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Interactive Video


Interactive Video
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Interactive Video


Interactive Video
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Author : Educational Technology Publications
language : en
Publisher: Educational Technology
Release Date : 1989

Interactive Video written by Educational Technology Publications and has been published by Educational Technology this book supported file pdf, txt, epub, kindle and other format this book has been release on 1989 with Technology & Engineering categories.




Interactive Video


Interactive Video
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Author : Riad Hammoud
language : en
Publisher: Springer Science & Business Media
Release Date : 2007-01-21

Interactive Video written by Riad Hammoud and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-01-21 with Technology & Engineering categories.


This book is a groundbreaking resource that covers both algorithms and technologies of interactive videos. It presents recent research and application work for building and browsing interactive digital videos. The book deals mainly with low-level semi-automatic and full-automatic processing of the video content for intelligent human computer interaction. There is a special focus on eye tracking methods.



The Interactive Past


The Interactive Past
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Author : Angus A. A. Mol
language : en
Publisher:
Release Date : 2017

The Interactive Past written by Angus A. A. Mol and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017 with Archaeology categories.


Video games, even though they are one of the present's quintessential media and cultural forms, also have a surprising and many-sided relation with the past. From seminal series like Sid Meier's Civilization or Assassin's Creed to innovative indies like Never Alone and Herald, games have integrated heritages and histories as key components of their design, narrative, and play. This has allowed hundreds of millions of people to experience humanity's diverse heritage through the thrill of interactive and playful discovery, exploration, and (re-)creation. Just as video games have embraced the past, games themselves are also emerging as an exciting new field of inquiry in disciplines that study the past. Games and other interactive media are not only becoming more and more important as tools for knowledge dissemination and heritage communication, but they also provide a creative space for theoretical and methodological innovations. The Interactive Past brings together a diverse group of thinkers -- including archaeologists, heritage scholars, game creators, conservators and more -- who explore the interface of video games and the past in a series of unique and engaging writings. They address such topics as how thinking about and creating games can inform on archaeological method and theory, how to leverage games for the communication of powerful and positive narratives, how games can be studied archaeologically and the challenges they present in terms of conservation, and why the deaths of virtual Romans and the treatment of video game chickens matters. The book also includes a crowd-sourced chapter in the form of a question-chain-game, written by the Kickstarter backers whose donations made this book possible. Together, these exciting and enlightening examples provide a convincing case for how interactive play can power the experience of the past and vice versa.



Interactive Storytelling For Video Games


Interactive Storytelling For Video Games
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Author : Josiah Lebowitz
language : en
Publisher: Taylor & Francis
Release Date : 2012-09-10

Interactive Storytelling For Video Games written by Josiah Lebowitz and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-09-10 with Computers categories.


What really makes a video game story interactive? What's the best way to create an interactive story? How much control should players be given? Do they really want that control in the first place? Do they even know what they want-or are their stated desires at odds with the unconscious preferences? All of these questions and more are examined in this definitive book on interactive storytelling for video games. You'll get detailed descriptions of all major types of interactive stories, case studies of popular games (including Bioshock, Fallout 3, Final Fantasy XIII, Heavy Rain, and Metal Gear Solid), and how players interact with them, and an in-depth analysis of the results of a national survey on player storytelling preferences in games. You'll get the expert advice you need to generate compelling and original game concepts and narratives.With Interactive Storytelling for Video Games, you'll:



Interactive Mobile Communication Technologies And Learning


Interactive Mobile Communication Technologies And Learning
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Author : Michael E. Auer
language : en
Publisher: Springer
Release Date : 2018-02-13

Interactive Mobile Communication Technologies And Learning written by Michael E. Auer and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-02-13 with Technology & Engineering categories.


Interactive mobile technologies have now become the core of many—if not all—fields of society. Not only do the younger generation of students expect a mobile working and learning environment, but also the new ideas, technologies and solutions introduced on a nearly daily basis also boost this trend. Discussing and assessing key trends in the mobile field were the primary aims of the 11th International Conference on Interactive Mobile Communication, Technologies and Learning (IMCL2017), which was held in Thessaloniki from 30 November to 01 December 2017. Since being founded in 2006, the conference has been devoted to new approaches in interactive mobile technologies, with a focus on learning. The IMCL conferences have in the meanwhile become a central forum of the exchange of new research results and relevant trends, as well as best practices. This book contains papers in the fields of: Future Trends and Emerging Mobile Technologies Design and Development of Mobile Learning Apps and Content Mobile Games—Gamification and Mobile Learning Adaptive Mobile Environments Augmented Reality and Immersive Applications Tangible, Embedded and Embodied Interaction Interactive Collaborative and Blended Learning Digital Technology in Sports Mobile Health Care and Training Multimedia Learning in Music Education 5G Network Infrastructure Case Studies Real-World Experiences The content will appeal to a broad readership, including policymakers, academics, educators, researchers in pedagogy and learning theory, school teachers, the learning industry, further education lecturers, etc.



Video In Advertising


Video In Advertising
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Author : Bianca Harrington
language : en
Publisher: Publifye AS
Release Date : 2025-03-02

Video In Advertising written by Bianca Harrington and has been published by Publifye AS this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-03-02 with categories.


How is video reshaping the advertising landscape and influencing consumer behavior on a global scale? This book, "Video in Advertising," delves into the profound impact of video marketing strategies on contemporary advertising trends and consumer decision-making processes worldwide. It addresses the crucial need for businesses to understand and leverage the power of video in an increasingly digital and visually oriented marketplace. The book focuses on three key topics: the psychological impact of video on consumer engagement, the strategic deployment of video across diverse digital platforms, and the measurement of video advertising effectiveness. These topics are vital because they provide a framework for understanding how video content influences consumer perceptions, drives purchasing decisions, and shapes brand loyalty in the modern advertising environment. "Video in Advertising" provides a comprehensive overview, beginning with a historical context of video's evolution in advertising. With the advent of television to the rise of social media video advertising has gained strong impetus. It examines the shift from traditional broadcast advertising to the dynamic realm of online video, highlighting the influence of technological advancements and evolving consumer preferences. Readers will require a basic understanding of marketing principles and digital advertising to fully grasp the concepts presented. The central argument of this book is that effective video marketing is no longer an optional add-on but an essential component of a successful advertising strategy. The book emphasizes the importance of understanding consumer psychology, platform-specific strategies, and data-driven measurement to maximize the return on investment in video advertising. The book is structured in three parts. First, it introduces the psychological principles underlying video advertising, explaining how visual storytelling, emotional appeals, and cognitive biases influence consumer behavior. Second, it explores strategies for deploying video across different digital platforms, including social media, websites, and mobile apps. Third, it examines methods for measuring the effectiveness of video advertising campaigns, focusing on key performance indicators (KPIs) and analytics tools. The book culminates in a discussion of the ethical considerations of video advertising and its future trends. The arguments presented are supported by a wide range of evidence, including case studies of successful video advertising campaigns, statistical analyses of consumer behavior data, and expert interviews with marketing professionals. The book draws on academic research from the fields of marketing, psychology, and communication to provide a well-rounded and evidence-based perspective. The book connects with several other areas of study, including media studies, consumer psychology, and data analytics. These interdisciplinary connections enrich the book's argument by providing insights into the broader social, psychological, and technological forces shaping the advertising landscape. "Video in Advertising" offers a unique perspective by integrating psychological insights with practical marketing strategies. It provides a detailed framework for creating, deploying, and measuring the effectiveness of video advertising campaigns, making it a valuable resource for both academics and practitioners. The book adopts a professional yet accessible writing style, presenting complex concepts in a clear and engaging manner. It avoids jargon and technical terms, making it easy for readers from diverse backgrounds to understand and apply the information presented. The target audience includes marketing students, advertising professionals, business managers, and entrepreneurs who want to harness the power of video to achieve their business goals. The book is particularly valuable for those who want to develop a strategic understanding of video marketing and its impact on consumer behavior. As a business book, "Video in Advertising" adheres to the conventions of providing actionable insights, evidence-based arguments, and practical examples. It aims to equip readers with the knowledge and skills they need to succeed in the competitive world of video advertising. The book's scope is limited to the analysis of video advertising strategies and their impact on consumer behavior. It does not cover other forms of advertising, such as print or radio, in detail. This limitation allows for a more focused and in-depth examination of the topic. The information in the book can be applied practically by readers to improve their video advertising campaigns, increase brand awareness, and drive sales. It provides a step-by-step guide to creating effective video content, targeting the right audience, and measuring the results. The book addresses ongoing debates in the field of advertising, such as the effectiveness of different video formats, the role of influencers in video marketing, and the ethical considerations of targeting specific consumer segments. It provides a balanced and nuanced perspective on these issues, offering readers a framework for making informed decisions.



Video Marketing


Video Marketing
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Author : Amelia Green
language : en
Publisher: Publifye AS
Release Date : 2025-03-03

Video Marketing written by Amelia Green and has been published by Publifye AS this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-03-03 with Business & Economics categories.


""Video Marketing"" explores how businesses can leverage video to enhance brand engagement and drive sales in today's digital world. The book emphasizes a strategic, data-driven approach, highlighting that effective video marketing isn't just about creating content, but aligning it with business objectives and understanding the target audience. Did you know that video consumption has exploded, creating vast opportunities to connect with wider audiences? Or that a strategic approach to video marketing is the key to achieving measurable results and ROI? The book progresses across three main parts: foundational concepts, content creation, and distribution. It details how to define target audiences, create various video formats, and leverage platforms through video SEO and advertising. Case studies and expert interviews illustrate key points, while templates and checklists provide hands-on guidance. The book uniquely connects marketing, communications, and business management, adopting an accessible style suitable for entrepreneurs and marketing managers.



Fcc Record


Fcc Record
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Author : United States. Federal Communications Commission
language : en
Publisher:
Release Date : 1997

Fcc Record written by United States. Federal Communications Commission and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1997 with Telecommunication categories.




Technology S Impact On Film Video And Music


Technology S Impact On Film Video And Music
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Author : Aniket Ramaswamy
language : en
Publisher: Educohack Press
Release Date : 2025-02-20

Technology S Impact On Film Video And Music written by Aniket Ramaswamy and has been published by Educohack Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-02-20 with Social Science categories.


"Technology's Impact on Film, Video, and Music" delves into how technological advancements have revolutionized visual and auditory storytelling. We explore the journey from early 20th-century inventions to today's digital streaming era, highlighting pivotal moments that reshaped entertainment. Our book examines how digital technology, the internet, and new media platforms have democratized content creation and distribution, transforming how artists produce and share their work, and how audiences engage with it. Looking to the future, we forecast challenges and innovations poised to redefine these industries. Emerging technologies like virtual reality, artificial intelligence, and blockchain are discussed for their potential to further disrupt and transform creative expression and cultural consumption. Rich with case studies, expert interviews, and forward-looking analysis, this book is essential for understanding the ongoing revolution in film, video, and music. It's a valuable resource for students, professionals, and enthusiasts eager to grasp the future of entertainment in an increasingly digital world.



Human Computer Interaction Interact 03


Human Computer Interaction Interact 03
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Author : Matthias Rauterberg
language : en
Publisher: IOS Press
Release Date : 2003

Human Computer Interaction Interact 03 written by Matthias Rauterberg and has been published by IOS Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with Computers categories.


This work brings together papers written by researchers and practitioners actively working in the field of human-computer interaction. It should be of use to students who study information technology and computer sciences, and to professional designers who are interested in User Interface design.