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Interface Fantasy


Interface Fantasy
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Interface Fantasy


Interface Fantasy
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Author : Andre Nusselder
language : en
Publisher: MIT Press
Release Date : 2009-09-11

Interface Fantasy written by Andre Nusselder and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-09-11 with Philosophy categories.


Behind our computer screens we are all cyborgs: through fantasy we can understand our involvement in virtual worlds. Cyberspace is first and foremost a mental space. Therefore we need to take a psychological approach to understand our experiences in it. In Interface Fantasy, André Nusselder uses the core psychoanalytic notion of fantasy to examine our relationship to computers and digital technology. Lacanian psychoanalysis considers fantasy to be an indispensable “screen” for our interaction with the outside world; Nusselder argues that, at the mental level, computer screens and other human-computer interfaces incorporate this function of fantasy: they mediate the real and the virtual. Interface Fantasy illuminates our attachment to new media: why we love our devices; why we are fascinated by the images on their screens; and how it is possible that virtual images can provide physical pleasure. Nusselder puts such phenomena as avatars, role playing, cybersex, computer psychotherapy, and Internet addiction in the context of established psychoanalytic theory. The virtual identities we assume in virtual worlds, exemplified best by avatars consisting of both realistic and symbolic self-representations, illustrate the three orders that Lacan uses to analyze human reality: the imaginary, the symbolic, and the real. Nusselder analyzes our most intimate involvement with information technology—the almost invisible, affective aspects of technology that have the greatest impact on our lives. Interface Fantasy lays the foundation for a new way of thinking that acknowledges the pivotal role of the screen in the current world of information. And it gives an intelligible overview of basic Lacanian principles (including fantasy, language, the virtual, the real, embodiment, and enjoyment) that shows their enormous relevance for understanding the current state of media technology.



Interface Fantasy


Interface Fantasy
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Author : André Cornelis Nusselder
language : en
Publisher:
Release Date : 2006

Interface Fantasy written by André Cornelis Nusselder and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with categories.




Cinematic Interfaces


Cinematic Interfaces
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Author : Seung-hoon Jeong
language : en
Publisher: Routledge
Release Date : 2013-07-11

Cinematic Interfaces written by Seung-hoon Jeong and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-07-11 with Art categories.


In this book, Seung-hoon Jeong introduces the cinematic interface as a contact surface that mediates between image and subject, proposing that this mediation be understood not simply as transparent and efficient but rather as asymmetrical, ambivalent, immanent, and multidirectional. Jeong enlists the new media term "interface" to bring to film theory a synthetic notion of interfaciality as underlying the multifaceted nature of both the image and subjectivity. Drawing on a range of films, Jeong examines cinematic interfaces seen on screen and the spectator’s experience of them, including: the direct appearance of a camera/filmstrip/screen, the character’s bodily contact with such a medium-interface, the object’s surface and the subject’s face as "quasi-interface," and the image itself. Each of these case studies serves as a platform for remapping and revamping major concepts in film studies such as suture, embodiment, illusion, signification, and indexicality. Looking to such theories as the ontology of the image and the phenomenology of the body, this original theorization of the cinematic interface not only offers a conceptual framework for rethinking and re-linking film and media studies, but also suggests a general theory of the interface.



A Digital Janus Looking Forward Looking Back


A Digital Janus Looking Forward Looking Back
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Author : Dennis Moser
language : en
Publisher: BRILL
Release Date : 2019-01-04

A Digital Janus Looking Forward Looking Back written by Dennis Moser and has been published by BRILL this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-01-04 with Social Science categories.


This volume was first published by Inter-Disciplinary Press in 2014. Cyberculture and cyberspace have become part of our realities. This is an inescapable fact. Their digital technologies have come to underpin many aspects of our lives, our history, and our future. Already, these technologies exert considerable influence upon the institutions and structure of our societies, including those that define our concepts of art and aesthetics, our social interactions, societal and individual remembrance, even how we govern and are governed. Cyberculture’s ubiquity raises questions of our concepts of being and aloneness. Can we experience solitude if we are all connected? Will the natural state of being soon be ‘always on, always connected?’ To remember everything, is it a blessing or a curse? Is the promise of digital ‘immortality’ possible or even desirable? When do we cease mourning, if the dead are memorialized in digital perpetuity? Within this volume is a collection of essays from an international group of scholars, artists, and practitioners who address these and other questions about our future, looking at where we have come in our past.



The Interface Envelope


The Interface Envelope
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Author : James Ash
language : en
Publisher: Bloomsbury Publishing USA
Release Date : 2015-02-26

The Interface Envelope written by James Ash and has been published by Bloomsbury Publishing USA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-02-26 with Social Science categories.


In The Interface Envelope, James Ash develops a series of concepts to understand how digital interfaces work to shape the spatial and temporal perception of players. Drawing upon examples from videogame design and work from post-phenomenology, speculative realism, new materialism and media theory, Ash argues that interfaces create envelopes, or localised foldings of space time, around which bodily and perceptual capacities are organised for the explicit production of economic profit. Modifying and developing Bernard Stiegler's account of psychopower and Warren Neidich's account of neuropower, Ash argues the aim of interface designers and publishers is the production of envelope power. Envelope power refers to the ways that interfaces in games are designed to increase users perceptual and habitual capacities to sense difference. Examining a range of examples from specific videogames, Ash identities a series of logics that are key to producing envelope power and shows how these logics have intensified over the last thirty years. In turn, Ash suggests that the logics of interface envelopes in videogames are spreading to other types of interface. In doing so life becomes enveloped as the environments people inhabit becoming increasingly loaded with digital interfaces. Rather than simply negative, Ash develops a series of responses to the potential problematics of interface envelopes and envelope power and emphasizes their pharmacological nature.



Energy Flash


Energy Flash
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Author : Simon Reynolds
language : en
Publisher: Faber & Faber
Release Date : 2013-07-04

Energy Flash written by Simon Reynolds and has been published by Faber & Faber this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-07-04 with Music categories.


Twenty-five years since acid house and Ecstasy revolutionized pop culture, Simon Reynolds's landmark rave history Energy Flash has been expanded and updated to cover twenty-first-century developments like dubstep and EDM's recent takeover of America. Author of the acclaimed postpunk history Rip It Up and Start Again, Reynolds became a rave convert in the early nineties. He experienced first-hand the scene's drug-fuelled rollercoaster of euphoria and darkness. He danced at Castlemorton, the illegal 1992 mega-rave that sent spasms of anxiety through the Establishment and resulted in the Criminal Justice and Public Order Bill. Mixing personal reminiscence with interviews and ultra-vivid description of the underground's ever-changing sounds as they mutated under the influence of MDMA and other drugs, Energy Flash is the definitive chronicle of electronic dance culture. From rave's origins in Chicago house and Detroit techno, through Ibiza, Madchester and the anarchic free-party scene, to the pirate-radio underworld of jungle and UK garage, and then onto 2000s-shaping genres such as grime and electro, Reynolds documents with authority, insight and infectious enthusiasm the tracks, DJs, producers and promoters that soundtracked a generation. A substantial final section, added for this new Faber edition, brings the book right up to date, covering dubstep's explosive rise to mass popularity and America's recent but ardent embrace of rave. Packed with interviews with participants and charismatic innovators like Derrick May, Goldie and Aphex Twin, Energy Flash is an infinitely entertaining and essential history of dance music.



Crime And Fantasy In Scandinavia


Crime And Fantasy In Scandinavia
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Author : Andrew Nestingen
language : en
Publisher: University of Washington Press
Release Date : 2011-12-31

Crime And Fantasy In Scandinavia written by Andrew Nestingen and has been published by University of Washington Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-12-31 with Literary Criticism categories.


Scandinavian popular novels and films have flourished in the last thirty years. In Crime and Fantasy in Scandinavia, Andrew Nestingen argues that the growth and visibility of popular culture have been at the heart of the development of heterogeneous “publics” in Scandinavia, in opposition to the homogenizing influence of the post-World War II welfare state. Novels and films have mobilized readers and viewers, serving as a preeminent site for debates over individualism, collectivity, national homogeneity, gender, and transnational relations. Crime and Fantasy in Scandinavia provides insight into the changing nature of civil society in Scandinavia through the lens of popular culture. Nestingen develops his argument through the examination of genres where the central theme is individual transgression of societal norms: crime films and novels, melodramas, and fantasy fiction. Among the internationally known writers and filmmakers discussed are Henning Mankell, Aki Kaurismäki, Lukas Moodysson, and Lars von Trier.



The Fantasy Role Playing Game


The Fantasy Role Playing Game
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Author : Daniel Mackay
language : en
Publisher: McFarland
Release Date : 2017-08-11

The Fantasy Role Playing Game written by Daniel Mackay and has been published by McFarland this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-08-11 with Games & Activities categories.


Many of today's hottest selling games--both non-electronic and electronic--focus on such elements as shooting up as many bad guys as one can (Duke Nuk'em), beating the toughest level (Mortal Kombat), collecting all the cards (Pokemon), and scoring the most points (Tetris). Fantasy role-playing games (Dungeons & Dragons, Rolemaster, GURPS), while they may involve some of those aforementioned elements, rarely focus on them. Instead, playing a fantasy role-playing game is much like acting out a scene from a play, movie or book, only without a predefined script. Players take on such roles as wise wizards, noble knights, roguish sellswords, crafty hobbits, greedy dwarves, and anything else one can imagine and the referee allows. The players don't exactly compete; instead, they interact with each other and with the fantasy setting. The game is played orally with no game board, and although the referee usually has a storyline planned for a game, much of the action is impromptu. Performance is a major part of role-playing, and role-playing games as a performing art is the subject of this book, which attempts to introduce an appreciation for the performance aesthetics of such games. The author provides the framework for a critical model useful in understanding the art--especially in terms of aesthetics--of role-playing games. The book also serves as a contribution to the beginnings of a body of criticism, theory, and aesthetics analysis of a mostly unrecognized and newly developing art form. There are four parts: the cultural structure, the extent to which the game relates to outside cultural elements; the formal structure, or the rules of the game; the social structure, which encompasses the degree and quality of social interaction among players; and the aesthetic structure, concerned with the emergence of role-playing as an art form.



Dragon S Lair And The Fantasy Of Interactivity


Dragon S Lair And The Fantasy Of Interactivity
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Author : MJ Clarke
language : en
Publisher: Bloomsbury Publishing PLC
Release Date : 2022-06-06

Dragon S Lair And The Fantasy Of Interactivity written by MJ Clarke and has been published by Bloomsbury Publishing PLC this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-06-06 with Social Science categories.


Perhaps no arcade game is so nostalgically remembered, yet so critically bemoaned, as Dragon’s Lair. A bit of a technological neanderthal, the game implemented a unique combination of videogame components and home video replay, garnering great popular media and user attention in a moment of contracted economic returns and popularity for the videogame arcade business. But subsequently, writers and critics have cast the game aside as a cautionary tale of bad game design. In Dragon’s Lair and the Fantasy of Interactivity, MJ Clarke revives Dragon’s Lair as a fascinating textual experiment interlaced with powerful industrial strategies, institutional discourse, and textual desires around key notions of interactivity and fantasy. Constructing a multifaceted historical study of the game that considers its design, its makers, its recording medium, and its in-game imagery, Clarke suggests that the more appropriate metaphor for Dragon’s Lair is not that of a neanderthal, but a socio-technical network, infusing and advancing debates about the production and consumption of new screen technologies. Far from being the gaming failure posited by evolutionary-minded lay critics, Clarke argues, Dragon’s Lair offers a fascinating provisional solution to still-unsettled questions about screen media.



Zizek And Media Studies


Zizek And Media Studies
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Author : M. Flisfeder
language : en
Publisher: Springer
Release Date : 2014-04-09

Zizek And Media Studies written by M. Flisfeder and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-04-09 with Social Science categories.


Film, media, and cultural theorists have long appealed to Lacanian theory in order to discern processes of subjectivization, representation, and ideological interpellation. Here, the contributors take up a Zizekian approach to studies of cinema and media, raising questions about power, ideology, sexual difference, and enjoyment.