Graphics written by Jonas Gomes and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-04-24 with Computers categories.


Computer Graphics: Theory and Practice provides a complete and integrated introduction to this area. The book only requires basic knowledge of calculus and linear algebra, making it an accessible introductory text for students. It focuses on conceptual aspects of computer graphics, covering fundamental mathematical theories and models and the inher



Warping Morphing Of Graphical Objects


Warping Morphing Of Graphical Objects
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Author : Jonas Gomes
language : en
Publisher: Morgan Kaufmann
Release Date : 1999

Warping Morphing Of Graphical Objects written by Jonas Gomes and has been published by Morgan Kaufmann this book supported file pdf, txt, epub, kindle and other format this book has been release on 1999 with Computers categories.


Warping and morphing permeate the realm of computer graphics. This classic book defines the field: it presents a unifying view of warping and morphing, combining a conceptual framework with a consolidated view of the state of the art. Coverage includes deformations of various graphical objects such as plane curves, images, surfaces, and volumes. The authors developed a full-featured warping and morphing system, Morphos, where several types of graphical objects and computation techniques coexist. Morphos is included on the companion CD-ROM. This book and CD-ROM offer the most comprehensive professional reference available on warping and morphing techniques. Together they are the complete source for both researchers whose main interests are in the mathematical and conceptual foundations and computer graphics professionals who need to incorporate more warping and morphing techniques into their applications. Features: *The latest warping and morphing techniques and examples *An entire chapter on image-based rendering techniques and how they relate to warping and morphing *Companion CD-ROM containing source code and documentation for the Morphos system *Links to www.visgraf.impa.br/morph/, which provides an online bibliography and pointers to other regularly updated morphing websites



Heterogeneous Objects Modelling And Applications


Heterogeneous Objects Modelling And Applications
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Author : Alexander Pasko
language : en
Publisher: Springer
Release Date : 2008-05-16

Heterogeneous Objects Modelling And Applications written by Alexander Pasko and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-05-16 with Computers categories.


Heterogeneous object modelling is a new and quickly developing research area. This book is one of the first attempts to systematically cover the most relevant themes and problems of this new and challenging subject area. It is a collection of invited papers and papers co-authored by the editors. Each chapter presents either new research results or a survey on the following topics: Formal models and abstractions of heterogeneous objects including geometric, topological, discrete and continuous models, operations forming special algebras and conversions between different model types. Data structures and algorithms for representing, modifying and computing with heterogeneous objects. Computational techniques for the design, reconstruction, optimization, analysis and simulation of heterogeneous objects that incorporate information on shape, material and physical behavior using a common framework. Applications of heterogeneous object modelling in engineering and scientific areas, including geophysical, biomedical, artistic and multi-material fabrication applications.



Introduction To Implicit Surfaces


Introduction To Implicit Surfaces
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Author : Jules Bloomenthal
language : en
Publisher: Morgan Kaufmann
Release Date : 1997-08

Introduction To Implicit Surfaces written by Jules Bloomenthal and has been published by Morgan Kaufmann this book supported file pdf, txt, epub, kindle and other format this book has been release on 1997-08 with Computers categories.


Implicit surfaces offer special effects animators, graphic designers, CAD engineers, graphics students, and hobbyists a new range of capabilities for the modeling of complex geometric objects. In contrast to traditional parametric surfaces, implicit surfaces can easily describe smooth, intricate, and articulatable shapes. These powerful yet easily understood surfaces are finding use in a growing number of graphics applications. This comprehensive introduction develops the fundamental concepts and techniques of implicit surface modeling, rendering, and animating in terms accessible to anyone with a basic background in computer graphics. + provides a thorough overview of implicit surfaces with a focus on their applications in graphics + explains the best methods for designing, representing, and visualizing implicit surfaces + surveys the latest research With contributions from seven graphics authorities, this innovative guide establishes implicit surfaces as a powerful and practical tool for animation and rendering.



Handbook Of Digital Image Synthesis


Handbook Of Digital Image Synthesis
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Author : Vincent Pegoraro
language : en
Publisher: CRC Press
Release Date : 2016-12-12

Handbook Of Digital Image Synthesis written by Vincent Pegoraro and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-12-12 with Computers categories.


The Handbook of Digital Image Synthesis is the most up-to-date reference guide in the rapidly developing field of computer graphics. A wide range of topics, such as, applied mathematics, data structures, and optical perception and imaging help to provide a well-rounded view of the necessary formulas for computer rendering. In addition to this diverse approach, the presentation of the material is substantiated by numerous figures and computer-generated images. From basic principles to advanced theories, this book, provides the reader with a strong foundation of computer formulas and rendering through a step-by-step process. . Key Features: Provides unified coverage of the broad range of fundamental topics in rendering Gives in-depth treatment of the basic and advanced concepts in each topic Presents a step-by-step derivation of the theoretical results needed for implementation Illustrates the concepts with numerous figures and computer-generated images Illustrates the core algorithms using platform-independent pseudo-code



Computer Animation And Simulation 97


Computer Animation And Simulation 97
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Author : Daniel Thalmann
language : en
Publisher: Springer Science & Business Media
Release Date : 2012-12-06

Computer Animation And Simulation 97 written by Daniel Thalmann and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-12-06 with Computers categories.


The contributions to this book address the problem of synthesizing the realistic movement and behaviour of human-like characters, simulated animals, fluids, and other dynamic phenomena. The animation techniques are driven by the goals of efficiency, as required by real-time interactive animations, and quality, as demanded by animations used in feature films. This series of workshops provides a high-quality international forum for the exchange of new ideas related to the themes of character animation, simulation of dynamic natural phenomena, motion capture and analysis, physically-based modeling, behavioral animation, and visualization.



Volume Graphics


Volume Graphics
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Author : Min Chen
language : en
Publisher: Springer Science & Business Media
Release Date : 2012-12-06

Volume Graphics written by Min Chen and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-12-06 with Computers categories.


Min Chen, Arie E. Kaufman and Roni Yage/ Volume graphics is concerned with graphics scenes defined in volume data types, where a model is specified by a mass of points instead of a collection of surfaces. The underlying mathematical definition of such a model is a set of scalar fields, which define the geometrical and physical properties of every point in three dimensional space. As true 3D representations, volume data types possess more descriptive power than surface data types, and are morphologically closer to many high-level modelling schemes in traditional surface graphics such as parametric surfaces, implicit surfaces and volume sweeping. The past decade has witnessed significant advances in volume visualisation, driven mainly by applications such as medical imaging and scientific computation. The work in this field has produced a number of volume rendering methods that enable 3D information in a volumetric dataset to be selectively rendered into 2D images. With modern computer hardware, such a process can easily be performed on an ordinary workstation. More importantly, volume-based rendering offers a consistent solution to the primary deficiencies of the traditional surface-based rendering, which include its inability to encapsulate the internal description of a model, and the difficulties in rendering amorphous phenomena. The emergence of volume-based techniques has not only broadened the extent of graphics applications, but also brought computer graphics closer to other scientific and engineering disciplines, including image processing, computer vision, finite element analysis and rapid prototyping.