Beginning Java 5 Game Programming


Beginning Java 5 Game Programming
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Beginning Java Game Programming


Beginning Java Game Programming
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Author : Jonathan S. Harbour
language : en
Publisher: Course Technology Ptr
Release Date : 2008-01

Beginning Java Game Programming written by Jonathan S. Harbour and has been published by Course Technology Ptr this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-01 with Computers categories.


An introduction to game programming for the PC, Mac, and Linux systems provides detailed instructions on how to create computer games using the Java platform, including information on 2D programming, creating sound and audio effects, and advanced Sprite animation. Original. (Beginner)



Beginning Java 5 Game Programming


Beginning Java 5 Game Programming
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Author : Jonathan S. Harbour
language : en
Publisher: Course Technology
Release Date : 2006

Beginning Java 5 Game Programming written by Jonathan S. Harbour and has been published by Course Technology this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with Computers categories.


If you are interested in creating games for the casual game market, then get ready to set the wheels in motion! This hands-on guide for beginners allows you to increase your skill level along the way as you create a game full of cool artwork and intricate details. This book is not an introductory guide to the Java programming language, but instead serves as an introduction to the field of game programming using Java. From the basics of creating simple Java programs and writing graphics code to utilizing Java�s advanced 2D library and adding sound effects and music, this book�s step-by-step instructions will help you acquire all the skills you need to create a professional-quality, sprite-based game.



Beginning Java Game Programming


Beginning Java Game Programming
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Author : Jonathan S. Harbour
language : en
Publisher: Cengage Learning
Release Date : 2008

Beginning Java Game Programming written by Jonathan S. Harbour and has been published by Cengage Learning this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008 with Computers categories.


Are you serious about learning how to create real, Java-based games for fun and sharing? Do you have a basic understanding of the Java programming language? If you’ve answered yes, then you are ready to get started building web-based 2D games from scratch



Beginning Java Se 6 Game Programming


Beginning Java Se 6 Game Programming
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Author : Jonathan S. Harbour
language : en
Publisher: Cengage Learning Ptr
Release Date : 2011

Beginning Java Se 6 Game Programming written by Jonathan S. Harbour and has been published by Cengage Learning Ptr this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011 with Computers categories.


Previous ed.: Boston, Mass.: Thomson Course Technology, 2008.



Java Game Programming


Java Game Programming
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Author : Neos Thanh
language : en
Publisher:
Release Date : 2017-09-24

Java Game Programming written by Neos Thanh and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-09-24 with categories.


This book brings for you all of knowledge you need to start game programming from beginning by JAVA language. Just 4 LESSONS, you can analysis easily a game include: - actor, action, game scenarios - resources(image, sound, animation...). - handle thread and data synchronization There are many examples & case studies for practice of programming. Let's enjoy! ----------------------------------------------------------------------- A little in this book: LESSON 1: Introduction - The World Of Bouncing Balls 1. Getting Started with One Bouncing Ball 2. Bouncing Ball in Object-Oriented Design 3. Collision Detection and Response 4. Timing Control 5. Control Panel 6. Many Balls of Different Sizes LESSON 2: Java Game Programming. 2D Graphics, Java2D and Images 1. Revisit java.awt.Graphics for Custom Drawing 1.1 Template for Custom Drawing 2. Java 2D API & Graphics2D 2.1 java.awt.Graphics2D 2.2 Affine Transform (java.awt.geom.AffineTransform) 2.3 Geometric Primitives and Shapes 2.4 Point2D (Advanced) 2.5 Interface java.awt.Shape 2.6 Stroke, Paint and Composite Attributes 3. Working with Bitmap Images 3.1 Loading Images 3.2 drawImage() 3.3 Image Affine Transforms 3.4 Image Filtering Operations 3.5 Animating Image Frames 4. High Performance Graphics 4.1 Full-Screen Display Mode (JDK 1.4) 4.2 Rendering to the Display & Double Buffering 4.3 Splash Screen LESSON 3: Playing Sound 1. Sampled Audio 1.1 javax.sound.Clip 1.2 Playing Sound Effects for Java Games 1.3 (Optional) javax.sound.SourceDataLine 2. MIDI Synthesized Sound 3. MP3 & Java Media Framework (JMF) LESSON 4: Game Engine & FrameWork 1. Custom Drawing 2. Init and Shutdown 3. Starting the Game Play 4. Controlling the Refresh 5. Game Thread 6. Game States 7. The Complete Java Game Framework8. Case Study 1: The Snake Game (Part I) - Game Actor Design - Enum Snake.Direction - Collision Detection & Response 9. Snake Game - Part II 9.1 Control Panel 9.2 Menubar 9.3 Playing Sound Effect 10. Two Snakes



Beginning Java Game Development With Libgdx


Beginning Java Game Development With Libgdx
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Author : LEE STEMKOSKI
language : en
Publisher: Apress
Release Date : 2015-12-29

Beginning Java Game Development With Libgdx written by LEE STEMKOSKI and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-12-29 with Computers categories.


Design and create video games using Java, with the LibGDX software library. By reading Beginning Java Game Development with LibGDX, you will learn how to design video game programs and how to build them in Java. You will be able to create your own 2D games, using various hardware for input (keyboard/mouse, gamepad controllers, or touchscreen), and create executable versions of your games. The LibGDX library facilitates the game development process by providing pre-built functionality for common tasks. It is a free, open source library that includes full cross-platform compatibility, so programs written using this library can be compiled to run on desktop computers (Windows/MacOS), web browsers, and smartphones/tablets (both Android and iOS). Beginning Java Game Development with LibGDX teaches by example with many game case study projects that you will build throughout the book. This ensures that you will see all of the APIs that are encountered in the book in action and learn to incorporate them into your own projects. The book also focuses on teaching core Java programming concepts and applying them to game development. What You Will Learn How to use the LibGDX framework to create a host of 2D arcade game case studies How to compile your game to run on multiple platforms, such as iOS, Android, Windows, and MacOS How to incorporate different control schemes, such as touchscreen, gamepad, and keyboard Who This Book Is ForReaders should have an introductory level knowledge of basic Java programming. In particular, you should be familiar with: variables, conditional statements, loops, and be able to write methods and classes to accomplish simple tasks. This background is equivalent to having taken a first-semester college course in Java programming.



Beginning Java 8 Games Development


Beginning Java 8 Games Development
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Author : Wallace Jackson
language : en
Publisher: Apress
Release Date : 2014-12-04

Beginning Java 8 Games Development written by Wallace Jackson and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-12-04 with Computers categories.


Beginning Java 8 Games Development, written by Java expert and author Wallace Jackson, teaches you the fundamentals of building a highly illustrative game using the Java 8 programming language. In this book, you'll employ open source software as tools to help you quickly and efficiently build your Java game applications. You'll learn how to utilize vector and bit-wise graphics; create sprites and sprite animations; handle events; process inputs; create and insert multimedia and audio files; and more. Furthermore, you'll learn about JavaFX 8, now integrated into Java 8 and which gives you additional APIs that will make your game application more fun and dynamic as well as give it a smaller foot-print; so, your game application can run on your PC, mobile and embedded devices. After reading and using this tutorial, you'll come away with a cool Java-based 2D game application template that you can re-use and apply to your own game making ambitions or for fun.



Java Game Development With Libgdx


Java Game Development With Libgdx
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Author : Lee Stemkoski
language : en
Publisher: Apress
Release Date : 2018-01-17

Java Game Development With Libgdx written by Lee Stemkoski and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-01-17 with Computers categories.


Learn to design and create video games using the Java programming language and the LibGDX software library. Working through the examples in this book, you will create 12 game prototypes in a variety of popular genres, from collection-based and shoot-em-up arcade games to side-scrolling platformers and sword-fighting adventure games. With the flexibility provided by LibGDX, specialized genres such as card games, rhythm games, and visual novels are also covered in this book. Major updates in this edition include chapters covering advanced topics such as alternative sources of user input, procedural content generation, and advanced graphics. Appendices containing examples for game design documentation and a complete JavaDoc style listing of the extension classes developed in the book have also been added. What You Will Learn Create 12 complete video game projects Master advanced Java programming concepts, including data structures, encapsulation, inheritance, and algorithms, in the context of game development Gain practical experience with game design topics, including user interface design, gameplay balancing, and randomized content Integrate third-party components into projects, such as particle effects, tilemaps, and gamepad controllers Who This Book Is For The target audience has a desire to make video games, and an introductory level knowledge of basic Java programming. In particular, the reader need only be familiar with: variables, conditional statements, loops, and be able to write methods to accomplish simple tasks and classes to store related data.



Advanced Java Game Programming


Advanced Java Game Programming
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Author : David Wallace Croft
language : en
Publisher: Apress
Release Date : 2004-04-01

Advanced Java Game Programming written by David Wallace Croft and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004-04-01 with Computers categories.


Advanced Java Game Programming teaches you how to create desktop and Internet computer games using the latest Java programming language techniques. Whereas other Java game programming books focus on introductory Java material, this book covers game programming for experienced Java developers. David Wallace Croft, founder of the Game Developers Java Users Group (GameJUG), has assembled an open-source reusable game library—a Swing animation engine that allows developers to use these techniques and put out new games very rapidly. The open-source game library also includes a reusable game deployment framework and a multiplayer networking library with HTTP firewall tunneling capability for applets. All of the code is open source, including the example games. The animation has been scrupulously tested and optimized in the Swing environment, and Croft clearly explains how the code works in great detail. The graphics and audio libraries used in the examples are public domain and may also be used royalty-free for creating new games.



Killer Game Programming In Java


Killer Game Programming In Java
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Author : Andrew Davison
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2005-05-20

Killer Game Programming In Java written by Andrew Davison and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005-05-20 with Computers categories.


Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming applications-particularly Java 3D-is fueling an explosive growth in Java games. Java games like Puzzle Pirates, Chrome, Star Wars Galaxies, Runescape, Alien Flux, Kingdom of Wars, Law and Order II, Roboforge, Tom Clancy's Politika, and scores of others have earned awards and become bestsellers.Java developers new to graphics and game programming, as well as game developers new to Java 3D, will find Killer Game Programming in Java invaluable. This new book is a practical introduction to the latest Java graphics and game programming technologies and techniques. It is the first book to thoroughly cover Java's 3D capabilities for all types of graphics and game development projects.Killer Game Programming in Java is a comprehensive guide to everything you need to know to program cool, testosterone-drenched Java games. It will give you reusable techniques to create everything from fast, full-screen action games to multiplayer 3D games. In addition to the most thorough coverage of Java 3D available, Killer Game Programming in Java also clearly details the older, better-known 2D APIs, 3D sprites, animated 3D sprites, first-person shooter programming, sound, fractals, and networked games. Killer Game Programming in Java is a must-have for anyone who wants to create adrenaline-fueled games in Java.