[PDF] Kerbal Player S Guide - eBooks Review

Kerbal Player S Guide


Kerbal Player S Guide
DOWNLOAD

Download Kerbal Player S Guide PDF/ePub or read online books in Mobi eBooks. Click Download or Read Online button to get Kerbal Player S Guide book now. This website allows unlimited access to, at the time of writing, more than 1.5 million titles, including hundreds of thousands of titles in various foreign languages. If the content not found or just blank you must refresh this page



The Kerbal Player S Guide


The Kerbal Player S Guide
DOWNLOAD
Author : Jon Manning
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2016-11-10

The Kerbal Player S Guide written by Jon Manning and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-11-10 with Computers categories.


Kerbal Space Program (KSP) is a critically acclaimed, bestselling space flight simulator game. It’s making waves everywhere from mainstream media to the actual space flight industry, but it has a bit of a learning curve. In this book, five KSP nerds—including an astrophysicist—teach you everything you need to know to get a nation of tiny green people into space. KSP is incredibly realistic. When running your space program, you’ll have to consider delta-V budgets, orbital mechanics, Hohmann transfers, and more. This book is perfect for video game players, simulation game players, Minecrafters, and amateur astronomers. Design, launch, and fly interplanetary rockets Capture an asteroid and fly it into a parking orbit Travel to distant planets and plant a flag Build a moon rover, and jump off a crater ridge Rescue a crew-mate trapped in deep space



The Kerbal Player S Guide


The Kerbal Player S Guide
DOWNLOAD
Author : Jon Manning
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2016-11-10

The Kerbal Player S Guide written by Jon Manning and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-11-10 with Games & Activities categories.


Kerbal Space Program (KSP) is a critically acclaimed, bestselling space flight simulator game. It’s making waves everywhere from mainstream media to the actual space flight industry, but it has a bit of a learning curve. In this book, five KSP nerds—including an astrophysicist—teach you everything you need to know to get a nation of tiny green people into space. KSP is incredibly realistic. When running your space program, you’ll have to consider delta-V budgets, orbital mechanics, Hohmann transfers, and more. This book is perfect for video game players, simulation game players, Minecrafters, and amateur astronomers. Design, launch, and fly interplanetary rockets Capture an asteroid and fly it into a parking orbit Travel to distant planets and plant a flag Build a moon rover, and jump off a crater ridge Rescue a crew-mate trapped in deep space



Robot Companions A Guide To Building Your Own Ai Buddy


Robot Companions A Guide To Building Your Own Ai Buddy
DOWNLOAD
Author : Pasquale De Marco
language : en
Publisher: Pasquale De Marco
Release Date : 2025-04-05

Robot Companions A Guide To Building Your Own Ai Buddy written by Pasquale De Marco and has been published by Pasquale De Marco this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-04-05 with Technology & Engineering categories.


In this comprehensive guide to robot companions, you'll discover everything you need to know about these fascinating machines. From the history of their development to the latest advances in technology, this book covers it all. You'll learn about the different types of robot companions available, from simple hobbyist kits to sophisticated AI-powered machines. You'll also learn about the benefits and challenges of owning a robot companion, and the ethical implications of their use. Whether you're interested in building your own robot companion, or you're simply curious about the future of technology, this book has something for everyone. It's packed with step-by-step instructions, expert advice, and thought-provoking insights. With this book, you'll be able to: * Build your own robot companion from scratch * Program and customize your robot companion * Interact with your robot companion and teach it new skills * Troubleshoot problems with your robot companion * Understand the ethical implications of robot companions * Explore the future of robot companions Don't miss out on this opportunity to learn about the exciting world of robot companions. Order your copy of this book today! This book is perfect for: * Hobbyists interested in building their own robots * Caregivers looking for assistance with daily tasks * Parents looking for educational and entertaining toys for their children * Anyone who is curious about the future of technology If you like this book, write a review!



Kerbal Player S Guide


Kerbal Player S Guide
DOWNLOAD
Author : Jon Manning. Tim Nugent. Paul Fenwick. Alasdair Allan. Paris Buttfield-Addison
language : en
Publisher:
Release Date : 2016

Kerbal Player S Guide written by Jon Manning. Tim Nugent. Paul Fenwick. Alasdair Allan. Paris Buttfield-Addison and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016 with categories.




The Kerbal Player S Guide


The Kerbal Player S Guide
DOWNLOAD
Author : Jon Manning
language : en
Publisher:
Release Date : 2016

The Kerbal Player S Guide written by Jon Manning and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016 with Kerbal (Game) categories.




Effective Serious Games Development


Effective Serious Games Development
DOWNLOAD
Author : Philipp Busch
language : en
Publisher: CRC Press
Release Date : 2025-06-16

Effective Serious Games Development written by Philipp Busch and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-06-16 with Computers categories.


This book showcases the entire lifecycle of a serious games project and guides the reader through different phases step by step. It follows a narrative approach, telling the story of a young game developer in a fictitious near-future setting who overcomes the challenges of a typical development process. The narrative is enriched by 15 short contributions from multinational experts on relevant topics for the development process of serious games. This book describes a holistic approach to serious games development and follows a project from its very beginning to its end. It covers planning, creation, implementation and evaluation of a serious game. It does not cover technical details on how to write code or graphics for video games but rather focuses on the conceptualization of serious games and coordination between different roles and team members. This book will be of great interest to beginners who want to use serious games to solve their problems. It will appeal to students of game development and also project managers who want to gain a better overview of the process as a whole and learn about tools and frameworks they can apply in their own context right away.



Teaching Video Game Design Fundamentals


Teaching Video Game Design Fundamentals
DOWNLOAD
Author : Andy Sandham
language : en
Publisher: CRC Press
Release Date : 2025-02-28

Teaching Video Game Design Fundamentals written by Andy Sandham and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-02-28 with Computers categories.


This comprehensive guide provides educators with everything they need to teach video game design fundamentals. With ready-made lesson plans, practical examples, assignment templates, exercises, video walkthroughs and learning materials in a modular format that allows for customization, it makes it easy to tailor lesson plans to meet the unique needs of your students, turning your classroom into an immersive learning environment that inspires creativity and innovation. The book offers a variety of exercises and learning materials to engage all types of learners, additionally with materials designed for different learning speeds that help them progress at a pace that suits them. With this book, you can ensure that all students have the opportunity to succeed and reach their full potential. This book will be vital reading to both educators teaching, and students learning, game design.



Virtual Learning Environments


Virtual Learning Environments
DOWNLOAD
Author : Aroutis Foster
language : en
Publisher: Taylor & Francis
Release Date : 2024-06-07

Virtual Learning Environments written by Aroutis Foster and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-06-07 with Education categories.


This book provides education scholars insight into current theoretical and methodological approaches to conceptualize, facilitate, and examine learning and identity in virtual learning environments such as games and simulations. Virtual learning environments (VLEs) are being increasingly designed, implemented, and researched because they offer opportunities for learning that are embodied, enactive (i.e., learning by doing), extended into the learners’ environment, and embedded in authentic and potentially valuable contexts for identity exploration. Each chapter in this book uniquely illustrates the learning and identity processes, characteristics, and outcomes that VLEs can facilitate. Together, these approaches provide a foundation for use-inspired research that guides how individuals intentionally, continually, and dynamically reinvent the self for a future that requires flexibility and adaptability in both career and academic spaces. The volume will be a key resource for researchers, scholars, and practitioners engaged in the interdisciplinary fields of learning sciences, learning analytics, and learning design. It was originally published as a special issue of The Journal of Experimental Education.



The Evolution Of Games A Simple Guide To Big Ideas


The Evolution Of Games A Simple Guide To Big Ideas
DOWNLOAD
Author : Nova Martian
language : en
Publisher: Walzone Press
Release Date : 2025-05-11

The Evolution Of Games A Simple Guide To Big Ideas written by Nova Martian and has been published by Walzone Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-05-11 with Social Science categories.


Journey through the fascinating history and far-reaching impact of games with "The Evolution of Games: A Simple Guide to Big Ideas." This engaging, accessible guide begins with a foundational exploration of what games are, why humans (and even animals) play, and how toys, rules, and shared rituals have shaped cultures across the globe. From ancient board games and athletic contests to early childhood play and the enduring legacies of classical pastimes, the book traces how games have both mirrored and molded societies, reflecting their deepest beliefs and traditions. Delving into the dynamic world of modern play, the book charts the seismic shifts brought by the printing revolution, the global spread of iconic board and card games, and the phenomenal rise of video and digital gaming. Readers will discover how the arrival of home consoles, personal computers, and mobile technologies transformed entertainment into a multisensory, interactive experience, giving birth to vibrant communities, professional e-sports, and a new era of user-generated content and streaming culture. Alongside these innovations, the guide thoughtfully examines the mechanics, storytelling techniques, and creative breakthroughs that continue to redefine how games are designed and experienced. Looking beyond entertainment, "The Evolution of Games" investigates the profound social, cultural, and economic roles games now play, exploring topics such as identity, diversity, industry growth, controversy, and advocacy. The narrative concludes by gazing into the future, exploring emergent frontiers like virtual reality, artificial intelligence, and sustainable game design. As player communities and technology shape what comes next, this comprehensive, lively volume offers both a celebration of games’ enduring allure and a thoughtful inquiry into their meaning for generations to come.



Gamification With Unity 5 X


Gamification With Unity 5 X
DOWNLOAD
Author : Lauren S. Ferro
language : en
Publisher: Packt Publishing Ltd
Release Date : 2016-11-28

Gamification With Unity 5 X written by Lauren S. Ferro and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-11-28 with Computers categories.


Build exhilarating gaming experiences using a wide range of game elements in Unity 5.x About This Book Achieve your goals in a fun-filled way by creating gamification projects from scratch Leverage the Unity 5.X toolkit to create stunning and appealing projects Make your transition towards a pro project manager/ developer by learning tricks and techniques Who This Book Is For If you are a project manager, game developer, or programmer who wants to create successful end-to-end gamification projects from scratch, then this is the book for you. You do not need any previous experience of working with Unity 5.X. All the details required to make the most of gamifying your projects are provided in the book. What You Will Learn Assess your learners' abilities by setting up challenges and quests Implement the game elements that relate to the project into Unity Publish your own task management application to better engage readers Improve your design using methods of playtesting and iteration Issue OpenBadges to recognize achievements and set up an online database to store your users achievements. In Detail Are you looking at implementing gamification techniques for your business and wondering where to get a complete rundown of all the tricks and techniques? Well, you have come to the right place! This book will start right from the basics such as gameplay elements and their functionalities before gradually moving onto creating your first gamification project from scratch. You'll be given the tools and shown how to perform various techniques for creating gamified applications in different contexts. Finally, you will implement various game elements into Unity, publish your own task management application, and get to know the best practices and approaches when designing gamified experiences. Style and approach This book takes a real-world case studies approach, moving ahead in a step-by-step tutorial manner. You will create your own project from scratch, and the practical examples will help you create a successful gamification project.