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La Gamification


La Gamification
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The Gamification Of Society


The Gamification Of Society
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Author : Stéphane Le Lay
language : en
Publisher: John Wiley & Sons
Release Date : 2021-03-12

The Gamification Of Society written by Stéphane Le Lay and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-03-12 with Social Science categories.


The applications of gamification and the contexts in which game elements can be successfully incorporated have grown significantly over the years. They now include the fields of health, education, work, the media and many others. However, the human and social sciences still neglect the analysis and critique of gamification. Research conducted in this area tends to focus on game objects and not gamificationÂs logic as its ideological dimension. Considering that the game, as a model and a reference, laden with social value, deserves to be questioned beyond its objects, The Gamification of Society gathers together texts, observations and criticisms that question the influence that games and their Âmechanics have on wider society. The empirical research presented in this book (examining designers practices, early childhood, political action, the quantified self, etc.) also probes several different national contexts – those of Norway, Belgium, the United States and France, among others.



The Gamification Of Society


The Gamification Of Society
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Author : Stéphane Le Lay
language : en
Publisher: John Wiley & Sons
Release Date : 2021-04-27

The Gamification Of Society written by Stéphane Le Lay and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-04-27 with Social Science categories.


The applications of gamification and the contexts in which game elements can be successfully incorporated have grown significantly over the years. They now include the fields of health, education, work, the media and many others. However, the human and social sciences still neglect the analysis and critique of gamification. Research conducted in this area tends to focus on game objects and not gamifications logic as its ideological dimension. Considering that the game, as a model and a reference, laden with social value, deserves to be questioned beyond its objects, The Gamification of Society gathers together texts, observations and criticisms that question the influence that games and their mechanics have on wider society. The empirical research presented in this book (examining designers practices, early childhood, political action, the quantified self, etc.) also probes several different national contexts – those of Norway, Belgium, the United States and France, among others.



The Gamification Of Work


The Gamification Of Work
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Author : Emmanuelle Savignac
language : en
Publisher: John Wiley & Sons
Release Date : 2017-02-21

The Gamification Of Work written by Emmanuelle Savignac and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-02-21 with Business & Economics categories.


Despite the traditional opposition between play and work, games and their structure are increasingly used in workplaces. This phenomenon of using game elements or mechanisms in other contexts than games is named “gamification”. In workplaces, the gamification is supposed to abolish the separation between work and leisure or between constraint and pleasure. This book reviews a century of game theories in the social sciences and analyzes the uses of games in workplaces. We critically question the explicit functions (learning, experimentation…) which are supposed to be conveyed by games. Finally, we show that game, understood as a structure, could have efficient social functions in the workplace.



Gamification In English Teaching And Learning


Gamification In English Teaching And Learning
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Author : Intania Harismayanti
language : en
Publisher: Nilacakra
Release Date : 2020-11-01

Gamification In English Teaching And Learning written by Intania Harismayanti and has been published by Nilacakra this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-11-01 with Young Adult Nonfiction categories.


In the current realm of education, gamification has received significant attention for its power to shift the way we teach and learn. Gamification allows teachers and learners to experience a series of challenges that engage their minds, bodies, and spirits. Although gamification is not a new concept, it has not been widely exposed to the higher level of education in the Indonesian EFL context. This book represents a further step to provide new learning practices for the sense of what learning is about.



La Gamification


La Gamification
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Author : Clément Muletier
language : fr
Publisher:
Release Date : 2014

La Gamification written by Clément Muletier and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014 with BUSINESS & ECONOMICS categories.




Games And Learning Alliance


Games And Learning Alliance
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Author : Francesca de Rosa
language : en
Publisher: Springer Nature
Release Date : 2021-11-29

Games And Learning Alliance written by Francesca de Rosa and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-11-29 with Computers categories.


This book constitutes the refereed proceedings of the 10th International Conference on Games and Learning Alliance, GALA 2021, held in La Spezia, Italy, in December 2021. The 21 full papers and 10 short papers were carefully reviewed and selected from 50 submissions. The papers cover a broad spectrum of topics: Serious Games Applications; Serious Game to Improve Literacy; Technology used for Serious Games; Serious Game Usage; Serious Games Design.Chapters “Cards and Roles: Co-designing Privacy Serious Games with an Online Role-Playing Boardgame" and “An Authoring Tool to Engage Younger Audiences in the Development of Nature Preservation Games: The G4N Toolkit to Game Design ” are available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.



Research Anthology On Developments In Gamification And Game Based Learning


Research Anthology On Developments In Gamification And Game Based Learning
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Author : Management Association, Information Resources
language : en
Publisher: IGI Global
Release Date : 2021-11-26

Research Anthology On Developments In Gamification And Game Based Learning written by Management Association, Information Resources and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-11-26 with Education categories.


Technology has increasingly become utilized in classroom settings in order to allow students to enhance their experiences and understanding. Among such technologies that are being implemented into course work are game-based learning programs. Introducing game-based learning into the classroom can help to improve students’ communication and teamwork skills and build more meaningful connections to the subject matter. While this growing field has numerous benefits for education at all levels, it is important to understand and acknowledge the current best practices of gamification and game-based learning and better learn how they are correctly implemented in all areas of education. The Research Anthology on Developments in Gamification and Game-Based Learning is a comprehensive reference source that considers all aspects of gamification and game-based learning in an educational context including the benefits, difficulties, opportunities, and future directions. Covering a wide range of topics including game concepts, mobile learning, educational games, and learning processes, it is an ideal resource for academicians, researchers, curricula developers, instructional designers, technologists, IT specialists, education professionals, administrators, software designers, students, and stakeholders in all levels of education.



La Gamification


La Gamification
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Author : Thomas Lang
language : fr
Publisher: Editions Eyrolles
Release Date : 2014-09-17

La Gamification written by Thomas Lang and has been published by Editions Eyrolles this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-09-17 with Business & Economics categories.


Système de classement, attribution de points, récompenses, jeux concours... la gamification est l'ensemble des pratiques permettant d'utiliser les mécaniques du jeu pour résoudre des problèmes de la vie réelle. Si certains gamifient sans le sa



Tendencias Y Retos En La Formaci N Inicial De Los Docentes


Tendencias Y Retos En La Formaci N Inicial De Los Docentes
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Author : Juan Carlos Torre Puente (coord.)
language : en
Publisher: Universidad Pontificia Comillas
Release Date :

Tendencias Y Retos En La Formaci N Inicial De Los Docentes written by Juan Carlos Torre Puente (coord.) and has been published by Universidad Pontificia Comillas this book supported file pdf, txt, epub, kindle and other format this book has been release on with Education categories.




La Gamification Du Travail


La Gamification Du Travail
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Author : Emmanuelle Savignac
language : fr
Publisher: ISTE Group
Release Date : 2017-06-01

La Gamification Du Travail written by Emmanuelle Savignac and has been published by ISTE Group this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-06-01 with Game theory categories.


Les organisations de travail recourent régulièrement au jeu pour leurs actions de communication, de formation du personnel ou de simulation à des fins d’entraînement. Alors même que jeu et travail sont traditionnellement pensés comme opposés, cet usage sans cesse renouvelé du jeu par les managers interroge sur ce que l’entreprise et ses dirigeants lui trouvent d’utile. La gamification du travail questionne le sens et l’effectivité du jeu dans le contexte professionnel. Après avoir exposé le cadre conceptuel des théories du jeu, il traite plus précisément de la relation entre jeu et travail. En se basant sur l'observation de jeux de rôles et de simulations, ainsi que sur des entretiens avec ceux qui les mettent en place, il analyse des « mécaniques du jeu » propres à la gamification : immersion, inversion, fiction ou encore rôles. Enfin, il examine les raisons pour lesquelles le jeu est utilisé dans le cadre du travail et étudie les attentes des managers le concernant.