Interactive Quicktime

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Quicktime For Filmmakers
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Author : Richard Ferncase
language : en
Publisher: CRC Press
Release Date : 2003-12-04
Quicktime For Filmmakers written by Richard Ferncase and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003-12-04 with Art categories.
Over the decades, distribution has remained the most elusive aspect of filmmaking. The Web provides filmmakers with a new option for distribution, exhibition, and broadcast. While other media streaming technologies are available, QuickTime remains the most popular option for its versatility, excellent quality, and ease of use. QuickTime for Filmmakers shows filmmakers and videographers how to utilize this industry standard tool and offers advice on how best to shoot a film for Internet delivery. Other topics include: Editing and converting video, adding and editing soundtracks and using text in QT movies, compressing media, and preparing movies for http and RTSP streaming or a combination of both. A chapter on virtual reality explores QuickTime's unique feature for creating 360 panoramas, immersive cubic VR, object movies and VR scenes. A companion CD-ROM demonstrates topics covered in the book and provides samples of film prepared for web delivery.
Quicktime For The Web
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Author : Steven Gulie
language : en
Publisher: Elsevier
Release Date : 2003-10-02
Quicktime For The Web written by Steven Gulie and has been published by Elsevier this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003-10-02 with Computers categories.
QuickTime is the industry standard for developing and distributing multimedia content on the Web and CD-ROM, for both Windows and Macintosh computers. This book includes QuickTime Pro 6 and a full set of content development tools for both Windows and Macintosh developers. This third edition of the best-selling and award-winning QuickTime for the Web is a hands-on guide showing how to integrate animation, video, recorded sound, MIDI, text, still images, VR, live streams, games, and user interactivity into a Web site. It now also covers how to benefit from QuickTime support for the MPEG-4 global multimedia standard. Written for Web masters, site designers, HTML and multimedia authors, and anyone else who wants to incorporate sound or video into their Web site, this book offers clear and detailed instruction in an engaging style. Written by an expert at Apple Computer, this is the most complete and authoritative source for creating QuickTime content for the Web. The first edition of this book won the Touchstone 2000 Merit Award for Books awarded annually by STC (Society for Technical Communications). Written for both Windows and Macintosh developers. Illustrates all the latest features in QuickTime Pro 6, including MPEG-4 support.
Interactive Quicktime
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Author : Matthew Peterson
language : en
Publisher: Morgan Kaufmann
Release Date : 2004
Interactive Quicktime written by Matthew Peterson and has been published by Morgan Kaufmann this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Computers categories.
A logical followup to "QuickTime on the Web, " this eagerly awaited book details the power of QuickTime's wired media technology and provides a resource for professionals developing and deploying interactive content.
Real World Video Compression
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Author : Andy Beach
language : en
Publisher: Pearson Education
Release Date : 2010-04-16
Real World Video Compression written by Andy Beach and has been published by Pearson Education this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-04-16 with Computers categories.
Video is the Internet these days and as the growing trend toward viewing video on mobile devices increases too, the attention is turning toward creating a good user experience for downloading and viewing that video. One of the keys to this is delivering video in the correct format with the proper compression for that delivery. Real World Video Compression is one of the first books on this topic to demystify the various approaches to compression. It begins by describing the basic concepts of video compression, explains why you might choose a particular compression tool over another, and covers important workflow practices. After the groundwork is laid, readers will learn how to compress their video according to the specific requirements of their projects and will learn some best practices by following the author's own tips and recipes. Experts in the field lend their own solutions in several sidebars throughout the book, making this a valuable learning tool for anyone learning to encode video, whether they are bloggers, DVD authors, video editors, or students. Contents at a Glance Chapter One: Understanding Video and Audio. Chapter Two: The Language of Compression Chapter Three: Best Practices Chapter Four: Preprocessing Interview with a Compressionist: John Howell Chapter Five: Compression Tools Interview with a Compressionist: Nico Puertollano Chapter Six: Compressing for DVDs Interview with a Compressionist: Ben Waggoner Chapter Seven: Compressing for the Web Interview with a Compressionist: Jim Rohner Chapter Eight: Compressing for Mobile Interview with a Compressionist: Ryanne Hodson Chapter Nine: Compressing for Set-Top Boxes Interview with a Compressionist: Andy Beach "In the highly accessible REAL WORLD VIDEO COMPRESSION, Andy Beach illuminates the dark-art of encoding and provides candid insight from working professionals. Andy's fluid style and easy prose decode this often misunderstood and often misinformed world...he is the Carl Sagan of compression." Brian Gary Filmmaker, Compressionist Author of the COMPRESSOR 3 QUICK REFERENCE GUIDE
Mac Os X
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Author : Joe Zobkiw
language : en
Publisher: Sams Publishing
Release Date : 2003
Mac Os X written by Joe Zobkiw and has been published by Sams Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with Computers categories.
Apple's Mac OS X operating system marries the power of Unix with the elegance of the Macintosh user interface. By harnessing the advanced features of Unix at its core, Mac OS X arguably becomes the most powerful consumer operating system available today. With its Aqua user interface implementation, Mac OS X also provides a unique and approachable experience for the user. Mac OS X also includes a complete suite of free development tools from Apple and third parties that allow programmers to create applications in Objective-C, C++, Java, Perl, PHP, and other languages. Mac OS X Advanced Development Techniques provides intermediate to advanced software developers with a collection of useful programming projects and techniques. Each project chapter contains complete source code and detailed explanations to help give developers an edge. Examples include applications, Coca and Carbon plug-ins, frameworks, system services, preference panes, status items, threads, XML-RPC, SOAP and more. No matter what type of software a developer may be tasked to create, Mac OS X Advanced Development Techniques helps get it done. Book jacket.
Animating With Flash Mx
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Author : Alex Michael
language : en
Publisher: CRC Press
Release Date : 2012-10-02
Animating With Flash Mx written by Alex Michael and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-10-02 with Art categories.
If you are a professional animator and want to learn to use the Flash environment as a vehicle for your creative work then this is the book for you. It gets you up to speed fast with the basics of how to use Flash MX to animate, so you can start concentrating on how best to translate your animation skills to this medium. The techniques shown throughout the book build up in skill level quickly, showing you clearly and concisely the most effective way to translate your animations into Flash with the focus remaining on the importance of creative animation techniques. Benefit from Sprite Interactive's wealth of tips and tricks from their wide range of professional Flash animation work and successful training courses. Learn how to apply these techniques to your own work, how to make your characters run in Flash, speed them up and slow them down, make them stumble as they walk, show their anger or fear, make them come to life. Alex Michael, Lead Animator and MD of Sprite Interactive (www.sprite.net), shows you how to achieve all the creative skills of traditional animation using Flash so you can create work for a wide variety of new and innovative platforms, including PocketPCs and interactive TV, as well as video and the web. The free CD includes all the files you need to try everything in the book for yourself, as well as invaluable time and money saving animation processes and tools. Make sure you are at the cutting edge of animation and push your creative skills to the edge, if you want to animate successfully in Flash, buy this book.
Interactive Design For New Media And The Web
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Author : Nick Iuppa
language : en
Publisher: CRC Press
Release Date : 2001-09-07
Interactive Design For New Media And The Web written by Nick Iuppa and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2001-09-07 with Art categories.
Aimed at designers of multimedia programs and Web sites, this book offers a hands-on guide to interactive design. It examines the expanded capabilities of digital video.
Animating With Flash 8
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Author : Alex Michael
language : en
Publisher: CRC Press
Release Date : 2013-10-28
Animating With Flash 8 written by Alex Michael and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-10-28 with Art categories.
Whether you are a designer who hasn't yet used Flash, a professional animator who wants to create digital animation for the first time, or a Flash user who hasn't yet made the most of the animation features this book will show you how to bring your ideas to life. Get to grips with Flash and bring inspiration to your work using Alex Michael's easy to understand approach, demonstrating a wide selection of animation styles from a range of artists, along with key tips and tricks from the professionals.
Maximum Pc
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Author :
language : en
Publisher:
Release Date : 1999-09
Maximum Pc written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1999-09 with categories.
Maximum PC is the magazine that every computer fanatic, PC gamer or content creator must read. Each and every issue is packed with punishing product reviews, insightful and innovative how-to stories and the illuminating technical articles that enthusiasts crave.
Digital Interactive Installations
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Author : Frank Blum
language : en
Publisher: diplom.de
Release Date : 2007-04-20
Digital Interactive Installations written by Frank Blum and has been published by diplom.de this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-04-20 with Technology & Engineering categories.
Inhaltsangabe:Abstract: The arts have always been influenced by new evolving technologies. A certain aesthetic turning point was brought about by the silent ‘algorithmic revolution’ we have not hardly noticed, as the curators of the Centre of Art and Media (ZKM) in Karlsruhe, Germany, propose with their current exhibition. At present, barely any part of social life is not influenced by these decision-making processes (algorithms) habitually executed by our computer devices. The radical changes this revolution causes for all of us are incalculable. However, we should not forget that algorithms, a well-defined set of technical instructions with a finite number of rules designed to solve a specific problem, have been incorporated as a creative instrument in the work of Albrecht D ̈urer and other artists since the late middle ages. The strict application of algorithms in art ultimately led to works explicitly integrating the recipient into the creative process, eventually culminating in the new media arts. Today’s art practices transform observers into users. Emerging with the changing paradigm is a new type of creator of cultural artefacts. This has been accompanied now for more than two decades by a fruitful collaborative atmosphere between the formerly strictly separated traditions of art and science. More often than not artists like such as the pioneers Christa Sommerer, Laurent Mignonneau, and Jeffrey Shaw are at the same time scientific researchers found in institutional laboratories as heads of larger teams which include programmers, engineers and scientists of various different disciplines. They develop new hard- and software technologies themselves. All in all this development places not only an inestimable number of creative tools in the hands of the artist, but a highly dynamic and hybrid field that forms new areas like telepresence art, biocybernetic art, robotics, Net art, space art, experiments in nanotechnology, artificial or A-life art, creating virtual agents and avatars, datamining, mixed realities and database- supported art, which all explore the technologies of tomorrow. Not long ago, artists sought to explore software coding as the foundation of their expression and as a ‘material’ with specific properties. Like Max/MSP and others, new alternative programming environments based on a graphical interface concept facilitate bridging the gap between art and technology, and bring the artists back more control over the creative [...]