It S An Emotional Game


It S An Emotional Game
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It S An Emotional Game


It S An Emotional Game
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Author : Lionel F. Stapley
language : en
Publisher: Routledge
Release Date : 2018-05-08

It S An Emotional Game written by Lionel F. Stapley and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-05-08 with Psychology categories.


Based on work in the anxiety-provoking and emotional environment of professional football, this book explores the effect that emotions have on the relationships and relatedness of team members; and, the struggles experienced in controlling and managing emotions by leaders and managers of teams. More specifically, this book explores the conflicts associated with the process of managing the boundary between what is inside and what is outside: between what is in the manager's mind and what is happening in the external environment.



It S An Emotional Game


It S An Emotional Game
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Author : Lionel F. Stapley
language : en
Publisher: Routledge
Release Date : 2002

It S An Emotional Game written by Lionel F. Stapley and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002 with Sports & Recreation categories.


Based on work in the environment of professional football, this book explores the effect emotions have on team members.This leads to a different way of viewing leadership, one which has at its core the need for a high degree of emotional awareness.



It S An Emotional Game


It S An Emotional Game
DOWNLOAD

Author : Lionel F. Stapley
language : en
Publisher: Routledge
Release Date : 2018-05-08

It S An Emotional Game written by Lionel F. Stapley and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-05-08 with Psychology categories.


Based on work in the anxiety-provoking and emotional environment of professional football, this book explores the effect that emotions have on the relationships and relatedness of team members; and, the struggles experienced in controlling and managing emotions by leaders and managers of teams. More specifically, this book explores the conflicts associated with the process of managing the boundary between what is inside and what is outside: between what is in the manager's mind and what is happening in the external environment.



How Games Move Us


How Games Move Us
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Author : Katherine Isbister
language : en
Publisher: MIT Press
Release Date : 2017-10-27

How Games Move Us written by Katherine Isbister and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-10-27 with Games & Activities categories.


An engaging examination of how video game design can create strong, positive emotional experiences for players—with examples from popular, indie, and art games. This is a renaissance moment for video games—in the variety of genres they represent, and the range of emotional territory they cover. But how do games create emotion? In How Games Move Us, Katherine Isbister takes the reader on a timely and novel exploration of the design techniques that evoke strong emotions for players. She counters arguments that games are creating a generation of isolated, emotionally numb, antisocial loners. Games, Isbister shows us, can actually play a powerful role in creating empathy and other strong, positive emotional experiences; they reveal these qualities over time, through the act of playing. She offers a nuanced, systematic examination of exactly how games can influence emotion and social connection, with examples—drawn from popular, indie, and art games—that unpack the gamer’s experience. Isbister describes choice and flow, two qualities that distinguish games from other media, and explains how game developers build upon these qualities using avatars, non-player characters, and character customization, in both solo and social play. She shows how designers use physical movement to enhance players’ emotional experience, and examines long-distance networked play. She illustrates the use of these design methods with examples that range from Sony’s Little Big Planet to the much-praised indie game Journey to art games like Brenda Romero’s Train. Isbister’s analysis shows us a new way to think about games, helping us appreciate them as an innovative and powerful medium for doing what film, literature, and other creative media do: helping us to understand ourselves and what it means to be human.



Emotional Ethics Of The Hunger Games


Emotional Ethics Of The Hunger Games
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Author : Tarja Laine
language : en
Publisher: Springer Nature
Release Date : 2021-05-17

Emotional Ethics Of The Hunger Games written by Tarja Laine and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-05-17 with Performing Arts categories.


Emotional Ethics of The Hunger Games expands the ‘ethical turn’ in Film Studies by analysing emotions as a source of ethical knowledge in The Hunger Games films. It argues that emotions, incorporated in the thematic and aesthetic organization of these films, reflect a crisis in moral standards. As such they cultivate ethical attitudes towards such phenomena as totalitarianism, the culture of reality television, and the society of spectacle. The focus of the argument is on cinematic aesthetics, which expresses emotions in a way that highlights their ethical significance, running the gamut from fear through guilt and shame, to love, anger and contempt. The central claim of the book is that these emotions are symptomatic of some moral conflict, which renders The Hunger Games franchise a meaningful commentary on the affective practice of cinematic ethics. ‘’The Hunger Games movies have become iconic symbols for resistance across the globe. Tarja Laine proposes that this is not caused by their status as exciting cinematic spectacles, but by their engaging our emotions. Laine uses The Hunger Games as key texts for understanding our world, demonstrating that ethics do not originate from rational considerations, far removed from those mucky things called emotions. But rather that emotions are at the core of cinematic ethics.” —William Brown, Author of Supercinema: Film-Philosophy for the Digital Age ‘’In this elegantly written exploration of the relationship between aesthetics and emotion in The Hunger Gamestrilogy, Tarja Laine illuminates the power of film to embody ethical conflict. Deftly interweaving film-philosophy and close analysis, Laine traces how these films mobilise complex emotions, nuancing our thinking about cinema and the spectator. Laine’s book takes The Hunger Games films seriously, demonstrating with verve why they matter.” —Catherine Wheatley, Senior Lecturer in Film Studies, King’s College London, UK ''In this fresh, engaging, and insightful study of The Hunger Games film trilogy, Tarja Laine explores the crucial role that emotions play in appreciation of the ethical qualities of the movies. She forges productive dialogues between a range of film theory, scholarship on moral philosophy, and debates on ethics, as she performs a multi-layered investigation of the aesthetic qualities of the trilogy, the multiple emotions embodied in these qualities, and the philosophical-ethical insights that are in turn embedded in these emotions. The cinematic connection between emotions and ethics that emerges through Laine’s detailed textual analyses confronts us with complex moral dilemmas while enriching our aesthetic experience.'' —Sarah Cooper, Professor, Film Studies Department, King's College London, UK



The Game Design Reader


The Game Design Reader
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Author : Katie Salen Tekinbas
language : en
Publisher: MIT Press
Release Date : 2005-11-23

The Game Design Reader written by Katie Salen Tekinbas and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005-11-23 with Computers categories.


Classic and cutting-edge writings on games, spanning nearly 50 years of game analysis and criticism, by game designers, game journalists, game fans, folklorists, sociologists, and media theorists. The Game Design Reader is a one-of-a-kind collection on game design and criticism, from classic scholarly essays to cutting-edge case studies. A companion work to Katie Salen and Eric Zimmerman's textbook Rules of Play: Game Design Fundamentals, The Game Design Reader is a classroom sourcebook, a reference for working game developers, and a great read for game fans and players. Thirty-two essays by game designers, game critics, game fans, philosophers, anthropologists, media theorists, and others consider fundamental questions: What are games and how are they designed? How do games interact with culture at large? What critical approaches can game designers take to create game stories, game spaces, game communities, and new forms of play? Salen and Zimmerman have collected seminal writings that span 50 years to offer a stunning array of perspectives. Game journalists express the rhythms of game play, sociologists tackle topics such as role-playing in vast virtual worlds, players rant and rave, and game designers describe the sweat and tears of bringing a game to market. Each text acts as a springboard for discussion, a potential class assignment, and a source of inspiration. The book is organized around fourteen topics, from The Player Experience to The Game Design Process, from Games and Narrative to Cultural Representation. Each topic, introduced with a short essay by Salen and Zimmerman, covers ideas and research fundamental to the study of games, and points to relevant texts within the Reader. Visual essays between book sections act as counterpoint to the writings. Like Rules of Play, The Game Design Reader is an intelligent and playful book. An invaluable resource for professionals and a unique introduction for those new to the field, The Game Design Reader is essential reading for anyone who takes games seriously.



Traditional Sporting Games And Play Enhancing Cultural Diversity Emotional Well Being Interpersonal Relationships And Intelligent Decisions


Traditional Sporting Games And Play Enhancing Cultural Diversity Emotional Well Being Interpersonal Relationships And Intelligent Decisions
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Author : Pere Lavega-Burgués
language : en
Publisher: Frontiers Media SA
Release Date : 2021-12-31

Traditional Sporting Games And Play Enhancing Cultural Diversity Emotional Well Being Interpersonal Relationships And Intelligent Decisions written by Pere Lavega-Burgués and has been published by Frontiers Media SA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-12-31 with Science categories.




Gaming Sel


Gaming Sel
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Author : Matthew Farber
language : en
Publisher:
Release Date : 2021

Gaming Sel written by Matthew Farber and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021 with Affective education categories.


"Games have the potential to impact children's well-being in a variety of positive ways, whether it's social modeling or mood management. Games can help children practice emotions free from actualized consequences. In many games, players can perspective-take through digital avatars. Other games break down learning into mechanical steps. Emerging neuroscience research suggests that social and emotional learning (SEL) skills are, in fact, teachable. When integrated into classrooms, games can provide rich opportunities for social and emotional skill development. Students can be presented with challenges that engage them in applying skills and knowledge about self-awareness, social awareness, and responsible decision-making. But games themselves cannot be responsible for children's learning. Having supportive educators and caregivers guiding the experience can be crucial. In an engaging and readable tone, Farber explores key research about games and SEL. Teachers, game designers, and experts from CASEL, the Fred Rogers Center, Greater Good in Education, iThrive Games, Minecraft Education, UNESCO MGIEP, Harvard's EASEL Lab, and more share advice. This book also includes recommendations for embedding games in classrooms in ways that support social and emotional growth. Regardless of your experience, content-area discipline, or grade level, this book is for you!"--



Social Robotics


Social Robotics
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Author : Adriana Tapus
language : en
Publisher: Springer
Release Date : 2015-10-27

Social Robotics written by Adriana Tapus and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-10-27 with Computers categories.


This book constitutes the refereed proceedings of the 7th International Conference on Social Robotics, ICSR 2015, held in Paris, France, in October 2015. The 70 revised full papers presented were carefully reviewed and selected from 126 submissions. The papers focus on the interaction between humans and robots and the integration of robots into our society and present innovative ideas and concepts, new discoveries and improvements, novel applications on the latest fundamental advances in the core technologies that form the backbone of social robotics, distinguished developmental projects, as well as seminal works in aesthetic design, ethics and philosophy, studies on social impact and influence pertaining to social robotics, and its interaction and communication with human beings and its social impact on our society.



A Playful Production Process


A Playful Production Process
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Author : Richard Lemarchand
language : en
Publisher: MIT Press
Release Date : 2021-10-12

A Playful Production Process written by Richard Lemarchand and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-10-12 with Computers categories.


How to achieve a happier and healthier game design process by connecting the creative aspects of game design with techniques for effective project management. This book teaches game designers, aspiring game developers, and game design students how to take a digital game project from start to finish—from conceptualizing and designing to building, playtesting, and iterating—while avoiding the uncontrolled overwork known among developers as “crunch.” Written by a legendary game designer, A Playful Production Process outlines a process that connects the creative aspects of game design with proven techniques for effective project management. The book outlines four project phases—ideation, preproduction, full production, and post-production—that give designers and developers the milestones they need to advance from the first glimmerings of an idea to a finished game.