Learning And Collaboration Technologies Games And Virtual Environments For Learning


Learning And Collaboration Technologies Games And Virtual Environments For Learning
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Learning And Collaboration Technologies Games And Virtual Environments For Learning


Learning And Collaboration Technologies Games And Virtual Environments For Learning
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Author : Panayiotis Zaphiris
language : en
Publisher: Springer Nature
Release Date : 2021-07-03

Learning And Collaboration Technologies Games And Virtual Environments For Learning written by Panayiotis Zaphiris and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-07-03 with Computers categories.


This two-volume set LNCS 12784 and 12785 constitutes the refereed proceedings of the 8th International Conference on Learning and Collaboration Technologies, LCT 2021, held as Part of the 23rd International Conference, HCI International 2021, which took place in July 2021. Due to COVID-19 pandemic the conference was held virtually. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers of LCT 2021, Part II, focus on Games and Gamification in Learning; Chatbots in Learning; AR, VR and Robots in Learning.



Learning And Collaboration Technologies Games And Virtual Environments For Learning


Learning And Collaboration Technologies Games And Virtual Environments For Learning
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Author : Panayiotis Zaphiris
language : en
Publisher: Springer
Release Date : 2021-05-29

Learning And Collaboration Technologies Games And Virtual Environments For Learning written by Panayiotis Zaphiris and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-05-29 with Computers categories.


This two-volume set LNCS 12774 and 12775 constitutes the refereed proceedings of the 8th International Conference on Learning and Collaboration Technologies, LCT 2021, held as Part of the 23rd International Conference, HCI International 2021, which took place in July 2021. Due to COVID-19 pandemic the conference was held virtually. The total of 1276 papers and 241 poster papers included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The regular papers of LCT 2021, Part II, focus on Games and Gamification in Learning; Chatbots in Learning; AR, VR and Robots in Learning.



Learning And Collaboration Technologies Games And Virtual Environments For Learning


Learning And Collaboration Technologies Games And Virtual Environments For Learning
DOWNLOAD

Author : Panayiotis Zaphiris
language : en
Publisher:
Release Date : 2021

Learning And Collaboration Technologies Games And Virtual Environments For Learning written by Panayiotis Zaphiris and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021 with categories.


This two-volume set LNCS 12784 and 12785 constitutes the refereed proceedings of the 8th International Conference on Learning and Collaboration Technologies, LCT 2021, held as Part of the 23rd International Conference, HCI International 2021, which took place in July 2021. Due to COVID-19 pandemic the conference was held virtually. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers of LCT 2021, Part II, focus on Games and Gamification in Learning; Chatbots in Learning; AR, VR and Robots in Learning.



Learning And Collaboration Technologies Ubiquitous And Virtual Environments For Learning And Collaboration


Learning And Collaboration Technologies Ubiquitous And Virtual Environments For Learning And Collaboration
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Author : Panayiotis Zaphiris
language : en
Publisher: Springer
Release Date : 2019-07-10

Learning And Collaboration Technologies Ubiquitous And Virtual Environments For Learning And Collaboration written by Panayiotis Zaphiris and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-07-10 with Computers categories.


This two-volume set LNCS 11590 and 11591 constitutes the refereed proceedings of the 6th International Conference on Learning and Collaboration Technologies, LCT 2019, held as part of the 21st International Conference on Human-Computer Interaction, HCII 2019, in Orlando, FL, USA in July 2019. The 1274 full papers 209 posters presented at the HCII 2019 conferences were carefully reviewed and selected from 5029 submissions. The papers cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of applications areas. The papers in this volume are organized in the following topical sections: mobile and ubiquitous learning; virtual reality and augmented reality systems for learning; and collaborative technology.



Learning And Collaboration Technologies


Learning And Collaboration Technologies
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Author : Panayiotis Zaphiris
language : en
Publisher: Springer
Release Date : 2015-07-18

Learning And Collaboration Technologies written by Panayiotis Zaphiris and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-07-18 with Computers categories.


The LNCS volume 9192 constitutes the refereed proceedings of the Second International Conference on Learning and Collaboration Technologies, LCT 2015, held as part of the 17th International Conference on Human-Computer Interaction, HCII 2015, in Los Angeles, CA, USA in August 2015, jointly with 15 other thematically similar conferences. The total of 1462 papers and 246 posters presented at the HCII 2015 conferences were carefully reviewed and selected from 4843 submissions. These papers address addressing the following major topics: technology-enhanced learning, adaptive and personalised learning and assessment, virtual worlds and virtual agents for learning, collaboration and Learning Serious Games and ICT in education.



Edutainment Technologies Educational Games And Virtual Reality Augmented Reality Applications


Edutainment Technologies Educational Games And Virtual Reality Augmented Reality Applications
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Author : Maiga Chang
language : en
Publisher: Springer Science & Business Media
Release Date : 2011-08-19

Edutainment Technologies Educational Games And Virtual Reality Augmented Reality Applications written by Maiga Chang and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-08-19 with Education categories.


This book constitutes the refereed proceedings of the 6th International Conference on E-learning and Games, Edutainment 2011, held in Taipeh, Taiwan, in September 2011. The 42 full papers were carefully reviewed and selected from 130 submissions. The papers are organized in topical sections on: augemented and mixed reality in education; effectiveness of virtual reality for education; ubiquituous games and ubiquitous technology & learning; future classroom; e-reader and multi-touch; learning performance and achievement; learning by playing; game design and development; game-based learning/training; interactions in games; digital museum and technology, and behavior in games; educational robots and toys; e-learning platforms and tools; game engine/rendering/animations; game-assisted language learning; learning with robots and robotics education; e-portfolio and ICT-enhanced learning; game-based testing and assessment; trend, development and learning process of educational mini games; VR and edutainment.



Integrating Multi User Virtual Environments In Modern Classrooms


Integrating Multi User Virtual Environments In Modern Classrooms
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Author : Qian, Yufeng
language : en
Publisher: IGI Global
Release Date : 2018-01-26

Integrating Multi User Virtual Environments In Modern Classrooms written by Qian, Yufeng and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-01-26 with Education categories.


As innovation advances and grows, classrooms are able utilize more advanced technology to educate students. Through virtual learning environments, students can experience real-life tasks and situations more directly, promoting active engagement in education. Integrating Multi-User Virtual Environments in Modern Classrooms provides emerging research on the development of multi-user virtual learning environments and their potential role in education. Highlighting a range of pertinent topics, such as project-based learning, social learning theory, and interactive media, this book is a vital resource for educational researchers, school teachers, college professors, and instructional designers seeking current research on the benefits and integration of multi-user virtual environments in modern education.



Learning And Collaboration Technologies Learning And Teaching


Learning And Collaboration Technologies Learning And Teaching
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Author : Panayiotis Zaphiris
language : en
Publisher: Springer
Release Date : 2018-07-09

Learning And Collaboration Technologies Learning And Teaching written by Panayiotis Zaphiris and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-07-09 with Computers categories.


This two-volume set LNCS 10924 and 10925 constitute the refereed proceedings of the 5th International Conference on Learning and Collaboration Technologies, LCT 2018, held as part of the 20th International Conference on Human-Computer Interaction, HCII 2018, in Las Vegas, NV, USA in July 2018. The 1171 papers presented at HCII 2018 conferences were carefully reviewed and selected from 4346 submissions. The papers cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of applications areas. The papers in this volume are organized in the following topical sections: designing and evaluating systems and applications, technological innovation in education, learning and collaboration, learners, engagement, motification, and skills, games and gamification of learning, technology-enhanced teaching and assessment, computing and engineering education.​



Learning And Collaboration Technologies Novel Learning Ecosystems


Learning And Collaboration Technologies Novel Learning Ecosystems
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Author : Panayiotis Zaphiris
language : en
Publisher: Springer
Release Date : 2017-06-28

Learning And Collaboration Technologies Novel Learning Ecosystems written by Panayiotis Zaphiris and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-06-28 with Computers categories.


The two-volume set LNCS 10295 and 10296 constitute the refereed proceedings of the 4th International Conference on Learning and Collaboration Technologies, LCT 2017, held as part of the 19th International Conference on Human-Computer Interaction, HCII 2017, in Vancouver, BC, Canada, in July 2017, in conjunction with 15 thematically similar conferences. The 1228 papers presented at the HCII 2017 conferences were carefully reviewed and selected from 4340 submissions. The papers cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The papers included in this volume are organized in the following topical sections: multimodal and natural interaction for learning; learning and teaching ecosystems; e-learning, social media and MOOCs; beyond the classroom; and games and gamification for learning.



Games To Teach Or Games To Learn


Games To Teach Or Games To Learn
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Author : Yam San Chee
language : en
Publisher: Springer
Release Date : 2015-08-18

Games To Teach Or Games To Learn written by Yam San Chee and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-08-18 with Technology & Engineering categories.


The book presents a critical evaluation of current approaches related to the use of digital games in education. The author identifies two competing paradigms: that of games-to-teach and games-to-learn. Arguing in favor of the latter, the author advances the case for approaching game-based learning through the theoretical lens of performance, rooted in play and dialog, to unlock the power of digital games for 21st century learning. Drawing upon the author’s research, three concrete exemplars of game-based learning curricula are described and discussed. The challenge of advancing game-based learning in education is addressed in the context of school reform. Finally, future prospects of and educational opportunities for game-based learning are articulated. Readers of the book will find the explication of performance theory applied to game-based learning especially interesting. This work constitutes the author’s original theorization. Readers will derive four main benefits: (1) an explication of the difference between game-based-teaching and game-based learning, and why this difference is of critical importance, (2) an exposition of the theory of game-based learning as performance, (3) concrete exemplars and research outcomes relating to three game-based learning curricula that have been empirically evaluated in schools, and (4) an understanding of complex issues related to the human side of school change that must be effectively addressed to achieve take-up of game-based learning in schools.