Learning And The Simulation Game


Learning And The Simulation Game
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Learning And The Simulation Game


Learning And The Simulation Game
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Author : John Laverack Taylor
language : en
Publisher: Sage Publications (CA)
Release Date : 1978

Learning And The Simulation Game written by John Laverack Taylor and has been published by Sage Publications (CA) this book supported file pdf, txt, epub, kindle and other format this book has been release on 1978 with Education categories.




Engaging Learning


Engaging Learning
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Author : Clark N. Quinn
language : en
Publisher: John Wiley & Sons
Release Date : 2005-05-31

Engaging Learning written by Clark N. Quinn and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005-05-31 with Business & Economics categories.


Learning is at its best when it is goal-oriented, contextual, interesting, challenging, and interactive. These same winning characteristics also define the best computer games, which suggests that the most effective learning experiences are also engaging. Learning can and should be hard fun! The challenge is to get in touch with what it takes to design learning experiences that will excite your audience. Engaging Learning offers a much-needed guide for training professionals who want to create learning programs that are both effective and engaging. Clark N. Quinn Learning, a system designer, presents a unique framework for systematically aligning the key elements of learning and engagement with a proven design process for e-learning games. This nuts-and-bolts guide, which is both research-based and grounded in experience, offers the tools needed to transform learning experiences from humdrum to fun.



Games And Simulations To Enhance Quality Learning


Games And Simulations To Enhance Quality Learning
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Author : Danny Saunders
language : en
Publisher: Psychology Press
Release Date : 1996

Games And Simulations To Enhance Quality Learning written by Danny Saunders and has been published by Psychology Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 1996 with Education categories.




Simulation Games In Learning


Simulation Games In Learning
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Author : Sarane Spence Boocock
language : en
Publisher: SAGE Publications, Incorporated
Release Date : 1968

Simulation Games In Learning written by Sarane Spence Boocock and has been published by SAGE Publications, Incorporated this book supported file pdf, txt, epub, kindle and other format this book has been release on 1968 with Education categories.




Learning And The Simulation Game


Learning And The Simulation Game
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Author : John Laverack Taylor
language : en
Publisher:
Release Date : 1979

Learning And The Simulation Game written by John Laverack Taylor and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1979 with Education categories.




The Design And Use Of Simulation Computer Games In Education


The Design And Use Of Simulation Computer Games In Education
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Author :
language : en
Publisher: BRILL
Release Date : 2007-01-01

The Design And Use Of Simulation Computer Games In Education written by and has been published by BRILL this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-01-01 with Education categories.


"A series of well argued but surprisingly entertaining articles go far to set the very foundations ofthe field of digital game based learning. This book is absolutely essential reading for anyone interested in games and learning and will be for years to come." - James Paul Gee, Mary Lou Fulton Presidential Professor of Literacy Studies, Arizona State University



Learning Science Through Computer Games And Simulations


Learning Science Through Computer Games And Simulations
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Author : National Research Council
language : en
Publisher: National Academies Press
Release Date : 2011-05-12

Learning Science Through Computer Games And Simulations written by National Research Council and has been published by National Academies Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-05-12 with Education categories.


At a time when scientific and technological competence is vital to the nation's future, the weak performance of U.S. students in science reflects the uneven quality of current science education. Although young children come to school with innate curiosity and intuitive ideas about the world around them, science classes rarely tap this potential. Many experts have called for a new approach to science education, based on recent and ongoing research on teaching and learning. In this approach, simulations and games could play a significant role by addressing many goals and mechanisms for learning science: the motivation to learn science, conceptual understanding, science process skills, understanding of the nature of science, scientific discourse and argumentation, and identification with science and science learning. To explore this potential, Learning Science: Computer Games, Simulations, and Education, reviews the available research on learning science through interaction with digital simulations and games. It considers the potential of digital games and simulations to contribute to learning science in schools, in informal out-of-school settings, and everyday life. The book also identifies the areas in which more research and research-based development is needed to fully capitalize on this potential. Learning Science will guide academic researchers; developers, publishers, and entrepreneurs from the digital simulation and gaming community; and education practitioners and policy makers toward the formation of research and development partnerships that will facilitate rich intellectual collaboration. Industry, government agencies and foundations will play a significant role through start-up and ongoing support to ensure that digital games and simulations will not only excite and entertain, but also motivate and educate.



Simulation Games


Simulation Games
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Author : Dennis Adams
language : en
Publisher:
Release Date : 1973

Simulation Games written by Dennis Adams and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1973 with Education categories.




Simulation And Gaming In Education


Simulation And Gaming In Education
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Author : P. J. Tansey
language : en
Publisher:
Release Date : 1969

Simulation And Gaming In Education written by P. J. Tansey and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1969 with Educational games categories.


Monograph on the use of simulation and games as teaching methods in education, with particular reference to practices in the UK - covers historical development of simulation and its advantages, models and varieties, academic gaming, simulation in teacher training, computer usage, etc. Bibliographys.



The Complete Guide To Simulations And Serious Games


The Complete Guide To Simulations And Serious Games
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Author : Clark Aldrich
language : en
Publisher: John Wiley & Sons
Release Date : 2009-09-17

The Complete Guide To Simulations And Serious Games written by Clark Aldrich and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-09-17 with Business & Economics categories.


"Ready to blow your mind? Spend 15 seconds reading Clark Aldrich's The Complete Guide to Simulations and Serious Games. Witty, fast-paced, and non-linear -- it's Spock meets Alton Brown." -- Lynne Kenney, Psy.D., The Family Coach This exciting work offers designers a new way to see the world, model it, and present it through simulations. A groundbreaking resource, it includes a wealth of new tools and terms and a corresponding style guide to help understand them. The author -- a globally recognized industry guru -- covers topics such as virtual experiences, games, simulations, educational simulations, social impact games, practiceware, game-based learning/digital game based learning, immersive learning, and serious games. This book is the first of its kind to present definitions of more than 600 simulation and game terms, concepts, and constructs.