Introduction To 3d Game Programming With Directx 10


Introduction To 3d Game Programming With Directx 10
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Introduction To 3d Game Programming With Directx 10


Introduction To 3d Game Programming With Directx 10
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Author : Frank D. Luna
language : en
Publisher: Jones & Bartlett Publishers
Release Date : 2008

Introduction To 3d Game Programming With Directx 10 written by Frank D. Luna and has been published by Jones & Bartlett Publishers this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008 with Computers categories.


"Introduction to 3D Game Programming with Direct X 10 provides an introduction to programming interactive computer graphics, with an emphasis on game development, using DirectX 10. The book is divided into three main parts. Part I explores basic mathematical tools, Part II shows how to implement fundamental tasks in Direct3D, and Part III demonstrates a variety of techniques and special effects."--BOOK JACKET.



Introduction To 3d Game Programming With Directx 9 0c


Introduction To 3d Game Programming With Directx 9 0c
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Author : Frank Luna
language : en
Publisher: Jones & Bartlett Publishers
Release Date : 2006-06-07

Introduction To 3d Game Programming With Directx 9 0c written by Frank Luna and has been published by Jones & Bartlett Publishers this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-06-07 with Computers categories.


Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0. The book is divided into three parts that explain basic mathematical and 3D concepts, show how to describe 3D worlds and implement fundamental 3D rendering techniques, and demonstrate the application of Direct3D to create a variety of special effects. With this book understand basic mathematical tools used in video game creation such as vectors, matrices, and transformations; discover how to describe and draw interactive 3D scenes using Direct3D and the D3DX library; learn how to implement lighting, texture mapping, alpha blending, and stenciling using shaders and the high-level shading language (HLSL); explore a variety of techniques for creating special effects, including vertex blending, character animation, terrain rendering, multi-texturing, particle systems, reflections, shadows, and normal mapping;f ind out how to work with meshes, load and render .X files, program terrain/camera collision detection, and implement 3D object picking; review key ideas, gain programming experience, and explore new topics with the end-of-chapter exercises.



3d Game Programming


3d Game Programming
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Author : Pierre Rautenbach
language : en
Publisher:
Release Date : 2008

3d Game Programming written by Pierre Rautenbach and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008 with Computers categories.


3D Game Programming focuses on all the elements making up a 3-D first-person shooter game engine using a bottom-up approach. By following the easy-to-read text, the reader will learn how to create his or her own next-generation 3-D game engine with support for vertex and pixel shading GPU techniques (via Cg and HLSL), dynamic lighting and shadowing (via stencil shadow volumes), geometric meshes, audio, artificial intelligence, physics, environmental reflections, refraction and advanced lighting techniques such as High Dynamic Range lighting. Dealing with the cross-platform programming of 3-D Games for both Linux/MacOS X (via OpenGL/GLUT) and Windows (via DirectX 10 or OpenGL/GLUT) platforms, this book bridges an existent rift in the game development community. In addition to covering these APIs in-depth, the reader is also introduced to other game programming topics such as game development techniques and methodologies, particle systems, shader-based special effects, physics-based animation and artificial intelligence, making this the most comprehensive game programming guide around.



Introduction To 3d Game Programming With Directx 11


Introduction To 3d Game Programming With Directx 11
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Author : Frank Luna
language : en
Publisher: Mercury Learning and Information
Release Date : 2012-03-15

Introduction To 3d Game Programming With Directx 11 written by Frank Luna and has been published by Mercury Learning and Information this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-03-15 with Computers categories.


This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation, the compute shader, dynamic shader linkage and covers advanced rendering techniques such as screen-space ambient occlusion, level-of-detail handling, cascading shadow maps, volume rendering, and character animation. Includes a companion CD-ROM with code and figures. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at info@merclearning.com.



Introduction To 3d Game Programming With Directx 12


Introduction To 3d Game Programming With Directx 12
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Author : Frank Luna
language : en
Publisher: Mercury Learning and Information
Release Date : 2016-04-19

Introduction To 3d Game Programming With Directx 12 written by Frank Luna and has been published by Mercury Learning and Information this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-04-19 with Computers categories.


This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It shows how to use new Direct12 features such as command lists, pipeline state objects, descriptor heaps and tables, and explicit resource management to reduce CPU overhead and increase scalability across multiple CPU cores. The book covers modern special effects and techniques such as hardware tessellation, writing compute shaders, ambient occlusion, reflections, normal and displacement mapping, shadow rendering, and character animation. Includes a companion DVD with code and figures. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at info@merclearning.com. FEATURES: • Provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12 • Uses new Direct3D 12 features to reduce CPU overhead and take advantage of multiple CPU cores • Contains detailed explanations of popular real-time game effects • Includes a DVD with source code and all the images (including 4-color) from the book • Learn advance rendering techniques such as ambient occlusion, real-time reflections, normal and displacement mapping, shadow rendering, programming the geometry shader, and character animation • Covers a mathematics review and 3D rendering fundamentals such as lighting, texturing, blending and stenciling • Use the end-of-chapter exercises to test understanding and provide experience with DirectX 12



Introduction To 3d Game Programming With Directx 11


Introduction To 3d Game Programming With Directx 11
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Author : Luna
language : en
Publisher: Jones & Bartlett Publishers
Release Date : 2011-07-20

Introduction To 3d Game Programming With Directx 11 written by Luna and has been published by Jones & Bartlett Publishers this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-07-20 with Computers categories.




Advanced 3d Game Programming With Directx 10 0


Advanced 3d Game Programming With Directx 10 0
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Author : Peter Walsh
language : en
Publisher: Jones & Bartlett Publishers
Release Date : 2010-11-30

Advanced 3d Game Programming With Directx 10 0 written by Peter Walsh and has been published by Jones & Bartlett Publishers this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-11-30 with Computers categories.


Advanced 3D Game Programming with DirectX 10.0 provides a guide to developing cutting-edge games using DirectX 10.0. Important Notice: The digital edition of this book is missing some of the images or content found in the physical edition.



Introduction To 3d Game Programming With Directx 9 0


Introduction To 3d Game Programming With Directx 9 0
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Author :
language : en
Publisher: Jones & Bartlett Learning
Release Date :

Introduction To 3d Game Programming With Directx 9 0 written by and has been published by Jones & Bartlett Learning this book supported file pdf, txt, epub, kindle and other format this book has been release on with categories.




Introduction To 3d Game Programming With Directx 9 0


Introduction To 3d Game Programming With Directx 9 0
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Author : Frank Luna
language : en
Publisher: Jones & Bartlett Learning
Release Date : 2003

Introduction To 3d Game Programming With Directx 9 0 written by Frank Luna and has been published by Jones & Bartlett Learning this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with Computers categories.


Introduction to 3D Game Programming with DirectX 9.0 provides an introduction to programming interactive 3D computer graphics using DirectX 9.0, with an emphasis on game development. The book begins with an explanation of mathematical tools and moves on to general 3D concepts. Other topics include performing basic operations in Direct3D such as primitive drawing, lighting, texturing, alpha blending, and stenciling, and using Direct3D to implement techniques that could be required in a game. Chapters on vertex and pixel shaders, including the effects framework and the new High-Level Shading Language, wrap up the discussion. Understand basic mathematical and 3D concepts; learn how to describe and draw interactive 3D scenes using the Direct3D 9.0 API; use Direct3D and the D3DX utility library to implement a variety of techniques and applications, such as transparency, shadows, reflections, fonts, meshes, using XFiles, progressive meshes, terrain rendering, particle systems, picking, cartoon rendering, and multitexturing; find out how to write vertex and pixel shader programs with the High-Level Shading Language; discover how to write and use effect files with the Direct3D effects framework.



Beginning Directx 10 Game Programming


Beginning Directx 10 Game Programming
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Author : Wendy Jones
language : en
Publisher: Muska/Lipman
Release Date : 2007

Beginning Directx 10 Game Programming written by Wendy Jones and has been published by Muska/Lipman this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with Computers categories.


An introduction to working with DirectX to create a variety of computer games explains all aspects of DirectX under Windows Vista and covers such topics as Sprites and 2D drawing, fonts, Direct3D Quickstart, Shaders, Advanced Direct 3D, DirectInput and XInput, and others helpful topics. Original. (Beginners)