Leap Motion Development Essentials


Leap Motion Development Essentials
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Leap Motion Development Essentials


Leap Motion Development Essentials
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Author : Mischa Spiegelmock
language : en
Publisher: Packt Publishing Ltd
Release Date : 2013-10-25

Leap Motion Development Essentials written by Mischa Spiegelmock and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-10-25 with Computers categories.


This book is a fast-paced guide with practical examples that aims to help you understand and master the Leap Motion SDK.This book is for developers who are either involved in game development or who are looking to utilize Leap Motion technology in order to create brand new user interaction experiences to distinguish their products from the mass market. You should be comfortable with high-level languages and object-oriented development concepts in order to get the most out of this book.



Leap Motion For Developers


Leap Motion For Developers
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Author : Abhishek Nandy
language : en
Publisher: Apress
Release Date : 2016-12-10

Leap Motion For Developers written by Abhishek Nandy and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-12-10 with Computers categories.


Develop apps and games using the Leap Motion sensor. This book starts with a brief introduction to Leap Motion, then covers getting the Leap Motion working and setting up a Leap Motion development environment. Leap Motion for Developers also covers the life cycle of how you interact with Leap Motion and the workflow of making a complete app. You’ll see how to use different programming languages for simple and steady development. The next part of the book walks through the basics of Leap Motion with Python and Java. We will then work on using Leap Motion with Unity, where we will build an app using Unity and then add different functionality to it. In the last part we cover Unreal 4, Processing, and JavaScript for Leap Motion. What You Will Learn Look at the basics of Leap Motion Develop apps for the Leap Motion sensor See how different languages work with Leap Motion Discover the future of Leap Motion Who This Book Is For Students, developers, game developers, and tech enthusiasts.



Universal Access In Human Computer Interaction Access To The Human Environment And Culture


Universal Access In Human Computer Interaction Access To The Human Environment And Culture
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Author : Margherita Antona
language : en
Publisher: Springer
Release Date : 2015-07-18

Universal Access In Human Computer Interaction Access To The Human Environment And Culture written by Margherita Antona and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-07-18 with Computers categories.


The four LNCS volume set 9175-9178 constitutes the refereed proceedings of the 9th International Conference on Learning and Collaboration Technologies, UAHCI 2015, held as part of the 17th International Conference on Human-Computer Interaction, HCII 2015, in Los Angeles, CA, USA in August 2015, jointly with 15 other thematically similar conferences. The total of 1462 papers and 246 posters presented at the HCII 2015 conferences were carefully reviewed and selected from 4843 submissions. These papers of the four volume set address the following major topics: LNCS 9175, Universal Access in Human-Computer Interaction: Access to today's technologies (Part I), addressing the following major topics: LNCS 9175: Design and evaluation methods and tools for universal access, universal access to the web, universal access to mobile interaction, universal access to information, communication and media. LNCS 9176: Gesture-based interaction, touch-based and haptic Interaction, visual and multisensory experience, sign language technologies and smart and assistive environments LNCS 9177: Universal Access to Education, universal access to health applications and services, games for learning and therapy, and cognitive disabilities and cognitive support and LNCS 9178: Universal access to culture, orientation, navigation and driving, accessible security and voting, universal access to the built environment and ergonomics and universal access.



Virtual Augmented And Mixed Reality


Virtual Augmented And Mixed Reality
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Author : Stephanie Lackey
language : en
Publisher: Springer
Release Date : 2016-07-04

Virtual Augmented And Mixed Reality written by Stephanie Lackey and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-07-04 with Computers categories.


This volume constitutes the refereed proceedings of the 8th International Conference on HCI in Virtual, Augmented and Mixed Reality, VAMR 2016, held as part of the 18th International Conference on Human-Computer Interaction, HCII 2016, which took place in Toronto, Canada, in July 2016. HCII 2016 received a total of 4354 submissions, of which 1287 papers were accepted for publication after a careful reviewing process. The 70 papers presented in this volume are organized in topical sections named: Usability, User Experience and Design in VAMR, Perception, Cognition, Psychology and Behaviour in VAMR, Multimodal Interaction in VAMR, Novel Devices and Technologies in VAMR, VAMR Applications in Aviation, Space and the Military, Medicine, Health and Well-Being Applications of VAMR, VAMR in Industry, Design and Engineering, Novel Virtual Environments.



Creative Technologies For Multidisciplinary Applications


Creative Technologies For Multidisciplinary Applications
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Author : Connor, Andy M.
language : en
Publisher: IGI Global
Release Date : 2016-03-29

Creative Technologies For Multidisciplinary Applications written by Connor, Andy M. and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-03-29 with Computers categories.


Given that institutions of higher education have a predisposition to compartmentalize and delineate areas of study, creative technology may seem oxymoronic. On the contrary, the very basis of western thought is found in the idea of transcendent knowledge. The marriage of opposing disciplines therefore acts as a more holistic approach to education. Creative Technologies for Multidisciplinary Applications acts as an inspiration to educators and researchers who wish to participate in the future of such multidisciplinary disciplines. Because creative technology encompasses many applications with the realm of art, gaming, the humanities, and digitization, this book features a diverse collection of relevant research for the modern world. It is a pivotal reference publication for educators, students, and researchers in fields related to sociology, technology, and the humanities.



Handbook Of Research On Human Computer Interfaces Developments And Applications


Handbook Of Research On Human Computer Interfaces Developments And Applications
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Author : Rodrigues, João
language : en
Publisher: IGI Global
Release Date : 2016-06-29

Handbook Of Research On Human Computer Interfaces Developments And Applications written by Rodrigues, João and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-06-29 with Computers categories.


Human Computer Interaction (HCI) is easy to define yet difficult to predict. Encompassing the management, study, planning, and design of the ways in which users interact with computers, this field has evolved from using punch cards to force touch in a matter of decades. What was once considered science fiction is now ubiquitous. The future of HCI is mercurial, yet predictions point to the effortless use of high-functioning services. The Handbook of Research on Human-Computer Interfaces, Developments, and Applications is primarily concerned with emerging research regarding gesture interaction, augmented reality, and assistive technologies and their place within HCI. From gaming to rehabilitation systems, these new technologies share the need to interface with humans, and as computers become thoroughly integrated into everyday life, so does the necessity of HCI research. This handbook of research benefits the research needs of programmers, developers, students and educators in computer science, and researchers.



Javafx Essentials


Javafx Essentials
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Author : Mohamed Taman
language : en
Publisher: Packt Publishing Ltd
Release Date : 2015-06-29

Javafx Essentials written by Mohamed Taman and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-06-29 with Computers categories.


JavaFX is a software platform to create and deliver rich Internet applications (RIAs) that can run across a wide variety of devices. JavaFX Essentials will help you to design and build high performance JavaFX 8-based applications that run on a variety of devices. Starting with the basics of the framework, it will take you all the way through creating your first working application to discovering the core and main JavaFX 8 features, then controlling and monitoring your outside world. The examples provided illustrate different JavaFX and Java SE 8 features. This guide is an invaluable tutorial if you are planning to develop and create JavaFX 8 applications to run on a variety of devices and platforms.



Caa2015 Keep The Revolution Going


Caa2015 Keep The Revolution Going
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Author : Stefano Campana
language : en
Publisher: Archaeopress Publishing Ltd
Release Date : 2016-03-31

Caa2015 Keep The Revolution Going written by Stefano Campana and has been published by Archaeopress Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-03-31 with Social Science categories.


This volume brings together all the successful peer-reviewed papers submitted for the proceedings of the 43rd conference on Computer Applications and Quantitative Methods in Archaeology that took place in Siena (Italy) from March 31st to April 2nd 2015.



Game Development Tool Essentials


Game Development Tool Essentials
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Author : Paula Berinstein
language : en
Publisher: Apress
Release Date : 2014-06-14

Game Development Tool Essentials written by Paula Berinstein and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-06-14 with Computers categories.


Game Development Tool Essentials provides must-have tips and tricks from industry professionals for strengthening and streamlining your game tools pipeline. Everyone knows the game tools pipeline is important, but in the current environment of shrinking budgets and increased time pressure, developers often have to settle for inefficient, ad hoc, messy pipelines. This unique book will break you out of that cycle. The practical, expert insights contained within will enable you to work faster and more efficiently, so you can spend more time making cool things. Game Development Tool Essentials pools the knowledge and experience of working developers over four critical aspects of the game tools pipeline: asset and data management, geometry and models, Web tools, and programming. Within those sections, you will learn cutting-edge techniques on essential subjects such as COLLADA rendering, exporting and workflow; asset management and compiler architecture; and moving tools to the cloud. If you’re a game developer, you need Game Development Tool Essentials. Covers readily available tools and tools developers can build themselves. Presents 96 code samples, 81 illustrations, and end-of-chapter references. Special chapter on moving tools to the cloud.



Mastering Leap Motion


Mastering Leap Motion
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Author : Brandon Sanders
language : en
Publisher:
Release Date : 2014-11-25

Mastering Leap Motion written by Brandon Sanders and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-11-25 with Computers categories.


If you want to begin writing full-fledged applications for the Leap Motion Controller or are trying to figure out how a Leap Motion device integrates with pre-existing technologies, this is the book for you. A working knowledge of any object-oriented programming language is essential. Basic familiarity with developing Leap Motion apps is assumed.