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Learn Go With Pocket Sized Projects


Learn Go With Pocket Sized Projects
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Learn Go With Pocket Sized Projects


Learn Go With Pocket Sized Projects
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Author : Aliénor Latour
language : en
Publisher: Simon and Schuster
Release Date : 2025-06-24

Learn Go With Pocket Sized Projects written by Aliénor Latour and has been published by Simon and Schuster this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-06-24 with Computers categories.


Pocket-size projects, modular and versatile skills! Take your Go programming capabilities to the next level with 11 engaging applications. Learn Go with Pocket-Sized Projects teaches some of the most important skills of Go programming—including Go’s unique idiomatic syntax—all through building fun and useful apps and games. Each project is fully working, simple to write, and easy to scale-up to full-size Go applications. In Learn Go with Pocket-Sized Projects you’ll build: • A Wordle-alike game • A currency converter application • A habit-tracking application • A book digest application • A maze-solving algorithm • A microcontroller-based traffic lights program • …and more! Each small, self-contained project in Learn Go with Pocket-Sized Projects introduces important practical skills, including ensuring that your code is thoroughly tested and documented! You’ll make architectural decisions for your projects and organize your code in a maintainable way. Work your way through, and you’ll be able to utilize Go for everything from server-side applications to low-level systems programming. Foreword by Ron Evans. Purchase of the print book includes a free eBook in PDF and ePub formats from Manning Publications. About the technology There’s no more satisfying way to learn a programming language than by building your own projects! Whether you’re coming from another language or taking your next steps in Go, these eleven projects will get you working hands on faster than you can type “Bonjour le monde.” About the book Learn Go with Pocket-Sized Projects introduces the most important features, concepts and techniques of the Go programming language. You’ll learn hands on as you build fun mini projects including a Wordle clone you can run as a web service and a maze solver that uses goroutines. Along the way, you’ll explore a wide range of topics, including Go’s unique approach to interfaces, concurrency, REST and gRPC microservice APIs, and more. What's inside • Concurrency with goroutines • A habit tracker using gRPC and HTML templates • Deploying a secure web service • A microcontroller-based traffic lights program using TinyGo About the reader For beginners with Go or another programming language. About the author Aliénor Latour, Donia Chaiehloudj, and Pascal Bertrand are experienced developers with a passion for Go and excellence in programming. Table of Contents 1 MeetGo 2 Hello, earth! Extend your hello, world 3 A bookworm’s digest: Playing with loops and maps 4 A log story: Creating a library 5 Gordle: Play a word game in your terminal 6 Money converter: CLI around an HTTP call 7 Caching with generics 8 Gordle as a service 9 Concurrent maze solver 10 Habits tracker using gRPC 11 HTML templating with a gRPC client 12 Go for other architectures Appendixes A Installation steps B Formatting cheat sheet C Zero values D Benchmarking E Passing by value or by reference F Fuzzing G Connecting to a database



The Big Book Of Small Python Projects


The Big Book Of Small Python Projects
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Author : Al Sweigart
language : en
Publisher: No Starch Press
Release Date : 2021-06-25

The Big Book Of Small Python Projects written by Al Sweigart and has been published by No Starch Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-06-25 with Computers categories.


Best-selling author Al Sweigart shows you how to easily build over 80 fun programs with minimal code and maximum creativity. If you’ve mastered basic Python syntax and you’re ready to start writing programs, you’ll find The Big Book of Small Python Projects both enlightening and fun. This collection of 81 Python projects will have you making digital art, games, animations, counting pro- grams, and more right away. Once you see how the code works, you’ll practice re-creating the programs and experiment by adding your own custom touches. These simple, text-based programs are 256 lines of code or less. And whether it’s a vintage screensaver, a snail-racing game, a clickbait headline generator, or animated strands of DNA, each project is designed to be self-contained so you can easily share it online. You’ll create: • Hangman, Blackjack, and other games to play against your friends or the computer • Simulations of a forest fire, a million dice rolls, and a Japanese abacus • Animations like a virtual fish tank, a rotating cube, and a bouncing DVD logo screensaver • A first-person 3D maze game • Encryption programs that use ciphers like ROT13 and Vigenère to conceal text If you’re tired of standard step-by-step tutorials, you’ll love the learn-by-doing approach of The Big Book of Small Python Projects. It’s proof that good things come in small programs!



Tiny C Projects


Tiny C Projects
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Author : Dan Gookin
language : en
Publisher: Simon and Schuster
Release Date : 2023-01-24

Tiny C Projects written by Dan Gookin and has been published by Simon and Schuster this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-01-24 with Computers categories.


Learn the big skills of C programming by creating bite-size projects! Work your way through these 15 fun and interesting tiny challenges to master essential C techniques you’ll use in full-size applications. In Tiny C Projects you will learn how to: Create libraries of functions for handy use and re-use Process input through an I/O filter to generate customized output Use recursion to explore a directory tree and find duplicate files Develop AI for playing simple games Explore programming capabilities beyond the standard C library functions Evaluate and grow the potential of your programs Improve code to better serve users Tiny C Projects is an engaging collection of 15 small programming challenges! This fun read develops your C abilities with lighthearted games like tic-tac-toe, utilities like a useful calendar, and thought-provoking exercises like encoding and cyphers. Jokes and lighthearted humor make even complex ideas fun to learn. Each project is small enough to complete in a weekend, and encourages you to evolve your code, add new functions, and explore the full capabilities of C. About the technology The best way to gain programming skills is through hands-on projects—this book offers 15 of them. C is required knowledge for systems engineers, game developers, and roboticists, and you can start writing your own C programs today. Carefully selected projects cover all the core coding skills, including storing and modifying text, reading and writing files, searching your computer’s directory system, and much more. About the book Tiny C Projects teaches C gradually, from project to project. Covering a variety of interesting cases, from timesaving tools, simple games, directory utilities, and more, each program you write starts out simple and gets more interesting as you add features. Watch your tiny projects grow into real applications and improve your C skills, step by step. What's inside Caesar cipher solver: Use an I/O filter to generate customized output Duplicate file finder: Use recursion to explore a directory tree Daily greetings: Writing the moon phase algorithm Lotto pics: Working with random numbers And 11 more fun projects! About the reader For C programmers of all skill levels. About the author Dan Gookin has over 30 years of experience writing about complex topics. His most famous work is DOS For Dummies, which established the entire For Dummies brand. Table of Contents 1 Configuration and setup 2 Daily greetings 3 NATO output 4 Caesarean cipher 5 Encoding and decoding 6 Password generators 7 String utilities 8 Unicode and wide characters 9 Hex dumper 10 Directory tree 11 File finder 12 Holiday detector 13 Calendar 14 Lotto picks 15 Tic-tac-toe



Python For Finance


Python For Finance
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Author : Yves J. Hilpisch
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2018-12-05

Python For Finance written by Yves J. Hilpisch and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-12-05 with Computers categories.


The financial industry has recently adopted Python at a tremendous rate, with some of the largest investment banks and hedge funds using it to build core trading and risk management systems. Updated for Python 3, the second edition of this hands-on book helps you get started with the language, guiding developers and quantitative analysts through Python libraries and tools for building financial applications and interactive financial analytics. Using practical examples throughout the book, author Yves Hilpisch also shows you how to develop a full-fledged framework for Monte Carlo simulation-based derivatives and risk analytics, based on a large, realistic case study. Much of the book uses interactive IPython Notebooks.



Tiny Python Projects


Tiny Python Projects
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Author : Ken Youens-Clark
language : en
Publisher: Simon and Schuster
Release Date : 2020-07-21

Tiny Python Projects written by Ken Youens-Clark and has been published by Simon and Schuster this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-07-21 with Computers categories.


”Tiny Python Projects is a gentle and amusing introduction to Python that will firm up key programming concepts while also making you giggle.”—Amanda Debler, Schaeffler Key Features Learn new programming concepts through 21-bitesize programs Build an insult generator, a Tic-Tac-Toe AI, a talk-like-a-pirate program, and more Discover testing techniques that will make you a better programmer Code-along with free accompanying videos on YouTube Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About The Book The 21 fun-but-powerful activities in Tiny Python Projects teach Python fundamentals through puzzles and games. You’ll be engaged and entertained with every exercise, as you learn about text manipulation, basic algorithms, and lists and dictionaries, and other foundational programming skills. Gain confidence and experience while you create each satisfying project. Instead of going quickly through a wide range of concepts, this book concentrates on the most useful skills, like text manipulation, data structures, collections, and program logic with projects that include a password creator, a word rhymer, and a Shakespearean insult generator. Author Ken Youens-Clark also teaches you good programming practice, including writing tests for your code as you go. What You Will Learn Write command-line Python programs Manipulate Python data structures Use and control randomness Write and run tests for programs and functions Download testing suites for each project This Book Is Written For For readers familiar with the basics of Python programming. About The Author Ken Youens-Clark is a Senior Scientific Programmer at the University of Arizona. He has an MS in Biosystems Engineering and has been programming for over 20 years. Table of Contents 1 How to write and test a Python program 2 The crow’s nest: Working with strings 3 Going on a picnic: Working with lists 4 Jump the Five: Working with dictionaries 5 Howler: Working with files and STDOUT 6 Words count: Reading files and STDIN, iterating lists, formatting strings 7 Gashlycrumb: Looking items up in a dictionary 8 Apples and Bananas: Find and replace 9 Dial-a-Curse: Generating random insults from lists of words 10 Telephone: Randomly mutating strings 11 Bottles of Beer Song: Writing and testing functions 12 Ransom: Randomly capitalizing text 13 Twelve Days of Christmas: Algorithm design 14 Rhymer: Using regular expressions to create rhyming words 15 The Kentucky Friar: More regular expressions 16 The Scrambler: Randomly reordering the middles of words 17 Mad Libs: Using regular expressions 18 Gematria: Numeric encoding of text using ASCII values 19 Workout of the Day: Parsing CSV files, creating text table output 20 Password strength: Generating a secure and memorable password 21 Tic-Tac-Toe: Exploring state 22 Tic-Tac-Toe redux: An interactive version with type hints



The Rust Programming Language Covers Rust 2018


The Rust Programming Language Covers Rust 2018
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Author : Steve Klabnik
language : en
Publisher: No Starch Press
Release Date : 2019-08-12

The Rust Programming Language Covers Rust 2018 written by Steve Klabnik and has been published by No Starch Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-08-12 with Computers categories.


The official book on the Rust programming language, written by the Rust development team at the Mozilla Foundation, fully updated for Rust 2018. The Rust Programming Language is the official book on Rust: an open source systems programming language that helps you write faster, more reliable software. Rust offers control over low-level details (such as memory usage) in combination with high-level ergonomics, eliminating the hassle traditionally associated with low-level languages. The authors of The Rust Programming Language, members of the Rust Core Team, share their knowledge and experience to show you how to take full advantage of Rust's features--from installation to creating robust and scalable programs. You'll begin with basics like creating functions, choosing data types, and binding variables and then move on to more advanced concepts, such as: Ownership and borrowing, lifetimes, and traits Using Rust's memory safety guarantees to build fast, safe programs Testing, error handling, and effective refactoring Generics, smart pointers, multithreading, trait objects, and advanced pattern matching Using Cargo, Rust's built-in package manager, to build, test, and document your code and manage dependencies How best to use Rust's advanced compiler with compiler-led programming techniques You'll find plenty of code examples throughout the book, as well as three chapters dedicated to building complete projects to test your learning: a number guessing game, a Rust implementation of a command line tool, and a multithreaded server. New to this edition: An extended section on Rust macros, an expanded chapter on modules, and appendixes on Rust development tools and editions.



Learning Go


Learning Go
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Author : Jon Bodner
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2021-03-02

Learning Go written by Jon Bodner and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-03-02 with Computers categories.


Go is rapidly becoming the preferred language for building web services. While there are plenty of tutorials available that teach Go's syntax to developers with experience in other programming languages, tutorials aren't enough. They don't teach Go's idioms, so developers end up recreating patterns that don't make sense in a Go context. This practical guide provides the essential background you need to write clear and idiomatic Go. No matter your level of experience, you'll learn how to think like a Go developer. Author Jon Bodner introduces the design patterns experienced Go developers have adopted and explores the rationale for using them. You'll also get a preview of Go's upcoming generics support and how it fits into the language. Learn how to write idiomatic code in Go and design a Go project Understand the reasons for the design decisions in Go Set up a Go development environment for a solo developer or team Learn how and when to use reflection, unsafe, and cgo Discover how Go's features allow the language to run efficiently Know which Go features you should use sparingly or not at all



Small Projects Handbook


Small Projects Handbook
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Author : Nigel Ostime
language : en
Publisher: Routledge
Release Date : 2021-02-25

Small Projects Handbook written by Nigel Ostime and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-02-25 with Architecture categories.


This hands-on, no-nonsense guide to running smaller projects – most under £250,000 in value – will become your 'bible' in day-to-day practice. Smaller practices often find it hard to turn a profit as they spend too much time and money, especially on the design stages, trying to compete and are unsure as to what they can safely dispense with whilst still being rigorous and delivering quality. This book provides reassurance as to how to achieve great results on a budget, utilising stripped-back and efficient solutions, while following the principles and stages of the RIBA Plan of Work. Each chapter provides: simple step-by-step guidance to the key tasks in that stage of the Plan of Work including inputs, outputs, stage activities and sustainability checkpoints in-text features which break down complex tasks and highlight best practice with pragmatic, real world advice including 'tips', 'warnings' and guidance on forms and templates inspiring case studies of small projects that document the architect's experience of the process guidance at each Plan of Work stage on the relevant practice issues that will help you to run your small project more effectively. Designed as a project handbook for smaller and medium sized architectural practices, it is also invaluable for Part 3 students getting to grips with how projects are run within the RIBA Plan of Work framework. Everybody in the project team – including clients, contractors and consultants – will find this a handy guide to the project process, full of useful insights and solutions.



The Go Programming Language Phrasebook


The Go Programming Language Phrasebook
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Author : David Chisnall
language : en
Publisher: Addison-Wesley
Release Date : 2012-05-01

The Go Programming Language Phrasebook written by David Chisnall and has been published by Addison-Wesley this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-05-01 with Computers categories.


The Go Programming Language Phrasebook Essential Go code and idioms for all facets of the development process This guide gives you the code “phrases” you need to quickly and effectively complete a wide variety of projects with Go, today’s most exciting new programming language. Tested, easy-to-adapt code examples illuminate every step of Go development, helping you write highly scalable, concurrent software. You’ll master Go-specific idioms for working with strings, collections, arrays, error handling, goroutines, slices, maps, channels, numbers, dates, times, files, networking, web apps, the runtime, and more. Concise and Accessible Easy to carry and easy to use: Ditch all those bulky books for one portable pocket guide Flexible and Functional Packed with more than 100 customizable code snippets: Quickly create solid Go code to solve just about any problem Register your book at informit.com/register for convenient access to downloads, updates, and corrections as they become available.



Get Programming


Get Programming
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Author : Ana Bell
language : en
Publisher: Simon and Schuster
Release Date : 2018-03-27

Get Programming written by Ana Bell and has been published by Simon and Schuster this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-03-27 with Computers categories.


Get Programming: Learn to code with Python teaches you the basics of computer programming using the Python language. In this exercise-driven book, you'll be doing something on nearly every page as you work through 38 compact lessons and 7 engaging capstone projects. By exploring the crystal-clear illustrations, exercises that check your understanding as you go, and tips for what to try next, you'll start thinking like a programmer in no time. This book works perfectly alongside our video course Get Programming with Python in Motion, available exclusively at Manning.com: www.manning.com/livevideo/get-programming-with-python-in-motion Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. What's Inside Programming skills you can use in any language Learn to code—no experience required Learn Python, the language for beginners Dozens of exercises and examples help you learn by doing About the Reader No prior programming experience needed. Table of Contents LEARNING HOW TO PROGRAM Lesson 1 - Why should you learn how to program? Lesson 2 - Basic principles of learning a programming language UNIT 1 - VARIABLES, TYPES, EXPRESSIONS, AND STATEMENTS Lesson 3 - Introducing Python: a programming language Lesson 4 - Variables and expressions: giving names and values to things Lesson 5 - Object types and statements of code 46 Lesson 6 - Capstone project: your first Python program-convert hours to minutes UNIT 2 - STRINGS, TUPLES, AND INTERACTING WITH THE USER Lesson 7 - Introducing string objects: sequences of characters Lesson 8 - Advanced string operations Lesson 9 - Simple error messages Lesson 10 - Tuple objects: sequences of any kind of object Lesson 11 - Interacting with the user Lesson 12 - Capstone project: name mashup UNIT 3 - MAKING DECISIONS IN YOUR PROGRAMS Lesson 13 - Introducing decisions in programs Lesson 14 - Making more-complicated decisions Lesson 15 - Capstone project: choose your own adventure UNIT 4 - REPEATING TASKS Lesson 16 - Repeating tasks with loops Lesson 17 - Customizing loops Lesson 18 - Repeating tasks while conditions hold Lesson 19 - Capstone project: Scrabble, Art Edition UNIT 5 - ORGANIZING YOUR CODE INTO REUSABLE BLOCKS Lesson 20 - Building programs to last Lesson 21 - Achieving modularity and abstraction with functions Lesson 22 - Advanced operations with functions Lesson 23 - Capstone project: analyze your friends UNIT 6 - WORKING WITH MUTABLE DATA TYPES Lesson 24 - Mutable and immutable objects Lesson 25 - Working with lists Lesson 26 - Advanced operations with lists Lesson 27 - Dictionaries as maps between objects Lesson 28 - Aliasing and copying lists and dictionaries Lesson 29 - Capstone project: document similarity UNIT 7 - MAKING YOUR OWN OBJECT TYPES BY USING OBJECT-ORIENTED PROGRAMMING Lesson 30 - Making your own object types Lesson 31 - Creating a class for an object type Lesson 32 - Working with your own object types Lesson 33 - Customizing classes Lesson 34 - Capstone project: card game UNIT 8 - USING LIBRARIES TO ENHANCE YOUR PROGRAMS Lesson 35 - Useful libraries Lesson 36 - Testing and debugging your programs Lesson 37 - A library for graphical user interfaces Lesson 38 - Capstone project: game of tag Appendix A - Answers to lesson exercises Appendix B - Python cheat sheet Appendix C - Interesting Python libraries