Cutting Edge Java Game Programming

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Cutting Edge Java Game Programming
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Author : Neil Bartlett
language : en
Publisher: Coriolis Group Books
Release Date : 1996
Cutting Edge Java Game Programming written by Neil Bartlett and has been published by Coriolis Group Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 1996 with Computer games categories.
"The quickest and easiest way to create exciting, interactive games for the Web"--P. [4] of cover. Cd-Rom includes royalty-free source code, Java game development tools, etc.
Java 2 Game Programming
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Author : Thomas Petchel
language : en
Publisher: Course Technology
Release Date : 2001
Java 2 Game Programming written by Thomas Petchel and has been published by Course Technology this book supported file pdf, txt, epub, kindle and other format this book has been release on 2001 with Computers categories.
Intermediate programmers with an interest in game development will benefit from this book that is fast-paced enough for experienced programmers but detailed enough for beginners.
Kick Ass Java Programming
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Author : Tonny Espeset
language : en
Publisher: Coriolis Group
Release Date : 1996
Kick Ass Java Programming written by Tonny Espeset and has been published by Coriolis Group this book supported file pdf, txt, epub, kindle and other format this book has been release on 1996 with Computers categories.
Concentrating on sound and animation in Java, this work includes a library of effects such as wave, ripple, emboss, and zoom on CD-ROM that users can duplicate and use on their own home pages
Integrating Cutting Edge Technology Into The Classroom
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Author : Chee, Ken Nee
language : en
Publisher: IGI Global
Release Date : 2024-04-09
Integrating Cutting Edge Technology Into The Classroom written by Chee, Ken Nee and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-04-09 with Education categories.
The upheavals of technological advancements and the COVID-19 pandemic have reshaped the traditional contours of education, creating a pressing need for innovative solutions to bridge the gap between traditional classrooms and the evolving demands of remote or hybrid learning. As we grapple with these changes, it becomes increasingly evident that the integration of new technology is not just a preference but a necessity to ensure educational resilience and adaptability. Integrating Cutting-Edge Technology Into the Classroom delves into the profound impact of technological disruptions on teaching methodologies, student engagement, and overall learning outcomes. This book doesn't merely document technological advancements; it is a trigger for a fundamental shift in the research community. By showcasing real-world applications and their impact on student achievement, the book propels researchers into uncharted territories, sparking collaboration and dialogue. Through in-depth case studies, research findings, and expert perspectives, it provides a platform for academics, technologists, and educators to explore the opportunities and challenges posed by advanced technologies in education. As an indispensable resource, it fosters a collaborative environment that propels educational technology to new heights.
Pro Java 9 Games Development
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Author : Wallace Jackson
language : en
Publisher: Apress
Release Date : 2017-11-14
Pro Java 9 Games Development written by Wallace Jackson and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-11-14 with Computers categories.
Use Java 9 and JavaFX 9 to write 3D games for the latest consumer electronics devices. Written by open source gaming expert Wallace Jackson, this book uses Java 9 and NetBeans 9 to add leading-edge features, such as 3D, textures, animation, digital audio, and digital image compositing to your games. Along the way you’ll learn about game design, including game design concepts, genres, engines, and UI design techniques. To completely master Java 3D game creation, you will combine this knowledge with a number of JavaFX 9 topics, such as scene graph hierarchy; 3D scene configuration; 3D model design and primitives; model shader creation; and 3D game animation creation. With these skills you will be able to take your 3D Java games to the next level. The final section of Pro Java 9 Games Development puts the final polish on your abilities. You’ll see how to add AI logic for random content selection methods; harness a professional scoring engine; and player-proof your event handling. After reading Pro Java 9 Games Development, you will come away with enough 3D expertise to design, develop, and build your own professional Java 9 games, using JavaFX 9 and the latest new media assets. What You’ll Learn Design and build professional 3D Java 9 games, using NetBeans 9, Java 9, and JavaFX 9 Integrate new media assets, such as digital imagery and digital audio Integrate the new JavaFX 9 multimedia engine API Create an interactive 3D board game, modeled, textured, and animated using JavaFX Optimize game assets for distribution, and learn how to use the Java 9 module system Who This Book Is For Experienced Java developers who may have some prior game development experience. This book can be for experienced game developers new to Java programming.
Beginning Java 5 Game Programming
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Author : Jonathan S. Harbour
language : en
Publisher: Course Technology
Release Date : 2006
Beginning Java 5 Game Programming written by Jonathan S. Harbour and has been published by Course Technology this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with Computers categories.
If you are interested in creating games for the casual game market, then get ready to set the wheels in motion! This hands-on guide for beginners allows you to increase your skill level along the way as you create a game full of cool artwork and intricate details. This book is not an introductory guide to the Java programming language, but instead serves as an introduction to the field of game programming using Java. From the basics of creating simple Java programs and writing graphics code to utilizing Java�s advanced 2D library and adding sound effects and music, this book�s step-by-step instructions will help you acquire all the skills you need to create a professional-quality, sprite-based game.
Computer Games
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Author : Blair Carter
language : en
Publisher: Nova Publishers
Release Date : 2002
Computer Games written by Blair Carter and has been published by Nova Publishers this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002 with Games & Activities categories.
Lists the most significant writings on computer games, including works that cover recent advances in gaming and the substantial academic research that goes into devising and improving computer games.
Beginning Java 8 Games Development
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Author : Wallace Jackson
language : en
Publisher: Apress
Release Date : 2014-12-04
Beginning Java 8 Games Development written by Wallace Jackson and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-12-04 with Computers categories.
Beginning Java 8 Games Development, written by Java expert and author Wallace Jackson, teaches you the fundamentals of building a highly illustrative game using the Java 8 programming language. In this book, you'll employ open source software as tools to help you quickly and efficiently build your Java game applications. You'll learn how to utilize vector and bit-wise graphics; create sprites and sprite animations; handle events; process inputs; create and insert multimedia and audio files; and more. Furthermore, you'll learn about JavaFX 8, now integrated into Java 8 and which gives you additional APIs that will make your game application more fun and dynamic as well as give it a smaller foot-print; so, your game application can run on your PC, mobile and embedded devices. After reading and using this tutorial, you'll come away with a cool Java-based 2D game application template that you can re-use and apply to your own game making ambitions or for fun.
Parallel And Distributed Computing For Symbolic And Irregular Applications Proceedings Of The International Workshop Pdsia 99
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Author : Takayasu Ito
language : en
Publisher: World Scientific
Release Date : 2000-04-05
Parallel And Distributed Computing For Symbolic And Irregular Applications Proceedings Of The International Workshop Pdsia 99 written by Takayasu Ito and has been published by World Scientific this book supported file pdf, txt, epub, kindle and other format this book has been release on 2000-04-05 with categories.
PDSIA '99 was the fourth in a series of international workshops on parallel symbolic computing, a basic yet challenging area with wide applications in high-performance computing. As in the previous meetings, parallel symbolic languages and systems were the major topics. However, reflecting the latest advances in distributed computing systems, the workshop also encompassed wider perspectives in parallel and distributed computing for symbolic and irregular applications.
Game Code Chronicles
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Author : Barrett Williams
language : en
Publisher: Barrett Williams
Release Date : 2025-07-07
Game Code Chronicles written by Barrett Williams and has been published by Barrett Williams this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-07-07 with Computers categories.
Welcome to the ultimate guide for aspiring and seasoned developers alike "Game Code Chronicles." Dive into the fascinating world of PC game development and unlock the secrets of creating immersive experiences that captivate players worldwide. Whether you're just starting out or looking to refine your skills, this comprehensive eBook is your roadmap to mastering the art of game creation. Begin your journey by exploring the historical evolution of PC gaming and discover why the PC platform remains the playground of choice for innovative developers. Unleash your creativity as you learn how to blend art and code harmoniously, finding your unique voice in a crowded market. "Game Code Chronicles" offers insight into all aspects of game development. From the elements of compelling design to the intricate craft of interactive storylines, each chapter is filled with practical advice and best practices. Optimize your game’s core mechanics and design stunning visuals, whether you're working in 2D or pushing the boundaries of 3D art. Choose the right game engine for your projects, delve into the nuances of sound design, and gain foundational programming knowledge essential for building games from scratch. Learn to create intelligent NPCs with advanced AI algorithms and discover the collaborative skills needed to thrive in team environments. Make your game stand out with effective marketing strategies and master the publishing process. With guidance on performance optimization, cross-platform testing, and post-release support, ensure your game not only launches successfully but resonates with players long after. Stay ahead of the curve by embracing future trends and exploring the untapped potential of PC game development. "Game Code Chronicles" equips you with the skills to navigate every stage of game development, from ideation to publication, and beyond. Ignite your creativity and turn your game development dreams into reality.