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Learning Actionscript 3 0


Learning Actionscript 3 0
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Learning Actionscript 3 0


Learning Actionscript 3 0
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Author : Rich Shupe
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2007-12-13

Learning Actionscript 3 0 written by Rich Shupe and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-12-13 with Computers categories.


In this book, authors Rich Shupe and Zevan Rosser share the knowledge they've gained from their years as multimedia developers/designers and teachers. Learning ActionScript 3.0 gives you a solid foundation in the language of Flash and demonstrates how you can use it for practical, everyday projects. The authors do more than just give you a collection of sample scripts. Written for those of you new to ActionScript 3.0, the book describes how ActionScript and Flash work, giving you a clear look into essential topics such as logic, event handling, displaying content, migrating legacy projects to ActionScript 3.0, classes, and much more. You will learn important techniques through hands-on exercises, and then build on those skills as chapters progress. ActionScript 3.0 represents a significant change for many Flash users, and a steeper learning curve for the uninitiated. This book will help guide you through a variety of scripting scenarios. Rather than relying heavily on prior knowledge of object-oriented programming (OOP), topics are explained in focused examples that originate in the timeline, with optional companion classes for those already comfortable with their use. As chapters progress, the book introduces more and more OOP techniques, allowing you to choose which scripting approach you prefer. Learning ActionScript 3.0 reveals: New ways to harness the power and performance of AS3 Common mistakes that people make with the language Essential coverage of text, sound, video, XML, drawing with code, and more Migration issues from AS1 and AS2 to AS3 Simultaneous development of procedural and object-oriented techniques Tips that go beyond simple script collections, including how to approach a project and which resources can help you along the way The companion web site contains material for all the exercises in the book, as well as short quizzes to make sure you're up to speed with key concepts. ActionScript 3.0 is a different animal from previous versions, and Learning ActionScript 3.0 teaches everything that web designers, GUI-based Flash developers, and those new to ActionScript need to start using the language.



Fundamentals Of Actionscript 3 0


Fundamentals Of Actionscript 3 0
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Author : Doug Winnie
language : en
Publisher: Peachpit Press
Release Date : 2011-07-11

Fundamentals Of Actionscript 3 0 written by Doug Winnie and has been published by Peachpit Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-07-11 with Computers categories.


Adobe Flash Professional is the most popular software available for creating animations for the Web. Most people start using Flash to create vector-based animations that output small file sizes perfect for the Web. Later they want to branch out into creating rich interactive experiences for websites and mobile devices, and for that they need to learn ActionScript. Doug Winnie draws on the experience he’s gained from his years as an educator to teach not only what ActionScript can do, but also to show how the code works. This gives the reader a deeper understanding of how ActionScript functions, and gives them the power to come up with original solutions when creating their own projects. Doug’s book dives right into the concepts of manipulating Flash objects and the fundamentals of functions and mathematical operators. After presenting events and using scripts to control the Flash timeline, classes and conditionals are covered in depth. The final part of the book covers creating desktop applications with Adobe AIR, developing mobile applications, and working with external code libraries. Real-world projects are sprinkled generously throughout the book and Appendices include information on debugging, deciphering documentation, and using Adobe Flash Builder as an ActionScript development environment.



Advances In Information Technology And Education


Advances In Information Technology And Education
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Author : Honghua Tan
language : en
Publisher: Springer
Release Date : 2011-06-30

Advances In Information Technology And Education written by Honghua Tan and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-06-30 with Computers categories.


This two-volume set (CCIS 201 and CCIS 202) constitutes the refereed proceedings of the International Conference on Computer Science and Education, CSE 2011, held in Qingdao, China, in July 2011. The 164 revised full papers presented in both volumes were carefully reviewed and selected from a large number of submissions. The papers address a large number of research topics and applications: from artificial intelligence to computers and information technology; from education systems to methods research and other related issues; such as: database technology, computer architecture, software engineering, computer graphics, control technology, systems engineering, network, communication, and other advanced technology, computer education, and life-long education.



Actionscript 3 0 Bible


Actionscript 3 0 Bible
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Author : Roger Braunstein
language : en
Publisher: John Wiley and Sons
Release Date : 2011-02-23

Actionscript 3 0 Bible written by Roger Braunstein and has been published by John Wiley and Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-02-23 with Computers categories.


The updated edition on all the latest features and capabilities of ActionScript 3.0 and Flash Player 10. ActionScript is a popular programming language used primarily for the development of Web sites and software. This update to the successful previous version introduces you to all the exciting new capabilities of ActionScript 3.0. You'll see how ActionScript 3.0 goes beyond its primary use of scripting Flash animations and is now an object-oriented evolution that runs ten times faster than previous versions and can be used in Adobe's new platforms, including Flex and AIR. Hands-on instruction and step-by-step tutorials enhance your learning process as you discover everything you need to know in order to harness the power of ActionScript 3.0. You'll learn the nitty gritty of building Rich Internet Applications (RIA) and the ins and outs of putting the new features of ActionScript 3.0 to work for you. ActionScript 3.0 goes beyond its original role as a scripting language and has added development features, incredible speed, and the ability to work with Flex and AIR Shows you how to apply advanced graphic effects using Pixel Blender Demonstrates the all-new text and typography capabilities Addresses your new enhanced control over dynamic sound Explains templated types and new vector data structures ActionScript 3.0 Bible offers you a soup-to-nuts guide on all things ActionScript 3.0 so you can get started working with it immediately.



Foundation Game Design With Actionscript 3 0


Foundation Game Design With Actionscript 3 0
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Author : Rex van der Spuy
language : en
Publisher: Apress
Release Date : 2012-03-28

Foundation Game Design With Actionscript 3 0 written by Rex van der Spuy and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-03-28 with Computers categories.


In response to the success of the first edition of Foundation Game Design with Flash, Rex van der Spuy has revised and updated all the code to meet current programming best practices, and the focus is now on accurate ActionScript 3.0, regardless of the IDE that you use. We’ve all sneaked the odd five minutes here or there playing the latest Flash game that someone sent around the office, but creating those games is trickier than it looks. The aim of Foundation Game Design with ActionScript 3.0 is to take you, even if you’ve minimal multimedia or programming experience, through a series of step-by-step examples and detailed case studies—to the point where you'll have the skills to independently design any conceivable 2D game using Flash and ActionScript. Foundation Game Design with ActionScript 3.0 is a non-technical one-stop shop for all the most important skills and techniques a beginning game designer needs to build games with Flash from scratch. Whether you're creating quick blasts of viral amusement, or more in-depth action or adventure titles, this is the book for you. Focused and friendly introduction to designing games with Flash and ActionScript Detailed case studies of Flash games Essential techniques for building games, with each chapter gently building on the skills of preceding chapters Modern best practices and new content on ActionScript 3.0 Also covers asset creation in Photoshop and Illustrator



Adobe Flash Professional Cs5 Classroom In A Book


Adobe Flash Professional Cs5 Classroom In A Book
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Author : Adobe Creative Team
language : en
Publisher: Pearson Education
Release Date : 2010-05-19

Adobe Flash Professional Cs5 Classroom In A Book written by Adobe Creative Team and has been published by Pearson Education this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-05-19 with Computers categories.


Those creative professionals seeking the fastest, easiest, most comprehensive way to learn Adobe Flash Professional CS5 choose Adobe Flash Professional CS5 Classroom in a Book from the Adobe Creative Team at Adobe Press. The 10 project-based lessons in this book show readers step-by-step the key techniques for working in Flash CS5. Readers learn what they need to know to create engaging interactive content with Flash CS5. In addition to learning the key elements of the Flash interface, including panels, timelines, and frames, readers learn how to work with graphics, create and edit symbols, modify text, add interactivity with ActionScript 3.0, and incorporate animation and sound into their projects. They also learn how to prepare and export their finished projects for publishing. This completely revised CS5 edition covers the new text engine, Deco drawing tools, Spring feature for inverse kinematics, video enhancements, and more. The companion DVD includes lesson files so readers can work along with the book, as well as 2 hours of video tutorials from 'Learn Adobe Flash Professional CS5 by Video' from video2brain and Adobe Press. “The Classroom in a Book series is by far the best training material on the market. Everything you need to master the software is included: clear explanations of each lesson, step-by-step instructions, and the project files for the students.” –Barbara Binder, Adobe Certified Instructor, Rocky Mountain Training. Classroom in a Book®, the best-selling series of hands-on software training workbooks, helps you learn the features of Adobe software quickly and easily. Classroom in a Book offers what no other book or training program does–an official training series from Adobe Systems Incorporated, developed with the support of Adobe product experts. Note from the publisher: FREE Adobe Flash Professional CS5.5 updates are available for this title. Simply register your product at www.peachpit.com/register and you will receive the updates when they become available.



Information Computing And Applications


Information Computing And Applications
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Author : Chunfeng Liu
language : en
Publisher: Springer
Release Date : 2012-09-07

Information Computing And Applications written by Chunfeng Liu and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-09-07 with Computers categories.


This two-volume set of CCIS 307 and CCIS 308 constitutes the refereed proceedings of the Third International Conference on Information Computing and Applications, ICICA 2012, held in Chengde, China, in September 2012. The 330 revised full papers presented in both volumes were carefully reviewed and selected from 1089 submissions. The papers are organized in topical sections on internet computing and applications; multimedia networking and computing; intelligent computing and applications; computational statistics and applications; knowledge management and applications; communication technology and applications; information management system; control engineering and applications; business intelligence and applications; cloud and evolutionary computing; computational genomics and proteomics; engineering management and applications.



Actionscript 3 0 Game Programming University


Actionscript 3 0 Game Programming University
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Author : Gary Rosenzweig
language : en
Publisher: Pearson Education
Release Date : 2007-08-29

Actionscript 3 0 Game Programming University written by Gary Rosenzweig and has been published by Pearson Education this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-08-29 with Computers categories.


Gary Rosenzweig's ActionScript 3.0 Game Programming University shows you how to use ActionScript, the programming language behind Flash CS3 Professional. The lessons teach you all the basics of ActionScript programming through game examples, but the code can be easily adapted to non-game-oriented projects, such as web training and advertising. Written by a real-world Flash developer, this book presents you with the source code of 16 complete games and lays the foundation for you to create your own games. Gary also provides a companion website - flashgameu.com, which contains files, updates, new content, Gary's blog and much more.



Flash Cs5 5 The Missing Manual


Flash Cs5 5 The Missing Manual
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Author : Chris Grover
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2011-06-14

Flash Cs5 5 The Missing Manual written by Chris Grover and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-06-14 with Computers categories.


You can build everything from simple animations to full-fledged iOS and Android apps with Flash CS5.5, but learning this complex program can be difficult—unless you have this fully updated, bestselling guide. Learn how to create gorgeous Flash effects even if you have no programming experience. With Flash CS5.5: The Missing Manual, you'll move from the basics to power-user tools with ease. Learn animation basics. Discover how to turn simple ideas into stunning animations. Master Flash's tools. Learn the animation and effects tools with clear explanations and hands-on examples. Use 3D effects. Rotate objects and make them move in three dimensions. Create lifelike motion. Use the IK Bones tool to simulate realistic body movements and other linked motions. Build apps for tablets and smartphones. Create the next generation of iPhone, iPad, and Android apps. Add multimedia. Incorporate your own audio and video files into Flash. Create rich interactive animations. Dive into advanced interactivity with easy-to-learn ActionScript examples.



Learning Actionscript 3 0


Learning Actionscript 3 0
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Author : リッチシュープ
language : ja
Publisher: O'Reilly Japan
Release Date : 2008-08

Learning Actionscript 3 0 written by リッチシュープ and has been published by O'Reilly Japan this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-08 with Reference categories.


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