Learn C By Making Games

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Learn C By Making Games
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Author : Erik Yuzwa
language : en
Publisher:
Release Date : 2007
Learn C By Making Games written by Erik Yuzwa and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with C++ (Computer program language). categories.
Learn C++ by Making Games teaches the fundamentals of C++ from a unique and fun perspective. Using game specific code and examples, the book helps anyone wanting to learn C++ progress from the basics to more advanced topics. As you learn C++, you'll be putting the code and techniques into practice by programming a game project in each part of the book. The book begins with an introduction to the fundamentals of the C++ language, including the basic data types of the language. It then progresses further into creating and defining variables, basic mathematical operators, and the various loop structures at your disposal. Next, you'll learn how to use functions to make code more readable and maintainable, along with techniques for breaking up source code into several files for readability. From there you'll move to data structures and explore concepts such as using collections to store multiple copies of a data type. With these foundations of C++ firmly applied, you'll be ready to learn the basics of pointers that you'll need for all of your C++ programming. Next comes an introduction to object-oriented programming (OOP) concepts, including classes, objects, inheritance, virtual methods, and polymorphism. From there, reading and writing data files (serialization) are covered. The book concludes with an exploration of how to use the Simple DirectMedia Layer to display graphics and handle basic input, sound, linked lists, templates, along with a variety of more advanced topics, including using SDL to create a simple demo. This book is ideal for an introductory C++ course, or for anyone wanting to teach themselves C++ through the creation of game projects!
Game Programming In C
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Author : Sanjay Madhav
language : en
Publisher: Addison-Wesley Professional
Release Date : 2018
Game Programming In C written by Sanjay Madhav and has been published by Addison-Wesley Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018 with Computers categories.
You can program games in many languages, but C++ remains the key language used by many leading development studios. Since it's the language used in their enormous code bases, it's the language they need to maintain and improve their games, and look for most often when hiring new developers. Game Programming in C++ is today's practical, hands-on approach to programming 3D video games in C++. Drawing on the author's pioneering experience teaching game development at USC, it guides you through all key concepts hands-on, and helps you deepen your expertise through several start-to-finish, in-depth game projects. Author Sanjay Madhav introduces core concepts one at a time, in an easy-to-digest fashion, paying special attention to the math that professional game developers need to know. Step by step, you'll become increasingly comfortable with real-world C++ game development, and learn how to use C++ in all facets of game programming, including graphics, physics, AI, audio, camera systems, animations, and more.
Learning C By Programming Games
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Author : Wouter van Toll
language : en
Publisher: Springer Nature
Release Date : 2019-11-21
Learning C By Programming Games written by Wouter van Toll and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-11-21 with Computers categories.
Developing computer games is a perfect way to learn how to program in modern programming languages. This book teaches how to program in C# through the creation of computer games – and without requiring any previous programming experience. Contrary to most programming books, van Toll, Egges, and Fokker do not organize the presentation according to programming language constructs, but instead use the structure and elements of computer games as a framework. For instance, there are chapters on dealing with player input, game objects, game worlds, game states, levels, animation, physics, and intelligence. The reader will be guided through the development of four games showing the various aspects of game development. Starting with a simple shooting game, the authors move on to puzzle games consisting of multiple levels, and conclude the book by developing a full-fledged platform game with animation, game physics, and intelligent enemies. They show a number of commonly used techniques in games, such as drawing layers of sprites, rotating, scaling and animating sprites, dealing with physics, handling interaction between game objects, and creating pleasing visual effects. At the same time, they provide a thorough introduction to C# and object-oriented programming, introducing step by step important programming concepts such as loops, methods, classes, collections, and exception handling. This second edition includes a few notable updates. First of all, the book and all example programs are now based on the library MonoGame 3.6, instead of the obsolete XNA Game Studio. Second, instead of explaining how the example programs work, the text now invites readers to write these programs themselves, with clearly marked reference points throughout the text. Third, the book now makes a clearer distinction between general (C#) programming concepts and concepts that are specific to game development. Fourth, the most important programming concepts are now summarized in convenient “Quick Reference” boxes, which replace the syntax diagrams of the first edition. Finally, the updated exercises are now grouped per chapter and can be found at the end of each chapter, allowing readers to test their knowledge more directly. The book is also designed to be used as a basis for a game-oriented programming course. Supplementary materials for organizing such a course are available on an accompanying web site, which also includes all example programs, game sprites, sounds, and the solutions to all exercises.
Making Games
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Author : Christopher Pitt
language : en
Publisher: Apress
Release Date : 2016-12-14
Making Games written by Christopher Pitt and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-12-14 with Computers categories.
Develop games using the JavaScript web scripting language. This compact short book will help you learn how to use modern JavaScript to make games for web browsers. They’re effortless to use and they work everywhere. If you’ve ever wanted to make a game, join author Christopher Pitt. You’ll start with nothing and build fun games, in no time at all. What You'll Learn Make a game using JavaScript Master the game loop Handle player input, collision detection, gravity, ladders, and stairs Work with camera locking, mobs, and health Manage game inventory Handle mapping and more Who This Book Is For Those who are new to game development with some experience with JavaScript and web development.
Making Games For Impact
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Author : Kurt Squire
language : en
Publisher: MIT Press
Release Date : 2021-10-26
Making Games For Impact written by Kurt Squire and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-10-26 with Education categories.
Designing games for learning: case studies show how to incorporate impact goals, build a team, and work with experts to create an effective game. Digital games for learning are now commonplace, used in settings that range from K–12 education to advanced medical training. In this book, Kurt Squire examines the ways that games make an impact on learning, investigating how designers and developers incorporate authentic social impact goals, build a team, and work with experts in order to make games that are effective and marketable. Because there is no one design process for making games for impact—specific processes arise in response to local needs and conditions—Squire presents a series of case studies that range from a small, playable game created by a few programmers and an artist to a multimillion-dollar project with funders, outside experts, and external constraints. These cases, drawn from the Games + Learning + Society Center at the University of Wisconsin–Madison, show designers tackling such key issues as choosing platforms, using data analytics to guide development, and designing for new markets. Although not a how-to guide, the book offers developers, researchers, and students real-world lessons in greenlighting a project, scaling up design teams, game-based assessment, and more. The final chapter examines the commercial development of an impact game in detail, describing the creation of an astronomy game, At Play in the Cosmos, that ships with an introductory college textbook.
Creating Games In C
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Author : David Conger
language : en
Publisher: New Riders
Release Date : 2006
Creating Games In C written by David Conger and has been published by New Riders this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with Computers categories.
Do you love video games? Ever wondered if you could create one of your own, with all the bells and whistles? It's not as complicated as you'd think, and you don't need to be a math whiz or a programming genius to do it. In fact, everything you need to create your first game, "Invasion of the Slugwroths," is included in this book and CD-ROM. Author David Conger starts at square one, introducing the tools of the trade and all the basic concepts for getting started programming with C++, the language that powers most current commercial games. Plus, he's put a wealth of top-notch (and free) tools on the CD-ROM, including the Dev-C++ compiler, linker, and debugger--and his own LlamaWorks2D game engine. Step-by-step instructions and ample illustrations take you through game program structure, integrating sound and music into games, floating-point math, C++ arrays, and much more. Using the sample programs and the source code to run them, you can follow along as you learn. Bio: David Conger has been programming professionally for over 23 years. Along with countless custom business applications, he has written several PC and online games. Conger also worked on graphics firmware for military aircraft, and taught computer science at the university level for four years. Conger has written numerous books on C, C++, and other computer-related topics. He lives in western Washington State and has also published a collection of Indian folk tales.
C Game Development Build High Performance Games From Scratch
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Author : Jarrel E.
language : en
Publisher: Jarrel E.
Release Date : 2024-05-10
C Game Development Build High Performance Games From Scratch written by Jarrel E. and has been published by Jarrel E. this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-05-10 with Computers categories.
Dive into the exciting world of game development with C++ Game Development. Designed for readers with prior knowledge in C++ programming, this comprehensive guide takes you on a thrilling journey through the fundamentals of game development and beyond. From the basics of game programming to advanced techniques in graphics rendering, physics simulation, and multiplayer networking, this book covers all aspects of game development with clarity and depth. Each chapter is meticulously crafted to provide a blend of theoretical knowledge and practical insights, empowering you to unleash your creativity and bring your gaming visions to life. Whether you dream of creating immersive 2D platformers, action-packed shooters, or captivating multiplayer experiences, this book equips you with the skills and techniques needed to turn your ideas into reality. With hands-on tutorials, real-world examples, and expert tips from seasoned game developers, 'C++ Game Development: Unleash Your Creativity' is your essential companion on the path to mastering the art of game development. Get ready to embark on an exhilarating journey into the heart of game development and unleash your creativity like never before. Let the adventure begin!
Acumenous Game Based Learning In Simulation Games
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Author : Souad Slyman
language : en
Publisher: Taylor & Francis
Release Date : 2024-12-23
Acumenous Game Based Learning In Simulation Games written by Souad Slyman and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-12-23 with Education categories.
Drawing on a comprehensive theoretical foundation encompassing socio-constructivism, social learning, and motivation, this book offers a new theoretical contribution and sheds light on the transformative power of acumenous game-based learning to reengage learners with Mathematics and Statistics Education. Foregrounding six years of research into simulation games, and exploring inquisitional and acumenous theory, the book ultimately explores the power of science and game-based technologies, applying theoretical knowledge to practice in order to reframe negative connotations associated with mathematical and statistical learning. The chapters explore maths anxiety and resilience, as well as understanding dyscalculia and its ramifications, introducing a novel theoretical framework that will redefine traditional teaching paradigms. Ultimately exploring the powerful potential of simulation games as motivational and pedagogical tools to redress the complex societal problem of negative emotions toward Mathematics and Statistics Education, readers will gain invaluable insights into unlocking new learning opportunities, paving the way for a future where mathematics and statistics become accessible, engaging, and empowering for all. This book is of benefit to postgraduate students, scholars, and academics in the fields of educational technology, mathematics education, and teaching and learning in higher education more broadly.
Beginning C Game Programming
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Author : John Horton
language : en
Publisher: Packt Publishing Ltd
Release Date : 2024-05-31
Beginning C Game Programming written by John Horton and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-05-31 with Computers categories.
Get to grips with programming and game development techniques using C++ libraries and Visual Studio 2022 with this updated edition of the bestselling series Get With Your Book: PDF Copy, AI Assistant, and Next-Gen Reader Free Key Features Create fun games in C++, with this up-to-date guide covering the latest features of C++20 and VS2022 Build clones of popular games such as a Timberman clone, a Pong game, a Zombie Survival Shooter, and a platform endless runner game Discover tips to expand your finished games by thinking critically, technically, and creatively Book DescriptionAlways dreamed of creating your own games? With the third edition of Beginning C++ Game Programming, you can turn that dream into reality! This beginner-friendly guide is updated and improved to include the latest features of VS 2022, SFML, and modern C++20 programming techniques. You'll get a fun introduction to game programming by building four fully playable games of increasing complexity. You'll build clones of popular games such as Timberman, Pong, a Zombie survival shooter, and an endless runner. The book starts by covering the basics of programming. You'll study key C++ topics, such as object-oriented programming (OOP) and C++ pointers and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, you'll also learn exciting game programming concepts such as vertex arrays, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more. You’ll dive deep into game mechanics and implement input handling, levelling up a character, and simple enemy AI. Finally, you'll explore game design patterns to enhance your C++ game programming skills. By the end of the book, you'll have gained the knowledge you need to build your own games with exciting features from scratch.What you will learn Set up your game project in VS 2022 and explore C++ libraries such as SFML Build games in C++ from the ground up, including graphics, physics, and input handling Implement core game concepts such as game animation, game physics, collision detection, scorekeeping, and game sound Implement automatically spawning objects and AI to create rich and engaging experiences Learn advanced game development concepts, such as OpenGL shaders, texture atlases, and parallax backgrounds Scale and reuse your game code with modern game programming design patterns Who this book is for This book is perfect for you if you have no C++ programming knowledge, you need a beginner-level refresher course, or you want to learn how to build games or just use games as an engaging way to learn C++. Whether you aspire to publish a game (perhaps on Steam) or just want to impress friends with your creations, you'll find this book useful
Game Development 101
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Author : Nikhil Malankar
language : en
Publisher: Clever Fox Publishing
Release Date : 2022-03-19
Game Development 101 written by Nikhil Malankar and has been published by Clever Fox Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-03-19 with Computers categories.
Ever been fascinated by the game development industry and wanted to have a job in this field? This book serves as a perfect starting point for you as it answers the most commonly asked questions that you might have related to this field. This book is a simple compilation of the most commonly asked questions on my YouTube channel. I came to realise that although I have created tons of videos on my YouTube channel yet there have been instances wherein I have been asked the same questions that have already been covered on my channel. Therefore I thought it would be great to actually combine all the questions into a single book so that all the information is readily available and easily accessible in terms of chapters. My hope with this book is that it helps you know how this industry works and if you are an aspiring game developer then this book may help you to figure out a path for you. I have made sure not to sugar-coat things anywhere and it may feel at times that some parts of the book may seem discouraging for aspiring game developers, however, it is surely a tough industry to make your name in and if it is not presented in the way that it actually is then I would be doing a great disservice to the readers. I can assure you one thing though is that after you read this book you will surely get a proper clarity on how to get into this industry, survive and flourish as the paths presented in this book are proven and tested and I have shared all of these from my personal experiences being in this space.