[PDF] Interdisciplinary Models And Tools For Serious Games Emerging Concepts And Future Directions - eBooks Review

Interdisciplinary Models And Tools For Serious Games Emerging Concepts And Future Directions


Interdisciplinary Models And Tools For Serious Games Emerging Concepts And Future Directions
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Interdisciplinary Models And Tools For Serious Games Emerging Concepts And Future Directions


Interdisciplinary Models And Tools For Serious Games Emerging Concepts And Future Directions
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Author : Van Eck, Richard
language : en
Publisher: IGI Global
Release Date : 2010-03-31

Interdisciplinary Models And Tools For Serious Games Emerging Concepts And Future Directions written by Van Eck, Richard and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-03-31 with Education categories.


"This book discusses the need for interdisciplinary awareness in the study of games and learning"--Provided by publisher.



Gaming And Simulations Concepts Methodologies Tools And Applications


Gaming And Simulations Concepts Methodologies Tools And Applications
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Author : Management Association, Information Resources
language : en
Publisher: IGI Global
Release Date : 2010-11-30

Gaming And Simulations Concepts Methodologies Tools And Applications written by Management Association, Information Resources and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-11-30 with Games & Activities categories.


"This book set unites fundamental research on the history, current directions, and implications of gaming at individual and organizational levels, exploring all facets of game design and application and describing how this emerging discipline informs and is informed by society and culture"--Provided by publisher.



Gamification Concepts Methodologies Tools And Applications


Gamification Concepts Methodologies Tools And Applications
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Author : Management Association, Information Resources
language : en
Publisher: IGI Global
Release Date : 2015-03-31

Gamification Concepts Methodologies Tools And Applications written by Management Association, Information Resources and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-03-31 with Computers categories.


Serious games provide a unique opportunity to engage students more fully than traditional teaching approaches. Understanding the best way to utilize games and play in an educational setting is imperative for effectual learning in the twenty-first century. Gamification: Concepts, Methodologies, Tools, and Applications investigates the use of games in education, both inside and outside of the classroom, and how this field once thought to be detrimental to student learning can be used to augment more formal models. This four-volume reference work is a premier source for educators, administrators, software designers, and all stakeholders in all levels of education.



Gaming And Cognition Theories And Practice From The Learning Sciences


Gaming And Cognition Theories And Practice From The Learning Sciences
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Author : Van Eck, Richard
language : en
Publisher: IGI Global
Release Date : 2010-05-31

Gaming And Cognition Theories And Practice From The Learning Sciences written by Van Eck, Richard and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-05-31 with Computers categories.


"This book applies the principles of research in the study of human cognition to games, with chapters representing 15 different disciplines in the learning sciences (psychology, serious game design, educational technology, applied linguistics, instructional design, eLearning, computer engineering, educational psychology, cognitive science, digital media, human-computer interaction, artificial intelligence, computer science, anthropology, education)"--Provided by publisher.



Technology Based Assessments For 21st Century Skills


Technology Based Assessments For 21st Century Skills
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Author : Gregory Schraw
language : en
Publisher: IAP
Release Date : 2012-03-01

Technology Based Assessments For 21st Century Skills written by Gregory Schraw and has been published by IAP this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-03-01 with Technology & Engineering categories.


Creative problem solving, collaboration, and technology fluency are core skills requisite of any nation’s workforce that strives to be competitive in the 21st Century. Teaching these types of skills is an economic imperative, and assessment is a fundamental component of any pedagogical program. Yet, measurement of these skills is complex due to the interacting factors associated with higher order thinking and multifaceted communication. Advances in assessment theory, educational psychology, and technology create an opportunity to innovate new methods of measuring students’ 21st Century Skills with validity, reliability, and scalability. In this book, leading scholars from multiple disciplines present their latest research on how to best measure complex knowledge, skills, and abilities using technology-based assessments. All authors discuss theoretical and practical implications from their research and outline their visions for the future of technology-based assessments.



Serious Games And Edutainment Applications


Serious Games And Edutainment Applications
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Author : Minhua Ma
language : en
Publisher: Springer
Release Date : 2017-03-03

Serious Games And Edutainment Applications written by Minhua Ma and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-03-03 with Computers categories.


With the continued application of gaming for training and education, which has seen exponential growth over the past two decades, this book offers an insightful introduction to the current developments and applications of game technologies within educational settings, with cutting-edge academic research and industry insights, providing a greater understanding into current and future developments and advances within this field. Following on from the success of the first volume in 2011, researchers from around the world presents up-to-date research on a broad range of new and emerging topics such as serious games and emotion, games for music education and games for medical training, to gamification, bespoke serious games, and adaptation of commercial off-the shelf games for education and narrative design, giving readers a thorough understanding of the advances and current issues facing developers and designers regarding games for training and education. This second volume of Serious Games and Edutainment Applications offers further insights for researchers, designers and educators who are interested in using serious games for training and educational purposes, and gives game developers with detailed information on current topics and developments within this growing area.



Evaluating The Impact Of Technology On Learning Teaching And Designing Curriculum Emerging Trends


Evaluating The Impact Of Technology On Learning Teaching And Designing Curriculum Emerging Trends
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Author : Ng, Eugenia M. W.
language : en
Publisher: IGI Global
Release Date : 2012-01-31

Evaluating The Impact Of Technology On Learning Teaching And Designing Curriculum Emerging Trends written by Ng, Eugenia M. W. and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-01-31 with Education categories.


"This book provides a forum for researchers and practitioners to discuss the current and potential impact of online learning and training and to formulate methodologies for the creation of effective learning systems"--Provided by publisher.



Handbook Of Empirical Literary Studies


Handbook Of Empirical Literary Studies
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Author : Donald Kuiken
language : en
Publisher: Walter de Gruyter GmbH & Co KG
Release Date : 2021-09-20

Handbook Of Empirical Literary Studies written by Donald Kuiken and has been published by Walter de Gruyter GmbH & Co KG this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-09-20 with Literary Criticism categories.


This handbook reviews efforts to increase the use of empirical methods in studies of the aesthetic and social effects of literary reading. The reviewed research is expansive, including extension of familiar theoretical models to novel domains (e.g., educational settings); enlarging empirical efforts within under-represented research areas (e.g., child development); and broadening the range of applicable quantitative and qualitative methods (e.g., computational stylistics; phenomenological methods). Especially challenging is articulation of the subtle aesthetic and social effects of literary artefacts (e.g., poetry, film). Increasingly, the complexity of these effects is addressed in multi-variate studies, including confirmatory factor analysis and structural equation modeling. While each chapter touches upon the historical background of a specific research topic, two chapters address the area’s historical background and guiding philosophical assumptions. Taken together, the material in this volume provides a systematic introduction to the area for early career professionals, while challenging active researchers to develop theoretical frameworks and empirical procedures that match the complexity of their research objectives.



Serious Games


Serious Games
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Author : Tim Marsh
language : en
Publisher: Springer
Release Date : 2016-09-02

Serious Games written by Tim Marsh and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-09-02 with Computers categories.


This book constitutes the proceedings of the Second Joint International Conference on Serious Games, JCSG 2016, held in Brisbane, QLD, Australia, in September 2016. This conference bundles the activities of the International Conference on Serious Games Development and Applications, SGDA, and the Conference on Serious Games, GameDays. The total of 36 full papers and 5 short papers was carefully reviewed and selected from numerous submissions. The papers were organized in topical sections named: health, well-being and accessibility; education, learning and training; science, nature and heritage; design, development and analysis; poster papers; exhibits.



Design Utilization And Analysis Of Simulations And Game Based Educational Worlds


Design Utilization And Analysis Of Simulations And Game Based Educational Worlds
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Author : Ferdig, Richard E.
language : en
Publisher: IGI Global
Release Date : 2013-05-31

Design Utilization And Analysis Of Simulations And Game Based Educational Worlds written by Ferdig, Richard E. and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-05-31 with Education categories.


Games and simulations have emerged as new and effective tools for educational learning by providing interactivity and integration with online resources that are typically unavailable with traditional educational resources. Design, Utilization, and Analysis of Simulations and Game-Based Educational Worlds presents developments and evaluations of games and computer-mediated simulations in order to showcase a better understanding of the role of electronic games in multiple studies. This book is useful for researchers, practitioners, and policymakers to gain a deeper comprehension of the relationship between research and practice of electronic gaming and simulations in the educational environment.