Learning Autodesk 3ds Max 2010 Foundation For Games


Learning Autodesk 3ds Max 2010 Foundation For Games
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Learning Autodesk 3ds Max 2010 Foundation For Games


Learning Autodesk 3ds Max 2010 Foundation For Games
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Author : Autodesk
language : pt-BR
Publisher: Taylor & Francis
Release Date : 2012-11-12

Learning Autodesk 3ds Max 2010 Foundation For Games written by Autodesk and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-11-12 with Computers categories.


3ds Max XXXX: presently under NDA. Learning 3ds Max XXXX Foundation is the key to unlocking the power of Autodesk 3ds Max, directly from the creators of one of the world's most powerful 3D animation and effects software products. Get hands on experience with the innovative tools and powerful techniques available in the new version of 3ds Max, through all new project-based lessons. Projects will include valuable game assets and examples. Topics will include modeling, animation, materials & mapping, rendering. Autodesk will be contributing assets (models and images) from high-profile studios. The DVD will include: 30-day trial of Max XXXX, bonus short films, demos, hotkey reference, free models from turbosquid.



Autodesk 3ds Max 2010


Autodesk 3ds Max 2010
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Author : Donald Ott
language : en
Publisher:
Release Date : 2009

Autodesk 3ds Max 2010 written by Donald Ott and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009 with 3ds max (Computer file) categories.




Learning Autodesk 3ds Max 2010 Foundation For Games


Learning Autodesk 3ds Max 2010 Foundation For Games
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Author : Autodesk
language : pt-BR
Publisher: CRC Press
Release Date : 2012-11-12

Learning Autodesk 3ds Max 2010 Foundation For Games written by Autodesk and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-11-12 with Computers categories.


3ds Max XXXX: presently under NDA. Learning 3ds Max XXXX Foundation is the key to unlocking the power of Autodesk 3ds Max, directly from the creators of one of the world's most powerful 3D animation and effects software products. Get hands on experience with the innovative tools and powerful techniques available in the new version of 3ds Max, through all new project-based lessons. Projects will include valuable game assets and examples. Topics will include modeling, animation, materials & mapping, rendering. Autodesk will be contributing assets (models and images) from high-profile studios. The DVD will include: 30-day trial of Max XXXX, bonus short films, demos, hotkey reference, free models from turbosquid.



Learning Autodesk 3ds Max 2008 Foundation


Learning Autodesk 3ds Max 2008 Foundation
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Author : Autodesk
language : en
Publisher: CRC Press
Release Date : 2013-03-20

Learning Autodesk 3ds Max 2008 Foundation written by Autodesk and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-03-20 with Computers categories.


Learning Autodesk® 3ds Max® 2008 | Foundation is your shortcut to learning 3ds Max quickly and effectively. You'll get hands-on experience with the key tools and techniques through easy-to-follow, step-by-step project-based lessons, while learning to model, animate, apply materials and render in both the games & design visualization pipelines. By the end of the book you'll have a sense of the entire production process as you work on real-life production examples. Whether you're a game artist or a graphic artist, Autodesk® 3ds Max® 2008 has the tools you need to succeed. Game Artists will gain in-depth knowledge of the world-class Biped character animation toolset, unparalleled polygon modeling and texturing workflow. Design Visualization Specialists such as architects, designers, and graphic artists, will gain the power to visually inform the design process through conceptual exploration, design validation and visual communication. Bonus features included on DVD: . Link to a 30-day trial of Autodesk® 3ds Max® software . Bonus short films and new software feature demos . Autodesk 3ds Max hotkeys reference guide . Free models from Turbo Squid worth $160 . Autodesk® 3ds Max® 2008



Learning Autodesk 3ds Max 2008


Learning Autodesk 3ds Max 2008
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Author :
language : en
Publisher:
Release Date : 2007

Learning Autodesk 3ds Max 2008 written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with 3ds max (Computer file) categories.


You'll get hands-on experience with the key tools and techniques through easy-to-follow, step-by-step project-based lessons, while learning to model, animate, apply materials and render in both the games & design visualization pipelines. By the end of the book you'll have a sense of the entire production process as you work on real-life production examples. Whether you're a game artist or a graphic artist, Autodeskʼ 3ds Maxʼ 2008 has the tools you need to succeed. Game Artists will gain in-depth knowledge of the world-class Biped character animation toolset, unparalleled polygon modeling and texturing workflow. Design Visualization Specialists such as architects, designers, and graphic artists, will gain the power to visually inform the design process through conceptual exploration, design validation and visual communication.



Learning Autodesk 3ds Max Design 2010 Essentials


Learning Autodesk 3ds Max Design 2010 Essentials
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Author : Autodesk
language : en
Publisher: Taylor & Francis
Release Date : 2013-05-02

Learning Autodesk 3ds Max Design 2010 Essentials written by Autodesk and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-05-02 with Computers categories.


Learning Autodesk 3ds Max XXXX Essentials is a superb end-to-end reference that provides users with complete info on all of the features and options available in the latest version of 3ds Max, so that users can learn how to use 3ds Max confidently in a production environment. Each chapter offers a series of lessons - which introduce the functional areas of Max and go over all associated features (with examples), and then a lab (which demonstrates a practical application of the lesson). Together, all of the lessons deliver and sound and complete approach to revealing the functions, features, and principles of 3ds Max XXXX. New Bonus section on MaxScript covering techniques for automating repetitive tasks and customizing 3ds Max to make you more productive. The DVD includes: Project Scene & support files, Free models & texture maps from Turbo Squid, NEW!! HIGH VALUE: Autodesk product Sketchbook Pro (for character development) valued at $199.99 US.



3ds Max Modeling For Games


3ds Max Modeling For Games
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Author : Andrew Gahan
language : en
Publisher: Taylor & Francis
Release Date : 2011

3ds Max Modeling For Games written by Andrew Gahan and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011 with Art categories.


Create stunning commercial-grade game art with these incredible modeling, texturing, lighting, and rendering techniques for the latest version of 3ds Max



3ds Max Modeling For Games


3ds Max Modeling For Games
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Author : Andrew Gahan
language : en
Publisher: Taylor & Francis
Release Date : 2011

3ds Max Modeling For Games written by Andrew Gahan and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011 with Art categories.


3ds Max Modeling for Games - VOLUME II Insider's Guide to Stylized Game Character, Vehicle, and Environment Modeling **ALL TECHNIQUES, TUTORIALS BELOW WILL FEATURE STYLIZED (COMIC-STYLE) ART. THIS IS THE DISTINCTION BETWEEN VOLUME I (WHICH OFFER REALISTIC STYLE ART). Chapter 1 - Introduction to 3dsmax (20-30 pages) User Interface Primitives Viewports Projects Load & Save Chapter 2 - Basics of Modeling and Texturing (20-30 pages) Creating a box asset Creating simple texture maps Creating texture maps from photographs Cleaning up images in Photoshop Mapping UV Unwrap Editing UV's Render settings and quick renders Saving and organizing your work Chapter 3 - Low Poly Modeling Techniques continued (20-30 pages) Modeling a simple object Extrude, Bevel, etc Graphite modeling tools Chapter 4 - Low Poly Vehicle (80 pages) Using blueprints and concept art work Modeling techniques Materials and mapping Rendering Chapter 5 - Low Poly Character (80 pages) Using blueprints and concept art work Modeling techniques Materials and mapping Rendering Gallery (20 pages) Chapter 6 - Creating Trees and Foliage (30 pages) Different approaches for different uses Modelling Texture creation Chapter 7 - Low poly Environment (80 pages) Planning the scene Blocking out in 3D To detail or not to detail Unwrapping Creating texture maps Lighting Rendering Chapter 8 - Normal Map creation in detail (20-30 pages) Creating normal maps from high poly assets Baking maps Types of normal map Tangents based normal maps in detail Chapter 9 - Ambient Occlusion in detail (10-20 pages) Chapter 10 - Portfolio creation and Interview (10 pages).



Learning Autodesk 3ds Max 2008 Foundation


Learning Autodesk 3ds Max 2008 Foundation
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Author : Autodesk
language : en
Publisher: Routledge
Release Date : 2023-09-13

Learning Autodesk 3ds Max 2008 Foundation written by Autodesk and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-09-13 with categories.


This screenshot-packed book features a balance of theory and hands-on lab work that effectively introduces the latest version of the software to novice users. The accompanying DVD includes original interviews with the different studios who have contributed their work to the book, as well as instructor-led videos, support files, and movies.



3ds Max Basics For Modeling Video Game Assets Volume 1


3ds Max Basics For Modeling Video Game Assets Volume 1
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Author : William Culbertson
language : en
Publisher: CRC Press
Release Date : 2019-04-15

3ds Max Basics For Modeling Video Game Assets Volume 1 written by William Culbertson and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-04-15 with Computers categories.


A textbook for learning 3d modeling fundamentals, this step-by-step lesson book develops the readers modeling skills through a series of modeling exercises creating modules for a medieval castle environment. As the text introduces new modeling skills it additionally calls on the reader to perform repetitive tasks, reinforcing skills learned in the process. The content is presented as if the reader is in a working video game studio, being responsible for researching asset design, providing the team with placeholder assets, and final model assets that are unwrapped and custom textured. Upon completion of the modeling projects, the modeled environment is exported to the Unity game engine for use in a real game environment, Although the text uses Autodesk 3ds Max for the modeling program, the principals are transferable to other major modeling programs. Key Features: The goal of this book is to teach the fundamentals of 3d modeling video game assets in a simplified, logical progression, optimized for learning at a beginner level. This series of modeling exercises is the result of having taught over one thousand video game students the fundamentals of 3d modeling. Often, teachers are not fully trained in teaching the concepts of 3d modeling. This text, written for self-paced learning helps those instructors. Includes instructions and project files for exporting the finished project environment into a 3d game engine, Unity. Appendices include additional 3ds Max tool instructions. A companion site includes working 3ds Max project files for Chapters, a 3ds Max user interface and 3ds Max short cut keys and more.