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Le Game Design De Jeux Video


Le Game Design De Jeux Video
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Le Game Design De Jeux Vid O


Le Game Design De Jeux Vid O
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Author : Sebastien Genvo
language : fr
Publisher: Editions L'Harmattan
Release Date : 2006-01-01

Le Game Design De Jeux Vid O written by Sebastien Genvo and has been published by Editions L'Harmattan this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-01-01 with Art categories.


Sujets à de nombreuses polémiques, les jeux vidéo soulèvent des interrogations sur leur potentiel créatif et expressif, tant du côté des concepteurs que de celui des utilisateurs. Comment la vision d'un auteur pourrait-elle se manifester au sein d'un logiciel ludique ? Quelles sont les émotions que suscitent les jeux vidéo ? L'activité du joueur peut-elle aboutir à un acte de création original ? Souvent comparé aux métiers de la réalisation et de la mise en scène dans le cinéma, le game design est une clé d'entrée fondamentale pour cerner les possibilités qu'offre ce médium en terme d'expression.



Le Game Design De Jeux Video


Le Game Design De Jeux Video
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Author : Genvo
language : en
Publisher:
Release Date : 2006

Le Game Design De Jeux Video written by Genvo and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with categories.




Le Game Design De Jeux Vid O


Le Game Design De Jeux Vid O
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Author : Sébastien Genvo
language : fr
Publisher:
Release Date :

Le Game Design De Jeux Vid O written by Sébastien Genvo and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on with categories.




Endocrine Evaluation


Endocrine Evaluation
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Author : Ian Ramsey
language : en
Publisher: Yusuf Pisan
Release Date : 2006

Endocrine Evaluation written by Ian Ramsey and has been published by Yusuf Pisan this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with Cats categories.




French Philosophy Of Technology


French Philosophy Of Technology
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Author : Sacha Loeve
language : en
Publisher: Springer
Release Date : 2018-05-28

French Philosophy Of Technology written by Sacha Loeve and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-05-28 with Philosophy categories.


Offering an overall insight into the French tradition of philosophy of technology, this volume is meant to make French-speaking contributions more accessible to the international philosophical community. The first section, “Negotiating a Cultural Heritage,” presents a number of leading 20th century philosophical figures (from Bergson and Canguilhem to Simondon, Dagognet or Ellul) and intellectual movements (from Personalism to French Cybernetics and political ecology) that help shape philosophy of technology in the Francophone area, and feed into contemporary debates (ecology of technology, politics of technology, game studies). The second section, “Coining and Reconfiguring Technoscience,” traces the genealogy of this controversial concept and discusses its meanings and relevance. A third section, “Revisiting Anthropological Categories,” focuses on the relationships of technology with the natural and the human worlds from various perspectives that include anthropotechnology, Anthropocene, technological and vital norms and temporalities. The final section, “Innovating in Ethics, Design and Aesthetics,” brings together contributions that draw on various French traditions to afford fresh insights on ethics of technology, philosophy of design, techno-aesthetics and digital studies. The contributions in this volume are vivid and rich in original approaches that can spur exchanges and debates with other philosophical traditions.



Horror Video Games


Horror Video Games
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Author : Bernard Perron
language : en
Publisher: McFarland
Release Date : 2014-01-10

Horror Video Games written by Bernard Perron and has been published by McFarland this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-01-10 with Games & Activities categories.


In this in-depth critical and theoretical analysis of the horror genre in video games, 14 essays explore the cultural underpinnings of horror's allure for gamers and the evolution of "survival" themes. The techniques and story effects of specific games such as Resident Evil, Call of Cthulhu, and Silent Hill are examined individually.



Contemporary Research On Intertextuality In Video Games


Contemporary Research On Intertextuality In Video Games
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Author : Duret, Christophe
language : en
Publisher: IGI Global
Release Date : 2016-06-16

Contemporary Research On Intertextuality In Video Games written by Duret, Christophe and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-06-16 with Computers categories.


Culture is dependent upon intertextuality to fuel the consumption and production of new media. The notion of intertextuality has gone through many iterations, but what remains constant is its stalwart application to bring to light what audiences value through the marriages of disparate ideology and references. Videogames, in particular, have a longstanding tradition of weaving texts together in multimedia formats that interact directly with players. Contemporary Research on Intertextuality in Video Games brings together game scholars to analyze the impact of video games through the lenses of transmediality, intermediality, hypertextuality, architextuality, and paratextuality. Unique in its endeavor, this publication discusses the vast web of interconnected texts that feed into digital games and their players. This book is essential reading for game theorists, designers, sociologists, and researchers in the fields of communication sciences, literature, and media studies.



Historia Ludens


Historia Ludens
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Author : Alexander von Lünen
language : en
Publisher: Routledge
Release Date : 2019-08-30

Historia Ludens written by Alexander von Lünen and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-08-30 with History categories.


This book aims to further a debate about aspects of "playing" and "gaming" in connection with history. Reaching out to academics, professionals and students alike, it pursues a dedicated interdisciplinary approach. Rather than only focusing on how professionals could learn from academics in history, the book also ponders the question of what academics can learn from gaming and playing for their own practice, such as gamification for teaching, or using "play" as a paradigm for novel approaches into historical scholarship. "Playing" and "gaming" are thus understood as a broad cultural phenomenon that cross-pollinates the theory and practice of history and gaming alike.



Practical Game Design


Practical Game Design
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Author : Adam Kramarzewski
language : en
Publisher: Packt Publishing Ltd
Release Date : 2018-04-19

Practical Game Design written by Adam Kramarzewski and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-04-19 with Computers categories.


Design accessible and creative games across genres, platforms, and development realities Key Features Implement the skills and techniques required to work in a professional studio Ace the core principles and processes of level design, world building, and storytelling Design interactive characters that animate the gaming world Book Description If you are looking for an up-to-date and highly applicable guide to game design, then you have come to the right place! Immerse yourself in the fundamentals of game design with this book, written by two highly experienced industry professionals to share their profound insights as well as give valuable advice on creating games across genres and development platforms. Practical Game Design covers the basics of game design one piece at a time. Starting with learning how to conceptualize a game idea and present it to the development team, you will gradually move on to devising a design plan for the whole project and adapting solutions from other games. You will also discover how to produce original game mechanics without relying on existing reference material, and test and eliminate anticipated design risks. You will then design elements that compose the playtime of a game, followed by making game mechanics, content, and interface accessible to all players. You will also find out how to simultaneously ensure that the gameplay mechanics and content are working as intended. As the book reaches its final chapters, you will learn to wrap up a game ahead of its release date, work through the different challenges of designing free-to-play games, and understand how to significantly improve their quality through iteration, polishing and playtesting. What you will learn Define the scope and structure of a game project Conceptualize a game idea and present it to others Design gameplay systems and communicate them clearly and thoroughly Build and validate engaging game mechanics Design successful business models and prepare your games for live operations Master the principles behind level design, worldbuilding and storytelling Improve the quality of a game by playtesting and polishing it Who this book is for Whether you are a student eager to design a game or a junior game designer looking for your first role as a professional, this book will help you with the fundamentals of game design. By focusing on best practices and a pragmatic approach, Practical Game Design provides insights into the arts and crafts from two senior game designers that will interest more seasoned professionals in the game industry.



Japanese Role Playing Games


Japanese Role Playing Games
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Author : Rachael Hutchinson
language : en
Publisher: Rowman & Littlefield
Release Date : 2022-04-11

Japanese Role Playing Games written by Rachael Hutchinson and has been published by Rowman & Littlefield this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-04-11 with Social Science categories.


Japanese Role-playing Games: Genre, Representation, and Liminality in the JRPG examines the origins, boundaries, and transnational effects of the genre, addressing significant formal elements as well as narrative themes, character construction, and player involvement. Contributors from Japan, Europe, North America, and Australia employ a variety of theoretical approaches to analyze popular game series and individual titles, introducing an English-speaking audience to Japanese video game scholarship while also extending postcolonial and philosophical readings to the Japanese game text. In a three-pronged approach, the collection uses these analyses to look at genre, representation, and liminality, engaging with a multitude of concepts including stereotypes, intersectionality, and the political and social effects of JRPGs on players and industry conventions. Broadly, this collection considers JRPGs as networked systems, including evolved iterations of MMORPGs and card collecting “social games” for mobile devices. Scholars of media studies, game studies, Asian studies, and Japanese culture will find this book particularly useful.