Learn Java Gui Applications For High School Students Jdk6 Edition


Learn Java Gui Applications For High School Students Jdk6 Edition
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Learn Java Gui Applications For High School Students Jdk6 Edition


Learn Java Gui Applications For High School Students Jdk6 Edition
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Author : Philip Conrod
language : en
Publisher: Kidware Software
Release Date : 2011-09-01

Learn Java Gui Applications For High School Students Jdk6 Edition written by Philip Conrod and has been published by Kidware Software this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-09-01 with Computers categories.


LEARN JAVA GUI APPLICATIONS FOR HIGH SCHOOL STUDENTS is a self-study or intructor led tutorial teaching the basics of building a Java application with a graphic user interface (GUI). LEARN JAVA GUI APPLICATIONS FOR HIGH SCHOOL STUDENTS has 9 lessons covering object-oriented programming concepts, using a integrated development environment to create and test Java projects, building and distributing GUI applications, understanding and using the Swing control library, exception handling, sequential file access, graphics, multimedia, advanced topics such as printing, and help system authoring. The focus of LEARN JAVA GUI APPLICATIONS FOR HIGH SCHOOL STUDENTS is to use the existing objects and capabilities of the Java Swing library to build a wide variety of useful desktop applications. Some of the applications built include: Stopwatch, Calendar Display, Loan Repayment Calculator, Flash Card Math Game, Database Input Screen, Statistics Calculator, Tic-Tac-Toe Game, Capital City Quiz, Information Tracker (with plotting), Line, Bar and Pie charts, Telephone Directory and a video game. LEARN JAVA GUI APPLICATIONS FOR HIGH SCHOOL STUDENTS is presented using a combination of over 1000 pages of course notes and over 100 practical Java GUI examples and applications. To grasp the concepts presented in LEARN JAVA GUI APPLICATIONS FOR HIGH SCHOOL STUDENTS, you should possess a working knowledge of Windows (or other operating system) and have had some exposure to Java programming concepts. We offer a beginning Java programming tutorial called BEGINNING JAVA FOR HIGH SCHOOL STUDENTS that would help you gain this needed training. This course requires Windows XP, Vista, or Windows 7. You also need the ability to view and print documents saved in Microsoft Word format, and Java. To complete this course you will need to have a copy of the free Java Development Kit (JDK6) installed on your computer. This tutorial also uses JCreator as the IDE (Integrated Development Environment) for building and testing Java applications. JCreator 5.0 is also a free product available for download at the JCreator.com Web Site. Reviews of Previous Editions: "The Learn Java GUI Applications For High School Students topics are introduced progressively to ensure that students of different levels can progress at their own pace. Many exercises and problems are weaved into the chapters to maintain student interest and build confidence. Overall, I appreciated your efforts to make the Java product user friendly." - Carly Orr, Teacher, Vancouver, BC. "I really enjoy your teaching method in LEARN JAVA GUI APPLICATIONS." - CK, Orlando, Florida. "I recently bought LEARN JAVA GUI APPLICATIONS and am amazed at how simple you make learning Java. I have been studying and teaching Java for three years and could not get anywhere. I was about to give up when I found your product." - NN, Pretoria, South Africa. "Thank you so much for the tutorial LEARN JAVA GUI APPLICATIONS. I think 'brilliant' goes some way to describing it." -JS, Sydney, Australia.



Learn Java Gui Applications


Learn Java Gui Applications
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Author : Philip Conrod
language : en
Publisher: Kidware Software
Release Date : 2013-09

Learn Java Gui Applications written by Philip Conrod and has been published by Kidware Software this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-09 with Computers categories.


LEARN JAVA GUI APPLICATIONS: A JFC SWING TUTORIAL is a self-study or instructor led tutorial teaching the basics of building a Java application with a Swing graphic user interface (GUI). LEARN JAVA GUI APPLICATIONS has 9 lessons covering object-oriented programming concepts, using a integrated development environment to create and test Java projects, building and distributing GUI applications, understanding and using the Swing control library, exception handling, sequential file access, graphics, multimedia, advanced topics such as printing, and help system authoring. The focus of LEARN JAVA GUI APPLICATIONS is to use the existing objects and capabilities of the Java Swing library to build a wide variety of useful desktop applications. Some of the applications built include: Stopwatch, Calendar Display, Loan Repayment Calculator, Flash Card Math Game, Database Input Screen, Statistics Calculator, Tic-Tac-Toe Game, Capital City Quiz, Information Tracker (with plotting), Line, Bar and Pie charts, Telephone Directory and a video game. LEARN JAVA GUI APPLICATIONS is presented using a combination of over 1100 pages of FULL-COLOR course notes and over 100 practical Java GUI examples and applications. To grasp the concepts presented in LEARN JAVA GUI APPLICATIONS, you should possess a working knowledge of Windows (or other operating system) and have had some exposure to Java programming concepts. We offer two beginning Java programming tutorials, JJAVA FOR KIDS and BEGINNING JAVA, that would help you gain this needed training. This course requires Windows XP, Vista, or Windows 7. To complete this course you will need to have a copy of the free Java Development Kit (JDK7) installed on your computer. This tutorial also uses JCreator as the IDE (Integrated Development Environment) for building and testing Java applications. JCreator 5.0 is available for download at the JCreator.com Web Site. The Java source code and all needed multimedia files are available for download from the publisher's website (www.KidwareSoftware.com) after book registration. Teacher Reviews: "The Learn Java GUI Applications topics are introduced progressively to ensure that students of different levels can progress at their own pace. Many exercises and problems are weaved into the chapters to maintain student interest and build confidence. Overall, I appreciated your efforts to make the Java product user friendly." - Carly Orr, Teacher, Vancouver, BC. "Having used Kidware Software tutorials for the past decade, I have to say that I could not have achieved the level of success which is now applied in the variety of many programming environments which are currently of considerable interest to kids! I thank Kidware Software and its authors for continuing to stand for what is right in the teaching methodologies which work with kids - even today's kids where competition for their attention is now so much an issue." - Alan Payne, Computer Science Teacher, T.A. Blakelock High School



Learn Java Gui Applications 11th Edition


Learn Java Gui Applications 11th Edition
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Author : Philip Conrod
language : en
Publisher: Biblebyte Books
Release Date : 2019-11-19

Learn Java Gui Applications 11th Edition written by Philip Conrod and has been published by Biblebyte Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-11-19 with Computers categories.


LEARN JAVA GUI APPLICATIONS is a self-study and/or instructor led tutorial teaching the basics of building a Java application with a swing graphic user interface (GUI). LEARN JAVA GUI APPLICATIONS has 9 lessons covering object-oriented programming concepts, using the NetBeans integrated development environment to create and test Java projects, building and distributing GUI applications, understanding and using the Swing control library, exception handling, sequential file access, graphics, multimedia, advanced topics such as printing, and help system authoring. The focus of LEARN JAVA GUI APPLICATIONS is to use the existing objects and capabilities of the Java Swing library to build a wide variety of useful desktop applications. Some of the applications built include: Stopwatch, Calendar Display, Loan Repayment Calculator, Flash Card Math Game, Database Input Screen, Statistics Calculator, Tic-Tac-Toe Game, Capital City Quiz, Information Tracker (with plotting), Blackjack, Line, Bar and Pie charts, a version of the first video game ever - Pong, and a Telephone Directory. LEARN JAVA GUI APPLICATIONS is presented using a combination of over 1,100 pages of color course notes and over 100 practical Java GUI examples and applications. To grasp the concepts presented in LEARN JAVA GUI APPLICATIONS, you should have had some exposure to Java programming concepts. We offer two beginning Java programming tutorials, BEGINNING JAVA and JAVA FOR KIDS that would help you gain this needed exposure. This course requires Microsoft Windows, MAC OS X or Linux. To complete this tutorial, you will need to download the Java Development Kit (JDK11) Standard Edition (SE) from Oracle's website. This tutorial also uses NetBeans 11 as the IDE (Integrated Development Environment) for building and testing Java applications which is available from Apache's website. The Java source code and all needed multimedia files are available for download from the publisher's website KidwareSoftware.com after book registration.



Beginning Java For High School Students Jdk6 Edition


Beginning Java For High School Students Jdk6 Edition
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Author : Philip Conrod
language : en
Publisher:
Release Date : 2010-10

Beginning Java For High School Students Jdk6 Edition written by Philip Conrod and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-10 with Computers categories.


BEGINNING JAVA FOR HIGH SCHOOL STUDENTS is a self-study or instructor led tutorial consisting of 10 chapters explaining (in simple, easy-to-follow terms) how to build a Java application. Students learn about project design, object-oriented programming, console applications, graphics applications and many elements of the Java language. Numerous examples are used to demonstrate every step in the building process. The tutorial also includes several detailed computer projects for students to build and try. These projects include a number guessing game, a card game, an allowance calculator, a state capitals game, Tic-Tac-Toe, a simple drawing program, and several non-violent video games. We have also included several college prep bonus projects including a loan calculator, portfolio manager, and a checkbook balancer to get you ready for college. BEGINNING JAVA FOR HIGH SCHOOL STUDENTS is presented using a combination of over 450 pages of course notes and actual Java examples. No programming experience is necessary, but familiarity with doing common tasks using a computer operating system (simple editing, file maintenance, understanding directory structures, working on the Internet) is expected. This course requires XP, Vista, or Windows 7. To complete this Java tutorial, you need to have a copy of the free Java Development Kit (JDK6) installed on your computer. This tutorial also uses the free version of JCreator as the IDE (Integrated Development Environment) for building and testing the Java applications.



Java Homework Projects 11th Edition


Java Homework Projects 11th Edition
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Author : Philip Conrod
language : en
Publisher:
Release Date : 2019-11-19

Java Homework Projects 11th Edition written by Philip Conrod and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-11-19 with Computers categories.


JAVA HOMEWORK PROJECTS teaches Java GUI (Graphical User Interface) Swing programming concepts and provides detailed step-by-step instructions in building many fun and useful projects. To grasp the concepts presented in JAVA HOMEWORK PROJECTS, you should possess a working knowledge of programming with Java and be acquainted with using the Swing control library. Our tutorial LEARN JAVA GUI APPLICATIONS​ can help you gain this needed exposure. JAVA HOMEWORK PROJECTS explains (in simple, easy-to-follow terms) how to build a Java GUI project. Students learn about project design, the Java Swing controls, many elements of the Java language, and how to distribute finished projects. The projects built include: ​ - Dual-Mode Stopwatch - Allows you to time tasks you may be doing. - Consumer Loan Assistant - Helps you see just how much those credit cards will cost you. - Flash Card Math Quiz - Lets you practice basic addition, subtraction, multiplication and division skills. - Multiple Choice Exam - Quizzes a user on matching pairs of items, like countries/capitals, and words/meanings. - Blackjack Card Game - Play the classic card game against the computer and learn why gambling is very risky. - Weight Monitor - Track your weight each day and monitor your progress toward established goals. - Home Inventory Manager - Helps you keep track of all your belongings - even includes photographs. - Snowball Toss Game - Lets you throw snowballs at another player or against the computer. ​​ The tutorial includes over 850 pages of self-study notes. The Java source code and all needed multimedia files are available after book registration from the publisher's website (KidwareSoftware.com). JAVA HOMEWORK PROJECTS requires Microsoft Windows, macOS, or Ubuntu Linux. You will also need to download the 11th Edition of the Java Development Kit (JDK11) from Oracle's website. This tutorial also uses the 11th Edition of the Apache NetBeans IDE (Integrated Development Environment) which is available from Apache's website for building and testing Java applications.​



Introduction To Programming Using Java


Introduction To Programming Using Java
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Author : David M. Arnow
language : en
Publisher: Addison Wesley Publishing Company
Release Date : 1998

Introduction To Programming Using Java written by David M. Arnow and has been published by Addison Wesley Publishing Company this book supported file pdf, txt, epub, kindle and other format this book has been release on 1998 with Computers categories.


Javas support for GUI and network programming makes a great setting for diverse programming examples: a calculator, a strategy game, reading the Dow Jones from Yahoo , a Web surveyor application, scheduling songs for a rock-and-roll radio station, as well as traditional payroll and student GPA computations. Working with these and other examples, students learn to think like a programmer, analyze problems, devise solutions, design classes, and write code. Features *Uses the necessary features of Java 1.1 while teaching CS1 concepts. *Uses object-oriented concepts from the very beginning--classes, objects, and messages are all introduced in Chapter 1--and develops them throughout. *Applies a consistent class design procedure, usable by beginners. *Contains graphic user interface (GUI) supplements in each chapter. *Provides an early introduction to testing, covering test drivers, debugging, and test case selection. *Includes a chapter with three robust applications--a LOGO turtle, a Web surveyor, and Mancala (a strategy game)--which use the texts class design procedure and allow the students to tie the material together.



Java Performance The Definitive Guide


Java Performance The Definitive Guide
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Author : Scott Oaks
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2014-04-10

Java Performance The Definitive Guide written by Scott Oaks and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-04-10 with Computers categories.


Coding and testing are often considered separate areas of expertise. In this comprehensive guide, author and Java expert Scott Oaks takes the approach that anyone who works with Java should be equally adept at understanding how code behaves in the JVM, as well as the tunings likely to help its performance. You’ll gain in-depth knowledge of Java application performance, using the Java Virtual Machine (JVM) and the Java platform, including the language and API. Developers and performance engineers alike will learn a variety of features, tools, and processes for improving the way Java 7 and 8 applications perform. Apply four principles for obtaining the best results from performance testing Use JDK tools to collect data on how a Java application is performing Understand the advantages and disadvantages of using a JIT compiler Tune JVM garbage collectors to affect programs as little as possible Use techniques to manage heap memory and JVM native memory Maximize Java threading and synchronization performance features Tackle performance issues in Java EE and Java SE APIs Improve Java-driven database application performance



Introduction To Programming Using Java


Introduction To Programming Using Java
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Author : David Eck
language : en
Publisher: Orange Grove Text Plus
Release Date : 2009-09

Introduction To Programming Using Java written by David Eck and has been published by Orange Grove Text Plus this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-09 with categories.


This is a free, on-line textbook on introductory programming using Java. This book is directed mainly towards beginning programmers, although it might also be useful for experienced programmers who want to learn more about Java. It is an introductory text and does not provide complete coverage of the Java language. The text is a PDF and is suitable for printing or on-screen reading. It contains internal links for navigation and external links to source code files, exercise solutions, and other resources. Contents: 1) Overview: The Mental Landscape. 2) Programming in the Small I: Names and Things. 3) Programming in the Small II: Control. 4) Programming in the Large I: Subroutines. 5) Programming in the Large II: Objects and Classes. 6) Introduction to GUI Programming. 7) Arrays. 8) Correctness and Robustness. 9) Linked Data Structures and Recursion. 10) Generic Programming and Collection Classes. 11) Files and Networking. 12) Advanced GUI Programming. Appendices: Source Code for All Examples in this Book, and News and Errata.



Professional Java


Professional Java
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Author : W. Clay Richardson
language : en
Publisher: John Wiley & Sons
Release Date : 2005-02-04

Professional Java written by W. Clay Richardson and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005-02-04 with Computers categories.


'Professional Java' builds upon Ivor Horton's 'Beginning Java' to provide the reader with an understanding of how professionals use Java to develop software solutions. 'Pro Java' starts with an overview of best methods and tools for developing Java applications.



Java In Two Semesters


Java In Two Semesters
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Author : Quentin Charatan
language : en
Publisher: Springer
Release Date : 2019-01-08

Java In Two Semesters written by Quentin Charatan and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-01-08 with Computers categories.


This easy-to-follow textbook teaches Java programming from first principles, as well as covering design and testing methodologies. The text is divided into two parts. Each part supports a one-semester module, the first part addressing fundamental programming concepts, and the second part building on this foundation, teaching the skills required to develop more advanced applications. This fully updated and greatly enhanced fourth edition covers the key developments introduced in Java 8, including material on JavaFX, lambda expressions and the Stream API. Topics and features: begins by introducing fundamental programming concepts such as declaration of variables, control structures, methods and arrays; goes on to cover the fundamental object-oriented concepts of classes and objects, inheritance and polymorphism; uses JavaFX throughout for constructing event-driven graphical interfaces; includes advanced topics such as interfaces and lambda expressions, generics, collection classes and exceptions; explains file-handling techniques, packages, multi-threaded programs, socket programming, remote database access and processing collections using streams; includes self-test questions and programming exercises at the end of each chapter, as well as two illuminating case studies; provides additional resources at its associated website (simply go to springer.com and search for "Java in Two Semesters"), including a guide on how to install and use the NetBeansTM Java IDE. Offering a gentle introduction to the field, assuming no prior knowledge of the subject, Java in Two Semesters is the ideal companion to undergraduate modules in software development or programming.