[PDF] Learning Ipad Programming - eBooks Review

Learning Ipad Programming


Learning Ipad Programming
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Learning Ipad Programming


Learning Ipad Programming
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Author : Kirby Turner
language : en
Publisher: Addison-Wesley
Release Date : 2013-05-13

Learning Ipad Programming written by Kirby Turner and has been published by Addison-Wesley this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-05-13 with Computers categories.


“Not many books have a single project that lives and evolves through the entire narrative. The reason not many books do this is because it is difficult to do well. Important toolkit features get shoehorned in weird places because the author didn’t do enough up-front design time. This book, though, takes you from design, to a prototype, to the Real Deal. And then it goes further.” —Mark Dalrymple, cofounder of CocoaHeads, the international Mac and iPhone programmer community; author of Advanced Mac OS X Programming: The Big Nerd Ranch Guide Learning iPad Programming, Second Edition, will help you master all facets of iPad programming with Apple’s newest tools. Its in-depth, hands-on coverage fully addresses the entire development process, from installing the iOS SDK through coding, debugging, submitting apps for Apple’s review, and deployment. Extensively updated for Apple’s newest iOS features and Xcode 4.x updates, this book teaches iPad programming through a series of exercises centered on building PhotoWheel, a powerful personal photo library app. As you build PhotoWheel, you’ll gain experience and real-world insights that will help you succeed with any iPad development project. Leading iOS developers Kirby Turner and Tom Harrington introduce the essentials of iOS development, focusing on features that are specific to iPad. You’ll find expert coverage of key topics many iOS development books ignore, from app design to Core Data. You’ll also learn to make the most of crucial iOS and Xcode features, such as Storyboarding and Automatic Reference Counting (ARC), and extend your app with web services and the latest iCloud synching techniques. Learn how to Build a fully functional app that uses Core Data and iCloud synching Use Storyboarding to quickly prototype a functional UI and then extend it with code Create powerful visual effects with Core Animation and Core Image Support AirPrint printing and AirPlay slideshows Build collection views and custom views, and use custom segues to perform custom view transitions Download the free version of PhotoWheel from the App Store today! Import, manage, and share your photos as you learn how to build this powerful app.



Learning Ipad Programming


Learning Ipad Programming
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Author : Kirby Turner
language : en
Publisher: Addison-Wesley Professional
Release Date : 2012

Learning Ipad Programming written by Kirby Turner and has been published by Addison-Wesley Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012 with Computers categories.


Learning iPad Programming walks you through the process of building PhotoWheel (free on the App Store), a photo management and sharing app that leverages every aspect of iOS 5. With PhotoWheel, you can organize your favorite photos into albums, share photos with family and friends, view them on your TV using AirPlay and an Apple TV, and most importantly, gain hands-on experience with building an iPad app. As you build PhotoWheel, you’ll learn how to take advantage of the latest features in iOS 5 and Xcode, including Storyboarding, Automatic Reference Counting (ARC), and iCloud. Best of all, you’ll learn how to extend the boundaries of your app by communicating with web services. If you want to build apps for the iPad, Learning iPad Programming is the one book to get. As you build PhotoWheel, you’ll learn how to Install and configure Xcode 4.2 on your Mac Master the basics of Objective-C, and learn about memory management with ARC Build a fully functional app that uses Core Data and iCloud for photo sharing and synchronization Use Xcode’s new Storyboard feature to quickly prototype a functional UI, and then extend that UI with code Create multitouch gestures and integrate Core Animation for a unique UI experience Build custom views, and use view controllers to perform custom view transitions Add AirPrint, email, and AirPlay capabilities to your app Apply image filters and effects using Core Image Diagnose and fix bugs with Instruments Prepare your app for submission to the app store Download the free version of PhotoWheel from the App Store today! Share your photos with friends and upload to iCloud, all while learning how to build the app.



Beginning Ios 5 Application Development


Beginning Ios 5 Application Development
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Author : Wei-Meng Lee
language : en
Publisher: John Wiley & Sons
Release Date : 2011-12-15

Beginning Ios 5 Application Development written by Wei-Meng Lee and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-12-15 with Computers categories.


The ideal starting point for iPhone and iPad app development with iOS 5 If you want to develop apps for Apple's iPhone and iPad, first you need to know how to use the tools--iPhone's new iOS 5 operating system and SDK, and the new xCode toolset that come with it. This full-color book is the perfect starting point. Beginning developers, you'll get a solid introduction to the new xCode 4 and Objective-C and find everything you need to quickly build your first app. The book thoroughly covers all the new iOS 5 features, including new multitasking, location-based services, notification system, cloud-based features, and much more. Written by bestselling Wrox author, Wei-Meng Lee, this is an ideal book for beginning developers Helps eager developers quickly start building apps for the iPhone, iPad, and iPod Touch Introduces iOS 5, xCode 4, Objective-C, and the basics you need to create your first Apple device app Covers a host of new iOS 5 capabilities, including new multitasking, new location-based services, and a new notification system Shows you how to work with iOS 5's cloud-based features for online storage of music, photos, and video Full-color and full of information, Beginning iOS 5 Application Development is the ultimate guide for beginning Apple developers.



Learning Iphone Programming


Learning Iphone Programming
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Author : Alasdair Allan
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2010-03-09

Learning Iphone Programming written by Alasdair Allan and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-03-09 with Computers categories.


Get the hands-on experience you need to program for the iPhone and iPod Touch. With this easy-to-follow guide, you'll build several sample applications by learning how to use Xcode tools, the Objective-C programming language, and the core frameworks. Before you know it, you'll not only have the skills to develop your own apps, you'll know how to sail through the process of submitting apps to the iTunes App Store. Whether you're a developer new to Mac programming or an experienced Mac developer ready to tackle the iPhone and iPod Touch, Learning iPhone Programming will give you a head start on building market-ready iPhone apps. Start using Xcode right away, and learn how to work with Interface Builder Take advantage of model-view-controller (MVC) architecture with Objective-C Build a data-entry interface, and learn how to parse and store the data you receive Solve typical problems while building a variety of challenging sample apps Understand the demands and details of App Store and ad hoc distribution Use iPhone's accelerometer, proximity sensor, GPS, digital compass, and camera Integrate your app with iPhone's preference pane, media playback, and more



Learning Ios Programming


Learning Ios Programming
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Author : Alasdair Allan
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2013-03-15

Learning Ios Programming written by Alasdair Allan and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-03-15 with Computers categories.


Describes how to use Xcode tools, the Objective-C programming language, and the core frameworks to build several sample applications.



Learning Ios Development


Learning Ios Development
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Author : Maurice Sharp
language : en
Publisher: Addison-Wesley Professional
Release Date : 2014

Learning Ios Development written by Maurice Sharp and has been published by Addison-Wesley Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014 with Computers categories.


This book offers the perfect hands-on introduction to iOS development, covering everything your students need to know about Objective-C, XCode, and modern iOS user interface development. With sample projects and end-of-chapter exercises, this book is ideal for classroom instruction. The authors get started fast with Objective-C, covering basic syntax, memory management, Foundation Classes, development paradigms, blocks, threads, and more. Next, they show how to use XCode and related tools to build projects, instrument and efficiently debug code, and deploy apps. In the next part, hey turn to interfaces, covering design, content construction, View Controllers, Views, Animations, Touch, Table Views, and even a taste of Core Data.



Learning Mobile App Development


Learning Mobile App Development
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Author : Jakob Iversen
language : en
Publisher: Addison-Wesley
Release Date : 2013-12-17

Learning Mobile App Development written by Jakob Iversen and has been published by Addison-Wesley this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-12-17 with Computers categories.


The Only Tutorial Covering BOTH iOS and Android—for students and professionals alike! Now, one book can help you master mobile app development with both market-leading platforms: Apple’s iOS and Google’s Android. Perfect for both students and professionals, Learning Mobile App Development is the only tutorial with complete parallel coverage of both iOS and Android. With this guide, you can master either platform, or both—and gain a deeper understanding of the issues associated with developing mobile apps. You’ll develop an actual working app on both iOS and Android, mastering the entire mobile app development lifecycle, from planning through licensing and distribution. Each tutorial in this book has been carefully designed to support readers with widely varying backgrounds and has been extensively tested in live developer training courses. If you’re new to iOS, you’ll also find an easy, practical introduction to Objective-C, Apple’s native language. All source code for this book, organized by chapter, is available at https://github.com/LearningMobile/BookApps Coverage includes Understanding the unique design challenges associated with mobile apps Setting up your Android and iOS development environments Mastering Eclipse development tools for Android and Xcode 5 tools for iOS Designing interfaces and navigation schemes that leverage each platform’s power Reliably integrating persistent data into your apps Using lists (Android) or tables (iOS) to effectively present data to users Capturing device location, displaying it, and using it in your apps Accessing hardware devices and sensors Publishing custom apps internally within an organization Monetizing your apps on Apple’s AppStore or the Google Play marketplace, as well as other ways of profiting from app development, such as consulting and developer jobs



Pattern Oriented Software Architecture For Dummies


Pattern Oriented Software Architecture For Dummies
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Author : Robert S. Hanmer
language : en
Publisher: John Wiley & Sons
Release Date : 2013-01-04

Pattern Oriented Software Architecture For Dummies written by Robert S. Hanmer and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-01-04 with Computers categories.


Implement programming best practices from the ground up Imagine how much easier it would be to solve a programming problem, if you had access to the best practices from all the top experts in the field, and you could follow the best design patterns that have evolved through the years. Well, now you can. This unique book offers development solutions ranging from high-level architectural patterns, to design patterns that apply to specific problems encountered after the overall structure has been designed, to idioms in specific programming languages--all in one, accessible, guide. Not only will you improve your understanding of software design, you'll also improve the programs you create and successfully take your development ideas to the next level. Pulls together the best design patterns and best practices for software design into one accessible guide to help you improve your programming projects Helps you avoid re-creating the wheel and also meet the ever-increasing pace of rev cycles, as well as the ever-increasing number of new platforms and technologies for mobile, web, and enterprise computing Fills a gap in the entry-level POSA market, as well as a need for guidance in implementing best practices from the ground up Save time and avoid headaches with your software development projects with Pattern-Oriented Software Architecture For Dummies.



Ipads In Higher Education


Ipads In Higher Education
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Author : Claire Pillar
language : en
Publisher: Cambridge Scholars Publishing
Release Date : 2015-09-18

Ipads In Higher Education written by Claire Pillar and has been published by Cambridge Scholars Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-09-18 with Education categories.


The proceedings of the 1st International Conference on the use of iPads in Higher Education (ihe2014) gathered in this volume will be of interest to a wide range of academics regardless of research discipline. With the widespread implementation of the use of tablets, particularly iPads, in Higher Education, this book will be useful to academics that are interested in using iPads in teaching and learning, irrespective of the scale of implementation. The contributions to this volume cover a wide range of academic areas, including Urban Planning and Management; Urban Studies; Education; Environmental Management; Biology; Medical Education; Business Administration; Teacher Training and Education; Physics; Languages; Conference and Meetings Management; Art and Design; Computing and Mathematics; and Physiotherapy and Occupational Therapy. They also utilise a variety of research methods, such as surveys, questionnaires, focus groups, and field studies.



Playful Steam Learning In The Early Years


Playful Steam Learning In The Early Years
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Author : Amanda Sullivan
language : en
Publisher: Teachers College Press
Release Date :

Playful Steam Learning In The Early Years written by Amanda Sullivan and has been published by Teachers College Press this book supported file pdf, txt, epub, kindle and other format this book has been release on with Education categories.


Decades of research has shown that introducing STEM content like coding and engineering during the foundational early childhood years can lead to many benefits, such as improving children’s number sense, problem-solving skills, and sequencing ability. Unfortunately, the costs of STEM technologies can be a barrier for many early childhood educators. Additionally, many digital tools and apps are not playful or developmentally appropriate for young learners and can be less inclusive of students who have been historically excluded from STEM. This book addresses these barriers by demonstrating how to leverage an interdisciplinary STEAM (Science, Technology, Engineering, Arts, and Mathematics) approach to pique the curiosity of young students through play-based learning. The authors provide evidence-based, hands-on approaches as well as a practical framework to effectively integrate STEAM learning in the early grades (pre-K to third grade). Readers will explore new ways to play alongside their young learners to make powerful STEAM discoveries and foster a lifelong love of learning. Book Features: Provides tips and strategies rooted in existing frameworks and guidelines, as well as the authors’ original research on the cognitive and socioemotional benefits of STEAM experiences.Empowers early childhood educators working in any setting (informal, formal, or home settings).Describes a new framework for the equitable design and implementation of play-based STEAM learning in early childhood settings.