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Instructor Resources To Accompany The Zen Of Direct3d Game Programming


Instructor Resources To Accompany The Zen Of Direct3d Game Programming
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Instructor Resources To Accompany The Zen Of Direct3d Game Programming


Instructor Resources To Accompany The Zen Of Direct3d Game Programming
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Author :
language : en
Publisher:
Release Date : 2004

Instructor Resources To Accompany The Zen Of Direct3d Game Programming written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Computer games categories.




Tricks Of The Windows Game Programming Gurus


Tricks Of The Windows Game Programming Gurus
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Author : André LaMothe
language : en
Publisher: Sams Publishing
Release Date : 2002

Tricks Of The Windows Game Programming Gurus written by André LaMothe and has been published by Sams Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002 with Computers categories.


"Tricks of the Windows Game Programmin Gurus, 2E" takes the reader through Win32 programming, covering all the major components of DirectX including DirectDraw, DirectSound, DirectInput (including Force Feedback), and DirectMusic. Andre teaches the reader 2D graphics and rasterization techniques. Finally, Andre provides the most intense coverage of game algorithms, multithreaded programming, artificial intelligence (including fuzzy logic, neural nets, and genetic algorithms), and physics modeling you have ever seen in a game book.



Programming Linux Games


Programming Linux Games
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Author : Loki Software, Inc
language : en
Publisher: No Starch Press
Release Date : 2001

Programming Linux Games written by Loki Software, Inc and has been published by No Starch Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2001 with Computers categories.


Explains how to build a scrolling game engine, play sound effects, manage compressed audio streams, build multiplayer games, construct installation scripts, and distribute games to the Linux community.



Software Engineering For Game Developers


Software Engineering For Game Developers
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Author : John P. Flynt
language : en
Publisher: Course Technology Ptr
Release Date : 2005

Software Engineering For Game Developers written by John P. Flynt and has been published by Course Technology Ptr this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005 with Games categories.


"Software Engineering for Game Developers" is a unique guide—a toolbox for effectively building a computer game using practices that are fostered by software engineering. Examine each major phase of the software engineering lifecycle of an actual game and its developers and gather the tools you need to organize your programming into proper engineering patterns. This book documents a comprehensive development process that started from a set of requirements. This process guided the development team to consistently design and implement a game according to these requirements, staying within budget and delivering the game on time. The tools provided within this book are a valuable resource for software developers in any area—game software development professionals, game producers and designers, testers, writers, artists, and educators.



Postmortems From Game Developer


Postmortems From Game Developer
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Author : Austin Grossman
language : en
Publisher: Taylor & Francis
Release Date : 2003

Postmortems From Game Developer written by Austin Grossman and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with Computers categories.


A collection of articles from the 'Postmortem' column in 'Game Developer' magazine. The articles show how stars of the game industry have dealt with the development challenges that include managing complexity, software issues and game design issues, schedule challenges and changing staff needs.



3d Game Engine Design


3d Game Engine Design
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Author : David Eberly
language : en
Publisher: CRC Press
Release Date : 2006-11-03

3d Game Engine Design written by David Eberly and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-11-03 with Art categories.


The first edition of 3D Game Engine Design was an international bestseller that sold over 17,000 copies and became an industry standard. In the six years since that book was published, graphics hardware has evolved enormously. Hardware can now be directly controlled through techniques such as shader programming, which requires an entirely new thought process of a programmer. In a way that no other book can do, this new edition shows step by step how to make a shader-based graphics engine and how to tame this new technology. Much new material has been added, including more than twice the coverage of the essential techniques of scene graph management, as well as new methods for managing memory usage in the new generation of game consoles and portable game players. There are expanded discussions of collision detection, collision avoidance, and physics—all challenging subjects for developers. The mathematics coverage is now focused towards the end of the book to separate it from the general discussion. As with the first edition, one of the most valuable features of this book is the inclusion of Wild Magic, a commercial quality game engine in source code that illustrates how to build a real-time rendering system from the lowest-level details all the way to a working game. Wild Magic Version 4 consists of over 300,000 lines of code that allows the results of programming experiments to be seen immediately. This new version of the engine is fully shader-based, runs on Windows XP, Mac OS X, and Linux, and is only available with the purchase of the book.



Instructor Resources To Accompany Beginning Directx 9 Game Programming


Instructor Resources To Accompany Beginning Directx 9 Game Programming
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Author :
language : en
Publisher:
Release Date : 2005

Instructor Resources To Accompany Beginning Directx 9 Game Programming written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005 with Computer games categories.




Physically Based Rendering


Physically Based Rendering
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Author : Matt Pharr
language : en
Publisher: Morgan Kaufmann
Release Date : 2010-06-28

Physically Based Rendering written by Matt Pharr and has been published by Morgan Kaufmann this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-06-28 with Computers categories.


This updated edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. Through the ideas and software in this book, designers will learn to design and employ a full-featured rendering system for creating stunning imagery. Includes a companion site complete with source code for the rendering system described in the book, with support for Windows, OS X, and Linux.



Tricks Of The 3d Game Programming Gurus


Tricks Of The 3d Game Programming Gurus
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Author : André LaMothe
language : en
Publisher: Sams Publishing
Release Date : 2003

Tricks Of The 3d Game Programming Gurus written by André LaMothe and has been published by Sams Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with Computers categories.


Today is the greatest time in history to be in the game business. We now have the technology to create games that look real! Sony's Playstation II, XBOX, and Game Cube are cool! But, all this technology isn't easy or trivial to understand - it takes really hard work and lots of Red Bull. The difficulty level of game programming has definitely been cranked up these days in relation to the skill set needed to make games. Andre LaMothe's follow-up book to Tricks of the Windows Game Programming Gurus is the one to read for the latest in 3D game programming. When readers are finished with Tricks of the 3D Game Programming Gurus-Advanced 3D Graphics and Rasterization, they will be able to create a full 3D texture-mapped, lit video game for the PC with a software rasterizer they can write themselves. Moreover, they will understand the underlying principles of 3D graphics and be able to better understand and utilize 3D hardware today and in the future.



Beginning Mobile Phone Game Programming


Beginning Mobile Phone Game Programming
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Author : Morrison
language : en
Publisher: Pearson Education India
Release Date : 1900

Beginning Mobile Phone Game Programming written by Morrison and has been published by Pearson Education India this book supported file pdf, txt, epub, kindle and other format this book has been release on 1900 with categories.


This is the eBook version of the printed book. If the print book includes a CD-ROM, this content is not included within the eBook version. Build several fully functional games as well as a game engine to use for programming cell phone and mobile games with Beginning Mobile Phone Game Programming! The included CD provides the tool, code and graphics necessary to complete all exercises covered in the chapters. Beginning Cell Phone Game Programming demystifies wireless game programming by providing clear, practical lessons using the J2ME Game API. You will learn how to use the most popular mobile.