[PDF] Java 1 4 Game Programming - eBooks Review

Java 1 4 Game Programming


Java 1 4 Game Programming
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Killer Game Programming In Java


Killer Game Programming In Java
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Author : Andrew Davison
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2005-05-20

Killer Game Programming In Java written by Andrew Davison and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005-05-20 with Computers categories.


Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming applications-particularly Java 3D-is fueling an explosive growth in Java games. Java games like Puzzle Pirates, Chrome, Star Wars Galaxies, Runescape, Alien Flux, Kingdom of Wars, Law and Order II, Roboforge, Tom Clancy's Politika, and scores of others have earned awards and become bestsellers.Java developers new to graphics and game programming, as well as game developers new to Java 3D, will find Killer Game Programming in Java invaluable. This new book is a practical introduction to the latest Java graphics and game programming technologies and techniques. It is the first book to thoroughly cover Java's 3D capabilities for all types of graphics and game development projects.Killer Game Programming in Java is a comprehensive guide to everything you need to know to program cool, testosterone-drenched Java games. It will give you reusable techniques to create everything from fast, full-screen action games to multiplayer 3D games. In addition to the most thorough coverage of Java 3D available, Killer Game Programming in Java also clearly details the older, better-known 2D APIs, 3D sprites, animated 3D sprites, first-person shooter programming, sound, fractals, and networked games. Killer Game Programming in Java is a must-have for anyone who wants to create adrenaline-fueled games in Java.



Developing Games In Java


Developing Games In Java
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Author : David Brackeen
language : en
Publisher: New Riders
Release Date : 2004

Developing Games In Java written by David Brackeen and has been published by New Riders this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Computers categories.


Companion web site available.



Game Programming Patterns


Game Programming Patterns
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Author : Robert Nystrom
language : en
Publisher: Genever Benning
Release Date : 2014-11-03

Game Programming Patterns written by Robert Nystrom and has been published by Genever Benning this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-11-03 with Computers categories.


The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.



Programming Multiplayer Games


Programming Multiplayer Games
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Author : Andrew Mulholland
language : en
Publisher: Wordware Publishing, Inc.
Release Date : 2004

Programming Multiplayer Games written by Andrew Mulholland and has been published by Wordware Publishing, Inc. this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Business & Economics categories.


Programming Multiplayer Games provides in-depth coverage of all the major topics associated with online game programming, and gives the programmer easy to follow, step-by-step tutorials on how to create a fully functional network library, back-end MySQL database, and complete working online game. The first part of the book explains the basics of dialog-based Windows programming, covers the use of MySQL and PHP4, and introduces sockets programming. The second part consists of five extensive tutorials that lead the reader through the stages of creating an online game. Book jacket.



Beginning Java 8 Games Development


Beginning Java 8 Games Development
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Author : Wallace Jackson
language : en
Publisher: Apress
Release Date : 2014-12-04

Beginning Java 8 Games Development written by Wallace Jackson and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-12-04 with Computers categories.


Beginning Java 8 Games Development, written by Java expert and author Wallace Jackson, teaches you the fundamentals of building a highly illustrative game using the Java 8 programming language. In this book, you'll employ open source software as tools to help you quickly and efficiently build your Java game applications. You'll learn how to utilize vector and bit-wise graphics; create sprites and sprite animations; handle events; process inputs; create and insert multimedia and audio files; and more. Furthermore, you'll learn about JavaFX 8, now integrated into Java 8 and which gives you additional APIs that will make your game application more fun and dynamic as well as give it a smaller foot-print; so, your game application can run on your PC, mobile and embedded devices. After reading and using this tutorial, you'll come away with a cool Java-based 2D game application template that you can re-use and apply to your own game making ambitions or for fun.



Programming Video Games For The Evil Genius


Programming Video Games For The Evil Genius
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Author : Ian Cinnamon
language : en
Publisher: McGraw Hill Professional
Release Date : 2008-03-30

Programming Video Games For The Evil Genius written by Ian Cinnamon and has been published by McGraw Hill Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-03-30 with Technology & Engineering categories.


IF EVIL'S YOUR NAME, THEN THESE ARE YOUR GAMES! Always wanted to be a genius game creator? This Evil Genius guide goes far beyond a typical programming class or text to reveal insider tips for breaking the rules and constructing wickedly fun games that you can tweak and customize to suit your needs! In Programming Video Games for the Evil Genius, programming wunderkind Ian Cinnamon gives you everything you need to create and control 57 gaming projects. You'll find easy-to-follow plans featuring Java, the most universal programming language, that run on any PC, Mac, or Linux computer. Illustrated instructions and plans for an awesome mix of racing, board, shoot 'em up, strategy, retro, and puzzle games Gaming projects that vary in difficulty-starting with simple programs and progressing to sophisticated projects for programmers with advanced skills An interactive companion website featuring a free Java compiler, where you can share your projects with Evil Geniuses around the globe Removes the frustration-factor-all the parts you need are listed, along with sources Regardless of your skill level, Programming Video Games for the Evil Genius provides you with all the strategies, code, and insider programming advice you need to build and test your games with ease, such as: Radical Racing Screen Skier Whack an Evil Genius Tic-Tac-Toe Boxing Snake Pit Space Destroyers Bomb Diffuser Trapper Oiram Java Man Memory Ian Says



Physics For Game Programmers


Physics For Game Programmers
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Author : Grant Palmer
language : en
Publisher: Apress
Release Date : 2007-12-27

Physics For Game Programmers written by Grant Palmer and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-12-27 with Computers categories.


Physics for Game Programmers shows you how to infuse compelling and realistic action into game programming even if you dont have a college-level physics background! Author Grant Palmer covers basic physics and mathematical models and then shows how to implement them, to simulate motion and behavior of cars, planes, projectiles, rockets, and boats. This book is neither code heavy nor language specific, and all chapters include unique, challenging exercises for you to solve. This unique book also includes historical footnotes and interesting trivia. You'll enjoy the conversational tone, and rest assured: all physics jargon will be properly explained.



Beginning Java Game Programming


Beginning Java Game Programming
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Author : Jonathan S. Harbour
language : en
Publisher: Course Technology Ptr
Release Date : 2008-01

Beginning Java Game Programming written by Jonathan S. Harbour and has been published by Course Technology Ptr this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-01 with Computers categories.


An introduction to game programming for the PC, Mac, and Linux systems provides detailed instructions on how to create computer games using the Java platform, including information on 2D programming, creating sound and audio effects, and advanced Sprite animation. Original. (Beginner)



Beginning Android Tablet Games Programming


Beginning Android Tablet Games Programming
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Author : Jeremy Kerfs
language : en
Publisher: Apress
Release Date : 2012-01-13

Beginning Android Tablet Games Programming written by Jeremy Kerfs and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-01-13 with Computers categories.


Android games programmers now have the power to write games for Android tablets. Beginning Android Tablet Games Programming explains how to enhance your Android games using the new tablet interface and the additional screen estate. You'll learn how to bring your programming skills up to date and into a world where touch screens, games physics, and artificial intelligence come together in new and surprising ways. Beginning Android Tablet Games Programming shows how to quickly and easily set up an Android development environment—in no time at all, you'll be programming away. You'll begin with some simple games using sprites and choreographed movement. Next, you'll learn how to handle user input in the modern age of touch screens and motion. Along the way, you'll discover how to use that extra screen space on a tablet to provide more relaxed and more interesting user interactions in your games. You'll learn how to use sound and music, for instance, to make your application menus more user-friendly. The Android operating system has recently acquired multicore functionality to meet the demands of multicore devices now entering the tablet market. With Beginning Android Tablet Games Programming, you'll discover how to harness that new power with your games programming through more process-demanding and fun techniques, including physics modeling, rich game world representation, artificial intelligence, and multiplayer interactions. Throughout each chapter of Beginning Android Tablet Games Programming, you'll find code that you can add or adapt to your own games to create the components you want. You can also work up to wrapping everything together into a complete Mario-type example game. Finally, when you have your first games ready, learn how developers have released their games and made a profit. You'll find tips on how to present your games in the Android andother application markets, and a solid approach to games marketing and monetization.



Cutting Edge Java Game Programming


Cutting Edge Java Game Programming
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Author : Neil Bartlett
language : en
Publisher: Coriolis Group Books
Release Date : 1996

Cutting Edge Java Game Programming written by Neil Bartlett and has been published by Coriolis Group Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 1996 with Computer games categories.


"The quickest and easiest way to create exciting, interactive games for the Web"--P. [4] of cover. Cd-Rom includes royalty-free source code, Java game development tools, etc.