Introduction To Computer Graphics

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Introduction To Computer Graphics
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Author : Fabio Ganovelli
language : en
Publisher: CRC Press
Release Date : 2014-10-17
Introduction To Computer Graphics written by Fabio Ganovelli and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-10-17 with Computers categories.
Teach Your Students How to Create a Graphics Application Introduction to Computer Graphics: A Practical Learning Approach guides students in developing their own interactive graphics application. The authors show step by step how to implement computer graphics concepts and theory using the EnvyMyCar (NVMC) framework as a consistent example throughout the text. They use the WebGL graphics API to develop NVMC, a simple, interactive car racing game. Each chapter focuses on a particular computer graphics aspect, such as 3D modeling and lighting. The authors help students understand how to handle 3D geometric transformations, texturing, complex lighting effects, and more. This practical approach leads students to draw the elements and effects needed to ultimately create a visually pleasing car racing game. The code is available at www.envymycarbook.com
Introduction To Computer Graphics
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Author : Frank Klawonn
language : en
Publisher: Springer Science & Business Media
Release Date : 2012-01-18
Introduction To Computer Graphics written by Frank Klawonn and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-01-18 with Computers categories.
This book is an essential tool for second-year undergraduate students and above, providing clear and concise explanations of the basic concepts of computer graphics, and enabling the reader to immediately implement these concepts in Java 2D and/or 3D with only elementary knowledge of the programming language. Features: provides an ideal, self-contained introduction to computer graphics, with theory and practice presented in integrated combination; presents a practical guide to basic computer graphics programming using Java 2D and 3D; includes new and expanded content on the integration of text in 3D, particle systems, billboard behaviours, dynamic surfaces, the concept of level of detail, and the use of functions of two variables for surface modelling; contains many pedagogical tools, including numerous easy-to-understand example programs and end-of-chapter exercises; supplies useful supplementary material, including additional exercises, solutions, and program examples, at an associated website.
Introduction To Computer Graphics
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Author : James D. Foley
language : en
Publisher: Addison-Wesley Professional
Release Date : 1994
Introduction To Computer Graphics written by James D. Foley and has been published by Addison-Wesley Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 1994 with Computers categories.
This adaptation of the definitive Foley guide provides a more concise introduction to computer graphics. Explanations of key concepts have been expanded and further illustrated assuming less background knowledge on the part of the reader.
Computer Graphics From Scratch
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Author : Gabriel Gambetta
language : en
Publisher: No Starch Press
Release Date : 2021-05-13
Computer Graphics From Scratch written by Gabriel Gambetta and has been published by No Starch Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-05-13 with Computers categories.
Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own. Learn how to: Use perspective projection to draw 3D objects on a 2D plane Simulate the way rays of light interact with surfaces Add mirror-like reflections and cast shadows to objects Render a scene from any camera position using clipping planes Use flat, Gouraud, and Phong shading to mimic real surface lighting Paint texture details onto basic shapes to create realistic-looking objects Whether you’re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta’s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.
Introduction To Computer Graphics With Opengl Es
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Author : JungHyun Han
language : en
Publisher: CRC Press
Release Date : 2021-03-31
Introduction To Computer Graphics With Opengl Es written by JungHyun Han and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-03-31 with Computers categories.
This book also presents C# script code on many topics, providing a hands-on look at Unity graphics. Industry professionals as well as students in upper-level courses in Computer Graphics and Game Programming will find this book of immense value.
Fundamentals Of Computer Graphics
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Author : Steve Marschner
language : en
Publisher: CRC Press
Release Date : 2018-10-24
Fundamentals Of Computer Graphics written by Steve Marschner and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-10-24 with Computers categories.
Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fourth Edition offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference. Focusing on geometric intuition, the book gives the necessary information for understanding how images get onto the screen by using the complementary approaches of ray tracing and rasterization. It covers topics common to an introductory course, such as sampling theory, texture mapping, spatial data structure, and splines. It also includes a number of contributed chapters from authors known for their expertise and clear way of explaining concepts. Highlights of the Fourth Edition Include: Updated coverage of existing topics Major updates and improvements to several chapters, including texture mapping, graphics hardware, signal processing, and data structures A text now printed entirely in four-color to enhance illustrative figures of concepts The fourth edition of Fundamentals of Computer Graphics continues to provide an outstanding and comprehensive introduction to basic computer graphic technology and theory. It retains an informal and intuitive style while improving precision, consistency, and completeness of material, allowing aspiring and experienced graphics programmers to better understand and apply foundational principles to the development of efficient code in creating film, game, or web designs. Key Features Provides a thorough treatment of basic and advanced topics in current graphics algorithms Explains core principles intuitively, with numerous examples and pseudo-code Gives updated coverage of the graphics pipeline, signal processing, texture mapping, graphics hardware, reflection models, and curves and surfaces Uses color images to give more illustrative power to concepts
Introduction To Computer Graphics
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Author : David J. Eck
language : en
Publisher:
Release Date : 2016
Introduction To Computer Graphics written by David J. Eck and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016 with Computer science categories.
Introduction To Computer Graphics And The Vulkan Api
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Author : Kenwright
language : en
Publisher: Createspace Independent Publishing Platform
Release Date : 2018-10-21
Introduction To Computer Graphics And The Vulkan Api written by Kenwright and has been published by Createspace Independent Publishing Platform this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-10-21 with categories.
Introduction to Computer Graphics with the Vulkan API provides a beginners guide to getting started developing graphical applications. The book focuses on the practical aspects with details regarding technical changes to previous generation approaches, such as, the shift towards more efficient multithreaded solutions. The book has been formatted and designed with sample program listings and support material, so whether or not you are currently an expert in computer graphics, actively working with an existing API (OpenGL or DirectX), or completely in the dark about this mysterious topic, this book has something for you. If you're an experienced developer, you'll find this book a light refresher to the subject, and if you're deciding whether or not to delve into graphics and the Vulkan API, this book may help you make that significant decision.
Opengl
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Author : Mason Woo
language : en
Publisher: Addison-Wesley Professional
Release Date : 2001
Opengl written by Mason Woo and has been published by Addison-Wesley Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2001 with OpenGL (Computer file) categories.
OpenGL® is the world's leading cross-platform computer graphics software interface. Now, the world's most authoritative OpenGL® 1.2 tutorial and reference are available together for the first time, in an attractive, specially priced gift box. This is the definitive OpenGL® resource -- and an outstanding gift to every serious graphics programmer. The OpenGL® Programming Guide, Third Edition delivers definitive, comprehensive information on both OpenGL® and the OpenGL® Utility Library, covering all OpenGL® functions and showing how to use these functions to create powerful interactive applications and realistic color images. Coverage ranges from basic rendering, viewing, lighting, and texturing techniques to advanced texture mapping, antialiasing, effects, NURBS, image processing, optimization, cross-platform issues, and more. The OpenGL® Reference Manual, Third Edition is the definitive, official reference to all OpenGL® 1.2 functions, including new features such as 3D texture mapping; multitexturing; bitmapped texture level-of-detail control; new pixel storage formats; rescaling vertex normals; specular lighting after texturing; new OpenGL® Utility Library 1.3 routines; added X Window System functionality, and more.
Introduction To Computer Graphics
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Author : Frank Klawonn
language : en
Publisher: Springer Science & Business Media
Release Date : 2008-02-07
Introduction To Computer Graphics written by Frank Klawonn and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-02-07 with Computers categories.
This book provides an introduction to the most important basic concepts of computer graphics. It couples the technical background and theory immediately with practical examples and applications. The reader can follow up the theory and then literally see the theory at work in numerous example programs. With only elementary knowledge of the programming language Java, the reader will be able to create his or her own images and animations immediately using Java 2D and Java 3D. A website for this book includes programs with source code, exercises with solutions and slides as teaching material.