[PDF] Learning Blender Python - eBooks Review

Learning Blender Python


Learning Blender Python
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Learning Blender Python


Learning Blender Python
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Author : Arthatama Yusuf
language : en
Publisher:
Release Date : 2020-02-16

Learning Blender Python written by Arthatama Yusuf and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-02-16 with categories.


This is a book for blender 3d users that would like to upgrade their skills in python scripting. The problem is, not all of them knew anything about programming and most of books out there tends to assume that the readers know anything about their books. This book is written by an ex beginner, so it will appeal for other beginners in blender python.This book will guide you to take your first steps in understanding how python works in blender. As you progress through the pages, your knowledge of blender python will increase, starting from how to use the user interface, to learning python, until you can create your own add on script.As I have said before, this book is written by a former newbie, this will may not make you a master of blender python, but it will be enough for any beginners to start their own add on script.This book is not heavy on the technical terms of programming, but instead it will guide the readers through the necessary path similar to the writer's path in studying python. But it will be a simpler path than the writer have taken, and more systematic.



Mastering Blender


Mastering Blender
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Author : Tony Mullen
language : en
Publisher: John Wiley & Sons
Release Date : 2012-11-07

Mastering Blender written by Tony Mullen and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-11-07 with Computers categories.


New edition shows you how to get the very most out of the latest version of Blender Blender, the open-source 3D software, is more popular than ever and continues to add functionality. If you're an intermediate or advanced user, this new edition of Tony Mullen's expert guide is what you need to get up to speed on Blender and expand your skills. From modeling, texturing, animation, and visual effects to high-level techniques for film, television, games, and more, this book covers it all. It also highlights Blender's very latest features, including new camera tracking tools and a new renderer. Provides intermediate to advanced coverage of Blender and its modeling, texturing, animation, and visual effects tools Covers advanced topics such as cloth, fur and fluids, Python scripting, and the Blender game engine Brings you up to speed on Blender's new camera tracking tools and new renderer Showcases techniques used in real-world 3D animation and visual effects Create realistic animation and visual effects with Blender and this expert guide that shows you step by step how to do it.



Python Scripting In Blender


Python Scripting In Blender
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Author : Paolo Acampora
language : en
Publisher: Packt Publishing Ltd
Release Date : 2023-06-09

Python Scripting In Blender written by Paolo Acampora and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-06-09 with Computers categories.


Learn how to use Python scripts in Blender 3.3 to automate tasks, optimize your workflow, think like a 3D programmer, and start creating your tools quickly Purchase of the print or Kindle book includes a free PDF eBook Key Features Discover ready-to-go scripts that provide a clear solution to your problems Find out how to automate repetitive tasks in an efficient way Extend Blender’s actions and user interface with your code Book DescriptionBlender, a powerful open source 3D software, can be extended and powered up using the Python programming language. This book teaches you how to automate laborious operations using scripts, and expand the set of available commands, graphic interfaces, tools, and event responses, which will enable you to add custom features to meet your needs and bring your creative ideas to life. The book begins by covering essential Python concepts and showing you how to create a basic add-on. You’ll then gain a solid understanding of the entities that affect the look of Blender’s objects such as modifiers, constraints, and materials. As you advance, you’ll get to grips with the animation system in Blender and learn how to set up its behavior using Python. The examples, tools, patterns, and best practices present throughout the book will familiarize you with the Python API and build your knowledge base, along with enabling you to produce valuable code that empowers the users and is ready for publishing or production. By the end of this book, you’ll be able to successfully design add-ons that integrate seamlessly with the software and its ecosystem.What you will learn Understand the principles of 3D and programming, and learn how they operate in Blender Build engaging and navigation-friendly user interfaces that integrate with the native look and feel Respect coding guidelines and deliver readable and compliant code without the loss of originality Package your extensions into a complete add-on, ready for installation and distribution Create interactive tools with a direct response to the user's action Code comfortably and safely using version control Who this book is for This book is for Blender users who want to expand their skills and learn scripting, technical directors looking to automate laborious tasks, and professionals and hobbyists who want to learn more about the Python architecture underlying the Blender interface. Prior experience with Blender is a prerequisite, along with a basic understanding of the Python syntax—however, the book does provide quick explanations to bridge potential gaps in your background knowledge.



Blender 3d Noob To Pro Advanced Tutorials


Blender 3d Noob To Pro Advanced Tutorials
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Author :
language : en
Publisher: Delta 4G Company
Release Date :

Blender 3d Noob To Pro Advanced Tutorials written by and has been published by Delta 4G Company this book supported file pdf, txt, epub, kindle and other format this book has been release on with categories.




Learn Blender Simulations The Right Way


Learn Blender Simulations The Right Way
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Author : Stephen Pearson
language : en
Publisher: Packt Publishing Ltd
Release Date : 2022-11-18

Learn Blender Simulations The Right Way written by Stephen Pearson and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-11-18 with Computers categories.


An in-depth guide to using the power of Mantaflow, rigid body, soft body, cloth simulations, and Dynamic Paint in Blender 3.3 to create campfires, waterfalls, explosions, flags, and much more Key Features Understand Mantaflow to create fire and smoke simulations Learn to design satisfying animations using soft bodies and the cloth simulation Construct realistic physics animations with rigid bodies Book DescriptionBlender is a free, open source 3D software that allows you to create stunning visual graphics, animation, VFX, and much more! This book is an in-depth guide to creating realistic and eye-catching simulations, understanding the various settings and options around their creation, and learning how to troubleshoot solutions to your own Blender problems. In addition, this book can also be used to simulate the behavior of certain physics effects, such as fire, fluid, soft bodies, and rigid bodies. You’ll learn how to use Mantaflow, an open source framework within Blender software, to create fire, smoke, and fluid simulations. As you progress, you’ll understand how to easily produce satisfying rigid and soft body simulations, along with cloth simulations. Finally, you’ll use Dynamic Paint, Blender’s modifier, and the physics system to create eye-catching animations. By the end of this Blender book, you’ll have created a number of animations on your own, such as a campfire, waterfalls, and explosions. You’ll also have gained a deeper understanding of all the simulation options in Blender, which you can use to create portfolio-ready animations.What you will learn Discover what Mantaflow is and how to use it effectively Understand domains, flows, and effectors, and why they are important Create realistic fire, smoke, and fluid simulations Produce satisfying soft and rigid body simulations with ease Use the cloth simulation to bring animated fabric to life Explore canvas and brush objects in Dynamic Paint to create eye-catching animations Who this book is for If you’re a VFX artist, 3D artist, game designer, or any Blender user who wants to learn about Mantaflow and physics simulations, then this book is for you. You’re expected to have basic knowledge of the Blender interface and how to use it.



Shading Lighting And Rendering With Blender Eevee


Shading Lighting And Rendering With Blender Eevee
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Author : Sammie Crowder
language : en
Publisher: Packt Publishing Ltd
Release Date : 2022-04-25

Shading Lighting And Rendering With Blender Eevee written by Sammie Crowder and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-04-25 with Computers categories.


Get to grips with new real-time animation techniques and tricks to improve your artistic and technical skills in shading, 3D rendering, and scene creation using Blender 3.0 Key Features Learn real-time rendering engine concepts by creating three projects Understand how to update workflows to Blender 3.0 Explore intermediate to advanced-level tutorials on creating art inside Blender Book DescriptionBlender is the most important up-and-coming 3D software package in the world. EEVEE, a state-of-the-art real-time rendering engine is a fairly new addition to Blender and provides the capacity to create artwork at blazing speed, almost 12 times faster than Cycles. Lighting, Shading, and Rendering with Blender’s EEVEE provides a high-level overview of what EEVEE is capable of, then teaches users about Geometry Nodes, Rendering Techniques, using shortcuts like Kitbashing and Alphas to speed up scene creation, volumetrics, reflections, adding lights, cameras and even special effects like fire and smoke, all in EEVEE. All of this is in the context of creating actual scenes that readers will work through from start to finish. By the time a Blender Artist completes the book, they will have created three separate works that have challenged them to iterate and design with the full power of Blender’s EEVEE.What you will learn Explore EEVEE Render Properties for optimal outcomes Focus on shading processes, including those that are both traditional and more cutting-edge Understand composition and create effective concept art inside Blender Discover procedural workflows to shorten the artistic process instead of getting mired in details Understand intermediate Blender workflows for working in a professional environment Develop art in different styles and learn why each style has different workflows and conventions Create interactive, rapid changes in Blender's EEVEE engine Who this book is for This book is for 3D animators, sculptors, modelers, and concept artists who want to use EEVEE to speed up their work in movies, TV, and game design. Readers are expected to have a basic to intermediate-level understanding of 3D programs and ray-tracing engines.



Introducing Character Animation With Blender


Introducing Character Animation With Blender
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Author : Tony Mullen
language : en
Publisher: John Wiley & Sons
Release Date : 2010-12-20

Introducing Character Animation With Blender written by Tony Mullen and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-12-20 with Computers categories.


Introducing Character Animation with Blender, 2nd Edition is written in a friendly but professional tone, with clear descriptions and numerous illustrative screenshots. Throughout the book, tutorials focus on how to accomplish actual animation goals, while illustrating the necessary technical methods along the way. These are reinforced by clear descriptions of how each specific aspect of Blender works and fits together with the rest of the package. By following all the tutorials, the reader will gain all the skills necessary to build and animate a well-modeled, fully-rigged character of their own. The character built over the course of the tutorials is included as a .blend file on the DVD, for the reader to experiment with and learn from. Introducing Character Animation with Blender, 2nd Edition is inspiring as well as educational. A color insert includes sample characters and frames from animations by many of the Blender community's most talented artists, which help to illustrate the impressive potential of the software.



Creative Coding In Python


Creative Coding In Python
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Author : Sheena Vaidyanathan
language : en
Publisher: Quarry Books
Release Date : 2018-12-18

Creative Coding In Python written by Sheena Vaidyanathan and has been published by Quarry Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-12-18 with Juvenile Nonfiction categories.


Creative Coding in Python presents over 30 creative projects that teach kids how to code in the easy and intuitive programming language, Python. Creative Coding in Python teaches the fundamentals of computer programming and demonstrates how to code 30+ fun, creative projects using Python, a free, intuitive, open-source programming language that's one of the top five most popular worldwide and one of the most popular Google search terms in the U.S. Computer science educator Sheena Vaidyanathan helps kids understand the fundamental ideas of computer programming and the process of computational thinking using illustrations, flowcharts, and pseudocode, then shows how to apply those essentials to code exciting projects in Python: Chatbots: Discover variables, strings, integers, and more to design conversational programs. Geometric art: Use turtle graphics to create original masterpieces. Interactive fiction: Explore booleans and conditionals to invent "create your own adventure" games. Dice games: Reuse code to devise games of chance. Arcade games and apps: Understand GUI (graphical user interfaces) and create your own arcade games and apps. What’s next? Look at exciting ways to use your powerful new skills and expand your knowledge of coding in Python. Creative Coding in Python gives kids the tools they need to create their own computer programs.



Deep Learning With Tensorflow And Keras


Deep Learning With Tensorflow And Keras
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Author : Amita Kapoor
language : en
Publisher: Packt Publishing Ltd
Release Date : 2022-10-06

Deep Learning With Tensorflow And Keras written by Amita Kapoor and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-10-06 with Computers categories.


Build cutting edge machine and deep learning systems for the lab, production, and mobile devices Key FeaturesUnderstand the fundamentals of deep learning and machine learning through clear explanations and extensive code samplesImplement graph neural networks, transformers using Hugging Face and TensorFlow Hub, and joint and contrastive learningLearn cutting-edge machine and deep learning techniquesBook Description Deep Learning with TensorFlow and Keras teaches you neural networks and deep learning techniques using TensorFlow (TF) and Keras. You'll learn how to write deep learning applications in the most powerful, popular, and scalable machine learning stack available. TensorFlow 2.x focuses on simplicity and ease of use, with updates like eager execution, intuitive higher-level APIs based on Keras, and flexible model building on any platform. This book uses the latest TF 2.0 features and libraries to present an overview of supervised and unsupervised machine learning models and provides a comprehensive analysis of deep learning and reinforcement learning models using practical examples for the cloud, mobile, and large production environments. This book also shows you how to create neural networks with TensorFlow, runs through popular algorithms (regression, convolutional neural networks (CNNs), transformers, generative adversarial networks (GANs), recurrent neural networks (RNNs), natural language processing (NLP), and graph neural networks (GNNs)), covers working example apps, and then dives into TF in production, TF mobile, and TensorFlow with AutoML. What you will learnLearn how to use the popular GNNs with TensorFlow to carry out graph mining tasksDiscover the world of transformers, from pretraining to fine-tuning to evaluating themApply self-supervised learning to natural language processing, computer vision, and audio signal processingCombine probabilistic and deep learning models using TensorFlow ProbabilityTrain your models on the cloud and put TF to work in real environmentsBuild machine learning and deep learning systems with TensorFlow 2.x and the Keras APIWho this book is for This hands-on machine learning book is for Python developers and data scientists who want to build machine learning and deep learning systems with TensorFlow. This book gives you the theory and practice required to use Keras, TensorFlow, and AutoML to build machine learning systems. Some machine learning knowledge would be useful. We don't assume TF knowledge.



Handbook Of Research On Maximizing Cognitive Learning Through Knowledge Visualization


Handbook Of Research On Maximizing Cognitive Learning Through Knowledge Visualization
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Author : Ursyn, Anna
language : en
Publisher: IGI Global
Release Date : 2015-02-28

Handbook Of Research On Maximizing Cognitive Learning Through Knowledge Visualization written by Ursyn, Anna and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-02-28 with Education categories.


The representation of abstract data and ideas can be a difficult and tedious task to handle when learning new concepts; however, the advances of emerging technology have allowed for new methods of representing such conceptual data. The Handbook of Research on Maximizing Cognitive Learning through Knowledge Visualization focuses on the use of visualization technologies to assist in the process of better comprehending scientific concepts, data, and applications. Highlighting the utilization of visual power and the roles of sensory perceptions, computer graphics, animation, and digital storytelling, this book is an essential reference source for instructors, engineers, programmers, and software developers interested in the exchange of information through the visual depiction of data.