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Learning Babylon Js


Learning Babylon Js
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Learning Babylon Js


Learning Babylon Js
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Author : Julian Chenard
language : en
Publisher:
Release Date : 2017-03-02

Learning Babylon Js written by Julian Chenard and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-03-02 with categories.


Book description Do you want to start creating games with WebGL? The purpose of this book is to explain the creation of a complete little game. For each chapter, you will first see a small part of theory relatived to a concept of Babylon.js, then you will put it in practice at the end of the chapter.Book fully compatible to babylon.js v2.5 ! Book details 200 color pages with source code, illustrations, examples, and a beautiful cover :) Concepts explained in this book : - Basics of the framework - Game architecture - How to use meshes, cameras and lights - Detailed description of materials - How to use animations with skeletons - Interact with user inputs (gamepad, keyboard and mouse) - Handle interaction and collisions - How to use particles and shaders - Improve your game with physics - And more ! What they say about it David Catuhe, creator of Babylon.js "Julian completely understood the foundation of Babylon.js. He wrote his book with the same goal: Let's keep things simple!" David Rousset, co-creator of Babylon.js"Really loved the workflow of it. Babylon.js has been made with simplicity in mind but still be very powerful. You will perfectly feel this philosophy while reading this book!" Etienne Margraff, co-creator of Vorlon.js, HTML5 Evangelist"It's awesome! For a newcomer, it is hundreds of hours of internet research that are compiled into a single book!"



Going The Distance With Babylon Js


Going The Distance With Babylon Js
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Author : Josh Elster
language : en
Publisher: Packt Publishing Ltd
Release Date : 2022-09-16

Going The Distance With Babylon Js written by Josh Elster and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-09-16 with Computers categories.


Learn to effortlessly leverage the power of the GPU in a 3D game or application using Babylon.js v5.0 from start to finish Key FeaturesExplore browser-based, editable, interactive Playground samplesCreate GPU-based resources using the Node Material Editor – no shader code requiredExtended topics in each chapter as well as a dedicated chapter that helps you explore and contribute back to OSS projectsBook Description Babylon.js allows anyone to effortlessly create and render 3D content in a web browser using the power of WebGL and JavaScript. 3D games and apps accessible via the web open numerous opportunities for both entertainment and profit. Developers working with Babylon.js will be able to put their knowledge to work with this guide to building a fully featured 3D game. The book provides a hands-on approach to implementation and associated methodologies that will have you up and running, and productive in no time. Complete with step-by-step explanations of essential concepts, practical examples, and links to fully working self-contained code snippets, you'll start by learning about Babylon.js and the finished Space-Truckers game. You'll also explore the development workflows involved in making the game. Focusing on a wide range of features in Babylon.js, you'll iteratively add pieces of functionality and assets to the application being built. Once you've built out the basic game mechanics, you'll learn how to bring the Space-Truckers environment to life with cut scenes, particle systems, animations, shadows, PBR materials, and more. By the end of this book, you'll have learned how to structure your code, organize your workflow processes, and continuously deploy to a static website/PWA a game limited only by bandwidth and your imagination. What you will learnUse Babylon.js v5.0 to build an extensible open-source 3D game accessible with a web browserDesign and integrate compelling and performant 3D interactive scenes with a web-based applicationWrite WebGL/WebGPU shader code using the Node Material EditorSeparate code concerns to make the best use of the available resourcesUse the Babylon.js Playground to tightly iterate application implementationConvert a web application into a Progressive Web Application (PWA)Create rich, native-ready graphical user interfaces (GUIs) using the GUI EditorWho this book is for This book on 3D programming in JavaScript is for those who have some familiarity with JavaScript programming and/or 3D game engine development and are looking to learn how to incorporate beautiful interactive 3D scenes into their work. Developers familiar with Unity, Unreal Engine, or three.js will also find this book to be a key resource for learning the ins and outs of Babylon.js.



Babylon Js Essentials


Babylon Js Essentials
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Author : Julien Moreau-Mathis
language : en
Publisher: Packt Publishing Ltd
Release Date : 2016-03-04

Babylon Js Essentials written by Julien Moreau-Mathis and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-03-04 with Computers categories.


Understand, train, and be ready to develop 3D Web applications/video games using the Babylon.js framework, even for beginners About This Book Understand the basics of 3D (along with the theory) before practicing Each mini-project provides previous features, alongside the new feature you are learning, to supply the examples Learn from the best of the best, a developer at Microsoft, France Who This Book Is For Babylon.JS Essentials is intended for developers who want to enter the world of 3D development for the Web, or developers who want to add the Babylon.js framework to their skill set. The notion of Oriented Object Programming would be helpful to understand the architecture of the Babylon.js framework. Also, a familiarity with Web development would be useful, to understand the principles used. What You Will Learn Understand what the TypeScript language is and its benefits (compared to JavaScript) in large projects such as 3D engines Learn the basics of 3D using Babylon.js without too much theory but with an emphasis on practice, for a better understanding of the architecture Know the usage of Material—a fundamental principle of 3D engines in Babylon.js—and then customize the appearance of 3D objects Integrate collisions and physics in gameplay. Understand the notion of impostor for physics simulation Manage, create, and spatialize audio tracks in 3D scenes Go further with the Babylon.js framework to create actions on events Create rendering effects provided by the Babylon.js framework, such as post-processes In Detail Are you familiar with HTML5? Do you want to build exciting games and Web applications? Then explore the exciting world of game and Web development with one of the best frameworks out there: Babylon.JS. Starting from the beginning, the book introduces the required basics for 3D development and the knowledge you need to use the Babylon.js framework. It focuses on the simplicity provided by Babylon.js and uses a combination of theory and practice. All the chapters are provided with example files ready to run; each example file provides the previously learned features of the framework. Finally, developers will be ready to easily understand new features added to the framework in the future. Style and approach The book is a comprehensive guide packed with ready-to-run examples with a mix of theory and practice.



Programming 3d Applications With Html5 And Webgl


Programming 3d Applications With Html5 And Webgl
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Author : Tony Parisi
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2014-02-13

Programming 3d Applications With Html5 And Webgl written by Tony Parisi and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-02-13 with Computers categories.


Create high-performance, visually stunning 3D applications for the Web, using HTML5 and related technologies such as CSS3 and WebGL—the emerging web graphics standard. With this book, you’ll learn how to use the tools, frameworks, and libraries for building 3D models and animations, mind-blowing visual effects, and advanced user interaction in both desktop and mobile browsers. In two parts—Foundations and Application Development Techniques—author Tony Parisi provides a thorough grounding in theory and practice for designing everything from a simple 3D product viewer to immersive games and interactive training systems. Ideal for developers with Javascript and HTML experience. Explore HTML5 APIs and related technologies for creating 3D web graphics, including WebGL, Canvas, and CSS Work with the popular JavaScript 3D rendering and animation libraries Three.js and Tween.js Delve into the 3D content creation pipeline, and the modeling and animation tools for creating killer 3D content Look into several game engines and frameworks for building 3D applications, including the author’s Vizi framework Create 3D environments with multiple objects and complex interaction, using examples and supporting code Examine the issues involved in building WebGL-based 3D applications for mobile browsers



Learn Three Js


Learn Three Js
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Author : Jos Dirksen
language : en
Publisher: Packt Publishing Ltd
Release Date : 2023-02-17

Learn Three Js written by Jos Dirksen and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-02-17 with Computers categories.


Become a creative JavaScript professional by creating and animating stunning 3D, browser-based graphics with Three.js from beginning to end Purchase of the print or Kindle book includes a free eBook in PDF format Key Features Enhance your 3D graphics with light sources, shadows, advanced materials, and textures Load models from external sources, visualize and, animate them directly using JavaScript Create your own custom WebGL shader, explore Three.js' postprocessing feature, and learn how to integrate with Blender, React, and Typescript Book DescriptionThree.js has become the industry standard for creating stunning 3D WebGL content. In this edition, you’ll learn about all the features of Three.js and understand how to integrate it with the newest physics engines. You'll also develop a strong grip on creating and animating immersive 3D scenes directly in your browser, reaping the full potential of WebGL and modern browsers. The book starts with the basic concepts and building blocks used in Three.js and helps you explore these essential topics in detail through extensive examples and code samples. You'll learn how to create realistic-looking 3D objects using textures and materials and how to load existing models from an external source. Next, you'll understand how to control the camera using the Three.js built-in camera controls, which will enable you to fly or walk around the 3D scene you've created. Later chapters will cover the use of HTML5 video and canvas elements as materials for your 3D objects to animate your models. You’ll learn how to use morph targets and skeleton-based animation, before understanding how to add physics, such as gravity and collision detection, to your scene. Finally, you’ll master combining Blender with Three.js and creating VR and AR scenes. By the end of this book, you'll be well-equipped to create 3D-animated graphics using Three.js.What you will learn Implement the different camera controls provided by Three.js to navigate your 3D scene Discover working with vertices directly to create snow, rain, and galaxy-like effects Import and animate models from external formats, such as glTF, OBJ, STL, and COLLADA Design and run animations using morph targets and bone-based animation Create realistic-looking 3D objects using advanced textures on materials Interact directly with WebGL by creating custom vertex and fragment shaders Make scenes using the Rapier physics engine, and integrate Three.js with VR and AR Who this book is for This book is for JavaScript developers looking to learn the use of Three.js library.



Dynamic Curriculum Development And Design Strategies For Effective Online Learning In Higher Education


Dynamic Curriculum Development And Design Strategies For Effective Online Learning In Higher Education
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Author : Walters, Kelley
language : en
Publisher: IGI Global
Release Date : 2023-09-28

Dynamic Curriculum Development And Design Strategies For Effective Online Learning In Higher Education written by Walters, Kelley and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-09-28 with Education categories.


Online learning has gained popularity as a preferred option for higher education institutions globally, particularly due to the COVID-19 pandemic. This has created a need for educators and practitioners to understand the strategies and techniques required for designing and delivering effective online courses that can engage students and provide them with the necessary skills and knowledge for success. The book Dynamic Curriculum Development and Design Strategies for Effective Online Learning in Higher Education offers a practical guide and insights into the latest trends and best practices for curriculum development and design in the context of online learning. Organized into three main sections, the book begins with an overview of the current landscape of online learning and the challenges and opportunities it presents for curriculum development. It then delves into the design and development of online courses, followed by the implementation and delivery of those courses. The book is relevant to both novice and experienced educators and practitioners who are involved in designing, developing, and delivering online courses in higher education. It provides a comprehensive understanding of the strategies and techniques required to design and deliver effective online courses, while examining the challenges and opportunities presented by online learning in higher education. As such, this book is an essential resource for anyone involved in online learning in higher education who seeks to develop and deliver dynamic and engaging courses that cater to the needs of online learners.



Babylon Js


Babylon Js
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Author : Babylon.js勉強会
language : ja
Publisher: インプレス NextPublishing
Release Date : 2023-03-10

Babylon Js written by Babylon.js勉強会 and has been published by インプレス NextPublishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-03-10 with Technology & Engineering categories.


本書は、オープンソースで公開されているWebGLフレームワーク「Babylon.js」 (バビロンジェーエス) の知見を集めた解説書です。Babylon.jsを使うと、ブラウザでさまざまな3DCG、XRの表現が可能です。しかし、これまでBabylon.jsに関する本は国内外含めてほとんどありませんでした。この本はBabylon.jsをもっと広めたいという有志の熱意から生まれ、様々な知見が詰まっています。 【目次】 第1章 Babylon.jsとは何か。何ができるのか 第2章 Babylon.jsをはじめてみよう 第3章 Babylon.jsで物理演算を試してみる 第4章 Babylon.jsでAsset Libraryを試してみる 第5章 Babylon.jsでシェーダで遊んでみる 第6章 フラグメントシェーダでGPGPUをしてみる 第7章 レイトレーシングをしてみる 第8章 ローレンツアトラクタをWebXRで体験する 第9章 VtuberとBabylon.js 第10章 業務アプリに3DCGを扱う事で生まれる可能性 第11章 グラフ表示をやってみた



Real Time 3d Graphics With Webgl 2


Real Time 3d Graphics With Webgl 2
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Author : Farhad Ghayour
language : en
Publisher: Packt Publishing Ltd
Release Date : 2018-10-31

Real Time 3d Graphics With Webgl 2 written by Farhad Ghayour and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-10-31 with Computers categories.


This book is a complete course on computer graphics covering topics such as rendering, 3D math, lighting, cameras, and much more. It will be your trust-worthy companion in developing immersive experiences with WebGL, a hardware-accelerated technology in the browser without installing additional software.



Babylon Js Vol 3


Babylon Js Vol 3
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Author : Babylon.js 勉強会
language : ja
Publisher: インプレス NextPublishing
Release Date : 2024-04-19

Babylon Js Vol 3 written by Babylon.js 勉強会 and has been published by インプレス NextPublishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-04-19 with categories.


本書は、既刊の「Babylon.jsレシピ集」と「Babylon.js レシピ集 Vol.2」に続くシリーズの第3弾です。特にBabylon.js v6.0における新機能「Havok」の使用例や、プレゼンテーションへの応用、PLATEAUデータとの連携方法など、Babylon.jsの幅広い活用方法を紹介しており、オープンソースのWebGLフレームワーク「Babylon.js」についての理解を深めることができる一冊です。Babylon.jsを用いることで、ブラウザ上で様々な3DCGやXRの表現を実現できます。 本書はBabylon.jsについて初めて学ぶ人や、既に少し使った経験はあるが、さらに深く理解したいと考えている人に最適です。実践的な例を通じて、Babylon.jsの可能性を探求し、その使い方を学ぶことができるでしょう。読者は、このフレームワークを用いて、ブラウザ上で魅力的な3DコンテンツやXR体験を作り出す方法を習得することができます。 【目次】 第1章 Havokを利用して物理現象を再現! 第2章 Physics V2とは何か? 第3章 消しゴムでドミノ倒しを作ってみよう 第4章 Compute ShaderをBabylon.jsで使ってみよう 第5章 Babylon.jsでゲームパッド活用 第6章 皆既日食を3DCGで表現する 第7章 3Dでプレゼン資料を投影する 第8章 PLATEAUデータを軽量化してブラウザで表示してみよう 第9章 ブラウザに表示したPLATEAUデータにオープンデータをマッピングしてみよう